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Conrad Makbure
Illuminatus Reforged The Revenant Order
10
|
Posted - 2012.07.29 09:12:00 -
[1] - Quote
What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?
Oooo-k, cool, but can something like this be added for active armor tanking? Thanks. |

Goremageddon Box
Guerrilla Flotilla
356
|
Posted - 2012.07.29 09:22:00 -
[2] - Quote
I always figured since.ur giving up ur first line of defence. Shields. That armor tanking would be better active. Its sad that of ur not shiels tanking. Ur peolly gon die. Sorry for horrible mobile phone post. Buff armor ccp. Do eet. Also makw hull tanking the best sonce u gove up two lines of defence. |

Adam Junior
Protus Correction Facility Inc.
13
|
Posted - 2012.07.29 09:26:00 -
[3] - Quote
Conrad Makbure wrote:What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?
Oooo-k, cool, but can something like this be added for active armor tanking? Thanks.
I fail to see how this would benefit drake blobs, the machariel or assorted winmatar. |

Vera Algaert
Republic University Minmatar Republic
261
|
Posted - 2012.07.29 09:27:00 -
[4] - Quote
this game would be so much better if armor and shield tanks were exactly the same.
please also add an invulnerability field for armor, reactive shield hardeners, shield EANMs, passive armor regen and make armor reps hit at the start of the cycle -that should take care of the most glaring imbalances. |

Goremageddon Box
Guerrilla Flotilla
356
|
Posted - 2012.07.29 09:30:00 -
[5] - Quote
Vera Algaert wrote:this game would be so much better if armor and shield tanks were exactly the same.
please also add an invulnerability field for armor, reactive shield hardeners, shield EANMs, passive armor regen and make armor reps hit at the start of the cycle -that should take care of the most glaring imbalances. Not really want thw same. Just make them more inline with eachother |

Tuireann Naari
Emrys Enterprises
34
|
Posted - 2012.07.29 09:32:00 -
[6] - Quote
Vera Algaert wrote:this game would be so much better if armor and shield tanks were exactly the same.
Woah, wait, hold on a second.
EVE needs less homogenization and more variety.
Both shield and armor tanks need to be effective, but in different ways.
Making them 'exactly the same' will only make things less strategic and more boring. |

Virgil Travis
GWA Corp Unified Church of the Unobligated
495
|
Posted - 2012.07.29 09:45:00 -
[7] - Quote
Tuireann Naari wrote:Vera Algaert wrote:this game would be so much better if armor and shield tanks were exactly the same. Woah, wait, hold on a second. EVE needs less homogenization and more variety. Both shield and armor tanks need to be effective, but in different ways. Making them 'exactly the same' will only make things less strategic and more boring.
That post was loaded with sarcasm you might note. Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims. |

saltrock0000
SniggWaffe YOUR VOTES DON'T COUNT
69
|
Posted - 2012.07.29 09:48:00 -
[8] - Quote
I disagree with this strongly.
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!
I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.
Afterall who wants to play SpaceBricks online?? So yeah STOP IT! [url]http://oi51.tinypic.com/1jxlco.jpg[/url] |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
82
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Posted - 2012.07.29 09:53:00 -
[9] - Quote
Conrad Makbure wrote:What is an AAR you ask? Well, Ancillary Armor Repairer. The ASB has no real counterpart on the armor tank side, correct me if I'm wrong, but I can't think of something that compliments it. I mean, the ASB is an odd add to the game; did active shield tanking really need something like this added?
Oooo-k, cool, but can something like this be added for active armor tanking? Thanks. May it be that different tanks works differently? Does shield have passive invulnerability field? Does shield get as much resists from a damage control as armor? Does shield have a reactive shield hardener? Does shield have a "free" buffer before taking "real" damage? Does shield have two different types of passive hardeners so you can get a smaller resist boost for less fitting requirement? |

Masikari
State War Academy Caldari State
46
|
Posted - 2012.07.29 10:01:00 -
[10] - Quote
Um - the armour do have an invulnerability field - the adaptives. And they come in two varieties (energized sacrifices CPU to be more effective) AND neither require cap. The shield invuln just have one option and that's cap and CPU intensive. The ASB is what shield-tankers needed to bring them in line with the more effective armour PvP fleets. Armour has always been more effective in PvP and now you cry because it's been balanced? Plus shields take A LOT more training over armour to be effective. Before the ASB, shield tankers weren't able to fit many mid-slot offences such as tracking disrupters to go with the web and points. Now we can.
ASB has brought shield fleets in-line with armour, not given an advantage.
Sheesh!
Edit: Pisov posted just before me.... what he said too! |

