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| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

st0ned
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Posted - 2004.12.29 18:28:00 -
[31]
oh , my bad , then 2 of them showed in the game within 1 day . |

st0ned
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Posted - 2004.12.29 18:28:00 -
[32]
oh , my bad , then 2 of them showed in the game within 1 day . |

Gaulen
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Posted - 2004.12.29 19:54:00 -
[33]
Module(s) still available. Will escrow to purchaser anywhere in >.4 space.
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Gaulen
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Posted - 2004.12.29 19:54:00 -
[34]
Module(s) still available. Will escrow to purchaser anywhere in >.4 space.
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JimmySav
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Posted - 2004.12.30 01:28:00 -
[35]
Originally by: Gaulen Edited by: Gaulen on 29/12/2004 17:24:45
Originally by: Panzer hmm 60-70 mil to save 1.5 energy a second using a passive hardener rather then an active hardener. Sorry but I don't think saving 1.5 cap a second is worth a tier 1 BS.
The price went down to 55 million. I was thinking that this might be exactly what is needed for those heavy assault cruisers. Cap is life for many assault cruiser pilots, and this baby is your key.
Hardners (50% resist) use 30 cap per activation. This membrane (44.5%) uses ZERO cap and is always active.
well i want one for an asault cruiser, but why pay that...I may as well buy a spare assault cruiser!!!
Jim'll Fix it For You. ( and you and you!)
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JimmySav
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Posted - 2004.12.30 01:28:00 -
[36]
Originally by: Gaulen Edited by: Gaulen on 29/12/2004 17:24:45
Originally by: Panzer hmm 60-70 mil to save 1.5 energy a second using a passive hardener rather then an active hardener. Sorry but I don't think saving 1.5 cap a second is worth a tier 1 BS.
The price went down to 55 million. I was thinking that this might be exactly what is needed for those heavy assault cruisers. Cap is life for many assault cruiser pilots, and this baby is your key.
Hardners (50% resist) use 30 cap per activation. This membrane (44.5%) uses ZERO cap and is always active.
well i want one for an asault cruiser, but why pay that...I may as well buy a spare assault cruiser!!!
Jim'll Fix it For You. ( and you and you!)
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