Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Def Antares
|
Posted - 2004.12.24 18:26:00 -
[31]
Originally by: Siddy and cant even outamage it... 
how come? it has one more high slots, rof bonus (translates to better DOT) and med turrets in general du better damage than med launchers (in case you want to argue that the ferox can fit 5 launchers), at last with half decent skills (in my experience at last). no diss, but explain please.
|

Def Antares
|
Posted - 2004.12.24 18:26:00 -
[32]
Originally by: Siddy and cant even outamage it... 
how come? it has one more high slots, rof bonus (translates to better DOT) and med turrets in general du better damage than med launchers (in case you want to argue that the ferox can fit 5 launchers), at last with half decent skills (in my experience at last). no diss, but explain please.
|

Red Six
|
Posted - 2004.12.24 21:26:00 -
[33]
Edited by: Red Six on 24/12/2004 21:26:24 The Ferox gets 5% resist to all damage types across the board. Get the BC skill trained up to say level 4 then throw in some hardeners and no Cyclone is going to outdamage a Ferox.
|

Red Six
|
Posted - 2004.12.24 21:26:00 -
[34]
Edited by: Red Six on 24/12/2004 21:26:24 The Ferox gets 5% resist to all damage types across the board. Get the BC skill trained up to say level 4 then throw in some hardeners and no Cyclone is going to outdamage a Ferox.
|

Def Antares
|
Posted - 2004.12.24 23:36:00 -
[35]
Originally by: Red Six Edited by: Red Six on 24/12/2004 21:26:24 The Ferox gets 5% resist to all damage types across the board. Get the BC skill trained up to say level 4 then throw in some hardeners and no Cyclone is going to outdamage a Ferox.
oh yeah that might be true. i thought he meant doing more damage than a ferox could do. "outdamage". what you mean i would call "overcome it's defenses" ... but i am no expert in such terminology.
|

Def Antares
|
Posted - 2004.12.24 23:36:00 -
[36]
Originally by: Red Six Edited by: Red Six on 24/12/2004 21:26:24 The Ferox gets 5% resist to all damage types across the board. Get the BC skill trained up to say level 4 then throw in some hardeners and no Cyclone is going to outdamage a Ferox.
oh yeah that might be true. i thought he meant doing more damage than a ferox could do. "outdamage". what you mean i would call "overcome it's defenses" ... but i am no expert in such terminology.
|

Selim
|
Posted - 2004.12.25 00:19:00 -
[37]
Problem with Minmatar defense - caldari will eat you alive with missiles no matter what your range is. Guns do less damage at range, while missiles don't... And lacking defense, there's no way in hell a Tempest/Phoon can handle a raven with torpedos at long range. Except warping out o.O
|

Selim
|
Posted - 2004.12.25 00:19:00 -
[38]
Problem with Minmatar defense - caldari will eat you alive with missiles no matter what your range is. Guns do less damage at range, while missiles don't... And lacking defense, there's no way in hell a Tempest/Phoon can handle a raven with torpedos at long range. Except warping out o.O
|

Cal Drago
|
Posted - 2004.12.25 01:50:00 -
[39]
Edited by: Cal Drago on 25/12/2004 02:00:13 Well I don't know what I'm doing right, because my setup works just fine. I've been doing Lvl 3 Agent missions solo for weeks in this bird and never once had to warp out or gone into armor. With a tech 2 booster + SBA + the ship's bonus, you repair an insane amount of damage and 3 PDU's let me run it nonstop for a long time.
The even spread of slots on a Minmatar ship gives you more versatility. You already have two races that specialize. What would be the point of having every race the same?
|

Cal Drago
|
Posted - 2004.12.25 01:50:00 -
[40]
Edited by: Cal Drago on 25/12/2004 02:00:13 Well I don't know what I'm doing right, because my setup works just fine. I've been doing Lvl 3 Agent missions solo for weeks in this bird and never once had to warp out or gone into armor. With a tech 2 booster + SBA + the ship's bonus, you repair an insane amount of damage and 3 PDU's let me run it nonstop for a long time.
The even spread of slots on a Minmatar ship gives you more versatility. You already have two races that specialize. What would be the point of having every race the same?
|
|

