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Ken'Shao Amunra
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Posted - 2010.09.15 18:57:00 -
[1]
Might already in there and just not used by the programs I'm using, but the ability to import existing POS configurations via director-level full API key, not just system/planet/moon and fuel status (as is currently available), would rock.
(I just got promoted, and not looking forward to flying around to dozens of towers and manually copying over their configuration as I start assuming my new responsibilities)
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.09.15 19:36:00 -
[2]
It's not there and not possible to implement in current state of POS realm. Use search sometimes, before posting new threads, please. -- Thanks CCP for cu |

Ken'Shao Amunra
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Posted - 2010.09.15 19:59:00 -
[3]
Hence the term "Feature Request."
Search? What search? Oh, you mean this search? Where the most recent thread on the topic hasn't been touched for over a year? Really, if you have nothing constructive to say, just STFU.
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2010.09.15 20:15:00 -
[4]
Theres nothing has been changed in POS handling since they were implemented I-can't-remember-how-much-time-ago.
Oh, and read my previous reply. It CANT BE IMPLEMENTED, not "not in out pipelines". Just because database don't know about your POS configuration. At all. And API can't read from live servers. Again, at all. All of which you can find in the link you've mentioned before. Once more... -- Thanks CCP for cu |

Celebrain
1st Steps Academy Fidelas Constans
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Posted - 2010.09.15 21:01:00 -
[5]
Edited by: Celebrain on 15/09/2010 21:07:10 please guys... there's nothing conceivable that "can't be done" unless it defies the laws of physics... and even then human kind may just not understand physics well enough yet to do it...
A better answer would be: "The way the data is stored internally in the game now, the info isn't there in a way that can be easily gathered.... adding it would be a huge undertaking for ccp, big enough to never be worth it to ccp money-wise to expend so much energy for so little added value. So feel free to request away, I agree it's wanted/needed, but it's simply never ever going to happen for the rest of time, sorry."
And yes there are a few threads about this, and it's a sore spot, as everyone can see... and yes the search sux too...
And my response to your link is... would some moderator please ban Tonto? his rudeness getting a bit over the top for usefulness here in technology discussions....
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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.09.15 21:39:00 -
[6]
The POS Towers and modules are not available through the corp assets part of the API?
Flame on
PL
TUG: The Underpants Gnomes. Buy Corps here
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.09.15 21:41:00 -
[7]
Edited by: Catari Taga on 15/09/2010 21:41:44
Originally by: Celebrain A better answer would be: "The way the data is stored internally in the game now, the info isn't there in a way that can be easily gathered.... adding it would be a huge undertaking for ccp, big enough to never be worth it to ccp money-wise to expend so much energy for so little added value. So feel free to request away, I agree it's wanted/needed, but it's simply never ever going to happen for the rest of time, sorry."
The location information, i.e. which moon a module is anchored at, could conceivably quite easily be added, and that's all you really need (plus online/offline information but we can get that for the POS it self, so why not for modules). That's what I understood from the discussion around it, anyway. But nevertheless I believe you are correct, it is not going to be implemented for the same reason so many other API requests are not getting any dev time: it's just no priority for CCP.
edit:
Originally by: Pantload The POS Towers and modules are not available through the corp assets part of the API?
yes but not the moon they are located at nor their online/offline status, so with more than one POS in a system with some offline modules the assets are of very limited value. --
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Ken'Shao Amunra
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Posted - 2010.09.15 21:44:00 -
[8]
Originally by: Celebrain
A better answer would be: "The way the data is stored internally in the game now, the info isn't there in a way that can be easily gathered.... adding it would be a huge undertaking for ccp, big enough to never be worth it to ccp money-wise to expend so much energy for so little added value. So feel free to request away, I agree it's wanted/needed, but it's simply never ever going to happen for the rest of time, sorry."
Thanks, mate, that was a *LOT* more useful to understanding why it hasn't happened before. Pity, really, but if that's the way the DB's structured, well, I'd much rather lose a couple of hours copying down configs than going through a P-wipe because of a database change :s
Originally by: Celebrain And yes there are a few threads about this, and it's a sore spot, as everyone can see... and yes the search sux too...
And my response to your link is... would some moderator please ban Tonto? his rudeness getting a bit over the top for usefulness here in technology discussions....
I wonder what search terms I'd have to feed the engine to come up with those older threads... I tried to keep my search as generic as possible, even though it meant turning up stuff that wasn't relevant. As for my response to that link... Tonto, you seriously expect a newly promoted director in a corp with significant numbers of towers to click a link that ends in .ru??? 
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Ken'Shao Amunra
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Posted - 2010.09.15 21:51:00 -
[9]
Originally by: Pantload The POS Towers and modules are not available through the corp assets part of the API?
Flame on
PL
The tower type, its online/offline status, all modules, and contents of modules that have "containers" (like a CHA or silo) are visible, but not which modules are online/offline. That's the frustrating part. You can download everything that exists at a tower via EveHQ's Prism module, see the current fuel status via the POS Manager module, but to know what's online/offline (otherwise your HW and LO consumption figures will be wrong), you have to actually go there and look.
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Deceduto
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Posted - 2010.09.15 22:53:00 -
[10]
Originally by: Ken'Shao Amunra Tonto, you seriously expect a newly promoted director in a corp with significant numbers of towers to click a link that ends in .ru??? 
That cracked me up.
I have experienced the "do a search" crap in this forum already. I know how to do searches, yet some devs/people love to pull out the "do a search, it has been discussed" card. I my case most of the info was incomplete, hence why I posted. It is a symptom of the anonymous Internet user. People that talk like that to others in RL tend to not be in a position to act like that for long, or at least where I have worked.
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Pantload
Gallente The Underpants Gnomes Deep Space Engineering
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Posted - 2010.09.16 03:01:00 -
[11]
Originally by: Ken'Shao Amunra
Originally by: Pantload The POS Towers and modules are not available through the corp assets part of the API?
Flame on
PL
The tower type, its online/offline status, all modules, and contents of modules that have "containers" (like a CHA or silo) are visible, but not which modules are online/offline. That's the frustrating part. You can download everything that exists at a tower via EveHQ's Prism module, see the current fuel status via the POS Manager module, but to know what's online/offline (otherwise your HW and LO consumption figures will be wrong), you have to actually go there and look.
Oh ok. I had not thought of that exact spin on the situation for calc-ing fuel burn. Thanks for insight.
Cheers, PL
TUG: The Underpants Gnomes. Buy Corps here
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Catari Taga
Centre Of Attention Middle of Nowhere
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Posted - 2010.09.16 10:32:00 -
[12]
Edited by: Catari Taga on 16/09/2010 10:34:32
Originally by: Pantload Oh ok. I had not thought of that exact spin on the situation for calc-ing fuel burn. Thanks for insight.
If it's just about calcuating fuel use then it is easier to ignore the POS configuration and simply take at least two snapshots of the fuel levels one hour apart (via API). That gives you the hourly consumption. Of course if you online/offline modules within an hour it will influence the number so ideally you'll continually pull hourly snapshots from a server you got running 24/7 for always up to date fuel data. --
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