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Jenny Vasquez
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Posted - 2010.09.10 19:42:00 -
[1]
So I've just returned from a rather lengthy break from EVE and haven't really had a chance to look over all of the changes made to the game and such. I've got two accounts at the moment and was just about to start a 3rd account to give mission running and pvp a go. Carebear indy gets a little boring after a while, so I make a trial account and go to set up my character. Knowing I want a Gallente with most of the drone skills done was my goal in this endeavor but to my surprise everything has been removed. You simply snap a picture and away you go in a basic ship with some very basic skills.
I log back in a different character to ask help if I had done something wrong only to find out that they decided to equalize the starting characters. Now I know this has to be some sort of sick joke or late april fools or something. Now I have to take an extra 30 days to get some skills that only a little while ago would have came with the creation of my character? It already takes long enough to train a character and you feel the need to go and do this?
Well CCP you can forget about my 3rd account.. Extra money in my pocket.. Please feel free to let me know if you ever decide to fix this MASSIVE error and put things back to the way they were and I'll consider making another account.
And YES I am well aware that this probably happened a good time ago and this post is later but I still feel the need to rant about it.
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Psymn
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Posted - 2010.09.10 19:46:00 -
[2]
You get double learning speed up until you reach 1.6 mil SP. You can be in a hybrid/missle tristan in just over 3 hours, just long enough for you to do the tutorials and re-acquaint yourself :)
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Stick Cult
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Posted - 2010.09.10 19:48:00 -
[3]
Yea, I think this was Apocrypha, 3 expansions ago. Welcome to the party.. 
Anyway, not sure if you noticed this, but instead of the 700k or so of starting skills, you have a double training speed until 1.6 million SP. I prefer this, personally. Yea, I might have a wait a few more days to get those skills I would've had, but I can train what I want, quickly. Also good for throw away alts, ie, train a market or hauler alt doubly as fast. 
Let the trolling/flaming/ranting continue.
fake-edit: It also reduces the number of Achura characters, thank god... 
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Simon Sei
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Posted - 2010.09.10 19:50:00 -
[4]
Originally by: Stick Cult Yea, I think this was Apocrypha, 3 expansions ago. Welcome to the party.. 
Anyway, not sure if you noticed this, but instead of the 700k or so of starting skills, you have a double training speed until 1.6 million SP. I prefer this, personally. Yea, I might have a wait a few more days to get those skills I would've had, but I can train what I want, quickly. Also good for throw away alts, ie, train a market or hauler alt doubly as fast. 
Let the trolling/flaming/ranting continue.
fake-edit: It also reduces the number of Achura characters, thank god... 
The double bonus till 1.6M SP is IMO way better. There was too much "unknown" about the choices you made in character selection and the skills it "picked".
I like a basic character and ability to craft from day 1 with accelerated training.
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Claire Alix
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Posted - 2010.09.10 19:51:00 -
[5]
They train skills faster.
http://www.eveonline.com/devblog.asp?a=blog&bid=630
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Guffimur Rogidi
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Posted - 2010.09.10 19:59:00 -
[6]
I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
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Corozan Aspinall
Party Time Inc.
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Posted - 2010.09.10 20:03:00 -
[7]
Turned out nice again, eh? Wut. Wut. 
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Stick Cult
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Posted - 2010.09.10 20:05:00 -
[8]
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Much better than it used to be. The old system would give you starting skills, and you would basically have no idea what they were going in. Now with the double training = more customization.
Quote: Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
You do have to plan ahead, just not when you make your character when you have no idea what you're doing. Ya know, you're not constrained to anything based on your race/bloodline (never have been), also good. But, you want to fly a HAC? Better get that skill plan, you'll almost never get there just by being like "ooo shiny skill, I'm gonna train that!"
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.09.10 20:11:00 -
[9]
Edited by: Ranger 1 on 10/09/2010 20:13:16
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
People did not like creating thier character with absolutely no idea what the importance was in the choices they were making (and subsequently what skills they ended up with). This way they get a selection of very basic skills that they need, and have a period of accelerated training while they are figuring out what matters to that particular character.
The choices you make are important as far as what skills you choose to train, that is why you are given the opportunity to play around with the game play a bit as you are making those important, long term decisions.
It takes no longer to get to the 1.6mil skill point level now as it did before, but new players will have much more intelligently put together characters.
If it isn't quite as easy to blast out an instant alt as it was before, well frankly, thats just too bad. The character creation process is designed to be as useful as possible for new players.
Edit: Curse you Stick, you type faster than I do.  ===== If you go to Za'Ha'Dum I will gank you. |

Bernard Modaff
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Posted - 2010.09.10 20:11:00 -
[10]
Originally by: Guffimur Rogidi the lack of character customisations is really poor.
