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Conrad Makbure
Illuminatus Reforged The Revenant Order
14
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Posted - 2012.07.29 19:00:00 -
[31] - Quote
Destination SkillQueue wrote:saltrock0000 wrote:I disagree with this strongly.
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!
I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.
Afterall who wants to play SpaceBricks online?? So yeah STOP IT! I'm not sure what game you have been playing, but shields have excelled in PvP for some time now. With shields you're much more agile, faster, can fit for gank and shield RR isn't delayed. Those are pretty big benefits in PvP, especially since the drawbacks of armor buffer makes you specifically vulnerable to range control. Now shield burst tank has been buffed to the point, that trying to active armor tank just seems silly in comparison. Armor tankers got a module too, that is limited to a single one/ship, the resists it gives aren't impressive, it's slow to adapt, bad at adapting(doesn't take damage type proportions in to consideration) and resets if it shuts off for any reason. What an absolute sack of crap in comparison to the ASB. With armor you can still get a bigger buffer, but you sacrifice mobility and damage module slots to do it and armor RR is delayed, so it's starting to look like a one trick pony and that trick isn't all that impressive. More importantly this isn't about making every tanking type the same. It's about making them all useful and good for something relevant. They guy in CCP who did the shield module leaned on the side of making it overpowered to get a lot of people to use it and planned to nerf it if/when problems come up. The armor guy created a prenerfed module, that has some marginal use cases, but isn't going to be in any way game altering.
This. If not an AAR-like module, then something to make active armor tanking better. I was suggesting taking the load off of the cap without giving up another slot. |

Eternal Error
Exitus Acta Probant
86
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Posted - 2012.07.29 19:12:00 -
[32] - Quote
Hopefully never. |

Garreth Vlox
Sons Of 0din
18
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Posted - 2012.07.29 19:39:00 -
[33] - Quote
Conrad Makbure wrote:What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?
Oooo-k, cool, but can something like this be added for active armor tanking? Thanks.
this woul dbe nice to see, I used to love armor tanking and with this mod added it would be viable again and maybe even fun. |

Manar Detri
28
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Posted - 2012.07.29 20:00:00 -
[34] - Quote
Muad 'dib wrote:U lot can haz AAR when shields get an X-L extender :)
The comment of a man that does not know how the game works. Lemme enlighten you.
First off, there are 2 modules in this game that every pvp ship "needs" to have, one is the damage control, a low slot module that increases shield, armor and hull resistances (12.5% shields, 15% armor and 60% struct with t2 module). The other item that is pretty much need to have is a propulsion module, a medium slot module. Universally in most pvp fits both of these modules are present. What this means is that every armor tanker loses a low slot to a damage control module and every shield setup loses a medium slot for a propulsion module.
Now if we fit an armor ship with all low slot modules towards tanking we will receive a tank that is around the same as a ship that has all his mediums -propulsion used for tanking. Lemme give you some actual number.
Brutix vs Cyclone, - A brutix will have 74.9k ehp when all low slots and rigs -dmg control are used for armor tanking - A cyclone will have 68.7k ehp or 77.5k ehp when overheated when all medium slots & rigs -propulsion mod used for shield tanking
Prophecy vs Ferox - A prophecy will have 112k ehp when armor tanked fully (the same way as the brutix above) - A ferox will have 97.9k ehp or 112k ehp overheated when fully shield tanked (the same way as the cyclone above)
Now if we had an x-large shield extender in the game shield tankers would have clearly higher ehp than armor tankers.
What this leaves us about tanking differences is the fact that a shield tanker gets free low slots and an armor tanker gets free medium slots, both slot types are used for different things while having some overlap. Where the difference really in ehp only comes to play is when you're using very little slots for tanking. Letsay 2 slots +rigs, in those circumstances armor gets higher ehp, but that rather shows us the power of shield resistance modules on shield side, showing us more of the difference between armor and shield tanking, rather than a flaw.
Do not come talk about scramblers and such, you do not need those when someone else is tackling and to have a fair comparison, both tanking types need to sacrifice the same amount. |

