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Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
53
|
Posted - 2012.07.30 03:28:00 -
[1] - Quote
Every time **** hits the fan and the enemy starts legging it or docking up , doesn't is frastrats you? All the time and ammo spent , only to see him disconnect / dock up and go speaks **** against you on the local chat
Now how about an assassination system using DUST 514?
Once the pilot has docked in , you can pay a DUST player to carry out assassination missions while at the same time, pilots can hire npc body guards Depending on the style of the assassin's approach , he may slit the throats of the guards and slip through undetected and assassinate the pilot Or he could risk it , go in gun blazing and risk alerting the target and he'll undock (some opportunity in that)
Its A LOT more useful than just watching ship spins in the station |

Sobaan Tali
Caldari Quick Reaction Force
68
|
Posted - 2012.07.30 04:07:00 -
[2] - Quote
I believe CCP and players hinted at being interested at the idea of a sort of assassination system during Incarna, well before they decided to shift gears away from strictly in-station content. It would be difficult to set up, I would think, all things considering. It would be kinda cool, though, if it becomes possible. |

Nyreanya
Serenity Labs New Eden Research.
344
|
Posted - 2012.07.30 04:53:00 -
[3] - Quote
I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.
Also, Features & Ideas Discussion subforum is down there somewhere. Not everyone thinks the same way you do. This doesn't automatically make them wrong. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
53
|
Posted - 2012.07.30 05:10:00 -
[4] - Quote
Nyreanya wrote:I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.
Also, Features & Ideas Discussion subforum is down there somewhere.
nah that sort of PVE would be unfair to the to be assassinated lets balance things out here
lets keep that straightly pvp |

Balthazar Weston
The TERRA Guardians of Serenity
0
|
Posted - 2012.07.30 05:45:00 -
[5] - Quote
I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship. To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.
If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.
The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.
Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.
Can 'low yield' explode and destroy all cargo on board only.
Can ECM burst, jamming the ship for 60 seconds
Can Nuke capacitor for 10,000 cap
Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold. |

Cpt Gobla
No Bullshit Jokers Wild.
29
|
Posted - 2012.07.30 06:44:00 -
[6] - Quote
Wouldn't a change like this just cause players to log off when they undock?
Simply dock and log as soon as you see the station environment. Nothing can happen to you when you're offline (and seriously, nothing should that'd just be downright lame. This thing called RL still exists...)
If you introduce such a risk to being docked then that means there needs to be some sort of possible reward for being docked to prevent the above scenario from simply happening. And that's just a downright bad idea that'll only worsen the problem, rewards for being docked up.
And no, being safe does not qualify as a reward. You also get that for simply logging off. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
1748
|
Posted - 2012.07.30 06:48:00 -
[7] - Quote
Cpt Gobla wrote:Nothing can happen to you when you're offline
You're new here, welcome  |

Cpt Gobla
No Bullshit Jokers Wild.
29
|
Posted - 2012.07.30 06:52:00 -
[8] - Quote
Surfin's PlunderBunny wrote:Cpt Gobla wrote:Nothing can happen to you when you're offline You're new here, welcome 
Please do explain what can happen to me, my clone, whilst I'm offline. Having logged off without being tackled. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
54
|
Posted - 2012.07.30 07:10:00 -
[9] - Quote
Balthazar Weston wrote:I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship. To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.
If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.
The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.
Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.
Can 'low yield' explode and destroy all cargo on board only.
Can ECM burst, jamming the ship for 60 seconds
Can Nuke capacitor for 10,000 cap
Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.
EXCELLENT IDEA!!! get yourself to CCP right away THEY NEED TO HEAR THIS but.. looking at how long it took them to get walking in station sorted... eh...... |

Syphon Lodian
Fabled Enterprises
39
|
Posted - 2012.07.30 07:33:00 -
[10] - Quote
This would have been something pushed in with Incarna developments.
But since people threw a hissy fit, we may never have "Walking In Station" development ever again. Ever again. We're back down to player numbers we saw during or before Incarna.
I'd be surprised if we see anymore development towards WiS. I'd love to see it. I love me some FiS, but you can only add so many ships, and you can only add then subsequently abandon so many features (FW e.g.) before it gets redundant. I've seen some of the Dust 514 beta, and not to break the NDA, but some of the content is clearly "WiS" material. So the framework is there, hopefully not totally abandoned.
People throw a **** fit if mining barges get changed. So if they added "Cantinas" into the next update, people would probably start going mental, I guess? |

