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| Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() Tristan |
Posted - 2003.06.28 10:12:00 -
[1] Topredoes do up to 400hp damage. now if you fire them obviously they are slow as a stoned snail, BUT on hitting a target they only do around 150 - 250 damage most of the time. The splash damage from teh explosion on seems to affect the ship it was aimed at.. so not much good on groups either. your avergae heavy missile is MUCH faster, does around 150 damage all the time (its listed as 150hp damage in stats) now why on earth would you use Torpedoes? most ships with missile launcher slots can mount 2 or 3 h50 launchers. shove heavy missiles in them and 2 heavy missiles = 300 damage almost guaranteed. fly faster and do more damage. Torps seriously need looking at, they need more skill to use, fly slowly, have a huge explosion radius. yet do less damage (time wise) than heavy missiles? they should do at least 800hp. if not then speed them up and make them cheaper to produce. Same for mines... 30hp damage.. usualy do about 24, they suck. they should do at least 120hp each, you can ignore them and fly through a whole fields of the things with just a shield booster on and they wont scratch you.. just make a nice light show. They both need fixing. |
Tristan Minmatar Vengeance of the Fallen Curse Alliance |
Posted - 2003.06.28 10:12:00 -
[2] Topredoes do up to 400hp damage. now if you fire them obviously they are slow as a stoned snail, BUT on hitting a target they only do around 150 - 250 damage most of the time. The splash damage from teh explosion on seems to affect the ship it was aimed at.. so not much good on groups either. your avergae heavy missile is MUCH faster, does around 150 damage all the time (its listed as 150hp damage in stats) now why on earth would you use Torpedoes? most ships with missile launcher slots can mount 2 or 3 h50 launchers. shove heavy missiles in them and 2 heavy missiles = 300 damage almost guaranteed. fly faster and do more damage. Torps seriously need looking at, they need more skill to use, fly slowly, have a huge explosion radius. yet do less damage (time wise) than heavy missiles? they should do at least 800hp. if not then speed them up and make them cheaper to produce. Same for mines... 30hp damage.. usualy do about 24, they suck. they should do at least 120hp each, you can ignore them and fly through a whole fields of the things with just a shield booster on and they wont scratch you.. just make a nice light show. They both need fixing. ------------------------------------------------------------ Offensive signature text removed. Please consult the Forum Rules. Email us for questions [email protected] -Eldo |
![]() Spider Jeru |
Posted - 2003.06.28 10:35:00 -
[3] Clearly missiles need all kinds of adjustment. Right now they're more of a joke than a threat...for God's sake, the only valid missile tactic is MWD'ing to point blank range and crapping out missiles literally on top of your target. Lower the firing times. Up the fitting req's, but lower weight. Make them fireable quicker. OR Keep the current firing times. Up the speed, and up the damage...get it to the point where getting hit by a heavy hurts a LOT (currently about 60% of my turret damage) getting hit by a torpedo is LETHAL, and getting hit by a Cruise is YOUR ASS. As it is, slow + heavy + low damage + easily avoided + expensive = worthless. |
Spider Jeru |
Posted - 2003.06.28 10:35:00 -
[4] Clearly missiles need all kinds of adjustment. Right now they're more of a joke than a threat...for God's sake, the only valid missile tactic is MWD'ing to point blank range and crapping out missiles literally on top of your target. Lower the firing times. Up the fitting req's, but lower weight. Make them fireable quicker. OR Keep the current firing times. Up the speed, and up the damage...get it to the point where getting hit by a heavy hurts a LOT (currently about 60% of my turret damage) getting hit by a torpedo is LETHAL, and getting hit by a Cruise is YOUR ASS. As it is, slow + heavy + low damage + easily avoided + expensive = worthless. |
