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Chrimera
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Posted - 2004.12.30 10:14:00 -
[1]
I lost my scorp yesterday to a player pirate. No quarms with that, all is fair in love and war but its the game mechanics that allowed it to happen I have an issue with.
I was doing a lvl3 mission in 0.4 space. The encounter ended up being within 150km of a belt which the said pirate was in. As I took out the rats for the mission the pirate obviously bookmarked one of the cans, then warped into the can, appearing within 5km of me. This knocked me off warp alignment into another can which I got stuck on.
Surely thats not exactly fair game mechanics. Like I say, no quarms about losing a ship, thats life. But it just seems wrong to be able to do that to me.
Or am I throwing my toys out the pram?
HUBRIS TECHNOLOGIES, SHAPING THE FUTURE |
Chrimera
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Posted - 2004.12.30 10:14:00 -
[2]
I lost my scorp yesterday to a player pirate. No quarms with that, all is fair in love and war but its the game mechanics that allowed it to happen I have an issue with.
I was doing a lvl3 mission in 0.4 space. The encounter ended up being within 150km of a belt which the said pirate was in. As I took out the rats for the mission the pirate obviously bookmarked one of the cans, then warped into the can, appearing within 5km of me. This knocked me off warp alignment into another can which I got stuck on.
Surely thats not exactly fair game mechanics. Like I say, no quarms about losing a ship, thats life. But it just seems wrong to be able to do that to me.
Or am I throwing my toys out the pram?
HUBRIS TECHNOLOGIES, SHAPING THE FUTURE |
Rod Blaine
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Posted - 2004.12.30 10:18:00 -
[3]
Well yes, cans can be bookmarked, which is a well-known mechanic tbh.
Wether fair or not I'm not going to argue about, but usefull as hell in other circumstances. So I would like it to stay that way.
The obvious advice would be to warp away from your missions locations as sson as said pirate appears within the same grid (within vieuw). _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Rod Blaine
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Posted - 2004.12.30 10:18:00 -
[4]
Well yes, cans can be bookmarked, which is a well-known mechanic tbh.
Wether fair or not I'm not going to argue about, but usefull as hell in other circumstances. So I would like it to stay that way.
The obvious advice would be to warp away from your missions locations as sson as said pirate appears within the same grid (within vieuw). _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
Juniper
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Posted - 2004.12.30 10:19:00 -
[5]
Originally by: Chrimera I lost my scorp yesterday to a player pirate. No quarms with that, all is fair in love and war but its the game mechanics that allowed it to happen I have an issue with.
I was doing a lvl3 mission in 0.4 space. The encounter ended up being within 150km of a belt which the said pirate was in. As I took out the rats for the mission the pirate obviously bookmarked one of the cans, then warped into the can, appearing within 5km of me. This knocked me off warp alignment into another can which I got stuck on.
Surely thats not exactly fair game mechanics. Like I say, no quarms about losing a ship, thats life. But it just seems wrong to be able to do that to me.
Or am I throwing my toys out the pram?
If you get stuck on something whilst aligning for warp, you can usually get out of it by cancelling the warp (stop your ship), then manually moving somewhere else. So I dunno, maybe you were just caught with your pants down?
What the pirate did though was well within the rules of the game I think, and kudos to him/her for being eagle-eyed enough to notice a potential target 150km away.
Just my opinion though.
-- Gotta sell my stuff...
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Juniper
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Posted - 2004.12.30 10:19:00 -
[6]
Originally by: Chrimera I lost my scorp yesterday to a player pirate. No quarms with that, all is fair in love and war but its the game mechanics that allowed it to happen I have an issue with.
I was doing a lvl3 mission in 0.4 space. The encounter ended up being within 150km of a belt which the said pirate was in. As I took out the rats for the mission the pirate obviously bookmarked one of the cans, then warped into the can, appearing within 5km of me. This knocked me off warp alignment into another can which I got stuck on.
Surely thats not exactly fair game mechanics. Like I say, no quarms about losing a ship, thats life. But it just seems wrong to be able to do that to me.
Or am I throwing my toys out the pram?
If you get stuck on something whilst aligning for warp, you can usually get out of it by cancelling the warp (stop your ship), then manually moving somewhere else. So I dunno, maybe you were just caught with your pants down?
What the pirate did though was well within the rules of the game I think, and kudos to him/her for being eagle-eyed enough to notice a potential target 150km away.