Syphon Lodian
Fabled Enterprises
41
|
Posted - 2012.07.30 07:36:00 -
[11] - Quote
Balthazar Weston wrote:I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship. To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.
If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.
The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.
Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.
Can 'low yield' explode and destroy all cargo on board only.
Can ECM burst, jamming the ship for 60 seconds
Can Nuke capacitor for 10,000 cap
Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.
This is really bad ass dude.
It doesn't even require Walking In Station features. It can be done from the UI.
To add to it, I think you shouldn't be able to do this unless you're at War, or have a bounty on you. Otherwise it could get redundant... maybe not. I'd love to see something like that either way. You could even add in some sort of real-time tracker package, that gives you location updates, and tells you if the pilot is in warp/motion etc. |

Halcyon Ingenium
Dreddit Test Alliance Please Ignore
146
|
Posted - 2012.07.30 07:42:00 -
[12] - Quote
Ivy Romanova wrote:Every time **** hits the fan and the enemy starts legging it or docking up , doesn't is frastrats you?
Not really Skwisgaar.
They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |

Samoth Egnoled
Shells n'Hell
12
|
Posted - 2012.07.30 07:59:00 -
[13] - Quote
Syphon Lodian wrote:This would have been something pushed in with Incarna developments.
But since people threw a hissy fit, we may never have "Walking In Station" development ever again. Ever again. We're back down to player numbers we saw during or before Incarna.
I'd be surprised if we see anymore development towards WiS. I'd love to see it. I love me some FiS, but you can only add so many ships, and you can only add (then subsequently abandon) so many features (FW e.g.) before it gets redundant. I've seen some of the Dust 514 beta, and not to break the NDA, but some of the content is clearly "WiS" material. So the framework is there, hopefully not totally abandoned.
People throw a **** fit if mining barges get changed. So if they added "Cantinas" into the next update, people would probably start going mental, I guess?
AFAIK there is still a team working on WIS, but its not a priority, so we may see some stuff every now and then.
As for assassination, i would love to dock up my ship, log onto a Dust514 and raid someones hanger. Though if you are offline with no agression i dont think you should be able to be a target. As its just not fair that (yes i'm aware this is eve, hello kitty that way ---> etc) someone could affect your account whilst your offline and no agression. there has to be a limit.
i would also like to be able to 'breach' someones station in 0.0. Like sending a boarding onto a ship. |

Nirnias Stirrum
Insidious Design
260
|
Posted - 2012.07.30 08:07:00 -
[14] - Quote
Ugh what planet would these dust players be on? And how do they get to station? Who is to say the station the player docked at isnt 50 jumps away from the planet the Dust player is on?
Are the Dust accounts not seperate accounts, or are they tied to your eve character? I havnt really read much into Dust, didnt really take my fancy.
I like the idea though. |

Balthazar Weston
The TERRA Guardians of Serenity
2
|
Posted - 2012.07.30 08:52:00 -
[15] - Quote
Syphon Lodian wrote:Balthazar Weston wrote:I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship. To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.
If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.
The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.
Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.
Can 'low yield' explode and destroy all cargo on board only.
Can ECM burst, jamming the ship for 60 seconds
Can Nuke capacitor for 10,000 cap
Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold. This is really bad ass dude. It doesn't even require Walking In Station features. It can be done from the UI. To add to it, I think you shouldn't be able to do this unless you're at War, or have a bounty on you. Otherwise it could get redundant... maybe not. I'd love to see something like that either way. You could even add in some sort of real-time tracker package, that gives you location updates, and tells you if the pilot is in warp/motion etc.
Oh a real time tracker is really good... better than a locator agent. See this could really work. That would be epic. Also, if they're in warp and an explosive bomb goes off and takes out all the hull, the pod dies too, insane speeds, suddenly w/o ship.. vaporised. |

Ms Kat
Republic Military School Minmatar Republic
36
|
Posted - 2012.07.30 08:57:00 -
[16] - Quote
Man up and kill your targets faster so they dont have a chance to escape!! |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
55
|
Posted - 2012.07.30 10:53:00 -
[17] - Quote
Ms Kat wrote:Man up and kill your targets faster so they dont have a chance to escape!!
man up and be constructive in the evolution of your own game |

Sabrina Solette
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.07.30 11:08:00 -
[18] - Quote
Ivy Romanova wrote:Ms Kat wrote:Man up and kill your targets faster so they dont have a chance to escape!! man up and be constructive in the evolution of your own game
I thought he was being constructive.
The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
55
|
Posted - 2012.07.30 11:11:00 -
[19] - Quote
Sabrina Solette wrote:Ivy Romanova wrote:Ms Kat wrote:Man up and kill your targets faster so they dont have a chance to escape!! man up and be constructive in the evolution of your own game I thought he was being constructive. The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out.
but this idea will further the notion of NOWHERE IS SAFE not high sec , not low sec , not even stations. You may log off , but your assets are always present .
Wont that be a fantastic and exciting concept? |

