
Ollodem
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Posted - 2010.08.25 12:42:00 -
[1]
Originally by: Trebor Daehdoow
Originally by: CCP Atropos That said, we're always after more people bug reporting, simply so we can track how prevalent a problem is.
IMHO the current bug-reporting system actively discourages people from reporting bugs, because the process is so time-consuming and frustrating. Furthermore, the non-public nature of the bug-reporting system causes massive duplication of effort by players and extra, pointless clerical work by the BH team. I have no doubt that many bug reports that contain some crucial nugget of information get lost in the pile because they didn't get past the "send us logs" and "could not replicate" filters.
Just as sunlight is the best disinfectant, it is also the best insecticide. EVE should have a public bug-reporting system, implemented using an open-source tool like Bugzilla, with an option for private reporting of exploits. That way players can check to see if someone else has reported a bug, and add information when they find edge cases and replication methods -- not to mention append screenshots and videos.
Having a public bug-reporting system will occasionally cause embarrassment. But it will pay off many times over in reduced bug-hunting effort.
Make bug-hunting fearless, transparent, excellent and a united effort between players and CCP.
I strongly agree with this. I reported 3 bugs in my eve-time, 2 said yeah we know already. And in both cases i couldnt see what exactly had been reported before and if i could maybe add anything helpfull.
But on an unrelated note: I allways thought about posting this in one of these threads nut allways way too afraid as i actually dont really understand what is going on and i cant imagine that my uneducated idea might actually be one of the problems leading to lag but whatever, in one of the last devblogs it was said that the problem might as well be something stupid.
As i understand it, lag has allways been worse in fw and general lowsec (maybe only shining in fw as lowsec seldom has huge fleetfights otherwise). And it got worse in 0.0 with Dominion right? What i allways wondered, how is in lowsec checked for sec standing increases or decreases? As i would imagine that some system that checked for every other shot a player fires wether this shot was legal or not and wether it decreases his sec standing or nets him a GCC, might scale horrible. Especially as the targets sec status might change in between as well because it fires too. To me who only writes small simulation programs in MatLab, this sound really scary.
And if this might really be a small problem, could this somehow happen in 0.0 too? Might the system node have to check for each fighting player in the system wether it will increase the systems millitary or whatever index? Probably not, but, yeah, i allways wanted to point this out. ^^
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