
TOOBY1
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Posted - 2010.09.01 17:14:00 -
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Eve Online Proposal for Game Modification Purpose: To counter ôFlippingö, Theft and, Provide New Game Play
Flippers and thieves are more often interested in baiting the gullible into a fight. Why not, There is very little to disincentive such activities, and worse yet these PCÆs (Player Characters) more often pray on the weak, meek, and inexperienced. This proposal it intended to provide some game play fun, and revenge for such activity. Currently activity of theft, ôpaintsö the perpetrator as hostile to the victim for a period of time. I propose that the Aggressor is also flagged as a Thief Aggressor or TAPC. The ôVictimö or VicPC still has the same choice as before, but with vastly expanded options. Should The Victim choose to retaliate with combat and, should the VicPC destroy the TAPCÆs Ship. A further set of choices will be presented to the victorious Vicpc, pod kill would remain an option. But, with this proposal, the VicPC may attempt to capture the TAPCÆs pod with an equipped TAPC Pod Capture/Stasis Module. If successful, the pod is transferred (more to the point its contents) into the cargo hold of the VicPCÆs ship and the TAPC now becomes a TAPCP. Once captured a ôprivate chatö is allowed between the VicPC and the TAPCP permitting negotiation for ransom and terms for release of the TAPCP. The Status of the TAPC as a TAPCP can only be for a short duration (perhaps 1 or 2 days) and then they are automatically returned to their nearest clone; unless they are released by the VicPC for a ransom.
Prisons: Not just for fun and profit Should either side not come to terms or if the VicPC wants to ôpunishö the TAPCP, the TAPC can be transported as cargo to a Prison Station. When delivered to a Prison the TAPCP is assigned a Value and a Prison Term. This value and Term would be based on their total assets, security rating, and Fame (threat level, whatever). If the Prison station will accept the prisoner, the VicPC is given a choice. They can ôSell, Imprison or, Bountyö the TAPCP. If the VicPC chose to sell; then (based on the value assigned and negotiated like any other commodity) the prisoner becomes the property of the prison. If the VicPC chooses to imprison; then they pay the value of the prisoner (negotiated) whereupon, the TAPCP must live with a ôfrozenö account until the Term is up or the Prison is captured. And last, if the VicPC chooses to Bounty; the VicPC pays a ôDepositö (again based on a percentage of the prisonerÆs assigned value) to the prison. The TAPCP may then pay the ôfineö (the value assigned) to get out, or remain until the term is up. Should the TAPCP pay, then a percentage of the fine goes to the prison and to the VicPC minus the deposit or, should the TAPCP chose to stay on vacation, then the deposit goes to the prison Facility.
Prisoners when sold to the Prison Facility become its property. The facility has similar choices as the VicPC did. It can Imprison, Bounty, or Sell to other Prisons as they see fit. Running a prison can and should be a very dangerous but profitable enterprise.
Terms, Modules, Facilities, TAPC: Theft Aggressor Player Character TAPCP: Theft Aggressor Player Character Prisoner VicPC: Theft Victim Player Character TAPC Prisoner: A Payer Character captured as a ôTheft Prisonerö TAPC Pod Capture/Stasis Module: A device that only allows the capture of a TAPCÆs pod and renders a TAPCÆs account ôfrozenö (suspending most of the userÆs player account activities). And ômorphingö the characters profile picture designating them as a TAPCP NPC and PC Prison Station: Prison Facility used to store and ôrelieveö TAPCPÆs of some of their assets.
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