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ArcticWolf
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Posted - 2005.01.04 15:10:00 -
[31]
I fixed my error in my previous post, he was NOT webbed, nor would it had made any diffrence if he had left his MWD if i had webbed him, because the battle was over in 6.77 seconds. The initial volley, and then 6.7 seconds later the killing blow. If u want i can post countless other mails of killing intys, but it is pointless really, i just posted the one to show you that unlike what you said, a taranis cant touch a wolf with 280mm IIs, i took barley 200 damage in the 7 second fight, but yes i do have high thermal restances to shield because of the ship bonus.
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ArcticWolf
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Posted - 2005.01.04 15:16:00 -
[32]
Originally by: Liz Bathory Edited by: Liz Bathory on 02/01/2005 00:51:28 you'll be lucky to get that one volley, also, NEVER count wrecking shots, they're too rare to make **** all difference and no one is stupid enough to approach
the only way to be sure to get him, is to web the taranis, and which point, he's toast unwebbed, starting at 15km, you'll be hard pressed to get a lock bfore he's halfway up your ass
(my claw, fastest locktime in the game, 20km lonckrange with my skills) will have big trouble locking an aproaching inty before we have bounced off each other and settled itnoa 500m orbit, even if i start locking the instant they cross 20km
Ok forgot to reply to this one, ok wreking shots dont matter much i agree, but my guns regulary hit for 200 damage, plus with a locking range of 45km, and guns that can EASILY hit an approaching MWDing frigate at 25km, i have met few inties that have accually gotten into under 4km from me, but, like that other taranis, you will die nonetheless.
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Ray Butts
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Posted - 2005.01.04 16:33:00 -
[33]
what res do you get on your shilds i am sure my ones are buged somwehow
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Marko Debreault
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Posted - 2005.01.04 17:24:00 -
[34]
I killed a wolf yesterday. I was in an ares and my accomplice was in a crow.
The wolf was using named 250's.
It was shooting at my ares, as I orbitted it at ~18km. I was doing ~4km/s. It couldnt hit me, and although my damage output in an ares is just a little bit more than nothing, between myself and the crow we took him down.
The bottom line is that those projectiles cant hit a fast interceptor, orbitting at range.
Now, if I had been orbitting at 3km/s (normal interceptor speed) he might have hit me. If I had been approaching from 40km he would have hit me. If I had been firing my MWD but had been webbed he would have hit me. But as it was, I took the heat in my slippery wee ares, and the crow ate him.
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Weirda
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Posted - 2005.01.04 17:31:00 -
[35]
Originally by: Marko Debreault I killed a wolf yesterday. I was in an ares and my accomplice was in a crow.
The wolf was using named 250's.
It was shooting at my ares, as I orbitted it at ~18km. I was doing ~4km/s. It couldnt hit me, and although my damage output in an ares is just a little bit more than nothing, between myself and the crow we took him down.
The bottom line is that those projectiles cant hit a fast interceptor, orbitting at range.
Now, if I had been orbitting at 3km/s (normal interceptor speed) he might have hit me. If I had been approaching from 40km he would have hit me. If I had been firing my MWD but had been webbed he would have hit me. But as it was, I took the heat in my slippery wee ares, and the crow ate him.
So you took down a wolf with 2 interceptors? 
One hand clapping... 
Seeing your point - about him not hitting you - but there are many ways to get around that as a wolf pilot. He could have hit you, he just didn't. Sound like more then 1 thing went your way too...  -- Thread Killer
<END TRANSMISSION> |

Reverend Necrona
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Posted - 2005.01.11 19:05:00 -
[36]
Edited by: Reverend Necrona on 11/01/2005 19:17:35
4x t2 250's weby + cap recharger II 1 armour repairer II, 1 kientic hardner, 1 explosive hardner, 1 cpr.
Might consider swapping the weby for tech II tracking computer, wasnt sure if it had the cpu tho at the time.
It's there to gank ****, not tackle it. Reverend Necrona |

Jaynen
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Posted - 2005.01.11 21:04:00 -
[37]
so what ammo do you generally use? and those of you saying you use an MWD what sort of setup are you running then
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Synaig0
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Posted - 2005.01.11 23:35:00 -
[38]
About that wolf kill..