Sid Hudgens
Totally not an NPC Corp
119
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Posted - 2012.07.29 20:50:00 -
[35] - Quote
Good lord if you want an ASB so bad then go fly a shield tanked ship! "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Suddenly Forums ForumKings
Republic University Minmatar Republic
76
|
Posted - 2012.07.29 20:52:00 -
[36] - Quote
Sid Hudgens wrote:Good lord if you want an ASB so bad then go fly a shield tanked ship!
That was my conclusion too. |

Freezehunter
242
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Posted - 2012.07.29 21:19:00 -
[37] - Quote
Soi Mala wrote:When shields get a slave equivalent, an EANM equivalent, and the ability to fit EWAR in their lows, then maybe armor will need an ASB. Until then, enjoy the little diversity that is left in the game. If you prefer shield, there is nothing stopping you training it.
Yes, because EVERYONE has a slave set in their head.
Also, you do have that, it's called Invulnerability field. Inappropriate signature, CCP Phantom. |

Simi Kusoni
HelloKittyFanclub
1561
|
Posted - 2012.07.29 22:11:00 -
[38] - Quote
Manar Detri wrote:Muad 'dib wrote:U lot can haz AAR when shields get an X-L extender :) The comment of a man that does not know how the game works. Lemme enlighten you. First off, there are 2 modules in this game that every pvp ship "needs" to have, one is the damage control, a low slot module that increases shield, armor and hull resistances (12.5% shields, 15% armor and 60% struct with t2 module). The other item that is pretty much need to have is a propulsion module, a medium slot module. Universally in most pvp fits both of these modules are present. What this means is that every armor tanker loses a low slot to a damage control module and every shield setup loses a medium slot for a propulsion module. Now if we fit an armor ship with all low slot modules towards tanking we will receive a tank that is around the same as a ship that has all his mediums -propulsion used for tanking. Lemme give you some actual number. Brutix vs Cyclone, - A brutix will have 74.9k ehp when all low slots and rigs -dmg control are used for armor tanking - A cyclone will have 68.7k ehp or 77.5k ehp when overheated when all medium slots & rigs -propulsion mod used for shield tanking Prophecy vs Ferox - A prophecy will have 112k ehp when armor tanked fully (the same way as the brutix above) - A ferox will have 97.9k ehp or 112k ehp overheated when fully shield tanked (the same way as the cyclone above) Now if we had an x-large shield extender in the game shield tankers would have clearly higher ehp than armor tankers. What this leaves us about tanking differences is the fact that a shield tanker gets free low slots and an armor tanker gets free medium slots, both slot types are used for different things while having some overlap. Where the difference really in ehp only comes to play is when you're using very little slots for tanking. Letsay 2 slots +rigs, in those circumstances armor gets higher ehp, but that rather shows us the power of shield resistance modules on shield side, showing us more of the difference between armor and shield tanking, rather than a flaw. Do not come talk about scramblers and such, you do not need those when someone else is tackling and to have a fair comparison, both tanking types need to sacrifice the same amount. Yeah, you're right, fitting points on your PvP ships is totally overrated.
Also, not fitting a cap booster is a severe hinderance in PvP even when using an ASB. As it makes you extremely vulnerable to neuts, once neuted you will likely be unable to hold your point or pulse MWD to escape. In extreme cases even running hardeners won't be possible.
This is why in quite a few situations and fits standard booster fits are far superior to ASBs, it just depends on the ship. But either way, armor versions would be ridiculous.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Rellik B00n
Lethal Death Squad
149
|
Posted - 2012.07.29 22:19:00 -
[39] - Quote
buffer. armor you get buffer. also mid slots you can use for something.
shield you get no useful mids.
if you wanted to argue armor and shield should have the same mods available then you should also allow low slot versions of all mid slot modules.
at which point you might as well not have shield and armor.
so to answer the OP: never, hopefully. qfmjt-1 |

Manar Detri
29
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Posted - 2012.07.30 09:35:00 -
[40] - Quote
Rellik B00n wrote:buffer. armor you get buffer. also mid slots you can use for something.
shield you get no useful mids.
if you wanted to argue armor and shield should have the same mods available then you should also allow low slot versions of all mid slot modules.
at which point you might as well not have shield and armor.
so to answer the OP: never, hopefully.
There are no midslot hull upgrades, there are no midslot damage modules, no midslot cpu modules, powergrid modules, no propulsion upgrades.
So i really don't see why there should be low slot versions of ewar modules when the comparative mid slot damage modules do not exist.
It's part of the choice, armor tank and you get more mid slots, shield tank and you get more spare low slots.
But the big problem still is, for active armor tanking you'll be sacrificing alot of low slots and a mid slot or 2 for cap booster and still get alot less tank than a shield setup. Also those modules eat so much pg off a ship that it's impossible to fit higher tier turrets, which ofcourse is possible with shield setups. |