??? You can specialize in exactly the ship you want, and are not constrained by your starting character. There is no "template" that is blindlessly imitated by everyone.
Originally by: Guffimur Rogidi
And don't start me on the skill system in general...
The very best there is IMO. No need to grind to advance.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2010.09.10 20:14:00 -
[11]
Edited by: Akita T on 10/09/2010 20:17:13
Long story short, it's better this way. And it's better ESPECIALLY for people creating alts supported by the main, since you get to fast-track the learning skills at double speed. Overall, 30 days after character creation, in the current system, the total SP on a character will be noticeably higher compared to a character 30 days of age with the old system. All of it will be in stuff you wanted, no junk skills at all. The current system is vastly superior from almost all possible viewpoints, the only drawbacks are in the first 10-15 days or so after character creation, which pass quickly, and then you start getting ahead compared to the old ways.
TL;DR : the OP doesn't understand what's going on and that the change BENEFITS him instead of hurting him.
_
Beginner's ISK making guide | Manufacturer's helper | All about reacting _
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.10 20:22:00 -
[12]
àalso, for the record, you don't have to wait "an extra 30 days" ù that <1.6M SP double training speed bonus is neatly worked out in such a way that you'll arrive at 1.6M SP in the same time as you would have under the old system.
Oh, and you get a free remap that gives you far better starting conditions to get those skills than the old system would.
Oh, and you still get the same skills you would have gotten under the old system, for freeà for all professions (not just the one you've chosen) if you do the tutorials.
Oh, and the new system teaches you what the skills you get are for as you get them, rather than hand you a bunch of stats with zero meaning to you.
Oh, and you can tailor your new alt for very specific purposes without wasting time (and wasted clone-cost-increasing SP) in ways that were impossible under the old system.
Oh, and [repeat ad nauseam]
ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Sma da'Marenhide
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Posted - 2010.09.10 20:34:00 -
[13]
Originally by: Jenny Vasquez So I've just returned from a rather lengthy break from EVE and haven't really had a chance to look over all of the changes made to the game and such. I've got two accounts at the moment and was just about to start a 3rd account to give mission running and pvp a go. Carebear indy gets a little boring after a while, so I make a trial account and go to set up my character. Knowing I want a Gallente with most of the drone skills done was my goal in this endeavor but to my surprise everything has been removed. You simply snap a picture and away you go in a basic ship with some very basic skills.
I log back in a different character to ask help if I had done something wrong only to find out that they decided to equalize the starting characters. Now I know this has to be some sort of sick joke or late april fools or something. Now I have to take an extra 30 days to get some skills that only a little while ago would have came with the creation of my character? It already takes long enough to train a character and you feel the need to go and do this?
Well CCP you can forget about my 3rd account.. Extra money in my pocket.. Please feel free to let me know if you ever decide to fix this MASSIVE error and put things back to the way they were and I'll consider making another account.
And YES I am well aware that this probably happened a good time ago and this post is later but I still feel the need to rant about it.
Errr..blub blub blub..
My two mains started in early 05.... What kind of learning boost do you think they got?
Was an awsome tutorial to guide me in as well...
Seriously, these newer players need to HTFU..
New char bonus Skill stacking Tutorial which will give you isk, ships and skills!
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Zeuth Proxy
Caldari Nomadic Asylum
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Posted - 2010.09.10 20:41:00 -
[14]
The only issue with the old system was the attribute distribution. Which was the the only thing that could haunt you later on in the game. The ability to start out with some skills based generally off of what career path you wish to go into was good. I still think CCP should do a mix between the old system and the new.
Bring back career paths, keep the remaps, start players out with 500k-700k SP worth of skills, do 100% training boost till 2m SP. All the new system does is benefit alt accounts since people already know what skills they want. It doesn't help give a actual new player direction skill wise.
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Stick Cult
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Posted - 2010.09.10 20:45:00 -
[15]
Originally by: Zeuth Proxy It doesn't help give a actual new player direction skill wise.
The tutorials do that now. You get skillbooks and basically training advice from the tutorials, it's quite nice...
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Guffimur Rogidi
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Posted - 2010.09.10 20:45:00 -
[16]
Originally by: Bernard Modaff The very best there is IMO. No need to grind to advance.
This is where will have to disagree. In my opinion the biggest has a far better skill system.
I know it is heresy to say this on these boards. 
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Ranger 1
Amarr Dynaverse Corporation Sodalitas XX
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Posted - 2010.09.10 21:20:00 -
[17]
Originally by: Guffimur Rogidi
Originally by: Bernard Modaff The very best there is IMO. No need to grind to advance.
