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Pottsey
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Posted - 2004.12.26 09:56:00 -
[31]
öYour looking at with decent setup - bout 70 torps X 700+ damage each = 49k damage headed at you. Ouch!ö First off all as I said at the top this is not a combat setup it is totally useless for combat and was just a fun setup. It was a fun challenge to see just how low I could get the shields. Most people thought 100 seconds on a Battleship was impossible.
ôFigure in 6k shields/100 seconds = 60 shields per second. Most any BS can keep up way more damage than that.ö ThatÆs not how it works it 6000/100 = 60 x 2.4 = 144 shield points per a second or 576 over 4 seconds.
Why do so many people not know how shields work? The lower the shields get the faster they charge up meaning the weaker they get the more shield points per second you get back.
ôYou must be really excited about those new implants that came out recently, that offer reductions in shield recharge rate...ö You bet trying to get my hands on the 4% shield Cap and 5% shield charge implants but no one wants to sell them.
ô-do you have a workable passive setup for npc hunting?ö Yes I do. The trick is not to use a full shield rechargeÆs setup but use hardeners and shield extenders and never use the shield flux module. http://oldforums.eveonline.com/?a=topic&threadID=131367 tells you how to do a combat passive setup. If you have any questions on your ship layout ask there or mail me in game.
ôi think pottsey wants one of thesereally ö Actually I think I was the only JE that didnÆt want one as it would have made me weaker I was also about the only JE not to use beams. I figured out a perfectly balanced setup that gave me 50 defects on everything even Psi while maintaining a 82k+ solo shield cap, 90 to 100k in a group I donÆt remember the precise numbers I have to check my screenshots. The Slime shield was my shield of choice. I also had things more rare then that Skull shield still it was an impressive shield 2nd best shield out there if you ask me but best for every other JE.
Has anyone tried to see what the max hitpoints they can get is in Eve? Thanks for all the comments as well.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.12.26 09:56:00 -
[32]
öYour looking at with decent setup - bout 70 torps X 700+ damage each = 49k damage headed at you. Ouch!ö First off all as I said at the top this is not a combat setup it is totally useless for combat and was just a fun setup. It was a fun challenge to see just how low I could get the shields. Most people thought 100 seconds on a Battleship was impossible.
ôFigure in 6k shields/100 seconds = 60 shields per second. Most any BS can keep up way more damage than that.ö ThatÆs not how it works it 6000/100 = 60 x 2.4 = 144 shield points per a second or 576 over 4 seconds.
Why do so many people not know how shields work? The lower the shields get the faster they charge up meaning the weaker they get the more shield points per second you get back.
ôYou must be really excited about those new implants that came out recently, that offer reductions in shield recharge rate...ö You bet trying to get my hands on the 4% shield Cap and 5% shield charge implants but no one wants to sell them.
ô-do you have a workable passive setup for npc hunting?ö Yes I do. The trick is not to use a full shield rechargeÆs setup but use hardeners and shield extenders and never use the shield flux module. http://oldforums.eveonline.com/?a=topic&threadID=131367 tells you how to do a combat passive setup. If you have any questions on your ship layout ask there or mail me in game.
ôi think pottsey wants one of thesereally ö Actually I think I was the only JE that didnÆt want one as it would have made me weaker I was also about the only JE not to use beams. I figured out a perfectly balanced setup that gave me 50 defects on everything even Psi while maintaining a 82k+ solo shield cap, 90 to 100k in a group I donÆt remember the precise numbers I have to check my screenshots. The Slime shield was my shield of choice. I also had things more rare then that Skull shield still it was an impressive shield 2nd best shield out there if you ask me but best for every other JE.
Has anyone tried to see what the max hitpoints they can get is in Eve? Thanks for all the comments as well.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Beisser
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Posted - 2004.12.26 10:58:00 -
[33]
Edited by: Beisser on 26/12/2004 11:01:50
Originally by: Wolf Hound Edited by: Wolf Hound on 26/12/2004 01:45:36
Originally by: Ankanos wow, nice work pottsey, nice to see your still breaking all the rules.. :) -do you have a workable passive setup for npc hunting?
reactorbuilder: might you have a monopoly on a few items here in eve as well?