U think it might have been possible that he was stupid enough to fit only short range ammo? (or didnt reload fast enough)
I mean I really doubt it couldnt hit a frigate with mwd orbiting @ 18km unless it has trouble with the range
Then again what do I know..  ---------------------
I'm the guy with the sleepy look...
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Reverend Necrona
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Posted - 2005.01.13 09:40:00 -
[39]
In response to Jaimasters preferences in auto's, i'm more inclined to use them on the Jaguar, as with a tech II mwd u can get a decent enough speed, plus with armour plates/scram/web ur a nice little anti ceptor ship. Reverend Necrona |

Bsport
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Posted - 2005.01.13 11:51:00 -
[40]
4 x 200mm autocannons Named 1 x Standeard Launcher
1 x AB II 1 x Small Cap battery
2 x Overdrive 1 x Small Armor Repair 1 x Adaptive Memebrane (named cant remeber the extact name but give 20% resistance to all, for armor)
Like this setup more than 250's or 280's --------
|~~~| I run out of money, so bunny has been | OIL | grounded down to make grease for my |____| rifter- poor bunny
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Grimpak
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Posted - 2005.01.19 22:00:00 -
[41]
tbh, althou the wolf sounds like a solid howie platform, I would prefer to leave that to the jaguar. Wolf with 4 T2 200mm AC's can pound sum heavy **** very fast. -------------------
Quote: Fragm's Oversized Ego Cannon barely scratches the forums, inflicting omgnoonecares damage
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Khronoz
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Posted - 2005.01.20 03:24:00 -
[42]
Seems to me that fitting 280 mm T2's on the Wolf really gimps it in some ways. I don't see how you can armor tank it and have something useful in the mids as well (not even a MWD, which I agree should not be put on a AF usually).
Khronoz
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Asnar
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Posted - 2005.01.20 07:58:00 -
[43]
Originally by: Khronoz Seems to me that fitting 280 mm T2's on the Wolf really gimps it in some ways. I don't see how you can armor tank it and have something useful in the mids as well (not even a MWD, which I agree should not be put on a AF usually).
Khronoz
Nope, it's more the other way round. Armour tanking really gimps a 280mm setup. :P
I really love a: 4x 280 II rocket launcher with defenders small shield booster, kinetic amplifier PDU, co-pro, tracking enhancer, gyro setup
Got no trouble hitting 20km out with emp ( double range bonus on the wolf and decent skills do the trick well ) first volley might not kill the intie flat out if it's packing a plate, but the second sure will. Do have to make sure that your first volley hits at a decent enough range that when those 6 seconds are up for the second volley you still got enough range to make it hit.
Make sure you're moving away from the approaching intie, against something doing 3km/s you might think it doesn't help much, but it lowers transversal velocity, since you're both heading in the same direction and it's another 2km or so that the approaching intie has to cover in the 6 seconds before you get your second volley.
If you got the micro skills, watch your scanner for incoming velocity, if your first volley hit at 20km and you need atleast 4km or so to hit with the second volley anx you're moving away from it, it needs to cover 20-4+2km in 6 seconds. so it has to close at more then 3km/s too survive, if it's radial velocity is 3km/s or more. disengage. Although this writes a lot easier then it's done, lag and stress etc. but even if you manage to do it only once in your career, that's still a saved ship. And it's quite likely you'll be webbed when the intie approaches within 10km, but you're speed wasn't hot to begin with, and it takes a while for the web to do it's work.
Bringing a web instead of a kin amp gives you better odds below 10km, but you don't wanna fight below 10km and should avoid that and only really matters against inties that got a plate fitted and it means you take 60% more damage from kinetic. And I hate kinetic.
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Rexy
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Posted - 2005.01.20 10:23:00 -
[44]
you did notice a wolf has only half as much shields as it has armor right?
i'm eagerly awaiting the changes, 200mm's give the damage i need or expect from such a ship, but have very limited range. after 7-8km out you cant hit nothing, wich is a problem vs long range inty's.
280's give ok damage, but track kinda poorly upclose, and leave no grid for a decent tank.
250's is what i ussually use altough they are a concencus between damage/tracking and grid really. it allows me to fit a decent tank and maintain some offence.
fitting a 200mm tungsten plate is a nice touch btw,1k hardened armor is not a bad thing to have :)
All i want for cristmas is a typhoon with launcher rof bonus :) |

Gilthanas
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Posted - 2005.02.05 13:20:00 -
[45]
People on this thread seem to be torn between using artillerys and autocannons. Is it possible to have a good wolf set up with 2 x 280II and 2 x 200mm ??
