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Calladen Nimitz
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Posted - 2004.12.31 02:14:00 -
[91]
Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another.
I supervise six lab slots in a station in Amarr space. I have two other slots in distant stations. I've had these for about six months. At one point I (my corp) had over 20 in Sonama but we got rid of them. This was long before the "shortages" came up.
I've seen some good ideas posted in other threads. I've tried to consolidate the ideas I liked here. I think they're good solutions that would open up slots to everyone. The real problem is there are so few BPO left that aren't researched already there's really no need for anyone to hold onto a ton of slots.
My suggestions for this problem.
1. Limit ME to 30 for ships and 50 for everything else. Theres just no need to have a ME50000 BPO. I admit I've got BPO's in long runs BECAUSE I have to hold the lab slots somehow. If I could be assured there would be slots available if I need them I WOULD NOT DO THIS.
2. Limit "runs" for anything to 5. That means if you want to ME a BPO you have to come back to the station every 5 runs and reinstall it. Same for copies and for production efficency.
3. After your job is done the BPO uninstalls and the lab becomes available. This tied in with #1 and #2 above means you'll always have labs available. If you can't do ME past 50 and you can't have runs over 5 you'll run out of things for the labs to do.
4. Limit the number of BPC each BPO can make. This should've been done long ago. Remember before Castor the "unlimited BPC" deal? Well then they put run limits in on BPC. Still there are way to many BPC in the game. Limit the number of BPC per BPO.
5. A person can NOT rent more slots then they individually can use. Also a corp can't rent more slots then corp members can use MINUS the number of private slots already rented. What that means is if I have six private slots the pool of slots my corp could rent is reduced by the six I already have. This will prevent double dipping.
6. Each new member (maximum of one character per ACCOUNT (not per character) gets a lab slot. That slot is theirs forever and ever. If they want to go futher in research and become master researchers they can do the rental thing. But their starter slot is theirs.
7. Pay for runs. If you have a job for the lab to do you should pay the lab for the job NOT for lab rent. This will help the economy also. Example if I copied an Apocalypse BPO for five runs charge me 1m per run. That means I'd have to add that "research cost" into the overall price of my BPC. Because my BPC would be limited (see #4 above) I'd have to ensure my BPC is priced high enough to return on my investment AND pay for the research expenses. Give research a cost.
Just my ideas along with some good ones from others.
Calladen Nimitz Research Director Libertas Enterprises
|

Calladen Nimitz
|
Posted - 2004.12.31 02:14:00 -
[92]
Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another.
I supervise six lab slots in a station in Amarr space. I have two other slots in distant stations. I've had these for about six months. At one point I (my corp) had over 20 in Sonama but we got rid of them. This was long before the "shortages" came up.
I've seen some good ideas posted in other threads. I've tried to consolidate the ideas I liked here. I think they're good solutions that would open up slots to everyone. The real problem is there are so few BPO left that aren't researched already there's really no need for anyone to hold onto a ton of slots.
My suggestions for this problem.
1. Limit ME to 30 for ships and 50 for everything else. Theres just no need to have a ME50000 BPO. I admit I've got BPO's in long runs BECAUSE I have to hold the lab slots somehow. If I could be assured there would be slots available if I need them I WOULD NOT DO THIS.
2. Limit "runs" for anything to 5. That means if you want to ME a BPO you have to come back to the station every 5 runs and reinstall it. Same for copies and for production efficency.
3. After your job is done the BPO uninstalls and the lab becomes available. This tied in with #1 and #2 above means you'll always have labs available. If you can't do ME past 50 and you can't have runs over 5 you'll run out of things for the labs to do.
4. Limit the number of BPC each BPO can make. This should've been done long ago. Remember before Castor the "unlimited BPC" deal? Well then they put run limits in on BPC. Still there are way to many BPC in the game. Limit the number of BPC per BPO.
5. A person can NOT rent more slots then they individually can use. Also a corp can't rent more slots then corp members can use MINUS the number of private slots already rented. What that means is if I have six private slots the pool of slots my corp could rent is reduced by the six I already have. This will prevent double dipping.
6. Each new member (maximum of one character per ACCOUNT (not per character) gets a lab slot. That slot is theirs forever and ever. If they want to go futher in research and become master researchers they can do the rental thing. But their starter slot is theirs.
7. Pay for runs. If you have a job for the lab to do you should pay the lab for the job NOT for lab rent. This will help the economy also. Example if I copied an Apocalypse BPO for five runs charge me 1m per run. That means I'd have to add that "research cost" into the overall price of my BPC. Because my BPC would be limited (see #4 above) I'd have to ensure my BPC is priced high enough to return on my investment AND pay for the research expenses. Give research a cost.
Just my ideas along with some good ones from others.
Calladen Nimitz Research Director Libertas Enterprises
|