Cal Drago
|
Posted - 2004.12.25 02:02:00 -
[41]
YeahHere's my setup for those of you who care:
High: 5 - 720mm howitzers 3 - Heavy Launchers
Med: 1 Med SB 2 1 SB Amp 1 Active hardener (changed out depending on what you're fighting). 1 10mn AB
Low: 1 BCM 4 - PDUs
|

Cal Drago
|
Posted - 2004.12.25 02:02:00 -
[42]
YeahHere's my setup for those of you who care:
High: 5 - 720mm howitzers 3 - Heavy Launchers
Med: 1 Med SB 2 1 SB Amp 1 Active hardener (changed out depending on what you're fighting). 1 10mn AB
Low: 1 BCM 4 - PDUs
|

Cal Drago
|
Posted - 2004.12.25 02:03:00 -
[43]
Everybody get seriously worked up whenever there aren't at least 2 active hardeners. Oh No! You're going to take more damage! Gee, good thing you repair an insane amount with a tech 2 SB, Amp, and the ship's bonus to boosting. If you don't believe me, try it. The PDUs keep the cap flowing to support it too. Not indefinitely, but that's what all of those drones and weapons are for: to reduce the number of attackers!
|

Cal Drago
|
Posted - 2004.12.25 02:03:00 -
[44]
Everybody get seriously worked up whenever there aren't at least 2 active hardeners. Oh No! You're going to take more damage! Gee, good thing you repair an insane amount with a tech 2 SB, Amp, and the ship's bonus to boosting. If you don't believe me, try it. The PDUs keep the cap flowing to support it too. Not indefinitely, but that's what all of those drones and weapons are for: to reduce the number of attackers!
|

Cal Drago
|
Posted - 2004.12.25 02:04:00 -
[45]
Before the propulsion changes, I had a second active hardener on there and no AB. This setup works. If if doesn't work for you, you need to rethink your combat strategy. I'm not going to be hypocritical and say that you just don't know what you're doing and that's why you can't make this ship work. All I'll say is that I love this ship to death. People look at the fact that Minmatar ships have an even spread of slots and get all worked up. "It's not geared toward one or the other", they cry. Exactly. The best part about Minmatar ships is the versatility. Get creative with your setup and you may find a combination that PWNS.
Oh and to those who say that projectiles are garbage: I'll be happy to post the stats from my combat log analyzer. My 720s are doing the job just fine. They're 90% of the reason this setup works. The Rats go "pop" before they even have a chance to fire.
|

Cal Drago
|
Posted - 2004.12.25 02:04:00 -
[46]
Before the propulsion changes, I had a second active hardener on there and no AB. This setup works. If if doesn't work for you, you need to rethink your combat strategy. I'm not going to be hypocritical and say that you just don't know what you're doing and that's why you can't make this ship work. All I'll say is that I love this ship to death. People look at the fact that Minmatar ships have an even spread of slots and get all worked up. "It's not geared toward one or the other", they cry. Exactly. The best part about Minmatar ships is the versatility. Get creative with your setup and you may find a combination that PWNS.
Oh and to those who say that projectiles are garbage: I'll be happy to post the stats from my combat log analyzer. My 720s are doing the job just fine. They're 90% of the reason this setup works. The Rats go "pop" before they even have a chance to fire.
|

Cal Drago
|
Posted - 2004.12.25 02:04:00 -
[47]
P.S. Sorry about the multiple posts. It wouldn't let me post all of that in one post for some reason.
|

Cal Drago
|
Posted - 2004.12.25 02:04:00 -
[48]
P.S. Sorry about the multiple posts. It wouldn't let me post all of that in one post for some reason.
|

Masta Killa
|
Posted - 2004.12.25 02:25:00 -
[49]
Originally by: Interference *whine*
Agreed --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
|
Posted - 2004.12.25 02:25:00 -
[50]
Originally by: Interference *whine*
Agreed --------------------------------------
We are The Collective. Resistance is futile. |
|