YuuKnow
384
|
Posted - 2012.07.29 10:48:00 -
[11] - Quote
AAB and remove the max speed penalty to armor plates. Instead make a sig radius penalty like shield extenders.
Or maybe instead of a AAB, make a armor harder that runs on cap charges that when activated grants a 80% bonus to resist and last 2 minutes.
yk |

Grumpymunky
Super Monkey Tribe of Danger
425
|
Posted - 2012.07.29 12:03:00 -
[12] - Quote
When are hull reppers going to get a shorter cycle time? Post with your monkey. |

Tyrton
Imbecile MIiss Managment and Disasters Intergalactic Interstellar Interns
2
|
Posted - 2012.07.29 12:08:00 -
[13] - Quote
Came expecting an After Action Report
Left Wanting |

baltec1
Bat Country
1730
|
Posted - 2012.07.29 12:20:00 -
[14] - Quote
saltrock0000 wrote:
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
Armour cant passive tank |

Cpt Gobla
No Bullshit Jokers Wild.
18
|
Posted - 2012.07.29 12:25:00 -
[15] - Quote
Not sure if an AAR are what's really needed, but I do get the impression that active armor tanking could use a nifty new module of some kind.
Active armor tanking should, I think, be treated as a style of it's own and not be given disadvantages because another style, buffer armor tanking, has some advantages.
When I'm fitting a ship I'm not choosing between shield and armor. I'm choosing between active armor, active shield, passive shield, armor buffer and shield buffer. Each of these I see as different styles that need to have their own niches, advantages and disadvantages. Modules may be shared between these styles but that doesn't mean that one style should be penalised for the advantages of another style.
As things stand right now the active armor style does seem somewhat lacking in comparison to the other styles even though the armor buffer style seems pretty great.
I'll easily admit to being a nooblet to PvP so I'm probably missing a lot of things but I really can't see the sense in saying that it's fine that active armor tanking isn't great because buffer armor tanking is. The way I see it they're two different styles that should each come with their own advantages and disadvantages. |

Muad 'dib
The Imperial Fedaykin
352
|
Posted - 2012.07.29 12:27:00 -
[16] - Quote
U lot can haz AAR when shields get an X-L extender :) http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Jonah Gravenstein
676
|
Posted - 2012.07.29 12:29:00 -
[17] - Quote
baltec1 wrote:saltrock0000 wrote:
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
Armour cant passive tank 
Passive suggests that the armour regenerates over time, the same as shields. The correct term is buffer, and by buffer I mean dirty great chunks of ablative metals bolted to your hull.
Although, sci-fi does allow for regenerative ablative armour, it is not used in Eve as far as I know, at least not without the use of an armour repair unit. War hasn't been fought this badly since Olaf the Hairy, High Chief of all the Vikings, accidentally ordered 80,000 battle helmets with the horns on the inside. |

Suqq Madiq
Amarr Empire
243
|
Posted - 2012.07.29 12:41:00 -
[18] - Quote
Stop trying to homogenize the game. ASB is a unique alternative to the ridiculous brick tank you can achieve with armor. Unless you feel like balancing buffer shield tanks and implementing an XL Shield extender to match the buffer of 1600mm plates. No? Fine then, stfu. |

lanyaie
464
|
Posted - 2012.07.29 12:43:00 -
[19] - Quote
When the archon and aeon are severly nerfed I dont post often, but when I do i'm probably trolling you Currently offering 100% legit hulkageddon security sponsored by the mittani, send 50m to me and 50m to him |

Bloodpetal
Mimidae Risk Solutions
727
|
Posted - 2012.07.29 12:43:00 -
[20] - Quote
WTB 3200mm plate.
KthxBai!  Mimidae Risk Solutions Recruiting |