Sergeant Spot
|
Posted - 2004.12.31 05:18:00 -
[93]
Originally by: Calladen Nimitz
Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another.
I supervise six lab slots in a station in Amarr space. I have two other slots in distant stations. I've had these for about six months. At one point I (my corp) had over 20 in Sonama but we got rid of them. This was long before the "shortages" came up.
I've seen some good ideas posted in other threads. I've tried to consolidate the ideas I liked here. I think they're good solutions that would open up slots to everyone. The real problem is there are so few BPO left that aren't researched already there's really no need for anyone to hold onto a ton of slots.
My suggestions for this problem.
1. Limit ME to 30 for ships and 50 for everything else. Theres just no need to have a ME50000 BPO. I admit I've got BPO's in long runs BECAUSE I have to hold the lab slots somehow. If I could be assured there would be slots available if I need them I WOULD NOT DO THIS.
2. Limit "runs" for anything to 5. That means if you want to ME a BPO you have to come back to the station every 5 runs and reinstall it. Same for copies and for production efficency.
3. After your job is done the BPO uninstalls and the lab becomes available. This tied in with #1 and #2 above means you'll always have labs available. If you can't do ME past 50 and you can't have runs over 5 you'll run out of things for the labs to do.
4. Limit the number of BPC each BPO can make. This should've been done long ago. Remember before Castor the "unlimited BPC" deal? Well then they put run limits in on BPC. Still there are way to many BPC in the game. Limit the number of BPC per BPO.
5. A person can NOT rent more slots then they individually can use. Also a corp can't rent more slots then corp members can use MINUS the number of private slots already rented. What that means is if I have six private slots the pool of slots my corp could rent is reduced by the six I already have. This will prevent double dipping.
6. Each new member (maximum of one character per ACCOUNT (not per character) gets a lab slot. That slot is theirs forever and ever. If they want to go futher in research and become master researchers they can do the rental thing. But their starter slot is theirs.
7. Pay for runs. If you have a job for the lab to do you should pay the lab for the job NOT for lab rent. This will help the economy also. Example if I copied an Apocalypse BPO for five runs charge me 1m per run. That means I'd have to add that "research cost" into the overall price of my BPC. Because my BPC would be limited (see #4 above) I'd have to ensure my BPC is priced high enough to return on my investment AND pay for the research expenses. Give research a cost.
Just my ideas along with some good ones from others.
Calladen Nimitz Research Director Libertas Enterprises
Signed.
Excellent ideas all, even if some are not new. As you, I'm holding some labs not because I really 'need' them, but from fear of not being able to get them when needed. I've also passed on some that were excess to my ability to use 'properly'. In my defense, I am fairly successful at making 'proper' use of them. I have less than a handful of 100+ ME BPOs, and those were experiments done on BPOs with 30 minute research times. Most of my BPOs range from ME:10 to ME:40.
On the flip side, while in my entire time in Eve I've found exactly 'one' lab slot in 0.5+ space (which was passed on to a friend), I've found over a dozen in 0.1 to 0.4 space.(more than half passed on to friends). I purchased my first 2 lab slots, but my first attempt to buy one lost me 4mil to a scammer. Trivial lose of isk, even then, but not for some newer players. Scammers who take no REAL risk are utter scum for whom no fate is too cruel. I can respect an 'evil' player, but not a griefer. Griefers should be screwed over at every possible chance in every possible why (which sadly is rarely an opportunity...).
|

