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Thread Statistics | Show CCP posts - 0 post(s) |

Hobbsalong
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Posted - 2004.12.28 06:45:00 -
[61]
Get some alts... train for kessies. With 2 or 3 friends from corp. Blow him up.
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Hobbsalong
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Posted - 2004.12.28 06:45:00 -
[62]
Get some alts... train for kessies. With 2 or 3 friends from corp. Blow him up.
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Sleazy Cabbie
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Posted - 2004.12.28 09:55:00 -
[63]
When someone annoys me I say nothing. I right click his name, and set his standings to -10.
If I happen to be flying around sometime and find them in a vulnerable situation, I have my fun with them.
When I see cans floating around with nobody fighting, I just take them. I have no time for pettyness. So maybe I found something nice. Who cares.
Mechanics cut both ways. Yes, they serve to protect retards but they can also be made to serve you. Adapt and Overcome.
For God's sake, stop crying and be a man. I have more respect for a tool like loptop than all the boring kunts here talkin bout "morality."
STFU
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Sleazy Cabbie
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Posted - 2004.12.28 09:55:00 -
[64]
When someone annoys me I say nothing. I right click his name, and set his standings to -10.
If I happen to be flying around sometime and find them in a vulnerable situation, I have my fun with them.
When I see cans floating around with nobody fighting, I just take them. I have no time for pettyness. So maybe I found something nice. Who cares.
Mechanics cut both ways. Yes, they serve to protect retards but they can also be made to serve you. Adapt and Overcome.
For God's sake, stop crying and be a man. I have more respect for a tool like loptop than all the boring kunts here talkin bout "morality."
STFU
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PotatoHead
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Posted - 2004.12.28 12:34:00 -
[65]
Edited by: PotatoHead on 28/12/2004 12:35:06 - EDIT - Out of the two words, I spelled one wrong. So much for our edumacational system. -
Agreed Sleazy.
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PotatoHead
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Posted - 2004.12.28 12:34:00 -
[66]
Edited by: PotatoHead on 28/12/2004 12:35:06 - EDIT - Out of the two words, I spelled one wrong. So much for our edumacational system. -
Agreed Sleazy.
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0seeker0
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Posted - 2004.12.28 12:43:00 -
[67]
You know when im going gate to gate if i see a can lying around ill pick it up. or if i go to a belt or something and no-one else is there i dont mind getting the cans.
If i see someone doing a blockade mission i wont take the cans, thats not fair. but if i see some cans lying 150km from the gate and no-one is there i might or might not pick them up depending on the ship im in. If i knew they were coming back for em id leave em, but often people dont bother.
San.
Oh and i have taken a wallet to the police before. if i saw a 10 pound note lying around i dunno what id do. If i KNEW the police were honest id take a ú50 to the station.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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0seeker0
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Posted - 2004.12.28 12:43:00 -
[68]
You know when im going gate to gate if i see a can lying around ill pick it up. or if i go to a belt or something and no-one else is there i dont mind getting the cans.
If i see someone doing a blockade mission i wont take the cans, thats not fair. but if i see some cans lying 150km from the gate and no-one is there i might or might not pick them up depending on the ship im in. If i knew they were coming back for em id leave em, but often people dont bother.
San.
Oh and i have taken a wallet to the police before. if i saw a 10 pound note lying around i dunno what id do. If i KNEW the police were honest id take a ú50 to the station.
San. Character "Widescreen" is a scammer; beware.
Check my bio for a list of known scammers.
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Cal Drago
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Posted - 2004.12.28 17:58:00 -
[69]
Originally by: RollinDutchMasters Do missions/mining in .4 or under. If someone steals your ore/loot, shoot them in the face.
I had actually considered this, but I'm using the highest quality agent that I can get with the corp I'm doing them for and he's located in a 0.8. I'd have to either start over from scratch with a new corp, or go back to a lower quality agent. I don't really see why I should do this just to get away from sad little monkeys who steal mission loot.
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Cal Drago
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Posted - 2004.12.28 17:58:00 -
[70]
Originally by: RollinDutchMasters Do missions/mining in .4 or under. If someone steals your ore/loot, shoot them in the face.
I had actually considered this, but I'm using the highest quality agent that I can get with the corp I'm doing them for and he's located in a 0.8. I'd have to either start over from scratch with a new corp, or go back to a lower quality agent. I don't really see why I should do this just to get away from sad little monkeys who steal mission loot.
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Xadian
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Posted - 2004.12.28 18:44:00 -
[71]
Originally by: Fester Addams There is actually a very simple but taxing way to deal with the whole thing.
