
Kaycerra
Black Lotus Heavy Industries Ethereal Dawn
15
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Posted - 2012.07.29 05:09:00 -
[1] - Quote
Aurelius Valentius wrote:I posted a few comments in other posts
I build 3 of each of the 6 hulls on SISI and have been testing them in all manner of ways...
1. I think the + to Ore Hold is pointless, over say a +to resists and a EHP in sturcture increase to make a DCU worth putting on them... hull tanking with a buffer shield tank = anti-ganking success and frees up mids for a scanner... or a bettter cap to use ratio for the tank.
2. Barges need a 1-3/2/2 layout and enough PG to run a Ancillary and a Invul on top of a massive increase in stucture.
3. Proc and Skiff need a 75m3 drone bay, and a 2 HS - 1 miner and a aux for probe, cloak or such...probe mostly for WH mining, Cloak for null/low.
4. rigs are going to shift to overclocking rigs and PG implants over all others making he role - rigs pointless unless the tank to cap to PG/CPU is adjusted... or a massive stucture increase to stop Alpha-ganking = becomes a non issue as the shield tank is then just a rat buffer.
Sorry 1 hulk thing... Hulk is good but needs a 375m Cargo for 3x5 sets of ammo... 14 crystals on a 3 miner ships is kind of stupid ... 12 or 15... not room for 14.
think they all should have a bigger ore bay... imho.
Could not disagree more:
1) A + to resists doesnt make a DCU any more worthwhile to fit, nor does increasing the structure make an active tank any more viable. They aren't supposed to be ungankable, as you seem to think. As they are now on singularity, they are IMMENSELY harder to gank, we're talking 6-8 dessies, instead of what you could previously do with 1-2. The +ore hold, on the other hand, gives you a MASSIVE ore hold, so you can hold a TON of ore before you have to dock, which is incredibly useful. In terms of the ship playing the role they specified, the bonus is perfect.
2) Ancillary shield booster... and more structure hp... Are you kidding me? If you're running a tank, you should be able to permarun it. Balacing the ship, to have a temporary big boost, specifically to combat highsec gankers is the stupidest thing I've heard, and completely counterproductive. For that matter, you already have enough PG to run a small shield booster, and invul. Still don't know why you want all that structure, other than to 'escape in structure from a gank.'
3) Barges are NOT supposed to be all in one ships. 75m3 of drone bay space would be counter productive to carrying mining bots and a light flight, or a single flight of meds. It would give too much combat versatility, to what is meant to be a mining platform. As for the cloak, that would just be ridiculous. It is more than hard enough as is to catch exhumers in 0.0, considering they have scouts, or warp from their hidden belts the moment you enter system, but adding cloaks on to them would be ridiculous. I'm starting to really understand that you think mining barges shouldn't be killable.
4) No comment.
As for the bigger cargo hold for mining crystals, this is the ONLY thing in your entire post I agree with. CCP screwed the pooch when they gave them such a tiny cargo bay. |