-ank
(soundwash of e&b)
He never Had a monopoly... there was always some competiton
(EDIT)
Celestial Horizon, as seen on ENB :)
well i had several monopolys (for some time at least).. i only say supernova reactors.. it took you guys ages to get these.. abax. lighthawk and me had a nice tripoly there :)
edit: it wasnt abax it was lsb(or something like that) :) -----------------------------------------------
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Beisser
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Posted - 2004.12.26 10:58:00 -
[34]
Edited by: Beisser on 26/12/2004 11:01:50
Originally by: Wolf Hound Edited by: Wolf Hound on 26/12/2004 01:45:36
Originally by: Ankanos wow, nice work pottsey, nice to see your still breaking all the rules.. :) -do you have a workable passive setup for npc hunting?
reactorbuilder: might you have a monopoly on a few items here in eve as well?
-ank
(soundwash of e&b)
He never Had a monopoly... there was always some competiton
(EDIT)
Celestial Horizon, as seen on ENB :)
well i had several monopolys (for some time at least).. i only say supernova reactors.. it took you guys ages to get these.. abax. lighthawk and me had a nice tripoly there :)
edit: it wasnt abax it was lsb(or something like that) :) -----------------------------------------------
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Loka
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Posted - 2004.12.26 12:10:00 -
[35]
Pottsy if you can get this rechargerate with 3 or at least 2 shieldhardeners, its good. If not, its useless.
Netherthenless, gj _____________________________________ Dead or Alive
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Loka
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Posted - 2004.12.26 12:10:00 -
[36]
Pottsy if you can get this rechargerate with 3 or at least 2 shieldhardeners, its good. If not, its useless.
Netherthenless, gj _____________________________________ Dead or Alive
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Pottsey
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Posted - 2004.12.26 12:20:00 -
[37]
ôPottsy if you can get this rechargerate with 3 or at least 2 shieldhardeners, its good. If not, its useless.ö A combat setup is better off lowering the shield recharge and using shield extenders. I tend to use a 300 to 350 second shield recharge with 2 hardeners and shield extenders for 80 to 108 shield points per second. 108 without the hardeners 80 with hardeners. 80 points per second is the same as 1 extra large shield booster.
The sub 100 seconds shield setup was not for combat.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.12.26 12:20:00 -
[38]
ôPottsy if you can get this rechargerate with 3 or at least 2 shieldhardeners, its good. If not, its useless.ö A combat setup is better off lowering the shield recharge and using shield extenders. I tend to use a 300 to 350 second shield recharge with 2 hardeners and shield extenders for 80 to 108 shield points per second. 108 without the hardeners 80 with hardeners. 80 points per second is the same as 1 extra large shield booster.
The sub 100 seconds shield setup was not for combat.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Nyphur
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Posted - 2004.12.26 14:43:00 -
[39]
Originally by: Pottsey “Figure in 6k shields/100 seconds = 60 shields per second. Most any BS can keep up way more damage than that.” That’s not how it works it 6000/100 = 60 x 2.4 = 144 shield points per a second or 576 over 4 seconds.
Why do so many people not know how shields work? The lower the shields get the faster they charge up meaning the weaker they get the more shield points per second you get back.
That equation doesnt fit exactly, but it's good as a rough guide. Also, I notice you're forgetting to apply the base shield resistances. Assuming you don't know what damage types are coming at you, add the Em, Thermal, kinetic and explosive shield resistances together and divide them by 4 to get the average damage resistance, which assumes you are taking equal damage from all types. Take the average damage resistances away from 100 to get the percentage of the actual damage you're taking. Divide the percentage by 100 and you get a value I call the HP multiplier. Multiply your shield HP by this and you can find out how much base damage you can take.
So while one torpedo of each type could deal 4*700 damage, in reality, you wouldn't lose that many shield hitpoints thanks to your resistances. Always take resistances into account. For a battle setup, I noticed with armour tanking that two repairers are actually only marginally more effective than one repairer and another hardener, but since it drains cap so quickly, the bonus isn't worth it and you're better off with one less repairer and a hardener in its place.
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Nyphur
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Posted - 2004.12.26 14:43:00 -
[40]
Originally by: Pottsey “Figure in 6k shields/100 seconds = 60 shields per second. Most any BS can keep up way more damage than that.” That’s not how it works it 6000/100 = 60 x 2.4 = 144 shield points per a second or 576 over 4 seconds.