This is where will have to disagree. In my opinion the biggest has a far better skill system.
I know it is heresy to say this on these boards. 
Not heresy. We understand some people like to keep things as simple as possible.  ===== If you go to Za'Ha'Dum I will gank you. |

Steve Celeste
Overdogs
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Posted - 2010.09.10 21:25:00 -
[18]
New player creation and learning speed bonus is something that CCP got RIGHT. Also, tutorials are 1000% better.
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Guffimur Rogidi
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Posted - 2010.09.10 21:31:00 -
[19]
Originally by: Ranger 1 We understand some people like to keep things as simple as possible. 
I had a feeling that is why CCP simplified the character creation process so much. 
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MaxxOmega
Caldari Dissident Aggressors Mordus Angels
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Posted - 2010.09.10 21:31:00 -
[20]
I can hardly wait until I can make a full body avatar. I want a nice blue pant suit with buttons on my pants for a quick rear opening. (For getting ass ****d by battle ships).
And a nice "Dr Who" bow tie...
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Goose99
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Posted - 2010.09.10 23:24:00 -
[21]
It's good for existing players making alts, but bad for first time trial players, especially when coupled with all the "you must train only learning skills during your 2x period" advices floating around.
Bad for first time trials = bad for CCP's bottom line.
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Jita Alt666
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Posted - 2010.09.11 00:16:00 -
[22]
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
Eve has been increasingly dumbed down over the last 4 patches. Space ship MMO for adults has increasingly attempted to snare market share from that terrible monstrosity known as WOW.
To be honest cant blame a company for trying to increase revenue by increasing market share - pity its at the expense of higher thought
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Stick Cult
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Posted - 2010.09.11 00:17:00 -
[23]
Originally by: Jita Alt666
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
Eve has been increasingly dumbed down over the last 4 patches. Space ship MMO for adults has increasingly attempted to snare market share from that terrible monstrosity known as WOW.
To be honest cant blame a company for trying to increase revenue by increasing market share - pity its at the expense of higher thought
Allowing you more customization isn't dumbing it down. If you consider not having to use OOG tools to figure out what char gets you what starting skills dumbing down, well.. whatever. The new player experience is ~awesome~ now, the one thing CCP got right.
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Jita Alt666
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Posted - 2010.09.11 00:21:00 -
[24]
Originally by: Stick Cult
Originally by: Jita Alt666
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
Eve has been increasingly dumbed down over the last 4 patches. Space ship MMO for adults has increasingly attempted to snare market share from that terrible monstrosity known as WOW.
To be honest cant blame a company for trying to increase revenue by increasing market share - pity its at the expense of higher thought
Allowing you more customization isn't dumbing it down. If you consider not having to use OOG tools to figure out what char gets you what starting skills dumbing down, well.. whatever. The new player experience is ~awesome~ now, the one thing CCP got right.
You didnt need to use OOG's just needed to go through each and every race and each and every bloodline to see the combinations you would get.
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Hari Markkus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2010.09.11 01:13:00 -
[25]
Originally by: Stick Cult Allowing you more customization isn't dumbing it down.
It does not allow for more customisation. It is the ability to respec that allows this.
Originally by: Stick Cult If you consider not having to use OOG tools to figure out what char gets you what starting skills dumbing down, well.. whatever.
whatever? Ha, ha, ha, ha you said whatever, like Dr. Who's old assistant did. 
Originally by: Stick Cult The new player experience is ~awesome~ now, the one thing CCP got right.
It is not awesome. It is a dumbed down pos. It has removed any meaning from the choices that are made during character creation. There is nothing special about race or bloodlines now. We are all the same, save for our portrait and name.
The starting mission chains are good. But again you don't have to make a choice, in fact you do them all. Then you head off to the SSoE to do all but the last two missions (cause they are hard) in their epic chain. And all this time your choices during the character creation don't matter in the slightest. An Amarr character - who in theory would be hostile to the SSoE - not only can run the missions, but can get a healthy faction increase for doing so.
If the purpose of the starting missions is to give the new character a bit of ISK, some ships and a few low level skills then it is indeed awesome. Otherwise it is not.
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Adaris
Gallente
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Posted - 2010.09.11 02:47:00 -
[26]
Originally by: Hari Markkus ... It has removed any meaning from the choices that are made during character creation. There is nothing special about race or bloodlines now. We are all the same, save for our portrait and name....