Sergeant Spot
|
Posted - 2004.12.31 05:18:00 -
[94]
Originally by: Calladen Nimitz
Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another.
I supervise six lab slots in a station in Amarr space. I have two other slots in distant stations. I've had these for about six months. At one point I (my corp) had over 20 in Sonama but we got rid of them. This was long before the "shortages" came up.
I've seen some good ideas posted in other threads. I've tried to consolidate the ideas I liked here. I think they're good solutions that would open up slots to everyone. The real problem is there are so few BPO left that aren't researched already there's really no need for anyone to hold onto a ton of slots.
My suggestions for this problem.
1. Limit ME to 30 for ships and 50 for everything else. Theres just no need to have a ME50000 BPO. I admit I've got BPO's in long runs BECAUSE I have to hold the lab slots somehow. If I could be assured there would be slots available if I need them I WOULD NOT DO THIS.
2. Limit "runs" for anything to 5. That means if you want to ME a BPO you have to come back to the station every 5 runs and reinstall it. Same for copies and for production efficency.
3. After your job is done the BPO uninstalls and the lab becomes available. This tied in with #1 and #2 above means you'll always have labs available. If you can't do ME past 50 and you can't have runs over 5 you'll run out of things for the labs to do.
4. Limit the number of BPC each BPO can make. This should've been done long ago. Remember before Castor the "unlimited BPC" deal? Well then they put run limits in on BPC. Still there are way to many BPC in the game. Limit the number of BPC per BPO.
5. A person can NOT rent more slots then they individually can use. Also a corp can't rent more slots then corp members can use MINUS the number of private slots already rented. What that means is if I have six private slots the pool of slots my corp could rent is reduced by the six I already have. This will prevent double dipping.
6. Each new member (maximum of one character per ACCOUNT (not per character) gets a lab slot. That slot is theirs forever and ever. If they want to go futher in research and become master researchers they can do the rental thing. But their starter slot is theirs.
7. Pay for runs. If you have a job for the lab to do you should pay the lab for the job NOT for lab rent. This will help the economy also. Example if I copied an Apocalypse BPO for five runs charge me 1m per run. That means I'd have to add that "research cost" into the overall price of my BPC. Because my BPC would be limited (see #4 above) I'd have to ensure my BPC is priced high enough to return on my investment AND pay for the research expenses. Give research a cost.
Just my ideas along with some good ones from others.
Calladen Nimitz Research Director Libertas Enterprises
Signed.
Excellent ideas all, even if some are not new. As you, I'm holding some labs not because I really 'need' them, but from fear of not being able to get them when needed. I've also passed on some that were excess to my ability to use 'properly'. In my defense, I am fairly successful at making 'proper' use of them. I have less than a handful of 100+ ME BPOs, and those were experiments done on BPOs with 30 minute research times. Most of my BPOs range from ME:10 to ME:40.
On the flip side, while in my entire time in Eve I've found exactly 'one' lab slot in 0.5+ space (which was passed on to a friend), I've found over a dozen in 0.1 to 0.4 space.(more than half passed on to friends). I purchased my first 2 lab slots, but my first attempt to buy one lost me 4mil to a scammer. Trivial lose of isk, even then, but not for some newer players. Scammers who take no REAL risk are utter scum for whom no fate is too cruel. I can respect an 'evil' player, but not a griefer. Griefers should be screwed over at every possible chance in every possible why (which sadly is rarely an opportunity...).
|

Embattle
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Posted - 2004.12.31 07:09:00 -
[95]
Edited by: Embattle on 31/12/2004 07:20:38 The only problem I see is that people are allowed to resell something they don't actually own thus many people have them for no other reason than to sell them on. Your Miner II perfectly blows up in its mount, wrecking for 900000000 damage. |

Embattle
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Posted - 2004.12.31 07:09:00 -
[96]
Edited by: Embattle on 31/12/2004 07:20:38 The only problem I see is that people are allowed to resell something they don't actually own thus many people have them for no other reason than to sell them on. Your Miner II perfectly blows up in its mount, wrecking for 900000000 damage. |

Avon
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Posted - 2004.12.31 09:26:00 -
[97]
It was stated in a previous thread that the majority of Labslots were being used to copy BPO's. Let's go back to the original idea of having only 2 copies per original, that would sort out the BPC sales farce, and labslot shortages.
Oh, WTS: Labslot Korama 25mil (still). ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.31 09:26:00 -
[98]
It was stated in a previous thread that the majority of Labslots were being used to copy BPO's. Let's go back to the original idea of having only 2 copies per original, that would sort out the BPC sales farce, and labslot shortages.
Oh, WTS: Labslot Korama 25mil (still). ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Braaage
|
Posted - 2004.12.31 09:46:00 -
[99]
Grrrr Avon where's the limerick ?????  ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |

Braaage
|
Posted - 2004.12.31 09:46:00 -
[100]
Grrrr Avon where's the limerick ?????  ___________________________________________ http://www.eve-tutor.com
Picture based tutorial site for EVE-Online |
|

Avon
|
Posted - 2004.12.31 10:37:00 -
[101]
Oh damn.. rumbled.
To have a lab slot is a thrill Nearly as good as a kill It can be fun For a long ME run So buy mine for 25mil
k? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.31 10:37:00 -
[102]
Oh damn.. rumbled.
To have a lab slot is a thrill Nearly as good as a kill It can be fun For a long ME run So buy mine for 25mil
k? ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.31 10:40:00 -
[103]
HowTo "Get a slot"
Some people swear to damnation About the lab slot situation Just offer to buy When you get a reply Declare war on their corporation.
Easy. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Avon
|
Posted - 2004.12.31 10:40:00 -
[104]
HowTo "Get a slot"
Some people swear to damnation About the lab slot situation Just offer to buy When you get a reply Declare war on their corporation.
Easy. ______________________________________________
Never argue with idiots. They will just drag it down to their level, and then beat you through experience. |

Maric
|
Posted - 2004.12.31 12:27:00 -
[105]
Edited by: Maric on 31/12/2004 12:28:29
Originally by: Avon Oh damn.. rumbled.
To have a lab slot is a thrill Nearly as good as a kill It can be fun For a long ME run So buy mine for 25mil
k?
Trade Your slot for other in Baviasi - top station and I will give 25mill for Your new slot. Not a joke.
|

Maric
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Posted - 2004.12.31 12:27:00 -
[106]
Edited by: Maric on 31/12/2004 12:28:29
Originally by: Avon Oh damn.. rumbled.
To have a lab slot is a thrill Nearly as good as a kill It can be fun For a long ME run So buy mine for 25mil
k?
Trade Your slot for other in Baviasi - top station and I will give 25mill for Your new slot. Not a joke.
|

MaiLina KaTar
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Posted - 2004.12.31 12:45:00 -
[107]
Edited by: MaiLina KaTar on 31/12/2004 12:46:52
Originally by: "Calladen" Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another. ...
I lost the 6 I had more than 4 months ago and so far I haven't been able to rent a new one despite constantly looking for them wherever I go. Consequence is that I have quite few BPOs which I can't research. I have to rely on one of my corpmates who was smart enough to not loose his slots.
Excellent suggestions you made there btw.
IMO the current labslot situation is very unfair towards new players, especially those who aim at a research/manufacutring career.
Mai's Idealog |

MaiLina KaTar
|
Posted - 2004.12.31 12:45:00 -
[108]
Edited by: MaiLina KaTar on 31/12/2004 12:46:52
Originally by: "Calladen" Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another. ...
I lost the 6 I had more than 4 months ago and so far I haven't been able to rent a new one despite constantly looking for them wherever I go. Consequence is that I have quite few BPOs which I can't research. I have to rely on one of my corpmates who was smart enough to not loose his slots.
Excellent suggestions you made there btw.
IMO the current labslot situation is very unfair towards new players, especially those who aim at a research/manufacutring career.
Mai's Idealog |

