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MatricesUnbound
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Posted - 2006.01.04 08:57:00 -
[181]
The thing has 7.5% shield boost per BC skill level...use it. I would outfit with a Large T2 Shield Booster. Combine that with L4 BC skill level, and you get 320 HP per activation. Now that kicks serious ass.
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M00dy
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Posted - 2006.01.04 19:05:00 -
[182]
I do all lvl 3 missions with this set up. I've 3 mil SPs.
5x 720s 3x Named Assults 1x Med SB2, 1x Amp, 3x Hardners 2x Gyro, 2x PDU
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nails
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Posted - 2006.01.04 23:56:00 -
[183]
Edited by: nails on 04/01/2006 23:56:49 What is everyone's main tactic to kill npc frigates with the Cyclone? Just about any setup with my skills will slaughter cruisers/occasional battleships. However frigates are something else. ------------------
http://www.otaku.jp/ota-corps/--Adv Anime Rank |

Hehulk
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Posted - 2006.01.05 01:20:00 -
[184]
I usually tend to just use my hammerheads on drones. Sometimes takes a while, but they it done eventually. If the frigs are at range as well I hit my artillery onto them. That usually does it. ---------- "EvE isn't a game, it's a lifestyle" Jaegerknack, 5punkorp
Chief Patronising Officer - Black Sea Industries |

Trelennen
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Posted - 2006.01.05 01:38:00 -
[185]
Edited by: Trelennen on 05/01/2006 01:38:59
Originally by: nails Edited by: nails on 04/01/2006 23:56:49 What is everyone's main tactic to kill npc frigates with the Cyclone? Just about any setup with my skills will slaughter cruisers/occasional battleships. However frigates are something else.
Usualy I end up using 3 assault launchers and 3 meds + 2 light drones (3 meds + 2 lights is better DPS than 4 meds, and lights are overall better against frigs, specialy when fast). I takes some time against some nasty thing like guristas kyoukans though.
Usualy I tend to rip off most of NPCs frigates at range with my arty, and if they come close, I switch the artys on distant targets (my be other frigs), and put my launchers and drones on them.
PS: the main issue with the 2 light drones, is that they tend to orbit with their MWD on, even when they approached the target without activating it 
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious 
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JaegerKnack
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Posted - 2006.01.10 15:51:00 -
[186]
Edited by: JaegerKnack on 10/01/2006 15:54:24 Edited by: JaegerKnack on 10/01/2006 15:51:39 dunno what happened there. I tend to keep a standard/assault launcher fitted, and this combined with drones tends to kill the nasty frigs. i supose you could fitt a webber as well
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Anhamgrimmar
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Posted - 2006.01.10 15:51:00 -
[187]
Edited by: Anhamgrimmar on 10/01/2006 15:51:25 oops, double post with wrong char
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Germain
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Posted - 2006.01.10 16:49:00 -
[188]
just got a cyclone for lvl3+ missions. and the fittings so far are really good. only had it one night so i am still fitting it out.
if i run 3 or 4 pdu's on my AC setup how do i fit a WCS for the scramm frigs which i cannot hit even with 3 heavy launchers and tracking mod's i have good skills as well i think lvl5 in lots of gunnery. i have only got lvl2 or 3 in BC skill so i am working on that.
i have been in to armor a few times so far. maybe it just the BC skill that is letting me down. oh i will fit some sheild hardners tonight to see if it gets better.
cheers for the help guys/gals
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Trelennen
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Posted - 2006.01.11 01:17:00 -
[189]
Originally by: Germain just got a cyclone for lvl3+ missions. and the fittings so far are really good. only had it one night so i am still fitting it out.
if i run 3 or 4 pdu's on my AC setup how do i fit a WCS for the scramm frigs which i cannot hit even with 3 heavy launchers and tracking mod's i have good skills as well i think lvl5 in lots of gunnery. i have only got lvl2 or 3 in BC skill so i am working on that.
i have been in to armor a few times so far. maybe it just the BC skill that is letting me down. oh i will fit some sheild hardners tonight to see if it gets better.
cheers for the help guys/gals
3 heavy launchers won't hurt much NPC tackling frigs... Though, with good tracking skills and a tracking enhancer II in low, your 220mm AC should track well enough, working a bit on the transversal, to hit them well without a webber.