We were always the same. We all train the same skills in fact, we even cross train. People in this thread are QQ about not having fixed start characters which serve no good. All characters end up training level 5 drones anyway, no point starting with it if you don't understand it. Better you start making the informed choices you will need for the rest of this game from the start. *******
- ISK ME UP -
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Stick Cult
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Posted - 2010.09.11 03:13:00 -
[27]
Originally by: Hari Markkus It is not awesome. It is a dumbed down pos. It has removed any meaning from the choices that are made during character creation. There is nothing special about race or bloodlines now. We are all the same, save for our portrait and name.
Ok, awesome compared to a few years ago, when I joined. It sucked back then.
And I'm still gonna argue about "dumbed down pos". The choices made during character creation, to a person who has never played the game before, simply consisted of "oo, this sounds like a cool dude, I'll pick that". Now, you still get those same skills (through tutorials giving you skillbooks), and you can do the ones that are actually relevant to you, once you know wtf you're doing. Having double speed for 1.6 mil sp > free 700k sp. Yea, bloodlines are pretty useless now, they should figure out something to do with it.
They also don't force you to do all the career agents.. (Though yes, the last couple SOE missions are ridiculous, forgot about that..)
Originally by: CCP Tuxford my bad. Rest assured I'm being ridiculed by my co-workers.
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Hari Markkus
Freelancing Corp Confederation of Independent Corporations
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Posted - 2010.09.11 03:32:00 -
[28]
Originally by: Adaris
Originally by: Hari Markkus ... It has removed any meaning from the choices that are made during character creation. There is nothing special about race or bloodlines now. We are all the same, save for our portrait and name....
We were always the same.
We were not. For example the Gallente started with more charisma, the Amarr with less. And you could not respec, so your choice at character creation time mattered.
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Jandice Ymladris
Caldari DRAMA Inc Forbidden Domain
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Posted - 2010.09.11 07:10:00 -
[29]
And we ended up with a legion of Achura's that way. So CCP did the right thing by removing the fixed attributes for bloodlines imo, more diversity of players.
PS: I'm aware I'm achura as well, but I didn't know back then of the *uber* achura skills & the limited use of charisma (I actually gave her 7 charisma as I thought the starting charisma was way to low..., oh the things we do when we're new) -------------- Cleaning up wrecks others leave behind! Got to keep space clean! |

Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.09.11 08:28:00 -
[30]
Originally by: Jandice Ymladris And we ended up with a legion of Achura's that way. So CCP did the right thing by removing the fixed attributes for bloodlines imo, more diversity of players.
PS: I'm aware I'm achura as well, but I didn't know back then of the *uber* achura skills & the limited use of charisma (I actually gave her 7 charisma as I thought the starting charisma was way to low..., oh the things we do when we're new)
Liang had 3 Charisma until I remapped her about 6 months ago. Now I'm perc/wil and finishing cross training everything subcap. :)
-Liang -- Eve Forum ***** Extraordinaire On Twitter Blog
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Jita Alt666
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Posted - 2010.09.11 09:11:00 -
[31]
Originally by: Jandice Ymladris And we ended up with a legion of Achura's that way. So CCP did the right thing by removing the fixed attributes for bloodlines imo, more diversity of players.
PS: I'm aware I'm achura as well, but I didn't know back then of the *uber* achura skills & the limited use of charisma (I actually gave her 7 charisma as I thought the starting charisma was way to low..., oh the things we do when we're new)
Making everyone the same is not more diversity. Its less diversity.
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Gecko O'Bac
H A V O C Against ALL Authorities
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Posted - 2010.09.11 09:58:00 -
[32]
Originally by: Jita Alt666
Originally by: Jandice Ymladris And we ended up with a legion of Achura's that way. So CCP did the right thing by removing the fixed attributes for bloodlines imo, more diversity of players.
PS: I'm aware I'm achura as well, but I didn't know back then of the *uber* achura skills & the limited use of charisma (I actually gave her 7 charisma as I thought the starting charisma was way to low..., oh the things we do when we're new)
Making everyone the same is not more diversity. Its less diversity.
False. You get diversity when the difference between choices doesn't change your "fitness" for a specific role.
If different choices affect effectiveness what you get is not diversity, it's pigeon holing. Like Liang said: if Achura's are better everybody will train Achura's so you actually end up with LESS diversity. It's how nature (and human beings) work: there's a phenomenon called convergent evolution. It basically means that completely different species evolve in similar ways to fill a similar niche. Look at fishes and Cetacea: different Classes but same morphology (flippers). Look at birds and bats: different Classes but same morphology (Wings), etc.
If a design is successful it'll supersede less successful ones.
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Jita Alt666
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Posted - 2010.09.11 10:20:00 -
[33]
Except that:
1. New players did not know achura's were the best combat players, so if the eve playerbase was continually growing there would still be diversity maintained. Without new player growth maybe this could have been an issue.