Just my opinion though.
-- Gotta sell my stuff...
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Chrimera
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Posted - 2004.12.30 10:22:00 -
[7]
Oh I agree I was caught with my pants down and bending over with a "kick me here sign".
I just didn't realise you could bookmark cans from that sort of distance
HUBRIS TECHNOLOGIES, SHAPING THE FUTURE |
Chrimera
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Posted - 2004.12.30 10:22:00 -
[8]
Oh I agree I was caught with my pants down and bending over with a "kick me here sign".
I just didn't realise you could bookmark cans from that sort of distance
HUBRIS TECHNOLOGIES, SHAPING THE FUTURE |
theRaptor
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Posted - 2004.12.30 10:34:00 -
[9]
Ever since shiva you can occasionally get really *badly* stuck on a can, if it gets inside your ship model. I once got my mega so badly stuck I had to empty the can to escape (it was my own jetcan while mining). In those circumstances you will be dead before you can get far enough away from the can to warp. This was a bug that was introduced with EXODUS, because I noticed it when I first logged on to SISI (one week after it went live), in CASTOR jetcans didnt seem to count for collision purposes, but now they apparently do. --------------------------------------------------
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theRaptor
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Posted - 2004.12.30 10:34:00 -
[10]
Ever since shiva you can occasionally get really *badly* stuck on a can, if it gets inside your ship model. I once got my mega so badly stuck I had to empty the can to escape (it was my own jetcan while mining). In those circumstances you will be dead before you can get far enough away from the can to warp. This was a bug that was introduced with EXODUS, because I noticed it when I first logged on to SISI (one week after it went live), in CASTOR jetcans didnt seem to count for collision purposes, but now they apparently do. --------------------------------------------------
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MaiLina KaTar
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Posted - 2004.12.30 10:53:00 -
[11]
Quote: Surely thats not exactly fair game mechanics.
I'd simply call it bad luck m8.
Personally I'd never engage in lowsec NPC activity when there are strangers around though.
Mai's Idealog |
MaiLina KaTar
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Posted - 2004.12.30 10:53:00 -
[12]
Quote: Surely thats not exactly fair game mechanics.
I'd simply call it bad luck m8.
Personally I'd never engage in lowsec NPC activity when there are strangers around though.
Mai's Idealog |
Toran Mehtar
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Posted - 2004.12.30 10:56:00 -
[13]
To describe this as unfair suggests he had an advantage you didn't. He could see you at ~150km, but you could also see him. Considering it was 0.4 space, I don't see what the problem is, unless you argue that missions should always be safe in little bubbles away from the rest of the world, which I personally disagree with. Every other profession has to beware of PvP when working in low-sec space, so I don't see why us mission runners should have it any easier.
Tbh, I think the only issue was that you didn't realise he could warp to the can (doesn't even need to bookmark ?). I think everyone in this game has had similar losses, learning game mechanics the hard way. Now you know, I'm sure you'll be ready next time
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Toran Mehtar
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Posted - 2004.12.30 10:56:00 -
[14]
To describe this as unfair suggests he had an advantage you didn't. He could see you at ~150km, but you could also see him. Considering it was 0.4 space, I don't see what the problem is, unless you argue that missions should always be safe in little bubbles away from the rest of the world, which I personally disagree with. Every other profession has to beware of PvP when working in low-sec space, so I don't see why us mission runners should have it any easier.
Tbh, I think the only issue was that you didn't realise he could warp to the can (doesn't even need to bookmark ?). I think everyone in this game has had similar losses, learning game mechanics the hard way. Now you know, I'm sure you'll be ready next time
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Neon Genesis
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Posted - 2004.12.30 11:04:00 -
[15]
There are pirates everywhere.
IF it can happen it will happen. __
There, i just contributed nothing to your thread
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Neon Genesis
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Posted - 2004.12.30 11:04:00 -
[16]
There are pirates everywhere.
IF it can happen it will happen. __
There, i just contributed nothing to your thread
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Jaydom
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Posted - 2004.12.30 11:12:00 -
[17]
The only way this situation is an exploit is if the pirate bookmarked the mission location and that was way out in the middle of no where..I somehow remember pirates showing up at this one place I used to have to go to do this one mission in a .3 sector.
I'm sure a better/older player could elaborate on this though.
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Jaydom
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Posted - 2004.12.30 11:12:00 -
[18]
The only way this situation is an exploit is if the pirate bookmarked the mission location and that was way out in the middle of no where..I somehow remember pirates showing up at this one place I used to have to go to do this one mission in a .3 sector.
I'm sure a better/older player could elaborate on this though.
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Kunming
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Posted - 2004.12.30 11:16:00 -
[19]
I think the question here is not if there are pirates or not but if its fair to send out a player on a mission location that is accesible to others too. I dont think its fair if a player goes to a mission with NPC setup and all while the pirate has pvp setup and obviously an easy prey. Its similar to camping spawn locations, which is classifed as "griefing" in other games.
Intercepting since BETA |
Kunming
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Posted - 2004.12.30 11:16:00 -
[20]
I think the question here is not if there are pirates or not but if its fair to send out a player on a mission location that is accesible to others too. I dont think its fair if a player goes to a mission with NPC setup and all while the pirate has pvp setup and obviously an easy prey. Its similar to camping spawn locations, which is classifed as "griefing" in other games.
Intercepting since BETA |
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Kahn Moquil
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Posted - 2004.12.30 11:22:00 -
[21]
If you go NPC hunting in low-sec space, you don't have a pvp setup either, and you run the very real risk of getting targeted by pirates. Why should missions be any different?
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Kahn Moquil
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Posted - 2004.12.30 11:22:00 -
[22]
If you go NPC hunting in low-sec space, you don't have a pvp setup either, and you run the very real risk of getting targeted by pirates. Why should missions be any different?
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Novarei
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Posted - 2004.12.30 11:31:00 -
[23]
It does work both ways, the other day a corp mate narrowly escaped a ganking at the hands of a pirate, so we sent in some re-inforcements, it was a 250km standoff at the stargate until he dropped a can for some reason, we warped and he died.
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Novarei
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Posted - 2004.12.30 11:31:00 -
[24]
It does work both ways, the other day a corp mate narrowly escaped a ganking at the hands of a pirate, so we sent in some re-inforcements, it was a 250km standoff at the stargate until he dropped a can for some reason, we warped and he died.
+--------------------------------------------+
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slothe
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Posted - 2004.12.30 12:19:00 -
[25]
Im guessing this is amoria in aunenen?
Its not unfair mechanics im afraid. you just have to be very careful in 0.4 systems which are by their very nature unsafe.
You have to bear in mind the balance in this game to allow pirates to pirate. Due to numerous similar complaints like this in the past the game mechanics have been heavily distorted to minimise chances of pirating, making the game fairly dull tbh.
At least your taking it on the chin which isgood for you. Just be careful you check who is in the system before you jump in. And these people give you the opportunity for revenge. We had some pirates kill a couple of our members in 0.4 recently, so we got a gang together and jumped the said pirate, causing him to lose a 400mill apoc :)
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |
slothe
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Posted - 2004.12.30 12:19:00 -
[26]
Im guessing this is amoria in aunenen?
Its not unfair mechanics im afraid. you just have to be very careful in 0.4 systems which are by their very nature unsafe.
You have to bear in mind the balance in this game to allow pirates to pirate. Due to numerous similar complaints like this in the past the game mechanics have been heavily distorted to minimise chances of pirating, making the game fairly dull tbh.
At least your taking it on the chin which isgood for you. Just be careful you check who is in the system before you jump in. And these people give you the opportunity for revenge. We had some pirates kill a couple of our members in 0.4 recently, so we got a gang together and jumped the said pirate, causing him to lose a 400mill apoc :)
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |
Xtro 2
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Posted - 2004.12.30 12:50:00 -
[27]
Originally by: Neon Genesis There are pirates everywhere.
IF it can happen it will happen.
Do you know of any said pirates mate? I also heard their out there. __________________________________________
Hell is nothing more than an office with fluorecent lights. |
Xtro 2
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Posted - 2004.12.30 12:50:00 -
[28]
Originally by: Neon Genesis There are pirates everywhere.
IF it can happen it will happen.
Do you know of any said pirates mate? I also heard their out there. __________________________________________
Hell is nothing more than an office with fluorecent lights. |
Danton Marcellus
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Posted - 2004.12.30 13:07:00 -
[29]
Getting a huge battleship stuck on a fragile destructable can I'd log in disgust.
Convert Stations
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Danton Marcellus
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Posted - 2004.12.30 13:07:00 -
[30]
Getting a huge battleship stuck on a fragile destructable can I'd log in disgust.
Convert Stations
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