If the devs would make all cans restricted for say 30 min then there would be no problems.
What I meen is that when a can drops into space then only a set number of individuals may open the can.
1: the player who was in the ship blown/who ejected the can or any party members of the "owner" of the can at the time of creation. 2: the killing player or any party members of the killing player that was in the party at the time of the kill.
You could than have the can icon switch when its free for all to loot and have a timer in the info on the can so that a player can find out how long till the can is free for all.
Consideringa can remains in space for 1 hour this would allow the "aquierer" would have restricted access to it for a duration and later it would truly be adrift.
Now I know this Idea will sit wrong with a large numer of people who enjoy ore/can thivery but by tweaking the timer Im sure a fair amount of time could be arrived at... besides I dont really care what you think :)
They tried that in EnB with rather...poor...results, your ideas work in theory, but you have one major problem. Kill-Stealing.
Say person A is doing a lvl 4 blockade. person B (in interceptor) swoops in when the BS spawns are into structure, pops them, and then person A has no access to the loot-cans. I like the system now, where you have access to all cans (but I dont condone, or practice, ore and loot theivery) in EnB it ended up being very very annoying, you would spend 5-6 minutes firing on a very rare Boss spawn, some dip---- would warp in and kill the last 2% dmg and get all the loot.
However, restricting cans might put people like LopTop in their place (since they actually have to shoot something to get the loot with your plan in place). Heres an example of how:
1. Person A engages NPC Blockade mission BSes 2. Person B waits nearby to swoop in on kills (since all NPC will focus on Person A) 3. Person A warps off 4. Person B (probably in a small frig/inty to get the speed necessary) gets locked by NPC (since they change to nearest target) 5. Person B gets killed 6. Person A comes back and finishes the spawn.
Albeit without the scrambler frigs there the theif could warp off, but having a bunch of NPC BS lock them would probably scare the crap out of the theives using Industrials to steal stuff.
Always hit the big red button whenever you get the chance.
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Xadian
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Posted - 2004.12.28 18:44:00 -
[72]
Originally by: Fester Addams There is actually a very simple but taxing way to deal with the whole thing.
If the devs would make all cans restricted for say 30 min then there would be no problems.
What I meen is that when a can drops into space then only a set number of individuals may open the can.
1: the player who was in the ship blown/who ejected the can or any party members of the "owner" of the can at the time of creation. 2: the killing player or any party members of the killing player that was in the party at the time of the kill.
You could than have the can icon switch when its free for all to loot and have a timer in the info on the can so that a player can find out how long till the can is free for all.
Consideringa can remains in space for 1 hour this would allow the "aquierer" would have restricted access to it for a duration and later it would truly be adrift.
Now I know this Idea will sit wrong with a large numer of people who enjoy ore/can thivery but by tweaking the timer Im sure a fair amount of time could be arrived at... besides I dont really care what you think :)
They tried that in EnB with rather...poor...results, your ideas work in theory, but you have one major problem. Kill-Stealing.
Say person A is doing a lvl 4 blockade. person B (in interceptor) swoops in when the BS spawns are into structure, pops them, and then person A has no access to the loot-cans. I like the system now, where you have access to all cans (but I dont condone, or practice, ore and loot theivery) in EnB it ended up being very very annoying, you would spend 5-6 minutes firing on a very rare Boss spawn, some dip---- would warp in and kill the last 2% dmg and get all the loot.
However, restricting cans might put people like LopTop in their place (since they actually have to shoot something to get the loot with your plan in place). Heres an example of how:
1. Person A engages NPC Blockade mission BSes 2. Person B waits nearby to swoop in on kills (since all NPC will focus on Person A) 3. Person A warps off 4. Person B (probably in a small frig/inty to get the speed necessary) gets locked by NPC (since they change to nearest target) 5. Person B gets killed 6. Person A comes back and finishes the spawn.
Albeit without the scrambler frigs there the theif could warp off, but having a bunch of NPC BS lock them would probably scare the crap out of the theives using Industrials to steal stuff.
Always hit the big red button whenever you get the chance.
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Ryctor
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Posted - 2004.12.28 19:02:00 -
[73]
Poor poor poor Cal D and Sarge S......still *****ing about people taking your stuff. Maybe you should play SWG or Pony-Ta Princesses. No one will take your precious veldspar or small light electrons there.