Sabrina Solette
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.07.30 11:17:00 -
[20] - Quote
Ivy Romanova wrote:Sabrina Solette wrote:Ivy Romanova wrote:Ms Kat wrote:Man up and kill your targets faster so they dont have a chance to escape!! man up and be constructive in the evolution of your own game I thought he was being constructive. The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out. but this idea will further the notion of NOWHERE IS SAFE not high sec , not low sec , not even stations. You may log off , but your assets are always present . Wont that be a fantastic and exciting concept?
Problem is that if people are not online then they have no way to actually do anything about it.
No that will not be a fantastic concept as people pay real money and invest their time into the game so they must be ingame to be able to react to changing circumstances.
|

Gun Gal
Dark Club
66
|
Posted - 2012.07.30 11:18:00 -
[21] - Quote
In a 1 man ship maybe.
Your all forgetting these ships are crewed by lots of people, not just the avatar.
And considering this is a far future thing, they will have bomb detectors at every port, every dock, everywhere.
Good try though. But fail
|

ColdFyre 556
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.07.30 11:20:00 -
[22] - Quote
Gun Gal wrote:In a 1 man ship maybe.
Your all forgetting these ships are crewed by lots of people, not just the avatar.
And considering this is a far future thing, they will have bomb detectors at every port, every dock, everywhere.
Good try though. But fail
I think the real question is - this being a sandbox game, should someone be able to FORCE you to pvp if you really don't want to? |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
55
|
Posted - 2012.07.30 11:24:00 -
[23] - Quote
Sabrina Solette wrote:Ivy Romanova wrote:Sabrina Solette wrote:Ivy Romanova wrote:Ms Kat wrote:Man up and kill your targets faster so they dont have a chance to escape!! man up and be constructive in the evolution of your own game I thought he was being constructive. The op idea is a stupid idea really. People will simply log off when entering the station. If you made it so that they could lose their assets whilst logged off in a station they would simply stop playing EVE. You can't compare logging out in space to logging out in a station as it's safe in a station presently and you have a choice where you wish to log out. but this idea will further the notion of NOWHERE IS SAFE not high sec , not low sec , not even stations. You may log off , but your assets are always present . Wont that be a fantastic and exciting concept? Problem is that if people are not online then they have no way to actually do anything about it. No that will not be a fantastic concept as people pay real money and invest their time into the game so they must be ingame to be able to react to changing circumstances.
thats why I suggested the idea of hiring people as bodyguards from DUST 514 or npc guards to protect your assets
|

Sabrina Solette
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.07.30 11:40:00 -
[24] - Quote
Ivy Romanova wrote:
thats why I suggested the idea of hiring people as bodyguards from DUST 514 or npc guards to protect your assets
You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you.
NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of.
It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
55
|
Posted - 2012.07.30 12:53:00 -
[25] - Quote
Sabrina Solette wrote:Ivy Romanova wrote:
thats why I suggested the idea of hiring people as bodyguards from DUST 514 or npc guards to protect your assets
You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you. NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of. It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one.
thats what makes EVE so special Trust , you earn it , you lose it and its gone Same goes for EVE , the same will goes for DUST
you build up a career as one of the best bodyguards in New Eden , and everyone will be dying for you to protect them and you could set up traps and sabotage countermeasures against it, like everything in EVE there is always a counter for it why is it so hard to understand?
You've seen someone get assassinated while in station in the EVE Online trailer , now its the time to actually implement it |

Sabrina Solette
Center for Advanced Studies Gallente Federation
32
|
Posted - 2012.07.30 13:05:00 -
[26] - Quote
Ivy Romanova wrote:Sabrina Solette wrote:Ivy Romanova wrote:
thats why I suggested the idea of hiring people as bodyguards from DUST 514 or npc guards to protect your assets
You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you. NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of. It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one. thats what makes EVE so special Trust , you earn it , you lose it and its gone Same goes for EVE , the same will goes for DUST you build up a career as one of the best bodyguards in New Eden , and everyone will be dying for you to protect them and you could set up traps and sabotage countermeasures against it, like everything in EVE there is always a counter for it why is it so hard to understand? You've seen someone get assassinated while in station in the EVE Online trailer , now its the time to actually implement it
When the bodyguards are guarding you, who's guarding their stuff?
I take it you've never guarded anything, it might be an important job but for the most part it's highly boring and this is a game which is supposed to be fun.
Still you may have come up with something that's even more boring than mining. It's still a bad idea.
PvP in stations which assassination would be anyway, assuming the players are logged on is not a problem. But entry to CQs and access to player hangers should be avoided unless they invite you in (they'll be online if they do).
|