2. The point we are making is that race and bloodline are now simply the same generic asthetic choices as gender. You claim this is convergant evolution? A tweek to the balancing of racial skills would have been a more interesting solution rather than remove any variation to starter characters.
Diablo had a more interesting character sequence in 1995 than eve online does in 2010
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Hori To
Masuat'aa Matari
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Posted - 2010.09.11 10:40:00 -
[34]
Originally by: Guffimur Rogidi I must say I was totally underwhelmed by the create character experience. I could put up with the lack of visual customisations, but the lack of character customisations is really poor.
Before I subbed to this game, I am one week old btw, I kept reading that Eve is a game where you have to plan ahead and have to make good choices or your bad decisions will come back to haunt you. This is not the case with the current character customisation options. It would seem that only your name will be there to haunt you forever.
And don't start me on the skill system in general...
making good or bad choices that haunt you for the rest of your career is well and good. But not when you're new. Those choices come later, when you know what you're doing. The new system is better in my opinion.
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Tippia
Sunshine and Lollipops
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Posted - 2010.09.11 11:51:00 -
[35]
Edited by: Tippia on 11/09/2010 11:55:46
Originally by: Jita Alt666 1. New players did not know achura's were the best combat players, so if the eve playerbase was continually growing there would still be diversity maintained. Without new player growth maybe this could have been an issue.
Yes they did. It took minimal research or experience form other MMOs (or, indeed, any CRPG) to figure out that they'd be the better choice, attribute-wise. Charisma has been a dump stat since the 1970s ù seeing a character build that has less charisma than everyone else means that it's inherently better. Always.
Getting rid of that nonsense means that EVE instantly rose over 99% of all character creation systems and provided the players with actual choice (as in, your choice goes beyond "you can choose A or you can choose Bà B also comes with a free and mandatory weekly kick in the balls subscription"). You can now make a character the way you want it, not the way the game tells you to. You can create a role ù something laughably few role class-playing games allows for their player characters tired old archetypes.
Quote: Diablo had a more interesting character sequence in 1995 than eve online does in 2010
Diablo is a tightly restricted class-based game where you only ever make one choice; EVE is none of that. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Ditch Pig
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Posted - 2010.09.11 11:59:00 -
[36]
Originally by: Jita Alt666 Except that:
1. New players did not know achura's were the best combat players...
Wouldn't have made any difference to me achura are greasy creeps...
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William Walker
Amarr House Celtae
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Posted - 2010.09.11 12:09:00 -
[37]
Is this some kind of sick joke OP? You come here to rant without reading up at all? ________________________________________________
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Jita Alt666
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Posted - 2010.09.11 12:40:00 -
[38]
Originally by: William Walker Is this some kind of sick joke OP? You come here to rant without reading up at all?
10bux you didnt read the thread either.
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Feilamya
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Posted - 2010.09.11 14:02:00 -
[39]
By equalizing the starting characters and introducing neural remapping, EVE has become the first MMO I know that is doing attributes and character races right: By making races and starting attributes completely irelevant to the game.
This is not sarcasm.
Character races and starting attributes require that a new player not only knows quite a lot about game mechanics to get character creation right. It also requires that new players know exactly what they wants to do later in the game without ever having played the game. This might work in paper & pen RPGs where you have the flexibility and imagination of a human GM, and numbers are less important, but it fails in the more rigid world of computer RPGs and especially MMOs, where the consequences of ****ed up character generation are even more grave.
And RPG character should be defined by his/her actions in the game, not by a predefined set of numbers thrown together by a clueless player and a game designer that both have never played the game. Good job CCP for understanding and eliminating the chicken & egg problem of character creation.
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Spurty
Caldari D00M. Northern Coalition.
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Posted - 2010.09.11 14:15:00 -
[40]
very sick joke allowing players to pick skills they meed at double speed rather than being given a couple of lemon skills just to fill the starting XP package.
well done op, extraordinary skill at finding fault in a fix for a huge clunky kludge.
Eve is a lot more varied solely for this very change.
#!/bin/sh CCP_LOGS > /dev/null The logs, show nothing ..
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Captain Blart
Hideous Mutant Freekz
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Posted - 2010.09.11 15:05:00 -
[41]
they also removed ghost training, had the displeasure to see that you cant train unsubscribed char anymore 
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Mr SmartGuy
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Posted - 2010.09.11 15:35:00 -
[42]
The new character creation system is much better than the old one. You can get to what you want from a character pretty fast and character creation process is not over-confusing like it used to be.
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