Why do so many people not know how shields work? The lower the shields get the faster they charge up meaning the weaker they get the more shield points per second you get back.
That equation doesnt fit exactly, but it's good as a rough guide. Also, I notice you're forgetting to apply the base shield resistances. Assuming you don't know what damage types are coming at you, add the Em, Thermal, kinetic and explosive shield resistances together and divide them by 4 to get the average damage resistance, which assumes you are taking equal damage from all types. Take the average damage resistances away from 100 to get the percentage of the actual damage you're taking. Divide the percentage by 100 and you get a value I call the HP multiplier. Multiply your shield HP by this and you can find out how much base damage you can take.
So while one torpedo of each type could deal 4*700 damage, in reality, you wouldn't lose that many shield hitpoints thanks to your resistances. Always take resistances into account. For a battle setup, I noticed with armour tanking that two repairers are actually only marginally more effective than one repairer and another hardener, but since it drains cap so quickly, the bonus isn't worth it and you're better off with one less repairer and a hardener in its place.
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Pottsey
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Posted - 2004.12.26 15:04:00 -
[41]
Edited by: Pottsey on 26/12/2004 15:06:14 ThatÆs a very good tip I used to make that mistake as I had a 102 shield points a second recharge with no hardeners. Now I use 75 shield points with hardeners which means before I could take 102 EM damage now I can take 119 EM damage with EM being my weakest resistance.
Well more then 119 now as I boosted my shield per second without losing hardeners but not docked to check the new values. The only catch was by boosting the amount of EM and thermal damage I could take I was effectively lowering the explosive damage.
"That equation doesnt fit exactly, but it's good as a rough guide." Has anyone managed to work out the correct equation yet?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.12.26 15:04:00 -
[42]
Edited by: Pottsey on 26/12/2004 15:06:14 ThatÆs a very good tip I used to make that mistake as I had a 102 shield points a second recharge with no hardeners. Now I use 75 shield points with hardeners which means before I could take 102 EM damage now I can take 119 EM damage with EM being my weakest resistance.
Well more then 119 now as I boosted my shield per second without losing hardeners but not docked to check the new values. The only catch was by boosting the amount of EM and thermal damage I could take I was effectively lowering the explosive damage.
"That equation doesnt fit exactly, but it's good as a rough guide." Has anyone managed to work out the correct equation yet?
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Nyphur
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Posted - 2004.12.26 15:13:00 -
[43]
Edited by: Nyphur on 26/12/2004 15:14:41 Edited by: Nyphur on 26/12/2004 15:13:51
Originally by: Pottsey That’s a very good tip I used to make that mistake as I had a 102 shield points a second recharge with no hardeners. Now I use 75 shield points with hardeners which means before I could take 102 EM damage now I can take 119 EM damage with EM being my weakest resistance.
Have you checked out the elite cruisers yet? Not the battlecruisers, the heavy assault ones. Some of them have insane resistances. I'm training to fly a Deimos and when i've fitted it out, it'll have 5 Dual 150mm Rails, about 5000 armour and thermal and kinetic armour resistances of over 90%. This thing could tank better than a battleship. I'm planning to use it to take out gurristas battleship complexes. There's a nice small 4/10 in Jan I've had my eye on ever since I just couldn't keep up with the damage in my thorax with the same setup with lower resistances, 150mm rails, less armour, less speed, less capacitor etc. etc.
This thing has, before adding anything, the resistances of my Thorax setup when it was running three armour hardeners. And it has an extra low slot so I could run four hardeners, a 1600mm rolled plate and a tech II medium repairer. Man, I can't wait for this training to finish. It's going to take weeks.
--- "That equation doesnt fit exactly, but it's good as a rough guide." Has anyone managed to work out the correct equation yet? ---
Someone worked out the exact equation for capacitor recharge rate. It might be the same one. Does shield recharge fastest at about 32%?
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Nyphur
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Posted - 2004.12.26 15:13:00 -
[44]
Edited by: Nyphur on 26/12/2004 15:14:41 Edited by: Nyphur on 26/12/2004 15:13:51
Originally by: Pottsey That’s a very good tip I used to make that mistake as I had a 102 shield points a second recharge with no hardeners. Now I use 75 shield points with hardeners which means before I could take 102 EM damage now I can take 119 EM damage with EM being my weakest resistance.