Destination SkillQueue
Are We There Yet
2525
|
Posted - 2012.07.29 13:17:00 -
[21] - Quote
saltrock0000 wrote:I disagree with this strongly.
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!
I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.
Afterall who wants to play SpaceBricks online?? So yeah STOP IT!
I'm not sure what game you have been playing, but shields have excelled in PvP for some time now. With shields you're much more agile, faster, can fit for gank and shield RR isn't delayed. Those are pretty big benefits in PvP, especially since the drawbacks of armor buffer makes you specifically vulnerable to range control.
Now shield burst tank has been buffed to the point, that trying to active armor tank just seems silly in comparison. Armor tankers got a module too, that is limited to a single one/ship, the resists it gives aren't impressive, it's slow to adapt, bad at adapting(doesn't take damage type proportions in to consideration) and resets if it shuts off for any reason. What an absolute sack of crap in comparison to the ASB. With armor you can still get a bigger buffer, but you sacrifice mobility and damage module slots to do it and armor RR is delayed, so it's starting to look like a one trick pony and that trick isn't all that impressive.
More importantly this isn't about making every tanking type the same. It's about making them all useful and good for something relevant. They guy in CCP who did the shield module leaned on the side of making it overpowered to get a lot of people to use it and planned to nerf it if/when problems come up. The armor guy created a prenerfed module, that has some marginal use cases, but isn't going to be in any way game altering. |

Sang-in Tiers
Hedion University Amarr Empire
31
|
Posted - 2012.07.29 13:36:00 -
[22] - Quote
Destination SkillQueue wrote:saltrock0000 wrote:I disagree with this strongly.
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!
I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.
Afterall who wants to play SpaceBricks online?? So yeah STOP IT! I'm not sure what game you have been playing, but shields have excelled in PvP for some time now. With shields you're much more agile, faster, can fit for gank and shield RR isn't delayed. Those are pretty big benefits in PvP, especially since the drawbacks of armor buffer makes you specifically vulnerable to range control. Now shield burst tank has been buffed to the point, that trying to active armor tank just seems silly in comparison. Armor tankers got a module too, that is limited to a single one/ship, the resists it gives aren't impressive, it's slow to adapt, bad at adapting(doesn't take damage type proportions in to consideration) and resets if it shuts off for any reason. What an absolute sack of crap in comparison to the ASB. With armor you can still get a bigger buffer, but you sacrifice mobility and damage module slots to do it and armor RR is delayed, so it's starting to look like a one trick pony and that trick isn't all that impressive. More importantly this isn't about making every tanking type the same. It's about making them all useful and good for something relevant. They guy in CCP who did the shield module leaned on the side of making it overpowered to get a lot of people to use it and planned to nerf it if/when problems come up. The armor guy created a prenerfed module, that has some marginal use cases, but isn't going to be in any way game altering. ^ This. Better active armor tanks yes please.
|

Goremageddon Box
Guerrilla Flotilla
356
|
Posted - 2012.07.29 13:41:00 -
[23] - Quote
Destination SkillQueue wrote:saltrock0000 wrote:I disagree with this strongly.
For a long time shields have excelled in burst tanking whilst armor have done well at passive tanking...
I dont see why they should change this... Armor EXCELL at pvp where as shields excell at PVE!!
I really wish the cry babies would stop before they have CCP turn every ship into the same beuge uniform stats.
Afterall who wants to play SpaceBricks online?? So yeah STOP IT! I'm not sure what game you have been playing, but shields have excelled in PvP for some time now. With shields you're much more agile, faster, can fit for gank and shield RR isn't delayed. Those are pretty big benefits in PvP, especially since the drawbacks of armor buffer makes you specifically vulnerable to range control. Now shield burst tank has been buffed to the point, that trying to active armor tank just seems silly in comparison. Armor tankers got a module too, that is limited to a single one/ship, the resists it gives aren't impressive, it's slow to adapt, bad at adapting(doesn't take damage type proportions in to consideration) and resets if it shuts off for any reason. What an absolute sack of crap in comparison to the ASB. With armor you can still get a bigger buffer, but you sacrifice mobility and damage module slots to do it and armor RR is delayed, so it's starting to look like a one trick pony and that trick isn't all that impressive. More importantly this isn't about making every tanking type the same. It's about making them all useful and good for something relevant. They guy in CCP who did the shield module leaned on the side of making it overpowered to get a lot of people to use it and planned to nerf it if/when problems come up. The armor guy created a prenerfed module, that has some marginal use cases, but isn't going to be in any way game altering.
This.
+1.
Shield is so much "safer" to fly because you can survive. Here, look at this... a Claymore with over 2,500 tanking ability and enough room for 30 navy cap booster 400's plus ammo. Armor buffer cant survive 30 cap boosters. Armor tanking is somewhat possible, but its a command ship and will have a fleet with it.
http://i.imgur.com/p8hVu.jpg |

