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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.06 08:26:00 -
[1]
Edited by: Lana Torrin on 06/09/2010 08:29:58 This a module idea. I know its not original.
Slot : Mid slot Fitting : 1 Grid - 10 to 15 CPU (Depending on meta level). In line with cap recharges. Prereqs: Capacitor Hardening (New skill) Effect: Protects 5-10% (depending on meta level, also has a stacking penalty) of the ships capacitor from being drained (Nos/Newt).
Capacitor Hardening Skill: Level 4 skill. Requires Energy Grid Upgrades 4 (or 5, but ive noticed CCP likes to make these 4 now). adds 1% to the protected cap per level (so 5% extra at level 5, and by that I mean if a module was protecting 10% base, at level 5 it would protect 15%). T2 item requires this at level 5.
Why do we need this? Frigates get pwned by ANYTHING with a nos/newt. They instantly have no chance to get out and all of their defences shut down. In lew of making frigates not so stupidly easy to cap out, this is a good compromise (then you have to choose if you want this to drop tackle or something).
Alternative idea. Make them rigs instead of modules.. Its then limited to 3 per ship max (2 on T2 ships) and you have to give something else up to use them (say 7% for T1 rigs and 10% for T2??).
Replying to threads without reading them since 2008 |

Valandril
Caldari Ex-Mortis
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Posted - 2010.09.06 08:41:00 -
[2]
Yes, 1 module to make balpha/curse/pilgrim obsolete. Awesome idea. GB2W
Recruit me if you dare |

Rhadia
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Posted - 2010.09.06 09:16:00 -
[3]
Edited by: Rhadia on 06/09/2010 09:16:58
Originally by: Valandril Yes, 1 module to make balpha/curse/pilgrim obsolete. Awesome idea. GB2W
Or you can be totally hostile about a pretty normal idea.
What makes this any different than ECCM? Perhaps this module's drawback could be a penalty to all types of cap transfer. You're less effected by Nos/Neut, but cap transfer and cap boosters don't work as well either (External effects).
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Valandril
Caldari Ex-Mortis
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Posted - 2010.09.06 09:22:00 -
[4]
Originally by: Rhadia Edited by: Rhadia on 06/09/2010 09:16:58
Originally by: Valandril Yes, 1 module to make balpha/curse/pilgrim obsolete. Awesome idea. GB2W
Or you can be totally hostile about a pretty normal idea.
What makes this any different than ECCM? Perhaps this module's drawback could be a penalty to all types of cap transfer. You're less effected by Nos/Neut, but cap transfer and cap boosters don't work as well either (External effects).
And an alt post to show that "someone else" is defending your terrible idea. Go fly a nos/neut boat and then try to post something how "imbalanced" they are and in dire need of nerf.
Recruit me if you dare |

Mag's
the united Negative Ten.
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Posted - 2010.09.06 09:36:00 -
[5]
I'm against this for two reasons, Nos and cap boosters.
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Cikulisuy
Amarr D00M. Northern Coalition.
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Posted - 2010.09.06 09:36:00 -
[6]
eh. if you are going to seriously propose something like this, perhaps it should just reduce how much neuting you actually take, or make it chance-based, or something. not that i think this is necessary in any way, i fly a curse and it's a decent ship, granted. but in serious pvp (not ganking) it's pretty useless. it can't make 2-3 people combat ineffective (rook) it's flimsy, it has range, but not a ton. it's an insta primary if close because people perceive it as threatening, and since everyone flies plated injected setups (at least bc and up) neuting is useless anyway.
i can see this being useful for a frig pilot who is trying to maintain tackle, but really, isn't that the whole point of a curse in the first place? and don't even get me started on the pilgrim. once it commits to a fight it's ****ed if ;anything; shows up that wasn't there in the first place. ~ |

Hirana Yoshida
Behavioral Affront
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Posted - 2010.09.06 09:39:00 -
[7]
Fitting requirements are way too lenient, if you want an idea as to what level it should be at then look to batteries.
Or better yet, make cap added by batteries a neutralizer immune reservoir .. would make them actually have a purpose and solve your problem in one fell swoop.
Having guaranteed cap, even small amounts, while being neuted is incredibly powerful as it allows firing, tackling, drive use etc. That kind of power should come at a steep cost.
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Rhadia
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Posted - 2010.09.06 10:00:00 -
[8]
Edited by: Rhadia on 06/09/2010 10:03:54
Originally by: Valandril And an alt post to show that "someone else" is defending your terrible idea. Go fly a nos/neut boat and then try to post something how "imbalanced" they are and in dire need of nerf.
Love how you think I'm OP's alt. You really are a terrible addition to this forum... Right along side that one guy who hates every idea posted, and the one who trolls because he thinks the forums are a game (Not going to name any names, but bonus points if you can guess 'em).
Yeah... You'll fit right into this nearly unmoderated ****storm of trolls and flamers.
To round off my addition to the thread I'll reiterate:
Perhaps if this mod were implemented, it would nerf all outside capacitor effects. Fitted Nos, Cap boosters, Cap Transfer... Friend or Foe, these would all suffer the same effects that would defend you.
That's the balancing aspect. I leave you all to your whining about every little idea that comes to these forums, rather than actually being constructive in any form.
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Mag's
the united Negative Ten.
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Posted - 2010.09.06 10:07:00 -
[9]
Unnamed poster checking in. 
Rhadia protecting a Lana Torrin thread against forum trolls, you couldn't make this stuff up.
P.S. <3 Lana 
Originally by: Allestin Villimar Also, if your bookmarks are too far out, they can and will ban you for it.
Originally by: Torothanax Low population in w systems makes afk cloaking unattractive.
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Rhadia
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Posted - 2010.09.06 10:09:00 -
[10]
Originally by: Mag's Unnamed poster checking in. 
Rhadia protecting a Lana Torrin thread against forum trolls, you couldn't make this stuff up.
P.S. <3 Lana 
Am I missing something? I don't even know who OP is. -.-
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.07 05:12:00 -
[11]
Originally by: Rhadia
Originally by: Mag's Unnamed poster checking in. 
Rhadia protecting a Lana Torrin thread against forum trolls, you couldn't make this stuff up.
P.S. <3 Lana 
Am I missing something? I don't even know who OP is. -.-
C&P forum troll.. It is kinda funny having a serious thread trolled by someone i don't know and then defended by someone i don't know..
Its a commonly requested feature because it completely nullifies the one advantage things like frigates have over larger (BC/BS) sized ships, namely speed and agility.. Larger ships without a newt find it difficult to hit frigates and generally have to rely on their smaller support to help them out. This promotes a mixed size fleet as you need the smaller ships around to help out the bigger ships. As it stands at the moment BSs and BCs work fine in a group because you can take out frigates by newting them instantly and turning them in to a brick that anything can hit.
The proposal is to basically allow smaller sized ships to actually have a larger use in a fleet (tackle with a ceptor and see how long you last once a newt gets put on you). Perhaps making it a rig would be a better idea after all as then you don't have to worry about fitting and larger ships cost a tone more to mod than smaller ones..
Replying to threads without reading them since 2008 |