![]() Giganike |
Posted - 2003.06.28 13:55:00 -
[5] Missles should be far more deadly than they currently are. Torpedos would rock if they worked propely, more so if u could manually detonate :-) "All for One and One for All!" |
Giganike Caldari Caldari Provisions |
Posted - 2003.06.28 13:55:00 -
[6] Missles should be far more deadly than they currently are. Torpedos would rock if they worked propely, more so if u could manually detonate :-) "All for One and One for All!" |
![]() DrSeuss |
Posted - 2003.06.28 14:13:00 -
[7] I agree that missiles in general need an overhaul, but Im also wondering if guns are doing to much damage. Perhaps the range mods will get guns back into line, but will it be enough to ballance with the damage from missiles? In R/L, 9 out of 10 targets hit by a missile are destroyed. In EVE a missile hit is about the same as 2-4 hits from a gun. |
DrSeuss Gallente Phoenix Propulsion Labs Firmus Ixion |
Posted - 2003.06.28 14:13:00 -
[8] I agree that missiles in general need an overhaul, but Im also wondering if guns are doing to much damage. Perhaps the range mods will get guns back into line, but will it be enough to ballance with the damage from missiles? In R/L, 9 out of 10 targets hit by a missile are destroyed. In EVE a missile hit is about the same as 2-4 hits from a gun. . Everyone knows the only true wisdom is on T-Shirts |
![]() CortexX |
Posted - 2003.06.28 15:03:00 -
[9] Be carefull what you ask for Missiles are supposed to be used as a complimentary weapon to regular armament , not a general win button . The missiles you want to up the damage on will mean they will give the pirates with the endless supply much more firepower . It will also give someone the ability to MWD to you , lierally nuke you with a missile boat in a matter of seconds and then run away again . Right now the guns are still far too powerful , when a player can load up a ship with mods that allow him to destroy a ship in 5 seconds ( im talking cruisers and indys here ), there is something very wrong . Mines i agree should be higher damage but should not be able to be placed together in such a dense field . Maybe dropping them close together should cause them to trigger each other on a chain reaction . CortexX (freelancer guild member) |
CortexX |
Posted - 2003.06.28 15:03:00 -
[10] Be carefull what you ask for Missiles are supposed to be used as a complimentary weapon to regular armament , not a general win button . The missiles you want to up the damage on will mean they will give the pirates with the endless supply much more firepower . It will also give someone the ability to MWD to you , lierally nuke you with a missile boat in a matter of seconds and then run away again . Right now the guns are still far too powerful , when a player can load up a ship with mods that allow him to destroy a ship in 5 seconds ( im talking cruisers and indys here ), there is something very wrong . Mines i agree should be higher damage but should not be able to be placed together in such a dense field . Maybe dropping them close together should cause them to trigger each other on a chain reaction . CortexX (freelancer guild member) |
![]() Spider Jeru |
Posted - 2003.06.28 16:02:00 -
[11] What I want? Think PT boat. I think it'd be kind of funny to see suicide squads in Kestrels chucking highly damaging torps against a cruiser or battleship. That'd be funny...and horrible. But mostly funny. |
Spider Jeru |
Posted - 2003.06.28 16:02:00 -
[12] What I want? Think PT boat. I think it'd be kind of funny to see suicide squads in Kestrels chucking highly damaging torps against a cruiser or battleship. That'd be funny...and horrible. But mostly funny. |
![]() Morkt Drakt |
Posted - 2003.06.28 16:06:00 -
[13] Top story: (Sorry only the first "test" page up so far) http://www.fourbelowzero.com/eve/mdw/ Damage to torps and cruise both upp'd. . |