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Ryctor
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Posted - 2004.12.28 19:02:00 -
[74]
Poor poor poor Cal D and Sarge S......still *****ing about people taking your stuff. Maybe you should play SWG or Pony-Ta Princesses. No one will take your precious veldspar or small light electrons there.
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Cal Drago
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Posted - 2004.12.28 22:15:00 -
[75]
Originally by: Ryctor Poor poor poor Cal D and Sarge S......still *****ing about people taking your stuff. Maybe you should play SWG or Pony-Ta Princesses. No one will take your precious veldspar or small light electrons there.
Don't mind him everybody. He's the sad product of inbreeding.
Hey Ryc old buddy...still hanging around Nonni stealing SCORDITE?
You can't blame the guy for defending looting of ore and mission cans. After all, if they implement a flagging system, he'll have no reason to play. He's not man enough for combat.
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Cal Drago
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Posted - 2004.12.28 22:15:00 -
[76]
Originally by: Ryctor Poor poor poor Cal D and Sarge S......still *****ing about people taking your stuff. Maybe you should play SWG or Pony-Ta Princesses. No one will take your precious veldspar or small light electrons there.
Don't mind him everybody. He's the sad product of inbreeding.
Hey Ryc old buddy...still hanging around Nonni stealing SCORDITE?
You can't blame the guy for defending looting of ore and mission cans. After all, if they implement a flagging system, he'll have no reason to play. He's not man enough for combat.
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Severus Trajan
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Posted - 2004.12.29 10:21:00 -
[77]
Originally by: DREAMWORKS Because that is what this is, his property was stolen. Not due he was leaving the location, not due the fact that he didnt paid attention to his property, but due to the fact that someone raced him to it and took what is not rightfully theirs.
Actually, by this logic I'd say the can belongs to the poor Gurista sod (or whomever) he shot. So we are all can-thieves in the end, aren't we...  
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Severus Trajan
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Posted - 2004.12.29 10:21:00 -
[78]
Originally by: DREAMWORKS Because that is what this is, his property was stolen. Not due he was leaving the location, not due the fact that he didnt paid attention to his property, but due to the fact that someone raced him to it and took what is not rightfully theirs.
Actually, by this logic I'd say the can belongs to the poor Gurista sod (or whomever) he shot. So we are all can-thieves in the end, aren't we...  
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Eyeshadow
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Posted - 2004.12.29 11:09:00 -
[79]
Originally by: Xadian
Originally by: Fester Addams There is actually a very simple but taxing way to deal with the whole thing.
If the devs would make all cans restricted for say 30 min then there would be no problems.
What I meen is that when a can drops into space then only a set number of individuals may open the can.
1: the player who was in the ship blown/who ejected the can or any party members of the "owner" of the can at the time of creation. 2: the killing player or any party members of the killing player that was in the party at the time of the kill.
You could than have the can icon switch when its free for all to loot and have a timer in the info on the can so that a player can find out how long till the can is free for all.
Consideringa can remains in space for 1 hour this would allow the "aquierer" would have restricted access to it for a duration and later it would truly be adrift.
Now I know this Idea will sit wrong with a large numer of people who enjoy ore/can thivery but by tweaking the timer Im sure a fair amount of time could be arrived at... besides I dont really care what you think :)
They tried that in EnB with rather...poor...results, your ideas work in theory, but you have one major problem. Kill-Stealing.
Say person A is doing a lvl 4 blockade. person B (in interceptor) swoops in when the BS spawns are into structure, pops them, and then person A has no access to the loot-cans. I like the system now, where you have access to all cans (but I dont condone, or practice, ore and loot theivery) in EnB it ended up being very very annoying, you would spend 5-6 minutes firing on a very rare Boss spawn, some dip---- would warp in and kill the last 2% dmg and get all the loot.
However, restricting cans might put people like LopTop in their place (since they actually have to shoot something to get the loot with your plan in place). Heres an example of how:
1. Person A engages NPC Blockade mission BSes 2. Person B waits nearby to swoop in on kills (since all NPC will focus on Person A) 3. Person A warps off 4. Person B (probably in a small frig/inty to get the speed necessary) gets locked by NPC (since they change to nearest target) 5. Person B gets killed 6. Person A comes back and finishes the spawn.
Albeit without the scrambler frigs there the theif could warp off, but having a bunch of NPC BS lock them would probably scare the crap out of the theives using Industrials to steal stuff.