Rhadia
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Posted - 2010.09.07 05:23:00 -
[12]
Making it a rig could be an alternative, but the simple fact that it's a medium slot is balancing enough. Most of the people here are complaining that the essential modules of a frigate, their speed and tackle, would be gaining too much. Keeping it as a mid slot ensures that in order to fit such a module you have to sacrifice space that your tackle/speed modules would already occupy.
Though I would say that making this a rig does make sense in a few ways- First of all, it won't favor any particular tank type (Armor/Shield, etc) and also... You're modifying the capacitor itself, it shouldn't be something easily altered I'd say.
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darius mclever
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Posted - 2010.09.07 09:37:00 -
[13]
Originally by: Lana Torrin Its a commonly requested feature because it completely nullifies the one advantage things like frigates have over larger (BC/BS) sized ships, namely speed and agility.. Larger ships without a newt find it difficult to hit frigates and generally have to rely on their smaller support to help them out. This promotes a mixed size fleet as you need the smaller ships around to help out the bigger ships. As it stands at the moment BSs and BCs work fine in a group because you can take out frigates by newting them instantly and turning them in to a brick that anything can hit.
The proposal is to basically allow smaller sized ships to actually have a larger use in a fleet (tackle with a ceptor and see how long you last once a newt gets put on you). Perhaps making it a rig would be a better idea after all as then you don't have to worry about fitting and larger ships cost a tone more to mod than smaller ones..
The problem is: the neut is the only thing that helps a BS to slow down especially AFs to a level that they can hit them, even against HACs/cruisers thats often needed. So if you know you gonna run into neuts you either got to fit the cap booster or a nos to counter the neut. just making a module that makes you virtually immune to cap warfare isnt really a solution.
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Nuts Nougat
Perkone
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Posted - 2010.09.07 10:11:00 -
[14]
In the age where webs don't really do anything, neut is the only defense a larger class has against smaller. Ever since QR, I've never flown a vagabond without a medium neut II slapped on. Neuts are now what 90% webs used to be, except they have a counter.
It's called cap booster. Small cap booster with 50s or 100s in it will make it so your ab/mwd/point doesn't turn off when you get neuted if you cycle it right. It ****s your cargo though, so if you wanna loot, you need to go home and restock. Also horrible horrible for long roams.
Maybe make your module amount based rather than % based. 50 cap on a frig is all the space I need to work. 50 cap on a BS... is that even one full volley of lasers? Also I'd fit this to all my frigs. **** webs/second point/scrambler if I can keep mwding while neuted :P ---
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Tub Chil
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Posted - 2010.09.07 10:14:00 -
[15]
What for? You already can use mid slot module (cap booster) for instant injection of cap or you can use small nosferatu To perma run AB + scram, just plan your timings
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Lana Torrin
Minmatar Republic Military Skool
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Posted - 2010.09.08 05:49:00 -
[16]
Originally by: Tub Chil What for? You already can use mid slot module (cap booster) for instant injection of cap or you can use small nosferatu To perma run AB + scram, just plan your timings
I thought we were trying to move away from having to fit specific modules.. Also the cap boosters do not help as well as everyone thinks they do. You inject and get some cap. yay! oh look its been drained before I can use it because I have more than 100ms lag, cant pre-activate a module ready for when i get the cap, and now I get to see if i can survive 12 seconds to try again...
In theory it works well but in practice the second you get hit with a newt its already too late to activate as you come grinding to a halt and what little tank you do have turns off.
I also think the notion that BSs should be able to fend off frigates easily is a bit silly.. Sure, a single frigate on a BS shouldn't be able to do much, but its speed and agility should mean it stands a chance of not instantly dieing horribly.
And to say that newts have become the new webs is just highlighting the problem I speak of.. Webs should be the new webs and newts should do their own unique thing.
Replying to threads without reading them since 2008 |
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