Morkt Drakt Caldari Black Omega Security |
Posted - 2003.06.28 16:06:00 -
[14] Top story: (Sorry only the first "test" page up so far) http://www.fourbelowzero.com/eve/mdw/ Damage to torps and cruise both upp'd. . |
![]() Beseb |
Posted - 2003.06.28 18:46:00 -
[15] I say leave missles more-or-less where they are but lower turret damage. Turret damage may already be lowered significantly in next patch due to Surgical Strike fix, but that remains to be seen. Once turret damage comes out of the stratosphere, missles will start to look a lot better in their current form. |
Beseb Minmatar R.O.T. |
Posted - 2003.06.28 18:46:00 -
[16] I say leave missles more-or-less where they are but lower turret damage. Turret damage may already be lowered significantly in next patch due to Surgical Strike fix, but that remains to be seen. Once turret damage comes out of the stratosphere, missles will start to look a lot better in their current form. |
![]() Ywev |
Posted - 2003.06.28 19:24:00 -
[17] Try webifying the ships, and launching the torps at close range :) they are not meant for in combat, like cruiser/cruiser bship/bship, more against stations and other things Pod ya later.. Ywev |
Ywev Minmatar |
Posted - 2003.06.28 19:24:00 -
[18] Try webifying the ships, and launching the torps at close range :) they are not meant for in combat, like cruiser/cruiser bship/bship, more against stations and other things Pod ya later.. Ywev |
![]() NightKrawler |
Posted - 2003.06.28 19:59:00 -
[19] I think Cruise missiles are worth it and better than heavy missiles... Torpedoes are crap at the moment... Cruise missiles are better I think. "A Fool Dies many times before his death" -Shakespeare |
![]() The Wretch |
Posted - 2003.06.28 19:59:00 -
[20] Understand, if it matters to someone, when you kill with a torpedo you destoy all their loot and pod along with the ship. They are the neatest weapon in the game when used right and work. There is just something so satisfying and classy about taking someone out with such old age type technology ;) , The Wretch Cyberdyne Systems CEO |
The Wretch Cyberdyne Systems |
Posted - 2003.06.28 19:59:00 -
[21] Understand, if it matters to someone, when you kill with a torpedo you destoy all their loot and pod along with the ship. They are the neatest weapon in the game when used right and work. There is just something so satisfying and classy about taking someone out with such old age type technology ;) , The Wretch Cyberdyne Systems CEO |
NightKrawler Brutor tribe |
Posted - 2003.06.28 19:59:00 -
[22] I think Cruise missiles are worth it and better than heavy missiles... Torpedoes are crap at the moment... Cruise missiles are better I think. "A Fool Dies many times before his death" -Shakespeare |
![]() Tristan |
Posted - 2003.06.28 21:04:00 -
[23] yeah YWev your right, BUT they should still do much more damage. Right now you would be beter firing two heavy missiles at that station than a torpedo. average hit with a Torp only gives Heavy missile damage, if used against the right target you might get about 300HP hit with it. a Heavy missile does 150hp, so fire two heavys and you do same damage and faster. you need a MWD or pretty fast ship to outrun heavy missiles. to outrun a torp you just need an afterburner. another thing, Rockets. now i dont use these things, but on a frigate they WOULD be damn usefull. if you could fit a larger number of them in a launcher that is. rocket launcher should hold lots of them and fire even faster than it does. im not asking for things to be made uber for the sake of it, just pointing out a clear imbalance. |
Tristan Minmatar Vengeance of the Fallen Curse Alliance |
Posted - 2003.06.28 21:04:00 -