If any1 ever started doing this id simply warp out and wait for them to get wtf pwned by the NPCs. In the blockade mission, which afaik, is the only one fought at a gate, the NPCs only attack the mission runner or any1 else that aggros them. Someones interceptor/frig/cruiser wouldnt last very long to 2-3 BS shooting at them
Forums: Sharks - MC |

Eyeshadow
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Posted - 2004.12.29 11:09:00 -
[80]
Originally by: Xadian
Originally by: Fester Addams There is actually a very simple but taxing way to deal with the whole thing.
If the devs would make all cans restricted for say 30 min then there would be no problems.
What I meen is that when a can drops into space then only a set number of individuals may open the can.
1: the player who was in the ship blown/who ejected the can or any party members of the "owner" of the can at the time of creation. 2: the killing player or any party members of the killing player that was in the party at the time of the kill.
You could than have the can icon switch when its free for all to loot and have a timer in the info on the can so that a player can find out how long till the can is free for all.
Consideringa can remains in space for 1 hour this would allow the "aquierer" would have restricted access to it for a duration and later it would truly be adrift.
Now I know this Idea will sit wrong with a large numer of people who enjoy ore/can thivery but by tweaking the timer Im sure a fair amount of time could be arrived at... besides I dont really care what you think :)
They tried that in EnB with rather...poor...results, your ideas work in theory, but you have one major problem. Kill-Stealing.
Say person A is doing a lvl 4 blockade. person B (in interceptor) swoops in when the BS spawns are into structure, pops them, and then person A has no access to the loot-cans. I like the system now, where you have access to all cans (but I dont condone, or practice, ore and loot theivery) in EnB it ended up being very very annoying, you would spend 5-6 minutes firing on a very rare Boss spawn, some dip---- would warp in and kill the last 2% dmg and get all the loot.
However, restricting cans might put people like LopTop in their place (since they actually have to shoot something to get the loot with your plan in place). Heres an example of how:
1. Person A engages NPC Blockade mission BSes 2. Person B waits nearby to swoop in on kills (since all NPC will focus on Person A) 3. Person A warps off 4. Person B (probably in a small frig/inty to get the speed necessary) gets locked by NPC (since they change to nearest target) 5. Person B gets killed 6. Person A comes back and finishes the spawn.
Albeit without the scrambler frigs there the theif could warp off, but having a bunch of NPC BS lock them would probably scare the crap out of the theives using Industrials to steal stuff.
If any1 ever started doing this id simply warp out and wait for them to get wtf pwned by the NPCs. In the blockade mission, which afaik, is the only one fought at a gate, the NPCs only attack the mission runner or any1 else that aggros them. Someones interceptor/frig/cruiser wouldnt last very long to 2-3 BS shooting at them
Forums: Sharks - MC |

w0rmy
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Posted - 2004.12.29 11:12:00 -
[81]
Originally by: Einheriar Ulrich but dont get angry at loptop, get angry at the sorry ass educationel system, that spawned his kind
    
You get a cookie for that one! 
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w0rmy
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Posted - 2004.12.29 11:12:00 -
[82]
Originally by: Einheriar Ulrich but dont get angry at loptop, get angry at the sorry ass educationel system, that spawned his kind
    
You get a cookie for that one! 
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Enech Felbar
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Posted - 2004.12.29 11:57:00 -
[83]
I'm at work and haven't had time to read all 3 pages but here's what I think..
I am certainly no Loot thief or any other kind of thief but when on agent missions I often see several cans left behind by someone say 50 - 60km away from my encounter and once i've cleared up my own mess I have no quarms at all about zooming over and cleaning up the other cans. As has been said before, if someone turns up and politly explains that it was thier loot and they just went to get fixed up well thats fine, they can have it back without question. Personaly I get my loot before i leave to get fixed up and if i did I kinda feel i have waved my right to claim the loot. I would never go and start taking loot from cans when someone is there already picking it up, thats definatly out of order but if your not there I find it hard to believe theres a case to cry thief.
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Enech Felbar
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Posted - 2004.12.29 11:57:00 -
[84]
I'm at work and haven't had time to read all 3 pages but here's what I think..
I am certainly no Loot thief or any other kind of thief but when on agent missions I often see several cans left behind by someone say 50 - 60km away from my encounter and once i've cleared up my own mess I have no quarms at all about zooming over and cleaning up the other cans. As has been said before, if someone turns up and politly explains that it was thier loot and they just went to get fixed up well thats fine, they can have it back without question. Personaly I get my loot before i leave to get fixed up and if i did I kinda feel i have waved my right to claim the loot. I would never go and start taking loot from cans when someone is there already picking it up, thats definatly out of order but if your not there I find it hard to believe theres a case to cry thief.
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