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starfox2004
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Posted - 2005.02.05 13:28:00 -
[46]
Some good wolf setups here !
however i think i have the 'PERFECT' setup ! im not going to disclose my secret weapon just yet !
but am willing to offer a challenge to any other wolf pilot out there for a one vs one challenge !
interested hit me up in game 
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BigJim Beef
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Posted - 2005.02.05 14:18:00 -
[47]
Originally by: Gilthanas
People on this thread seem to be torn between using artillerys and autocannons. Is it possible to have a good wolf set up with 2 x 280II and 2 x 200mm ??
Not really, mix the 2 and no matter where you are relative to your target, half of your guns will be next to worthless.
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Kriete
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Posted - 2005.02.09 04:54:00 -
[48]
ok, my setup currently is 3x T2 280s 1x T2 250 1x rocket with defenders
1x web in case an inty gets in close 1x cap recharger
1x T2 small repairer 2x cap relays 1x Energized MAgnetic(Kinetic) hardener
it's very nice setup...still looking to tweak it...everyone says to ditch the mwd but I'm thinking of throwing it back on and taking off the defender
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Mortuus
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Posted - 2005.02.09 07:53:00 -
[49]
Been using 4x 280mm along with a tech2 gyro and tracking enhancer. Hits most things until about 5km, then I have to use my web to snag inties. Rely mostly on killing whatever it is I am fighting and then using an armor repairer afterwards.
Then again the Jaguar is an overall more flexible design and works almost the same...Honestly, both ships work best supporting an interceptor thats tackling.
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Harry Voyager
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Posted - 2005.02.09 10:53:00 -
[50]
When you are tanking, the quantity matters much less than your rate of regeneration. Only when your tank has failed does the raw quantity actually matter.
That being said, the fact the Wolf has only two mid slots seriously hampers its ability to effectively shield tank. For the Minmatar assaults, you really need a minimum of a shield booster, a boost amp, and a kinetic hardener to shield tank well, especially now that Crows are going to be kinetic spammers.
Of course, armour tanking a Wolf and fitting it with autocannons makes it little more than a gimpy Enyo.
Harry Voyager
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Shocky
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Posted - 2005.02.28 14:54:00 -
[51]
4x250mm t2 1xsmall shield booster t2/1xweb 2xtracking mod t2/1xgyro/1x?unknown?
I dont really like this ship due to the weird resistances and armor shield arangement but I think this might work ok. 
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pardux
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Posted - 2005.02.28 15:03:00 -
[52]
Originally by: Shocky 4x250mm t2 1xsmall shield booster t2/1xweb 2xtracking mod t2/1xgyro/1x?unknown?
I dont really like this ship due to the weird resistances and armor shield arangement but I think this might work ok. 
armor tank the wolf and use 250mm, shield tank the jaguar and use 280mm, simple 
i use... high: 4x250mm t2, 1x standard launcher med: webifier, cap recharger low: t2 small armo rep 2x passive armor hardeners(if you got the cpu use active) and a cap relay Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Shocky
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Posted - 2005.02.28 15:49:00 -
[53]
Originally by: pardux
Originally by: Shocky 4x250mm t2 1xsmall shield booster t2/1xweb 2xtracking mod t2/1xgyro/1x?unknown?
I dont really like this ship due to the weird resistances and armor shield arangement but I think this might work ok. 
armor tank the wolf and use 250mm, shield tank the jaguar and use 280mm, simple 
i use... high: 4x250mm t2, 1x standard launcher med: webifier, cap recharger low: t2 small armo rep 2x passive armor hardeners(if you got the cpu use active) and a cap relay
Why? you have 2 use 2 hardeners just to give reasonable resistance to kinetic and explosive and it cant tank for long especially with 2 active harders + rep. At least with the shield tank you get a little more freedom with the low slots since there not much point fitting cap relays.. 