Skippermonkey
Tactical Knightmare
1202
|
Posted - 2012.07.30 09:50:00 -
[41] - Quote
Grumpymunky wrote:When are hull reppers going to get a shorter cycle time? THIS
all the monkeys know that hull tanking needs to be made a serious alternative My homeboys tried to warn me But that butt you got makes me so horny |

VLAD VIRONS
X-SENSE Security
24
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Posted - 2012.07.30 10:46:00 -
[42] - Quote
shield tank +/- +good passive tank, u just no need to care about anything and only press f1 mainly. +its have selfregen which in some situation double your ehp or even tripple if u fast/agile enough (tengu etc) +new ASB, there not much to add its OP enough. +u have low slotes for enough dmg/tracking/speed/agility etc. mods. - less or sometimes even no slotes for EW modules but u still can have 1 disruptor atleast which is enough if u take in count all pluses.
armor: +/-?relative good passive tank(if not adding bonuses from imps, commands, titans, but what if u add same to shields?). +/- u have enough med slotes for EW (but still sometimes u alsoo adding capbooster) - forget about speed/agility. - forget about good set up of tank/dmg etc mods. - no self regen. - lack of mods like invuls or AAR. - horrible cycles rates/boosts ammounts of ehp if active. - that new armor hardner, pls.... its just a trolling or)? - mostly amoror fited ships using cap therefor r not capstable as its shield mates, and if u still can use your firepower on shield ships there will a problem on armor one.
I so want fly Proteus, but still using a passive tengu (cyna/vaga/etc) where u can laugh at your target and just orbiting it (yea webbed tengu dead tengu but its just a matter of your class), so yea im choosing tengu...
im also wanna try out Hypperion its promiss to be a wherry kind BS, but hey? try compare this one with Maelstrom which is now using ASB where even 2-3 monthly noob can easy tank u and lauch than just dock.
P.S. sure if u good enough u can kill **** even in t1 frig but its so clearly that armor is need to be boosted.
P.P.S. +1 for hull boost also , there only 1-2 ships in eve that actualy can afford to troll with hull tank, but its still a trolling nothing more. |

Conrad Makbure
Illuminatus Reforged The Revenant Order
17
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Posted - 2012.07.30 20:46:00 -
[43] - Quote
I have all these points in armor, what kind of armor battleship exists that's comparable to a pvp fit Maelstrom with the ASBs? There really isn't one. I guess I could wait another year and train up my "shield skillz" and fly caldari. |