Crazy KSK
Tsunami Cartel Gank for Profit
16
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Posted - 2012.07.29 15:21:00 -
[24] - Quote
a sleip with one large and one x-large ASB has 38709 shield hp before any has to reload now that is about what your standard triple plate BS has armor... |

Elvis Fett
The 12th Legion Ishuk-Raata Enforcement Directive
16
|
Posted - 2012.07.29 15:27:00 -
[25] - Quote
ASB does not do much to protect one from getting alpha'ed, armor plates do. |

James Amril-Kesh
4S Corporation RAZOR Alliance
449
|
Posted - 2012.07.29 15:27:00 -
[26] - Quote
I don't really see why we need an Ancillary Armor Repairer. EVE's 4th of July Fireworks |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
130
|
Posted - 2012.07.29 15:31:00 -
[27] - Quote
When shields get a slave equivalent, an EANM equivalent, and the ability to fit EWAR in their lows, then maybe armor will need an ASB. Until then, enjoy the little diversity that is left in the game. If you prefer shield, there is nothing stopping you training it.
|

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
108
|
Posted - 2012.07.29 16:44:00 -
[28] - Quote
The point of the ASB is that it frees up a midslot, previously needed for a cap booster, for more buffer, resistances, or ewar. You don't have this problem with an armor tank.
Crazy KSK wrote:a sleip with one large and one x-large ASB has 38709 shield hp before any has to reload now that is about what your standard triple plate BS has armor... Now, which one survives when it's shot by five 1400mm Machariels? |

Manar Detri
28
|
Posted - 2012.07.29 17:37:00 -
[29] - Quote
Katalci wrote:The point of the ASB is that it frees up a midslot, previously needed for a cap booster, for more buffer, resistances, or ewar. You don't have this problem with an armor tank. Crazy KSK wrote:a sleip with one large and one x-large ASB has 38709 shield hp before any has to reload now that is about what your standard triple plate BS has armor... Now, which one survives when it's shot by five 1400mm Machariels?
Letsee, an armor repair brutix gets an overheated tank of 574.5hp/s in omni resists while sacrificing 5x lowslots, a middle slot and 3 rig slots for it's armor tank. It has 410 turret dps with faction ammo. It has 1050m/s speed with mwd on and can run for 1 minute 21seconds untill dry and having to wait till cap booster is ready from reloading, this is while running tank. Sig radious without mwd on is 300.
An x-lasb brutix sacrifices 1 medium slot and 3 rigs to get a 665.6hp/s omni tank that lasts about 60 seconds. It has 602 turret dps with faction ammo. It's speed is 1239m/s with mwd on and can run it for 3m10s, this is while running tank. Sig radious without mwd on is 338
A cyclone sacrifices 3 mid slots and 3 rig slots for its tank. Overheated tank mods both lasb's able to tank 537.8hp/s meaning 60 seconds of 1075.7hp/s or 537.8hp/s perma. The cyclone can put out 445 turret/missile dps with faction ammo. It also has 1311 speed with mwd on and can run it for 4 minutes 40 second, this is while running tank. Sig radious without mwd on is 270.
The armor repairer brutix is the only one that suffers from neuts as it is the only one that requires cap to run it's tank. Both of the brutixes have a stasis webifier, the cyclone can be fitted with one but that will drop it's tank to 418.5hp/s per large booster.
So now, riddle me this, which one of these ships sacrifices the most, which one is the best and which one the worst, all of them are meant to engage at the same range (though the cyclone does have some dps advantage at longer ranges 4-15km)
Also bear in mind the brutix hull bonus is Battlecruiser Skill Bonus: 5% bonus to Medium Hybrid Turret damage and 7.5% bonus to Armor Repairer effectiveness per level
Edit: small note, the armor brutix has to use navy 800's (volume 24m3) while the shield brutix and cyclone use navy 400's (volume 12m3) which are half the size. |

Jake Warbird
Republic Military School Minmatar Republic
1644
|
Posted - 2012.07.29 18:26:00 -
[30] - Quote
Well I think we could use more YARR tbh. |
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