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pardux
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Posted - 2005.02.28 19:02:00 -
[54]
Originally by: Shocky
Why? you have 2 use 2 hardeners just to give reasonable resistance to kinetic and explosive and it cant tank for long especially with 2 active harders + rep. At least with the shield tank you get a little more freedom with the low slots since there not much point fitting cap relays.. 
wolf base shield = 300 - jaguar = 450 wolf base armor = 500 - jaguar = 325 wolf is a armor tanker and the jaguar a shield tanker and with my fitt you can keep the small t2 armor rep on auto with good cap skills, and i think there is only cpu for 1x active hardener Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Shocky
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Posted - 2005.03.03 16:52:00 -
[55]
Edited by: Shocky on 03/03/2005 16:53:26
Originally by: pardux
Originally by: Shocky
Why? you have 2 use 2 hardeners just to give reasonable resistance to kinetic and explosive and it cant tank for long especially with 2 active harders + rep. At least with the shield tank you get a little more freedom with the low slots since there not much point fitting cap relays.. 
wolf base shield = 300 - jaguar = 450 wolf base armor = 500 - jaguar = 325 wolf is a armor tanker and the jaguar a shield tanker and with my fitt you can keep the small t2 armor rep on auto with good cap skills, and i think there is only cpu for 1x active hardener
Yeah but the wolfs default armor resistances suck balls and the shield resistances are by default pretty well rounded.
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pardux
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Posted - 2005.03.03 17:19:00 -
[56]
Originally by: Shocky Edited by: Shocky on 03/03/2005 16:53:26
Originally by: pardux
Originally by: Shocky
Why? you have 2 use 2 hardeners just to give reasonable resistance to kinetic and explosive and it cant tank for long especially with 2 active harders + rep. At least with the shield tank you get a little more freedom with the low slots since there not much point fitting cap relays.. 
wolf base shield = 300 - jaguar = 450 wolf base armor = 500 - jaguar = 325 wolf is a armor tanker and the jaguar a shield tanker and with my fitt you can keep the small t2 armor rep on auto with good cap skills, and i think there is only cpu for 1x active hardener
Yeah but the wolfs default armor resistances suck balls and the shield resistances are by default pretty well rounded.
use the jaguar if you like shield tanking then Fluffy carebear (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Shocky
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Posted - 2005.03.03 17:35:00 -
[57]
Originally by: pardux
Originally by: Shocky Edited by: Shocky on 03/03/2005 16:53:26
Originally by: pardux
Originally by: Shocky
Why? you have 2 use 2 hardeners just to give reasonable resistance to kinetic and explosive and it cant tank for long especially with 2 active harders + rep. At least with the shield tank you get a little more freedom with the low slots since there not much point fitting cap relays.. 
wolf base shield = 300 - jaguar = 450 wolf base armor = 500 - jaguar = 325 wolf is a armor tanker and the jaguar a shield tanker and with my fitt you can keep the small t2 armor rep on auto with good cap skills, and i think there is only cpu for 1x active hardener
Yeah but the wolfs default armor resistances suck balls and the shield resistances are by default pretty well rounded.
use the jaguar if you like shield tanking then
I would but it sucks even worse then the wolf. 
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Niki Silver
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Posted - 2005.03.05 05:59:00 -
[58]
Originally by: Harry Voyager When you are tanking, the quantity matters much less than your rate of regeneration. Only when your tank has failed does the raw quantity actually matter.
That being said, the fact the Wolf has only two mid slots seriously hampers its ability to effectively shield tank. For the Minmatar assaults, you really need a minimum of a shield booster, a boost amp, and a kinetic hardener to shield tank well, especially now that Crows are going to be kinetic spammers.
Of course, armour tanking a Wolf and fitting it with autocannons makes it little more than a gimpy Enyo.
Harry Voyager
That's what I was thinking. After working out a fit for an Enyo then working on a fit for the Wolf, the Enyo is way easier to fit with 145 cpu and 50 grid. But then the Enyo burns 200+ cap a minute on hybrids while the Wolf gets to shoot for free.
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Skydancer19
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Posted - 2005.03.12 21:05:00 -
[59]
Best Wolf fitting for me goes as: High: 4x280mm Howitzers II + 1x Limos rocket launcher(defenders) Mid: 1x cold gas AB + Web 82,5% Low: I-a polarized +cap relay + MAPC + Gyrostabilizer II
if anything comes closer than 10km .. it is webbed and cant move so .. howitzers are doing their job well P
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Jesea
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Posted - 2005.03.23 12:57:00 -
[60]
i havent got my wolf but am looking forward to it im thinking 4x tch 2 200mm autoncannons mwd t2 and a named or t2 amror repairor
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