Juniper
|
Posted - 2004.12.31 13:32:00 -
[109]
Edited by: Juniper on 31/12/2004 14:04:56
Originally by: Calladen Nimitz
Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another.
Which in many peoples' case (mine included), their fears are justified.
Originally by: Calladen Nimitz
I supervise six lab slots in a station in Amarr space. I have two other slots in distant stations. I've had these for about six months. At one point I (my corp) had over 20 in Sonama but we got rid of them. This was long before the "shortages" came up.
Lab slots have always been hard to get. There was a period of time last year when they introduced the "use it or lose it" mechanism where a lot of corps lost their slots they'd been hoarding through non-use, but that has been gotten around. That, combined with the fact that the regular playerbase has doubled in the last year, means for all practical purposes there are no slots to be had.
Originally by: Calladen Nimitz
6. Each new member (maximum of one character per ACCOUNT (not per character) gets a lab slot. That slot is theirs forever and ever. If they want to go futher in research and become master researchers they can do the rental thing. But their starter slot is theirs.
I like all your other ideas, but this one smells a bit funny to me. As slots are quite hard-coded, I'm not sure how you (ok CCP) can integrate this easily into the current system. Maybe as an alternative, you can make it so that all accounts have the ability to do "limited" research either through R&D agents or some station service other than a full-blown lab slot. That way, new (and old!) players can get a taster for what research is, and what you can do with it, before deciding whether or not to go down the research scientist route with their skills.
Originally by: Calladen Nimitz
7. Pay for runs. If you have a job for the lab to do you should pay the lab for the job NOT for lab rent. This will help the economy also. Example if I copied an Apocalypse BPO for five runs charge me 1m per run. That means I'd have to add that "research cost" into the overall price of my BPC. Because my BPC would be limited (see #4 above) I'd have to ensure my BPC is priced high enough to return on my investment AND pay for the research expenses. Give research a cost.
Oh yeah, I like this. Wait a minute... I'm sure I suggested something similar 
CCP really need to sort this situation out once and for all. It's been like this more or less since release, and that was 18 months ago ffs! The solutions that have been presented in this thread probably wouldn't even be that hard to implement, and would improve matters a LOT. The balance of the game is screwed currently with research, and this would go a long way towards rebalancing.
CCP stands for "Crowd Control Productions", and if I'm not mistaken, the crowd is getting very restless. Even the people with labs can accept how ridiculous the situation has become.
People are leaving the game because of it. Can we have a response from CCP on this please?
-- Gotta sell my stuff...
|

Juniper
|
Posted - 2004.12.31 13:32:00 -
[110]
Edited by: Juniper on 31/12/2004 14:04:56
Originally by: Calladen Nimitz
Lab slots are a disaster. Right now they have nothing to do with "commodity" and "economy" and everything to do with "fear". The fear is if you lose it you'll never get another.
Which in many peoples' case (mine included), their fears are justified.
Originally by: Calladen Nimitz
I supervise six lab slots in a station in Amarr space. I have two other slots in distant stations. I've had these for about six months. At one point I (my corp) had over 20 in Sonama but we got rid of them. This was long before the "shortages" came up.
Lab slots have always been hard to get. There was a period of time last year when they introduced the "use it or lose it" mechanism where a lot of corps lost their slots they'd been hoarding through non-use, but that has been gotten around. That, combined with the fact that the regular playerbase has doubled in the last year, means for all practical purposes there are no slots to be had.
Originally by: Calladen Nimitz
6. Each new member (maximum of one character per ACCOUNT (not per character) gets a lab slot. That slot is theirs forever and ever. If they want to go futher in research and become master researchers they can do the rental thing. But their starter slot is theirs.
I like all your other ideas, but this one smells a bit funny to me. As slots are quite hard-coded, I'm not sure how you (ok CCP) can integrate this easily into the current system. Maybe as an alternative, you can make it so that all accounts have the ability to do "limited" research either through R&D agents or some station service other than a full-blown lab slot. That way, new (and old!) players can get a taster for what research is, and what you can do with it, before deciding whether or not to go down the research scientist route with their skills.
Originally by: Calladen Nimitz
7. Pay for runs. If you have a job for the lab to do you should pay the lab for the job NOT for lab rent. This will help the economy also. Example if I copied an Apocalypse BPO for five runs charge me 1m per run. That means I'd have to add that "research cost" into the overall price of my BPC. Because my BPC would be limited (see #4 above) I'd have to ensure my BPC is priced high enough to return on my investment AND pay for the research expenses. Give research a cost.
Oh yeah, I like this. Wait a minute... I'm sure I suggested something similar 
CCP really need to sort this situation out once and for all. It's been like this more or less since release, and that was 18 months ago ffs! The solutions that have been presented in this thread probably wouldn't even be that hard to implement, and would improve matters a LOT. The balance of the game is screwed currently with research, and this would go a long way towards rebalancing.
CCP stands for "Crowd Control Productions", and if I'm not mistaken, the crowd is getting very restless. Even the people with labs can accept how ridiculous the situation has become.
People are leaving the game because of it. Can we have a response from CCP on this please?
-- Gotta sell my stuff...
|
|