[24] yeah YWev your right, BUT they should still do much more damage. Right now you would be beter firing two heavy missiles at that station than a torpedo. average hit with a Torp only gives Heavy missile damage, if used against the right target you might get about 300HP hit with it. a Heavy missile does 150hp, so fire two heavys and you do same damage and faster. you need a MWD or pretty fast ship to outrun heavy missiles. to outrun a torp you just need an afterburner. another thing, Rockets. now i dont use these things, but on a frigate they WOULD be damn usefull. if you could fit a larger number of them in a launcher that is. rocket launcher should hold lots of them and fire even faster than it does. im not asking for things to be made uber for the sake of it, just pointing out a clear imbalance. ------------------------------------------------------------ Offensive signature text removed. Please consult the Forum Rules. Email us for questions [email protected] -Eldo |
![]() Main |
Posted - 2003.06.28 21:11:00 -
[25] I posted this exact same thing a few weeks ago and didn't get a sinle reply i don't think. Main Everlasting Vendetta Veteran Member of the Stain Alliance |
Main Minmatar Sebiestor tribe |
Posted - 2003.06.28 21:11:00 -
[26] I posted this exact same thing a few weeks ago and didn't get a sinle reply i don't think. Main Everlasting Vendetta Veteran Member of the Stain Alliance |
![]() Tristan |
Posted - 2003.06.28 21:33:00 -
[27] guess more folks have trained lvl 4 missile launcher ops and wasted 11 million on a BP since then.. ;) |
Tristan Minmatar Vengeance of the Fallen Curse Alliance |
Posted - 2003.06.28 21:33:00 -
[28] guess more folks have trained lvl 4 missile launcher ops and wasted 11 million on a BP since then.. ;) ------------------------------------------------------------ Offensive signature text removed. Please consult the Forum Rules. Email us for questions [email protected] -Eldo |
![]() Joshua Calvert |
Posted - 2003.06.28 22:06:00 -
[29] Whats all this about the Surgical Strike skill being buggy? LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |
Joshua Calvert Caldari Celestial Horizon Corp. |
Posted - 2003.06.28 22:06:00 -
[30] Whats all this about the Surgical Strike skill being buggy? |
![]() Alexander Drake |
Posted - 2003.06.28 22:49:00 -
[31] It does an obscene amount of dmage with some turreted weapons, not meant to happen (something about the mods). -=-------------------------------------------=- "Violence is not the answer, it is the question. YES is the answer." ::CEO/Founder:: -=Draconis Heavy Industries=- |
Alexander Drake Gallente Draconis Heavy Industries |
Posted - 2003.06.28 22:49:00 -
[32] It does an obscene amount of dmage with some turreted weapons, not meant to happen (something about the mods). -=-------------------------------------------=- "Violence is not the answer, it is the question. YES is the answer." ::CEO/Founder:: -=Draconis Heavy Industries=- |
![]() Damon Vile |
Posted - 2003.06.28 22:58:00 -
[33] They seem to have range mods working on ammo now ( on the test server) once the new patch is here we should see some huge changes in damage and combat itself. If ppl still want to use the AM/EMP/multi they are going to have to get much closer to fight. They should leave missiles alone until the effects of this patch have been sorted out. I don't think anyone wants to see missiles become the "win button" weapon |
Damon Vile Amarr AUS Corporation CORE. |
Posted - 2003.06.28 22:58:00 -
[34] They seem to have range mods working on ammo now ( on the test server) once the new patch is here we should see some huge changes in damage and combat itself. If ppl still want to use the AM/EMP/multi they are going to have to get much closer to fight. They should leave missiles alone until the effects of this patch have been sorted out. I don't think anyone wants to see missiles become the "win button" weapon |
![]() Steini OFSI |
Posted - 2003.06.29 00:35:00 -
[35] Torpedo's, only to kill titans and stationary objects. |
Steini OFSI Gallente The Scope |
Posted - 2003.06.29 00:35:00 -
[36] Torpedo's, only to kill titans and stationary objects. |
![]() Tristan |
Posted - 2003.06.29 00:42:00 -