On my arty cyclone, 3x Assault launchers + drones (3 meds + 2 lights) do pretty well against those tackling frigs (a bit long for kyoukans though, as they are very tough ).
My advice would then be either work your tracking skills and put a tracking enhancer in low, or fit assault launchers instead of heavies, or fit a webber and rip them apart with your ACs. And use drones too. WCS is a waste imho, it'd gimp your setup. Only situation where I would fit a WCS for missions is when going out in a mission I don't know, or doing them for the first time after a big patch, if I'm not sure I could deal quickly enough with the tacklers and if I may have to warp out (tech secrets for example, although 1 WCS is apparently not enough, my brother lost his ferox because he couldn't warp, even with 1 WCS...). ===== !!! Fix SB - Love for AFs - Fix drones AI !!! |

Germain
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Posted - 2006.01.11 11:15:00 -
[190]
Edited by: Germain on 11/01/2006 11:25:34 i am running
hi's 425mm t2 AC med nos 2 heavy launchers. with both normal and FOF missiles. mid's med sheild booster 2 sheild hardners shield amp AB low's 2 pdu t2 WCS
the problem last night was that i could not get to the target fast enough so they were doing dmg to me first, putting me at a disagvantage. which is why i put the nos on so that i could recover cap faster when i got in range. i also swap ammo from 10km down to 5km range as i get closer. to try increase the DOT
i may add EM missiles to get rid of there sheilds and the swap to kin/thermal as i get into AC range. i dont wont to drop my WCS as two friends have just Lost a well tanked raven and a EW scorp on lvl4 missions to scram frigs.
it seems a lot of work. am i doing something wrong?
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Tyler Lowe
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Posted - 2006.01.11 12:44:00 -
[191]
My current setup:
4x 650mm Artillery 3x Heavy Missile Launcher 1x Medium Kinetic Smartbomb
1x Shield Boost Amp 1x Large Shield Boost 1x Invulnerability Field 1x Cap Recharger 1x 10 MN Afterburner
1x Power Diagnostic System 1x Signal Amp 1x Shield/armor Damage Control unit 1x Nanofiber
Still gaining skill, eventually, the lows will change, and the skill cruches (signal amp, and nanofiber) will be replaced. The highs will also see change, with 650mm giving way to 720mm tech II arty. No way I mess with this tank however. The mids work very well. If you can live without an AB, I would suggest either a web, or target painter if you expect to fight smaller ships, or a sensor damp if you are facing larger or same class.
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Tizi
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Posted - 2006.01.24 16:08:00 -
[192]
Edited by: Tizi on 24/01/2006 16:10:17 Edited by: Tizi on 24/01/2006 16:09:21 Edited by: Tizi on 24/01/2006 16:08:44
Originally by: Tyler Lowe 1x Shield Boost Amp 1x Large Shield Boost II 2x Invulnerability Field II 1x Large Shield Extender II
2x Power Diagnostic System II 1x Named Signal Amp 1x Named Nanofiber /quote
I don't understand why you would fit a large shield booster on this ship? It is no more efficient than a medium booster, takes a lot more CPU/Grid, and has a harder time keeping you near your optimal Cap recharge point (~%30). A battle cruiser doesn't have anywhere near enough cap recharge to take advantage of a large booster.
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SkyRaiderr
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Posted - 2006.01.24 20:10:00 -
[193]
I use the following setup on my Cyclone:
4 - 720 (T2) 1 - 425 Autocannon 3 - Heavy Launchers
1 - Langour webber 1 - Active Hardender 1 - Med Shiuld Boost (T2) 1 - Med Shield Relay
1 - Ballistic Module 3 - PDU's
This setup up setup has done very good with the help of four medium drones.
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Apocalypsze
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Posted - 2006.01.24 21:50:00 -
[194]
try this one:
5x 220mm AC T2 3x med Nos T2
1x AB T2 1x Large SB T2 1x Invul Field T2 1x Shieldboost Amp 1x Webber
1x Named damage control 3x Gyro T2
tried and tested against 3x 1.8m Angel BS's dont have any problems taking on a 3x BS spawn. this setup is a match against any HAC. actually tried it out once against a cerberus and a raven, could hold my shield up for a long time. just make sure you orbit at around 2000m. upclose like that and not even a raven will break your tank that fast. Im not saying that its unbeatable, it just takes awhile to break that tank.