Zakuak
The Terrifying League Of Dog Fort Get Off My Lawn
6
|
Posted - 2012.07.30 14:19:00 -
[27] - Quote
Balthazar Weston wrote:I've always imagined a situation where you could bribe station staff to plant a bomb on board a player's ship. To prevent it being OP, all you have to do to know it's there is to open your cargo and see 100m3 taken up by a 'suspicious package' that ou are unable to remove from your cargo and then you press a button on the repair panel saying 'check for bombs' for a certain cost. They'll then remove the bomb from the ship.
If a player fails to check for bombs and undocks: The enemy player, the one who planted the bomb, has a button appear on his hud called 'detonate', so he can choose when to activate it.
The bombs can do a couple things, either blow up(simple one) which hits just straight structure. No shields or armour is hit, jsut structure... therefore having a DCUII will help. Maybe doing 5000 omni structure damage.
Can fire an EMP, offlines all modules on board the ship for 30 seconds. Having a co-processor reduces that by 10 seconds per processor.
Can 'low yield' explode and destroy all cargo on board only.
Can ECM burst, jamming the ship for 60 seconds
Can Nuke capacitor for 10,000 cap
Either the bombs can be able to do one of those, depending on offender's choice... or have specific bombs to do one of them. Therefore the enemy player chooses which bomb/ bombs go into the target's hold.
Hahaaa, this is cool! Sounds like it'd be some good times |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
55
|
Posted - 2012.07.30 14:44:00 -
[28] - Quote
Sabrina Solette wrote:Ivy Romanova wrote:Sabrina Solette wrote:Ivy Romanova wrote:
thats why I suggested the idea of hiring people as bodyguards from DUST 514 or npc guards to protect your assets
You can't even trust people in EVE what makes you think you can trust people in DUST? Plus what happens when your guards log out do their guards guard them as well as you. NPC guards would be a waste of time as AIs in games are too predictable and would be easy to dispose of. It's a bad idea, you would just lose people from the game. And who would want to buy PLEX under those circumstances so CCP would lose out in more ways than one. thats what makes EVE so special Trust , you earn it , you lose it and its gone Same goes for EVE , the same will goes for DUST you build up a career as one of the best bodyguards in New Eden , and everyone will be dying for you to protect them and you could set up traps and sabotage countermeasures against it, like everything in EVE there is always a counter for it why is it so hard to understand? You've seen someone get assassinated while in station in the EVE Online trailer , now its the time to actually implement it When the bodyguards are guarding you, who's guarding their stuff? I take it you've never guarded anything, it might be an important job but for the most part it's highly boring and this is a game which is supposed to be fun. Still you may have come up with something that's even more boring than mining. It's still a bad idea. PvP in stations which assassination would be anyway, assuming the players are logged on is not a problem. But entry to CQs and access to player hangers should be avoided unless they invite you in (they'll be online if they do).
no one Those bodyguards are DUST players , and their characters go into automatic battles when someone attempts to assassinate their clients No matter if the DUST players are online or what , but the attacker must initiate the attack manually Come on... read through it |

Ziranda Hakuli
Relativity Holding Corp Relativity Alliance
128
|
Posted - 2012.07.30 14:45:00 -
[29] - Quote
Nyreanya wrote:I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.
Also, Features & Ideas Discussion subforum is down there somewhere.
If that was possible a lot of folks in Jita will be crying. and the GOONs will br crying cause every station they dock up at...
you get the idea |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
55
|
Posted - 2012.07.30 14:55:00 -
[30] - Quote
Ziranda Hakuli wrote:Nyreanya wrote:I say we should be able to bribe the station staff to flood someones quarters with poisonous gas. Wouldn't require multiple avatars in one place, and just a simple counter saying "We seem to have a breach in security, and someone has sabotaged your air filter. You have X seconds to undock before you suffocate." Perhaps have cost scale with number of uses.
Also, Features & Ideas Discussion subforum is down there somewhere. If that was possible a lot of folks in Jita will be crying. and the GOONs will br crying cause every station they dock up at... you get the idea
you naughty naughty bastard
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