[37] arrghh! NO! please listen, using two heavy missiles would fire at the same rate, but FLY FASTER. and do the same, if not more damage! so, to clarify, in big letters now: WHY USE TORPEDOES AT ALL, STATIONARY OBJECTS OR NOT and FYI a Titan does around the same speed as a cruiser, so it will do similar speeds and more once fitted with a MWD or six. Edited by: Tristan on 29/06/2003 00:44:03 |
Tristan Minmatar Vengeance of the Fallen Curse Alliance |
Posted - 2003.06.29 00:42:00 -
[38] arrghh! NO! please listen, using two heavy missiles would fire at the same rate, but FLY FASTER. and do the same, if not more damage! so, to clarify, in big letters now: WHY USE TORPEDOES AT ALL, STATIONARY OBJECTS OR NOT and FYI a Titan does around the same speed as a cruiser, so it will do similar speeds and more once fitted with a MWD or six. Edited by: Tristan on 29/06/2003 00:44:03 ------------------------------------------------------------ Offensive signature text removed. Please consult the Forum Rules. Email us for questions [email protected] -Eldo |
Pothead CEO |
Posted - 2007.06.19 11:10:00 -
[39] well, i did the maths, too. and honestly don't see the point why a torpedo does less damg than a heavy missile over time. can anybody explain that to me? |
R3dSh1ft Dark Knights of Deneb Against ALL Authorities |
Posted - 2007.06.19 11:13:00 -
[40]
its a 2003 thread you spanner _________________________________________________________ DKOD - an awesome synchronised killing machine |
Drykor Minmatar Celtic Anarchy Anarchy Empire |
Posted - 2007.06.19 11:14:00 -
[41]
That's because you upped a topic out of 2003 |
Artemis Dragmire |
Posted - 2007.06.19 11:15:00 -
[42] Gah! Thread zombie! Kill it! |
Patch86 Di-Tron Heavy Industries Atlas Alliance |
Posted - 2007.06.19 11:17:00 -
[43] Here's a thought- maybe torpedoes are so slow that they're meant to be short range weapons? EG, railguns and blasters. Railguns are long range, blasters have a higher straight DPS but are extremely short range. In order to use a blaster BS, you need to MWD to literally <5km. This severely eats in to your DPS, but it does all average out. Maybe torps are meant to be the blaster to the heavy missile's railgun? Fit a target painter and a webber, and speed up to 10km away from your target and see if they still suck as bad. -------- |
Pan Crastus |
Posted - 2007.06.19 11:17:00 -
[44] Brr the search function should sort by date as default. Threads with the last post more than 6 months old should be locked automatically. ;-P this is a free post provided to you by a member of the EVE community. |
Marcus Starr FATAL Alliance |
Posted - 2007.06.19 11:32:00 -
[45] Not his fault, he's a pothead. Band of Brothers 2 Stolen Footage |
LUKEC Destructive Influence Band of Brothers |
Posted - 2007.06.19 11:36:00 -
[46] Dumb warhead, prefered choice of chinese macroratters... Torps are fine, they just suck at shooting stuff smaller than bs unless you paint it alot. Javelins were 4tw but ... they got nerfed. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail. |
Grimpak Gallente Trinity Nova KIA Alliance |
Posted - 2007.06.19 11:41:00 -
[47]
ZOMBIE THREAD! KILL IT WITH FIRE! --- truth about EVE:
|
Uhr Zylex |
Posted - 2007.06.19 11:47:00 -
[48] To the OP: I can single-volley most (mission) battlecruisers with my tech1 torps, ROF of about 9 secs using a TP. Can you do that with your heavy missiles? I assure you that the dps with torps, when used against the right targets (battlecruisers and up) is better than what you get with heavy missiles. |
iiOs Dark Knights of Deneb Against ALL Authorities |
Posted - 2007.06.19 12:00:00 -
[49] Edited by: iiOs on 19/06/2007 11:59:30
old ---------------------------------------- ---------------------------------------- |
Fatall Malorath |
Posted - 2007.06.19 12:19:00 -
[50] *Me humms 'Zombie Nation' in head* |
Huitzilopochtli Tlaloc Forum Moderator Interstellar Services Department |
Posted - 2007.06.19 12:31:00 -
[51] Necro - click. - Thanks Hutch. ____ forum rules | [email protected] | ME They call me Hutch. I have forgotten why |
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