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Tyler Lowe
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Posted - 2006.01.31 21:59:00 -
[195]
Originally by: Tizi Edited by: Tizi on 24/01/2006 16:10:17 Edited by: Tizi on 24/01/2006 16:09:21 Edited by: Tizi on 24/01/2006 16:08:44
I don't understand why you would fit a large shield booster on this ship? It is no more efficient than a medium booster, takes a lot more CPU/Grid, and has a harder time keeping you near your optimal Cap recharge point (~%30). A battle cruiser doesn't have anywhere near enough cap recharge to take advantage of a large booster.
Alright. The booster isn't to be run on auto. it's a manual setting. I'm using a shield extender to increase my passive shield tanking. Yes, a medium SB II yields the same efficiency,, however, it is harder to recover from a point where your passive shield tanking exceeds it's maximum recharge. You're really trying to keep both at optimal range (cap and shield) for fastest recharge, in this case. That's the reasoning behind the large booster fitting. Get slammed by an NPC battleship for 450ish on a wrecking hit a couple of times when you're at 30% shields, and you begin to appreciate the ability to recover from that =). If you prefer the medium booster, definately go with that. Fittings are largely a matter of taste and tactic anyhoo.
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Hanabull
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Posted - 2006.08.03 22:17:00 -
[196]
looking for some advice on a setup for the cyclone. been using it for defense against those nasty pirates and agent missions so far. heres what I got.
High 5 220's W/ phased plasma 2 Med NOS 1 SV-2000 assault launcher (still not sure about this slot)
Med 1 10 mn AB 1 Med Tapered Cap Infusion W/200's 1 Fleeting propulsion webber 1 Lg C5-L Emergancy Sheild Booster 1 Shield AMP
Low 1 PDU 1 Emergancy Damage Control 2 Counterbalance weapon mounts.
16 days away from AC's tech 2. so planing on upgrading the 220's soon.
So what do you guys think?
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Arian Snow
Minmatar
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Posted - 2006.08.03 22:58:00 -
[197]
Edited by: Arian Snow on 03/08/2006 23:02:45 I have flown the Cyclone for quite some time, in ignorant bliss I might add!
There are numerous annoyances with this ship! To fit a decent tank you have to completely dedicate your midslots for it. Which means no AB/MWD, no Web, no tackling. You end up with a slow arsed artyship, because with just above 200m/s with good skill you cannot hope catch anything with AC's. You can use Ac's, and you can armor tank it... but I hate to waste a shipbonus. A major boost to the Cyclone would be a boost to agillity and a removal of the shield boost bonus (which I really really hate), Heck the boost bonus wasn't good enough for the Moa in days past, Tux own words!
So go fly a Rupture, its like a supercharged Cyclone, a bit flimsy but you have one hell of a time flying it!
Originally by: Slithereen
Jack of all trades nature of Minmatar ships actually makes them far more skill intensive than Amarr ships.
Why does everyone say this? its simply not true that we are 'Jack of all Trades' that label belongs to the Caldari!
I dont remember I dont recall I dont have memory of anything at all! |

Janus Ovellian
Minmatar
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Posted - 2006.08.04 00:14:00 -
[198]
Originally by: Hanabull looking for some advice on a setup for the cyclone. been using it for defense against those nasty pirates and agent missions so far. heres what I got.
High 5 220's W/ phased plasma 2 Med NOS 1 SV-2000 assault launcher (still not sure about this slot)
Med 1 10 mn AB 1 Med Tapered Cap Infusion W/200's 1 Fleeting propulsion webber 1 Lg C5-L Emergancy Sheild Booster 1 Shield AMP
Low 1 PDU 1 Emergancy Damage Control 2 Counterbalance weapon mounts.
16 days away from AC's tech 2. so planing on upgrading the 220's soon.
So what do you guys think?
First congrats on finding a thread with an appropriate name for your post but... When the original post is from 2004 I don't think anyone would mind if you started a new thread to ask for advice 
The setup seems fine. Your shield booster shouldn't run out on missions as long as you have cap injector charges. You might need to look at replacing something in the mids with a shield hardener or two though if you do run into tanking trouble. If so get rid of the web or maybe the boost amp - though the latter will probably be more useful if you're battlecruiser skill is high.
Personally I think the cyclone's better with arty for mission running.
Check here for decent setups to all minmater ships.
Originally by: Arian Snow
Originally by: Slithereen
Jack of all trades nature of Minmatar ships actually makes them far more skill intensive than Amarr ships.
Why does everyone say this? its simply not true that we are 'Jack of all Trades' that label belongs to the Caldari!
What the hell are you on? I want some! Certainly stronger than crash, thats for sure.
Interesting times await... |

Arian Snow
Minmatar
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Posted - 2006.08.04 00:48:00 -
[199]
Edited by: Arian Snow on 04/08/2006 00:51:27 Um ... Long range: Caldari (rokh) Missiles/Damage Diversity: Caldari EW: Caldari Shield Tanking: Caldari...
Get real ... Caldari can do all the things minmatar can perhaps except armor tank and more!
Minmatar are usually fast, and we can deal good damage with AC's ... but we are most certainly not Jack af all Trades I a load O' crap to call us that.
EDIT Oh I was I little too narrow in my previous post you can build an okay, AC Cyclone with speedmods,nos and large shield booster... But nomatter how you pimp it up it will still handle like a ****ed pig!
I dont remember I dont recall I dont have memory of anything at all! |

Hanabull
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Posted - 2006.08.04 17:27:00 -
[200]
I have been wondering about the argument between arty and AC's. in my experiance I rarly have the option to control the range of a fight. either in PVP where a pirate in a frig pops in and gets close. or in PvE when your doing missions either the warp gate drops you in the middle of them or they pop in right onto of you. with few exceptions having AC's for close range battle has been a better set up. rahter then having to work to get the range.
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Kartissa Elentari
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Posted - 2007.05.27 16:46:00 -
[201]
Just because the Cyclone has a Shield Boost bonus doesn't mean you have to use it.
I recently got a Cyclone and kitted it out to a friend's setup:
High Slots: 5 x 720mm Howitzer Artillery (Depleted Uranium) 2 x Heavy Missile Launcher (Widowmaker) 1 x Assault Missile Launcher (Sabretooth)
Mid Slots: 1 x Medium Shield Extender 1 x Large Shield Extender 1 x Photon Scattering Field 1 x Heat Dissipation Field 1 x Invulnerability Field
Low Slots: 2 x Power Diagnostic System 1 x Gyrostabilizer 1 x Ballistic Control System
8 Light Drones
I don't have enough skills to fit the Heavy Extender, so I use a second Medium one, but I haven't had any serious problems with level 2 missions (except once when I was lagged).
My friend regularly breezes through level 3 missions with little or no armour damage, and has recently upgraded to Tech 2 mods, so he can try out a few Level 4 missions. He has just over 10,000 Shield, and can boost that further by training his skills to level 5.
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Captain Crimson
Deep Core Mining Inc.
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Posted - 2007.05.27 17:04:00 -
[202]
Forum zombie! Flee for your lives, citizens!
Originally by: Tuxford I have already expressed my personal opinion on this and it was very positive (something about happy in the pants).
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riddler2k6
Minmatar
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Posted - 2007.06.12 00:17:00 -
[203]
Edited by: riddler2k6 on 12/06/2007 00:18:37 hummmm 
for PvP i use this setup
HIGHS: 5x 220mm t2 (barrage), 3x e50 nos (12km) MIDS: 10mn mwd t2, warp dis t2 (24km), med t2 shield booster, shield boost amp, invun 2 LOWS: 2x PDS t2, gyro t2, and a damage control t2 RIGS: cap recharge rig (15%) and an emp pump.
if you can keep at 10 - 12km you can pritty much leave the med t2 booster on. basicly if you are not rich just leave the rigs out
if you dont have t2 guns and your taking on somthing your size dont worry about getting in close this way you can keep your nos on them and its game over you can afford to take the extra damage :)
great setup i love it and it
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.06.12 03:38:00 -
[204]
GET BACK TO THE EVER PERVADING NIGHT WHERE YOU BELONG!!!
Amen....... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |
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