Masta Killa
|
Posted - 2004.12.25 02:50:00 -
[51]
Originally by: Cal Drago YeahHere's my setup for those of you who care:
High: 5 - 720mm howitzers 3 - Heavy Launchers
Med: 1 Med SB 2 1 SB Amp 1 Active hardener (changed out depending on what you're fighting). 1 10mn AB
Low: 1 BCM 4 - PDUs
I like the way you think...most ppl are nublets (little or much sp doesn't matter) who just wanna tank the living s**t out of their brand new ship that cost them their life savings AND have massive firepower on it.
You on the other hand (dno and dun care if you're new, newish or 1337) deal great damage against other cruisers (battlecruisers or not) and you have fine defence.
Defence isn't just to be able to tank this and that much dmg forever, it can also be killing the living s**t out of the other guy before he manages to kill you 
I got a fairly good anti cruiser fit on my ferox but just at first glance at your fit I know you would kick my ass back to last week (provided you got good skills)  --------------------------------------
We are The Collective. Resistance is futile. |

Masta Killa
|
Posted - 2004.12.25 02:50:00 -
[52]
Originally by: Cal Drago YeahHere's my setup for those of you who care:
High: 5 - 720mm howitzers 3 - Heavy Launchers
Med: 1 Med SB 2 1 SB Amp 1 Active hardener (changed out depending on what you're fighting). 1 10mn AB
Low: 1 BCM 4 - PDUs
I like the way you think...most ppl are nublets (little or much sp doesn't matter) who just wanna tank the living s**t out of their brand new ship that cost them their life savings AND have massive firepower on it.
You on the other hand (dno and dun care if you're new, newish or 1337) deal great damage against other cruisers (battlecruisers or not) and you have fine defence.
Defence isn't just to be able to tank this and that much dmg forever, it can also be killing the living s**t out of the other guy before he manages to kill you 
I got a fairly good anti cruiser fit on my ferox but just at first glance at your fit I know you would kick my ass back to last week (provided you got good skills)  --------------------------------------
We are The Collective. Resistance is futile. |

Cal Drago
|
Posted - 2004.12.25 03:02:00 -
[53]
I've got a little over 6 mil, Masta. Most of which are gunnery skills. I spend most of my time optimizing ship setups and practicing different combat techniques to hone my PvP skills as well as mission running skills. I use a BC because I like it, but I have no problem doing Lvl 3 solo in a cruiser.
I have a passively shield tanked Ferox that can sit in the Mordrus mission and tank the damage they deal forever. It recharges the equivalent of a Large Shield booster nonstop without using any cap. When I just want to sit in one place and blow stuff up, that's the ship I use. Otherwise, I like my Cyclone and my Prophecy. The Cyclone dishes out good damage. Those 720s are brutal. I only wish I could fit a damage mod without sacrificing my cap recharge. I'd like to see them do even more damage. Maybe if I fit some PDU IIs.
|

Cal Drago
|
Posted - 2004.12.25 03:02:00 -
[54]
I've got a little over 6 mil, Masta. Most of which are gunnery skills. I spend most of my time optimizing ship setups and practicing different combat techniques to hone my PvP skills as well as mission running skills. I use a BC because I like it, but I have no problem doing Lvl 3 solo in a cruiser.
I have a passively shield tanked Ferox that can sit in the Mordrus mission and tank the damage they deal forever. It recharges the equivalent of a Large Shield booster nonstop without using any cap. When I just want to sit in one place and blow stuff up, that's the ship I use. Otherwise, I like my Cyclone and my Prophecy. The Cyclone dishes out good damage. Those 720s are brutal. I only wish I could fit a damage mod without sacrificing my cap recharge. I'd like to see them do even more damage. Maybe if I fit some PDU IIs.
|

Vager
|
Posted - 2004.12.25 04:49:00 -
[55]
the best I have been able to manage so far is
5x650 3xassault launchers 1 Medium SB II, 2 tech II passive hardners, large cap bettery 4x cap flux
Not a fantastic tank but the shield booster, guns and launcher will all run constant without cap probs
|

Vager
|
Posted - 2004.12.25 04:49:00 -
[56]
the best I have been able to manage so far is
5x650 3xassault launchers 1 Medium SB II, 2 tech II passive hardners, large cap bettery 4x cap flux
Not a fantastic tank but the shield booster, guns and launcher will all run constant without cap probs
|