Calladen Nimitz
|
Posted - 2004.12.31 14:44:00 -
[111]
Quote: "Oh yeah, I like this. Wait a minute... I'm sure I suggested something similar.
Yes you did Juniper I did say some of the ideas weren't my own just ones I liked this was a great one! Actually there is a big thread in the Factory section on the lab issue here LAB SLOT THREAD and I posted this same charge per run deal on Page 7 there (great minds think alike! ).
. Charge for ME and PE and Copy activities. Put a fee to ME and PE a BPO so its cost effective. Likewise for copying if someone wants to copy an Apoc charge a fee that they'll have to pass onto the customer. Make it so researching to ME4056 isn't worth it. Benefit - Force research decisions to be cost effective.
A moderator locked that thread but he "claims" there is high demand and you "just have to look for them". We'll I've found exactly ONE in the last four months and I'm in and out of stations all the time. In fact all my alts have the Science skills to run labs just in case I run into an open slot because I don't want to miss renting it.
Calladen
|

Calladen Nimitz
|
Posted - 2004.12.31 14:44:00 -
[112]
Quote: "Oh yeah, I like this. Wait a minute... I'm sure I suggested something similar.
Yes you did Juniper I did say some of the ideas weren't my own just ones I liked this was a great one! Actually there is a big thread in the Factory section on the lab issue here LAB SLOT THREAD and I posted this same charge per run deal on Page 7 there (great minds think alike! ).
. Charge for ME and PE and Copy activities. Put a fee to ME and PE a BPO so its cost effective. Likewise for copying if someone wants to copy an Apoc charge a fee that they'll have to pass onto the customer. Make it so researching to ME4056 isn't worth it. Benefit - Force research decisions to be cost effective.
A moderator locked that thread but he "claims" there is high demand and you "just have to look for them". We'll I've found exactly ONE in the last four months and I'm in and out of stations all the time. In fact all my alts have the Science skills to run labs just in case I run into an open slot because I don't want to miss renting it.
Calladen
|

MaiLina KaTar
|
Posted - 2004.12.31 15:23:00 -
[113]
Quote: there is high demand and you "just have to look for them".
OMGLMAO!
There isn't even any mechanic in the game that allows a secure trade of factory- or labslots so talking about supply/demand in this context sounds like complete bs to me. I mean how the hell am I supposed to buy a labslot from another player without running the risk of getting the **** scammed out of my ass  That argument looks like nothing but a poor justification of lame game mechanics to me tbh.
Mai's Idealog |

MaiLina KaTar
|
Posted - 2004.12.31 15:23:00 -
[114]
Quote: there is high demand and you "just have to look for them".
OMGLMAO!
There isn't even any mechanic in the game that allows a secure trade of factory- or labslots so talking about supply/demand in this context sounds like complete bs to me. I mean how the hell am I supposed to buy a labslot from another player without running the risk of getting the **** scammed out of my ass  That argument looks like nothing but a poor justification of lame game mechanics to me tbh.
Mai's Idealog |

Macenion Darksinger
|
Posted - 2004.12.31 17:06:00 -
[115]
i just wish ccp would make lab slots infinate to stop scams and extorion of new players trying to do something the game actually advertises. I personally run missions to finance buying BPO's, run a racetrak every morning to 35 stations with research facilities and have yet to find 1 labslot available. This takes approx 2 to 3 hours out of my playtime and there is absolutely no reason i should have to waste 2 to 3 hours a day looking for a slot.
Then even if i was lucky enuff to find one, i would barely be able to afford the rental due to the current system. Sorry guys but those saying it is easy to get one and afford it are either wrong or have no idea what it is currently like to play this game as a new player now.
Fix this CCP please, before u drive away more of your newer players.
Mace
|

