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Jita Alt666
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Posted - 2010.09.11 09:11:00 -
[31]
Originally by: Jandice Ymladris And we ended up with a legion of Achura's that way. So CCP did the right thing by removing the fixed attributes for bloodlines imo, more diversity of players.
PS: I'm aware I'm achura as well, but I didn't know back then of the *uber* achura skills & the limited use of charisma (I actually gave her 7 charisma as I thought the starting charisma was way to low..., oh the things we do when we're new)
Making everyone the same is not more diversity. Its less diversity.
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.09.11 09:58:00 -
[32]
Originally by: Jita Alt666
Originally by: Jandice Ymladris And we ended up with a legion of Achura's that way. So CCP did the right thing by removing the fixed attributes for bloodlines imo, more diversity of players.
PS: I'm aware I'm achura as well, but I didn't know back then of the *uber* achura skills & the limited use of charisma (I actually gave her 7 charisma as I thought the starting charisma was way to low..., oh the things we do when we're new)
Making everyone the same is not more diversity. Its less diversity.
False. You get diversity when the difference between choices doesn't change your "fitness" for a specific role.
If different choices affect effectiveness what you get is not diversity, it's pigeon holing. Like Liang said: if Achura's are better everybody will train Achura's so you actually end up with LESS diversity. It's how nature (and human beings) work: there's a phenomenon called convergent evolution. It basically means that completely different species evolve in similar ways to fill a similar niche. Look at fishes and Cetacea: different Classes but same morphology (flippers). Look at birds and bats: different Classes but same morphology (Wings), etc.
If a design is successful it'll supersede less successful ones.
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Jita Alt666
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Posted - 2010.09.11 10:20:00 -
[33]
Except that:
1. New players did not know achura's were the best combat players, so if the eve playerbase was continually growing there would still be diversity maintained. Without new player growth maybe this could have been an issue.
2. The point we are making is that race and bloodline are now simply the same generic asthetic choices as gender. You claim this is convergant evolution? A tweek to the balancing of racial skills would have been a more interesting solution rather than remove any variation to starter characters.
Diablo had a more interesting character sequence in 1995 than eve online does in 2010
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Hori To
Masuat'aa Matari
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Posted - 2010.09.11 10:40:00 -
[34]
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
making good or bad choices that haunt you for the rest of your career is well and good. But not when you're new. Those choices come later, when you know what you're doing. The new system is better in my opinion.
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.11 11:51:00 -
[35]
Edited by: Tippia on 11/09/2010 11:55:46
Originally by: Jita Alt666 1. New players did not know achura's were the best combat players, so if the eve playerbase was continually growing there would still be diversity maintained. Without new player growth maybe this could have been an issue.
Yes they did. It took minimal research or experience form other MMOs (or, indeed, any CRPG) to figure out that they'd be the better choice, attribute-wise. Charisma has been a dump stat since the 1970s ù seeing a character build that has less charisma than everyone else means that it's inherently better. Always.
Getting rid of that nonsense means that EVE instantly rose over 99% of all character creation systems and provided the players with actual choice (as in, your choice goes beyond "you can choose A or you can choose Bà B also comes with a free and mandatory weekly kick in the balls subscription"). You can now make a character the way you want it, not the way the game tells you to. You can create a role ù something laughably few role class-playing games allows for their player characters tired old archetypes.
Quote: Diablo had a more interesting character sequence in 1995 than eve online does in 2010
Diablo is a tightly restricted class-based game where you only ever make one choice; EVE is none of that. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ditch Pig
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Posted - 2010.09.11 11:59:00 -
[36]
Originally by: Jita Alt666 Except that:
1. New players did not know achura's were the best combat players...
Wouldn't have made any difference to me achura are greasy creeps...
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William Walker
Amarr House Celtae
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Posted - 2010.09.11 12:09:00 -
[37]
Is this some kind of sick joke OP? You come here to rant without reading up at all? ________________________________________________
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Jita Alt666
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Posted - 2010.09.11 12:40:00 -
[38]
Originally by: William Walker Is this some kind of sick joke OP? You come here to rant without reading up at all?
10bux you didnt read the thread either.
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Feilamya
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Posted - 2010.09.11 14:02:00 -
[39]
By equalizing the starting characters and introducing neural remapping, EVE has become the first MMO I know that is doing attributes and character races right: By making races and starting attributes completely irelevant to the game.
This is not sarcasm.
Character races and starting attributes require that a new player not only knows quite a lot about game mechanics to get character creation right. It also requires that new players know exactly what they wants to do later in the game without ever having played the game. This might work in paper & pen RPGs where you have the flexibility and imagination of a human GM, and numbers are less important, but it fails in the more rigid world of computer RPGs and especially MMOs, where the consequences of ****ed up character generation are even more grave.
And RPG character should be defined by his/her actions in the game, not by a predefined set of numbers thrown together by a clueless player and a game designer that both have never played the game. Good job CCP for understanding and eliminating the chicken & egg problem of character creation.
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Spurty
Caldari D00M. Northern Coalition.
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Posted - 2010.09.11 14:15:00 -
[40]
very sick joke allowing players to pick skills they meed at double speed rather than being given a couple of lemon skills just to fill the starting XP package.
well done op, extraordinary skill at finding fault in a fix for a huge clunky kludge.
Eve is a lot more varied solely for this very change.
#!/bin/sh CCP_LOGS > /dev/null The logs, show nothing ..
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Captain Blart
Hideous Mutant Freekz
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Posted - 2010.09.11 15:05:00 -
[41]
they also removed ghost training, had the displeasure to see that you cant train unsubscribed char anymore 
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Mr SmartGuy
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Posted - 2010.09.11 15:35:00 -
[42]
The new character creation system is much better than the old one. You can get to what you want from a character pretty fast and character creation process is not over-confusing like it used to be.
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