Have you checked out the elite cruisers yet? Not the battlecruisers, the heavy assault ones. Some of them have insane resistances. I'm training to fly a Deimos and when i've fitted it out, it'll have 5 Dual 150mm Rails, about 5000 armour and thermal and kinetic armour resistances of over 90%. This thing could tank better than a battleship. I'm planning to use it to take out gurristas battleship complexes. There's a nice small 4/10 in Jan I've had my eye on ever since I just couldn't keep up with the damage in my thorax with the same setup with lower resistances, 150mm rails, less armour, less speed, less capacitor etc. etc.
This thing has, before adding anything, the resistances of my Thorax setup when it was running three armour hardeners. And it has an extra low slot so I could run four hardeners, a 1600mm rolled plate and a tech II medium repairer. Man, I can't wait for this training to finish. It's going to take weeks.
--- "That equation doesnt fit exactly, but it's good as a rough guide." Has anyone managed to work out the correct equation yet? ---
Someone worked out the exact equation for capacitor recharge rate. It might be the same one. Does shield recharge fastest at about 32%?
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Xadian
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Posted - 2004.12.26 17:23:00 -
[45]
Edited by: Xadian on 26/12/2004 17:24:35
Originally by: Vothic lol Pottsey you havent changed a bit my friend. I still remember you trying to break the 100k barrier for a JE's shields.
Well done mate.
I almost did that on my JE actually. I think I got it up to over 90k before the game ended 
(Arcadia here ) /me waves to Wolf and RB and everyone
Edit: Tekka can attest to my JE-sheild-cap madness during the later stages of EnBs life
Always hit the big red button whenever you get the chance.
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Xadian
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Posted - 2004.12.26 17:23:00 -
[46]
Edited by: Xadian on 26/12/2004 17:24:35
Originally by: Vothic lol Pottsey you havent changed a bit my friend. I still remember you trying to break the 100k barrier for a JE's shields.
Well done mate.
I almost did that on my JE actually. I think I got it up to over 90k before the game ended 
(Arcadia here ) /me waves to Wolf and RB and everyone
Edit: Tekka can attest to my JE-sheild-cap madness during the later stages of EnBs life
Always hit the big red button whenever you get the chance.
|

Ilior
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Posted - 2004.12.26 17:26:00 -
[47]
I have a new challenge for you pottsey:
Set a record for the max shield/second. Which I think is much harder (as you have to worry about 2 things cap and recharge) and much more useful.
Not that I dont appreciate this record. Nice one
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Ilior
|
Posted - 2004.12.26 17:26:00 -
[48]
I have a new challenge for you pottsey:
Set a record for the max shield/second. Which I think is much harder (as you have to worry about 2 things cap and recharge) and much more useful.
Not that I dont appreciate this record. Nice one
_______________________________________________ The above may be profound wisdom: or misguided rubbish. Either way dont take it too seriously :) |

Pottsey
|
Posted - 2004.12.26 18:58:00 -
[49]
ôI have a new challenge for you pottsey: Set a record for the max shield/second. Which I think is much harder (as you have to worry about 2 things cap and recharge) and much more useful.ö I would like to accept but the problem is no one knows the precise maths to work it out. At the moment I have a guide line which depending on which one you use puts me on 108 to 115 shields points per second. Or 550 over 5 seconds assuming its 110 per second thatÆs with 0 cap drain as well.
I might be able to bump that up to 115 to 120 shield points per second if I can get that last implant but that the best I can do. At lest until T2 shield relays low slot modules come out then I can easily break 150 per second.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.12.26 18:58:00 -
[50]
ôI have a new challenge for you pottsey: Set a record for the max shield/second. Which I think is much harder (as you have to worry about 2 things cap and recharge) and much more useful.ö I would like to accept but the problem is no one knows the precise maths to work it out. At the moment I have a guide line which depending on which one you use puts me on 108 to 115 shields points per second. Or 550 over 5 seconds assuming its 110 per second thatÆs with 0 cap drain as well.
I might be able to bump that up to 115 to 120 shield points per second if I can get that last implant but that the best I can do. At lest until T2 shield relays low slot modules come out then I can easily break 150 per second.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
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