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Tirnuen
State Mining Union
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Posted - 2010.08.26 14:17:00 -
[1]
I need some Tengu advice. Right now this is my fit and it allows me to use a painter. I just pick something to orbit when I enter an area, click on the Republic Fleet AB, paint and kill things. I'm shocked how the ship takes no damage. I'm assuming its mostly because of a) the speed/sig and b) 99% of the time i'm doing Gurista/Sepentis lvl 4 kill missions.
Someone mentioned to remove the Locus subsystem and use the dissolution sequencer. If i do that, I lose my painter.
Anyway, here is my cap stable fit with my hardwire implants so you can get an idea. It works great for my lvl 4 missions. Just want to tweak it more :)
[Tengu] Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System
Republic Fleet 10MN Afterburner Ballistic Deflection Field II Ballistic Deflection Field II Heat Dissipation Field II Pithi B-Type Small Shield Booster Shield Boost Amplifier II Phased Weapon Navigation Array Generation Extron
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Capacitor Control Circuit I Medium Capacitor Control Circuit I Medium Warhead Calefaction Catalyst
Tengu Defensive - Amplification Node Tengu Electronics - Emergent Locus Analyzer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
Slot 6: Inherent Implants 'Squire' CR8 Slot 7: Zainou 'Snapshot' ZMH2000 Slot 8: Inherent Implants 'Squire' CC8 Slot 9: Zainou 'Deadeye' ZMS1000 Slot 10: Zainou 'Deadeye' ZMM10000
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.26 14:29:00 -
[2]
Yes. Ditch the locus subsystem and go for dissolution instead ù you can then start nuking stuff from orbit (~100km range) without any further modifications. You can easily ditch a couple of hardeners if you still want that painter ù most of the time, you can be lazy and get by on just a single invuln field.
The only instances where you really need more is when you'll be smothered in webbing frigs or where moving around triggers too much aggro, and in those cases you can ditch the AB for a free slot, since you won't be using it. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Daergaar
Caldari Yama Seki
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Posted - 2010.08.26 14:29:00 -
[3]
Edited by: Daergaar on 26/08/2010 14:30:13 You said you're basically taking no damage. If that's true, why do you need double Ballistic Deflection fields? You could drop one of those and put that painter you're going to lose by using the Locus subsystem in place of it.
EDIT: Damnit Tippia, you type too fast.
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stoicfaux
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Posted - 2010.08.26 14:32:00 -
[4]
Why do you need 2xCCCs, CR8, and CC8 implants? Sounds like you need to train up your capacitor and afterburner skills.
The TP is clumsy due to its 10 second cycle. Drop the Calefaction rig and add a Rigor rig. Either go with a couple of Rigor rigs and a CCC, or if you want to maximize DPS then use a Bay Loading Accelerator II and 2xFlare I rigs (or a single Rigor I rig if the Flares cause CPU fitting problems.) Use T1 ammo on frigates.
Here's what a I use:
[Tengu, HML w Accel II] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithi B-Type Small Shield Booster Shield Boost Amplifier II Shield Boost Amplifier II Ballistic Deflection Field II Invulnerability Field II Republic Fleet 10MN Afterburner
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Bay Loading Accelerator II Medium Warhead Rigor Catalyst I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
----- "Are you a sociopathic paranoid schizophrenic with accounting skills? We have the game for you! -- Eve, the game of Alts, Economics, Machiavelli, and PvP"
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Tirnuen
State Mining Union
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Posted - 2010.08.26 14:45:00 -
[5]
Originally by: stoicfaux Why do you need 2xCCCs, CR8, and CC8 implants? Sounds like you need to train up your capacitor and afterburner skills.
all that was in the early stages, just so i could get into the tengu. Now ive got everything maxed to 5 and can lose some of that or swap it for something more.
The painter was so I didn't have to switch out to use precision stuff on the frigs. Lazy pilot I guess :P
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Tirnuen
State Mining Union
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Posted - 2010.08.26 14:47:00 -
[6]
Originally by: Daergaar Edited by: Daergaar on 26/08/2010 14:30:13 You said you're basically taking no damage. If that's true, why do you need double Ballistic Deflection fields? You could drop one of those and put that painter you're going to lose by using the Locus subsystem in place of it.
EDIT: Damnit Tippia, you type too fast.
I was using double ballistic fields because i enjoy doing plexes from time to time. But honestly, if the speed/sig make the ship pretty hard to hit now..i wonder if dropping one would really make a difference?
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Tippia
Sunshine and Lollipops
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Posted - 2010.08.26 14:49:00 -
[7]
àoh, and for most targets where a painter would make much of a difference (if rigged properly as stoicfaux mentions), you're often better off using a web since they give you a far greater effect and a much more manageable cycle time. With the right rigs, the only ships that should suffer any serious damage degradations, even if you're using Furies, are frigates, but since these will have a tendency to get within 10km (and certainly within 14km if you splash out for a faction web), you range doesn't become an issue.
The only real disadvantage is that you either have to wait for them to get close or waste missiles while they're approaching, so in the end you're still wasting time ù whether it's more or less than you waste waiting for the painter to cycle depends on the mission and the order in which you nuke your targets. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Tirnuen
State Mining Union
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Posted - 2010.08.26 14:50:00 -
[8]
Originally by: Tippia Yes. Ditch the locus subsystem and go for dissolution instead ù you can then start nuking stuff from orbit (~100km range) without any further modifications. You can easily ditch a couple of hardeners if you still want that painter ù most of the time, you can be lazy and get by on just a single invuln field.
The only instances where you really need more is when you'll be smothered in webbing frigs or where moving around triggers too much aggro, and in those cases you can ditch the AB for a free slot, since you won't be using it.
yeah, so i could just jump in and orbit the gate, shooting everything from ~100km range?
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Captain Nares
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Posted - 2010.08.26 20:47:00 -
[9]
[Tengu, Current] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Republic Fleet 10MN Afterburner Pithi B-Type Small Shield Booster Shield Boost Amplifier II Invulnerability Field II Gist X-Type Photon Scattering Field Pithum A-Type Explosion Dampening Amplifier
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Warhead Rigor Catalyst I Medium Warhead Rigor Catalyst I Medium Warhead Flare Catalyst I
Tengu Defensive - Amplification Node Tengu Electronics - Dissolution Sequencer Tengu Engineering - Augmented Capacitor Reservoir Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Fuel Catalyst
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