Macenion Darksinger
|
Posted - 2004.12.31 17:06:00 -
[116]
i just wish ccp would make lab slots infinate to stop scams and extorion of new players trying to do something the game actually advertises. I personally run missions to finance buying BPO's, run a racetrak every morning to 35 stations with research facilities and have yet to find 1 labslot available. This takes approx 2 to 3 hours out of my playtime and there is absolutely no reason i should have to waste 2 to 3 hours a day looking for a slot.
Then even if i was lucky enuff to find one, i would barely be able to afford the rental due to the current system. Sorry guys but those saying it is easy to get one and afford it are either wrong or have no idea what it is currently like to play this game as a new player now.
Fix this CCP please, before u drive away more of your newer players.
Mace
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Feyd Darkholme
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Posted - 2004.12.31 20:42:00 -
[117]
"A moderator locked that thread but he "claims" there is high demand and you "just have to look for them"."
Ostrich...Head...Sand.
I've been playing EVE for over a year now. I've found 5 open lab slots in that time looking at least locally (in my home region) on a daily basis. I lost the first two I found to the unrent bug, I've managed to hang on to my next two for about a month now, and I recently lost the most recent aquisition to the unrent bug... yet again. I trained my one character as a Scientist/Builder because I believed that was a viable playstyle in EVE, through advertisements, blogs and whatnot that I've read about the game. Without a lab slot however there is no real way to be a "Scientist", not to mention the non-existant Reverse-Engineering aspect, and the FUBAR lottery system for obtaining non-standard BPOs... I think it's high time that the entire system was given a long, hard look and retooled. ---------------
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Feyd Darkholme
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Posted - 2004.12.31 20:42:00 -
[118]
"A moderator locked that thread but he "claims" there is high demand and you "just have to look for them"."
Ostrich...Head...Sand.
I've been playing EVE for over a year now. I've found 5 open lab slots in that time looking at least locally (in my home region) on a daily basis. I lost the first two I found to the unrent bug, I've managed to hang on to my next two for about a month now, and I recently lost the most recent aquisition to the unrent bug... yet again. I trained my one character as a Scientist/Builder because I believed that was a viable playstyle in EVE, through advertisements, blogs and whatnot that I've read about the game. Without a lab slot however there is no real way to be a "Scientist", not to mention the non-existant Reverse-Engineering aspect, and the FUBAR lottery system for obtaining non-standard BPOs... I think it's high time that the entire system was given a long, hard look and retooled. ---------------
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evetalon
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Posted - 2004.12.31 20:49:00 -
[119]
obviously as the economy grows, the technology in eve should grow with it. For the most part, most aspects of the game have...all except research slots. Obviously not everyone in the game will want one, but limiting it to where only a very small percent of players can actually run one really stops an entire branch of gameplay in eve.
Yes, of course people can ruin around for 3-4 days finding 1-2 slots 30+ jumps apart, thats if they are crazy enough to do it. This aspect of the game should not be so difficult.
The only real solution would be to increase the amount of labs or stations with labs by the same percentage that the playerbase has grown since release.
The idea of charging per job would still be unbalanced. You would either have to set it up so the lab knows exactly what bpc would be worth so that it could properly judge the cost of the bpc, or simply set the cost down so far to where we are right back in the same boat.
The idea is possibly just headed in the wrong direction. The billing and the lifetime of each lab should be decreased. Make it to where a player has to be online at least every other day or simply every day to keep his lab slot paid for. Sure this might be a little extreme, but it would keep the slots in the hands of the people who are actually playing the game. Not someone who rents a slot then comes on every 3 days for 5 minutes to pay the bills.
Another option would simply be to create a new "laboratory" service for lvl 4 research agents. You give them a bpo and they can either research it or copy it for you. Price being dependant on standings and length of time having decrease to promote the use of agents as a source of research work.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |

evetalon
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Posted - 2004.12.31 20:49:00 -
[120]
obviously as the economy grows, the technology in eve should grow with it. For the most part, most aspects of the game have...all except research slots. Obviously not everyone in the game will want one, but limiting it to where only a very small percent of players can actually run one really stops an entire branch of gameplay in eve.
Yes, of course people can ruin around for 3-4 days finding 1-2 slots 30+ jumps apart, thats if they are crazy enough to do it. This aspect of the game should not be so difficult.
The only real solution would be to increase the amount of labs or stations with labs by the same percentage that the playerbase has grown since release.
The idea of charging per job would still be unbalanced. You would either have to set it up so the lab knows exactly what bpc would be worth so that it could properly judge the cost of the bpc, or simply set the cost down so far to where we are right back in the same boat.
The idea is possibly just headed in the wrong direction. The billing and the lifetime of each lab should be decreased. Make it to where a player has to be online at least every other day or simply every day to keep his lab slot paid for. Sure this might be a little extreme, but it would keep the slots in the hands of the people who are actually playing the game. Not someone who rents a slot then comes on every 3 days for 5 minutes to pay the bills.
Another option would simply be to create a new "laboratory" service for lvl 4 research agents. You give them a bpo and they can either research it or copy it for you. Price being dependant on standings and length of time having decrease to promote the use of agents as a source of research work.
----------------------- [LIH]Evetalon Corporate CEO Four Horsemen [LIH] |
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