Kashre
|
Posted - 2004.12.25 10:17:00 -
[57]
Edited by: Kashre on 25/12/2004 10:20:38 Edited by: Kashre on 25/12/2004 10:19:57 Ive been using an armor tank. I tried everything I could think of to shield tank it, and you can make it work for agent missions with setups like those described here... but for PvP this thing is crap when shield tanked. The only way to do it effectively is with a cap booster, and if you waste a mid on that you are stuck with either 1 shield booster, 1 amp and 1 hardener, or 2 hardeners and 1 booster. Either way, its not enough boosting to cover the lack of available hardening, and you'll always be vulnerable to something.
On top of that, you totally lose one of your main advantaged as a minmatar: speed. With no MWD or even an AB you have practically no flexibility in a battle which covers a fair amount of space, and you're a sitting duck for missiles.
So finally, I started using this for PvP:
5x425 tech2, 3x heavy launcher MWD, 2x scrambler (or disruptor), 1xweb med. armr repairer t2, 3 hardneers.
I know it wastes my second bonus, and it pains me to do so, but its the only efective setup I have found so far. Since only missiles and other projectiles do explosive damage, you can sorta get away with only using thermal and kinetic hardners, it can go 1200+, it has a LOT of firepower, it should be able to tank the 5 heavy launchers with no bonuses you'll find on a ferox, its cap will last a lot longer than a shield tank, it has a lot of tackle power which could be interchanged with EW to good efect if you have tackle ships along.
I have not had a chance for a 1 on 1 against other battlecruisers, aside from some limited testing against a corpmated prophesy, so maybe they're better than the cyclone with their more easily exploited defensive bonuses... but I think this is the best setup for a cyclone. +++
It's called "low security space" for a reason. |

Kashre
|
Posted - 2004.12.25 10:17:00 -
[58]
Edited by: Kashre on 25/12/2004 10:20:38 Edited by: Kashre on 25/12/2004 10:19:57 Ive been using an armor tank. I tried everything I could think of to shield tank it, and you can make it work for agent missions with setups like those described here... but for PvP this thing is crap when shield tanked. The only way to do it effectively is with a cap booster, and if you waste a mid on that you are stuck with either 1 shield booster, 1 amp and 1 hardener, or 2 hardeners and 1 booster. Either way, its not enough boosting to cover the lack of available hardening, and you'll always be vulnerable to something.
On top of that, you totally lose one of your main advantaged as a minmatar: speed. With no MWD or even an AB you have practically no flexibility in a battle which covers a fair amount of space, and you're a sitting duck for missiles.
So finally, I started using this for PvP:
5x425 tech2, 3x heavy launcher MWD, 2x scrambler (or disruptor), 1xweb med. armr repairer t2, 3 hardneers.
I know it wastes my second bonus, and it pains me to do so, but its the only efective setup I have found so far. Since only missiles and other projectiles do explosive damage, you can sorta get away with only using thermal and kinetic hardners, it can go 1200+, it has a LOT of firepower, it should be able to tank the 5 heavy launchers with no bonuses you'll find on a ferox, its cap will last a lot longer than a shield tank, it has a lot of tackle power which could be interchanged with EW to good efect if you have tackle ships along.
I have not had a chance for a 1 on 1 against other battlecruisers, aside from some limited testing against a corpmated prophesy, so maybe they're better than the cyclone with their more easily exploited defensive bonuses... but I think this is the best setup for a cyclone. +++
It's called "low security space" for a reason. |

Outcastino
|
Posted - 2004.12.25 14:24:00 -
[59]
Ive been findling around with a fleet setup.... i came up with : 5x720mm 3x Heavy Launcher 1x Em, 1x Thermal hardeer, Shield amp, Med shield booster II 3x gyro II, 1x RCU
Dishes out nice damage and can tank good till it runs out of cap after 2 minutes+.
But needs support offcourse...nice for small hunting parties :)
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |

Outcastino
|
Posted - 2004.12.25 14:24:00 -
[60]
Ive been findling around with a fleet setup.... i came up with : 5x720mm 3x Heavy Launcher 1x Em, 1x Thermal hardeer, Shield amp, Med shield booster II 3x gyro II, 1x RCU
Dishes out nice damage and can tank good till it runs out of cap after 2 minutes+.
But needs support offcourse...nice for small hunting parties :)
--------------------------------------------
I love the smell off cookies in the morning, smells like victory! |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |