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Thread Statistics | Show CCP posts - 23 post(s) |
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CCP Fallout

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Posted - 2010.08.19 17:05:00 -
[1]
We've been hearing a lot about Core recently, but what is it, and what does it do? CCP Unifex gives us the scoop in his newest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Unifex

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Posted - 2010.08.19 17:26:00 -
[2]
Originally by: Kirikarasu All these new Dev blogs are simply awesome. They explain what's being done, what has been done, and what will be done in the future to improve the game and combat the shadow that lag has cast over the EVE universe. This is the type of communication the player base of EVE is used to and we welcome with open arms. While I understand it takes time to put these blogs together I hope CCP continues the trend. This should appease a good majority of those that wanted more openess on the subject of lag. Thanks a ton CCP. This is what seperates you from any other game company out there, and shows your relationship with the players is of the utmost importance to you. I think I'm going to cry.....*snif*.
I'm glad you like them and that you feel they are adding something. Whilst they take some time to put together, I and everyone else at CCP feels that the blogs are well worth the effort.
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CCP Unifex

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Posted - 2010.08.19 17:36:00 -
[3]
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
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CCP Manifest
C C P

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Posted - 2010.08.19 18:02:00 -
[4]
Originally by: TeaDaze Many thanks for all the excellent dev blogs this week.
More to come. Trust me, my email's on fire with passionate love... --CCP Manifest-- |
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CCP Fallout

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Posted - 2010.08.19 18:16:00 -
[5]
Originally by: CCP Manifest
More to come. Trust me, my email's on fire with passionate love...
Do the neighbors complain about the noises above?
So yes, as Manifest says, more to come. We are at F, F, M, T, W for blogs in our current schedule :D
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Manifest
C C P

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Posted - 2010.08.19 19:47:00 -
[6]
Originally by: Mashie Saldana Excellent blog, however I think most of the links are pointing a little bit wrong as about half of them point back the blog itself and not to other blogs which I think was the intention
They work fine for me... which particular ones? Also, what browser? --CCP Manifest-- |
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CCP Fallout

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Posted - 2010.08.19 20:20:00 -
[7]
Originally by: Mashie Saldana
Originally by: CCP Manifest
Originally by: Mashie Saldana Excellent blog, however I think most of the links are pointing a little bit wrong as about half of them point back the blog itself and not to other blogs which I think was the intention
They work fine for me... which particular ones? Also, what browser?
The following links all point to: http://www.eveonline.com/devblog.asp?a=blog&bid=788
"attletested" Yes the b isn't part of the link. "time" "hiring plan" "3rd parties" "basis" "plaguing fleet fights" "real techy blogs"
Firefox 3.6.8
I'm going to have a look at the raw HTML. my guess is more anchor tags appeared, or I didn't find them earlier. Thanks :)
Edit: and fixed! /endscene
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Unifex

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Posted - 2010.08.19 21:13:00 -
[8]
Originally by: Liang Nuren
... One final question - I had a friend ask me about WOD a few days ago... is the implication of this dev blog that you guys plan for it to also be a massive unsharded universe too?
-Liang
There are no implications intended in this blog about our other games. The Carbon technology is there and available to be used.
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CCP Unifex

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Posted - 2010.08.19 21:17:00 -
[9]
Originally by: Faolan Fortune I don't know if you can tell us this, but the technology in that video, is that something we may see in Incarna? I remember seeing it back a while a go, very impressive stuff.
Actualy, the technology shown in the video was the state of play back in March when it was created for our joint talk with NVIDIA at GDC. The tech being shown is the physicaly simulated cloth using their APEC framework. Things have come on quite some way since then although I should point out that the assets being used are game agnostic Carbon assets which let us show off the tech. The tech is being developed and will be available for our games to use.
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CCP Unifex

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Posted - 2010.08.19 22:01:00 -
[10]
Originally by: Che Biko ...How does it feel to be working on the cutting edge of computer wizardry?
Well, I left my last job when I woke up in the morning one day and the job didn't make me want get up and do it anymore. These days I have moved my family to Iceland, wake up early and can't wait to get in to the office. That might be a bit cheesy but it is an amazing experience working with the incredibly talented developers we have who actualy make these things.
Originally by: Che Biko But I'm not completely convinced though, could you make a video of those two women wrestling in their dresses?
Interesting idea, I'll pass it on to our creative guys. They are always going on about novel types of wrestling.
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CCP Unifex

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Posted - 2010.08.19 22:16:00 -
[11]
Originally by: Mashie Saldana
...How well will the Apex stuff work for us that prefer ATI hardware since Nvidia refuses to do the physics stuff on a dedicated Nvidia card unless the game is rendered by Nvidia as well?
The APEX / PhysX enabled technology will simply run on the CPU if you are using an ATI card rather than on the GPU if you were using an NVIDIA card. Using an ATI card won't lock you out of using the tech.
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CCP Unifex

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Posted - 2010.08.19 22:40:00 -
[12]
Originally by: Milo Caman
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt
I will add it to the list and try to find out.
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CCP t0rfifrans

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Posted - 2010.08.19 23:42:00 -
[13]
Originally by: CCP Unifex
Originally by: Cinimrat Edited by: Cinimrat on 19/08/2010 17:33:50 Speaking of graphics, can you guys comment on the much-cherished old cyno effect (featured in the Empyrean Age trailer)? ...
The Core Graphics guys produce the graphics technology, the EVE Developers use that to create the actual visuals so I can't say right now. Let me go ask some people across the office and get back to you.
All of the ingame effects are scheduled for an overhaul but the release date of that is not nailed down yet. Engineers are building the technical infrastructure but once that is done, artists need to spend considerable time crafting the new effects, so that they are in line with the high quality standard our art team sets for itself.
We are actually looking to recruit visual effects and technical artists to assist with the effects overhaul, so if you've got the skillz and are willing to relocate to Reykjavik, let us know:
Visual effects artist
Visual effects technical artist
Seriously, if you are that artist and have the skills and love EVE and want to make it more awesome, check it out.
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CCP Unifex

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Posted - 2010.08.20 09:27:00 -
[14]
Ok, first coffee of the day in hand (wish I could get a better supply of good English tea here although the coffe is the best I've had) and ready to go.
Originally by: Andrevv CCP, First off, thank you again for the wonderful glimpse into your work.
Secondly, CCP, sirs, madams, I am shocked and appalled at this egregious misallocation of what seem to be extremely valuable resources. I don't want to wake up in an eve where leaving my pod only shows me a bland, dreary interior with a bunch of womens hair fluttering around.
Where is the cleavage???? I want boobies, large beautiful shapely breasts. LOTS OF THEM! I do not believe that you time has been spent wisely, I henceforth call for immediate action in reallocating all your manpower in the following manner,
1. Bouncing Boobies. 2. Everything else.
I can see that there is still hope for the CTG team, even this late in the game, you have a lot of ground to make up though. Please for the sake of all of EVE, RIGHT THIS WRONG! It will require many sleepless nights of research, development, testing, more research, more testing. But I know, that if the CTG team can pull together and get this right, you will have a MUCH happier player base.
Balls in your court CTG team. GET THIS ( . Y . ) RIGHT!
Hmm, I will stay right out of this one and point out that the EVE Creative Director is obviously watching this thread 
Originally by: Merouk Baas
Quote: Furthermore, as our new projects continue to mature, we can take the technologies developed by them and apply them to EVE.
That, right there, is kinda what we've been waiting to hear, really. It's good that you've finally posted it. You guys are bent on posting details about the teams and what you're doing, and that's great, but really all we need are reassurances that you're not abandoning this "7-year old game" (which you've given the impression that you're doing).
So, yeah, it's an old game, and most other MMO devs out there do abandon old games in favor of making new, and the lack of progress with fixing lag, combined with you ignoring player requests to fix the things we want faster gave the impression that CCP is abandoning this game.
Your "Vision" of growing a flock of games is pretty cool.
We are NOT abandoning EVE. NOT NOT NOT. The great thing about Carbon is that all of our games benefit from one another by using shared technology. As you have quoted, this means that EVE will get the cool things that are made for others games just as those other games will benefit from continued development on EVE.
Originally by: Xessej About that video, are you implying dynamic hair and cloth collision rendering in real time? I've messed about with 3d animation and was fairly convinced such a real time render was beyond present hardware.
Not implying. I'm telling you that it is rendering in real time. Yes, it really is awesome.
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CCP Oveur

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Posted - 2010.08.20 14:36:00 -
[15]
Originally by: Kenpachi Viktor
Originally by: Hienz Doofenshmirtz
Originally by: Kenpachi Viktor Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
dust 514 and world of darkness from what has been said over the last few years
There was mention of another game during the alliance tournament, that was not allowed to be named in public yet.
Our games in development are on our website. No sikrit stuff after we announced Dust 514.
Executive Producer EVE Online
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CCP Oveur

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Posted - 2010.08.20 14:37:00 -
[16]
Originally by: Andrevv One other thing that irks me to no end.
Anti-Aliasing.
Are there any plans regarding this? This to me, would be the most welcome improvement, other than glorious bouncing breasts of course.
Look at the models teeth, they just look ******ed. It really ruins it for me.
Anti-Aliasing is actually being looked at. No promises, sorry but we do want it.
Executive Producer EVE Online
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CCP Oveur

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Posted - 2010.08.20 14:41:00 -
[17]
Originally by: Tres Farmer
Originally by: CCP Unifex
Originally by: Milo Caman
Hey uh- mind asking about that per-polygon cloak effect we got with trinity too? That was hawwwwt
I will add it to the list and try to find out.
This old effect sucks big time.. and it's also not 'per polygon'.. it's just a moving gradient over the whole texture-channel. The actual cloaking is better, but if you could really make it 'per polygon'.. so that the sub-cloak-emitters come on 'one by one' and hide parts of the ship until the whole thing vanishes.. then we might be talking.
Also, before CTG or graphics team is wasting time on tampering with the cloak, there are other effects, like: - engine trails - ****ty sensor booster - ****ty cyno effect, which are in more need of some 'polish' 
Anyways.. very nice blog and trend there CCP.
And again.. we didn't get an answer from the 'Boss' so far about the neglect of: - corp roles - POS - FW - bounty system - low sec - sov - PI - intel gathering (local, d-scan, probes..) - loot melting screwing miners - .. for the next 17 months. There are some people waiting for a statement about this kind of topic already. Much appreciated.
No specifics but generally answered here.
Executive Producer EVE Online
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CCP Unifex

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Posted - 2010.08.20 14:56:00 -
[18]
Originally by: Kenpachi Viktor Are you allowed to say how many games CCP are currently working on, and of those, how many have directly given back to Eve?
Oveur mentioned the games we have in development in a reply just above. All of those have contributed to EVE in some way and EVE has contributed to them as well. That's what Carbon is there for.
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CCP Unifex

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Posted - 2010.08.21 18:27:00 -
[19]
Originally by: Vir Gnarus I remember long ago that you guys hired a fashion designer to assist in creating the apparel for the new avatars. Are the designs present here in the Carbon demo a sample product of that effort from this individual's contributions?
We do have a couple of fashionistas working at CCP. I would have to check back with them to find out exactly who had input to the dresses. I do know that the tech artists in Core had a lot to do with them as well.
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CCP Unifex

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Posted - 2010.08.26 20:54:00 -
[20]
Originally by: HeliosGal ok so the core technology is being worked on ( this could potentially be outsourced via license to other gaming companies)
I'm not sure if you mean other companies could create Carbon for us or that we would sell Carbon to companies outside CCP.
If you meant the former, then I honestly don't think it would be feasable and we certainly are not going to do this.
If you meant the latter, we are not selling this technology to anyone. It is purely for internal use at CCP.
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CCP Unifex

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Posted - 2010.08.26 20:59:00 -
[21]
Originally by: Yeay Fritg Sorry,
But CCP I just want a BackLog Bug Dev Blog !
Do you read the forums or will you moderate all our quality request if not in line with your marketing plan ?
Yeay
Yes we read the forums and not just EVE-O. However, my forum whoring skills are not what they were before I joined CCP as I now spend my work days actualy working and not hitting f5. Anyway, I'll pass on the request to Fallout.
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CCP Unifex

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Posted - 2010.08.26 21:36:00 -
[22]
Originally by: Xiaodown
Originally by: SFX Bladerunner If the new character system is going to allow us to create toons that look as realistic (and stunningly gorgeous!) as the ones in that video I can indeed imagine why people would prefer to stay docked once incarnea hits.
I for one will be exploring the possibilities of opening a brothel *puts on his pimp hat*
We'll be opening a social club.
I hope the environment creation is just as detailed.
"The Guiding Hand Social Club is located in the main concourse of the Hyasyoda Corporation mining outpost orbiting the fifth planet of Wirashoda system, overlooking the magnificent Solari Constructs treasured by the Sisters of Eve as one of the nine wonders of our galaxy. Cover charge is fifteen kred. Dress code strictly enforced - dress for success."
Any chance of getting my name on the list at the door? 
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CCP Unifex

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Posted - 2010.10.05 17:38:00 -
[23]
Originally by: Oakatsura I get it I get it, however what I dont get is what kind of an update your talking about for the upcoming Incursion, are we gonna be able to make / remake our characters utilizing the new carbon technology that is coming to Incursion, we still gonna be utilizing a portrait based system from it, is it gonna be full embodied characters and a portrait until WIS (Walk in Station) Arrives, is it just gonna be a few updates to the character development system... yesh, come on a few sways of hair and some cloth rendering doesnt really explain how its gonna be integrated into the Eve ONline Universe in the next 2 months, it only leads to more questions, and more confusion...
Check out this Dev Blog for much more info on the Characters being release as part of Incursion.
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