Suddenly Forums ForumKings
Republic University Minmatar Republic
88
|
Posted - 2012.07.30 21:04:00 -
[44] - Quote
VLAD VIRONS wrote:shield tank +/- +good passive tank, u just no need to care about anything and only press f1 mainly. +its have selfregen which in some situation double your ehp or even tripple if u fast/agile enough (tengu etc) +new ASB, there not much to add its OP enough. +u have low slotes for enough dmg/tracking/speed/agility etc. mods. - less or sometimes even no slotes for EW modules but u still can have 1 disruptor atleast which is enough if u take in count all pluses.
armor: +/-?relative good passive tank(if not adding bonuses from imps, commands, titans, but what if u add same to shields?). +/- u have enough med slotes for EW (but still sometimes u alsoo adding capbooster) - forget about speed/agility. - forget about good set up of tank/dmg etc mods. - no self regen. - lack of mods like invuls or AAR. - horrible cycles rates/boosts ammounts of ehp if active. - that new armor hardner, pls.... its just a trolling or)? - mostly amoror fited ships using cap therefor r not capstable as its shield mates, and if u still can use your firepower on shield ships there will a problem on armor one.
I so want fly Proteus, but still using a passive tengu (cyna/vaga/etc) where u can laugh at your target and just orbiting it (yea webbed tengu dead tengu but its just a matter of your class), so yea im choosing tengu...
im also wanna try out Hypperion its promiss to be a wherry kind BS, but hey? try compare this one with Maelstrom which is now using ASB where even 2-3 monthly noob can easy tank u and lauch than just dock.
P.S. sure if u good enough u can kill **** even in t1 frig but its so clearly that armor is need to be boosted.
P.P.S. +1 for hull boost also , there only 1-2 ships in eve that actualy can afford to troll with hull tank, but its still a trolling nothing more.
HAHAHAHA HAHAAHAHAHAHA AHAHAHAAHAHAHH
That is so biased and hilariously wrong.
It's amazing how once the competition is balanced the armorbears start crying.
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Simi Kusoni
HelloKittyFanclub
1567
|
Posted - 2012.07.30 21:05:00 -
[45] - Quote
Conrad Makbure wrote:I have all these points in armor, what kind of armor battleship exists that's comparable to a pvp fit Maelstrom with the ASBs? There really isn't one. I guess I could wait another year and train up my "shield skillz" and fly caldari. To be fair it depends what you are looking for. The maelstrom is a top tier BS that specialises in active shield tanking, and you want to know another BS that can beat it? Makes sense none of them will besides faction/t2.
But beyond that, a dual ASB mael has what, a single scram? No prop mod, hell probably no cap booster. You could just fly away from it, or hell neut it so it can't hold a point and just warp off.
The problem is that you want to balance the game around 1v1s, this game has never been balanced around 1v1s and it has never been about homogenized ship set ups either. Plus you guys are sitting comparing crystal/blue pill ASB setups with empty clone active armor tanks.
May as well ***** about buffer on shield coz it doesn't go as high as your HG slave Proteus.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2058
|
Posted - 2012.07.30 22:04:00 -
[46] - Quote
You know, all trolling aside, no one is locked into one tank or the other.
As I'm sure has been pointed out repeatedly, both tank styles have their strengths. If you can't play to the strengths of armor tanking, then...shield tank. Not that hard.
ASBs do need to be nerfed though. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
108
|
Posted - 2012.07.31 01:03:00 -
[47] - Quote
Conrad Makbure wrote:[This. If not an AAR-like module, then something to make active armor tanking better. I was suggesting taking the load off of the cap without giving up another slot. Active armor tanking isn't meant to me as powerful as shield tanking. Balance doesn't mean that everything is the same. |
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ISD TYPE40
ISD Community Communications Liaisons
46

|
Posted - 2012.07.31 01:33:00 -
[48] - Quote
This thread has been lovingly cleaned of off topic and troll posts. Please post responsibly in future, thank you - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Corina Jarr
Spazzoid Enterprises Purpose Built
1147
|
Posted - 2012.07.31 01:43:00 -
[49] - Quote
I don't think a ASB for armor is needed.
Hull tanking needs love though. It would be nice to be a viable alternative... just for the WTF moments it would create. |

Richard Desturned
GoonWaffe Goonswarm Federation
1520
|
Posted - 2012.07.31 01:48:00 -
[50] - Quote
I for one would hope to see After Action Reports integrated into the game's kill log UI. EVE Online: Trammel (or NGE) |

Garresh
Opposite of Low
16
|
Posted - 2012.07.31 02:43:00 -
[51] - Quote
The ancillary shield booster has some issues, but the big problems I see with that and a comparable armor mod is that they aren't really true active tank. What they are is a buffer tank that has to keep going for 60 seconds to get full effect(smaller for smaller classes) instead of a true active tank. The *problem* with this is that the ASB doesn't actually increase sig radius, and a comparable mod for armor would be even MORE powerful than the ASB because it wouldn't affect your speed. I'm not proposing a solution or anything, but any furthur changes to these class of modules need to address this issue. |

Jimmy Gunsmythe
Republic Military School Minmatar Republic
83
|
Posted - 2012.07.31 03:07:00 -
[52] - Quote
Just as soon as someone comes up with a way to feasibly convert energy into matter. Don't get me wrong, I'm sure there is a way, but making a mod like that 'just because' isn't exactly going to fly with this community. A good predator knows how to live in balance with his prey, lest he follow them into oblivion. |
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