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Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Kuetlzelcoatl
Minmatar Marauders It's A Trap Alliance
2
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Posted - 2012.07.30 18:37:00 -
[91] - Quote
Keen Fallsword wrote:There is issue you can't align with 2 click on the planet or anything via overview if this thing is not on grid question is why ?
I really hope this is by design. This has been asked for, for so long.
Double clicking to approach can mean ship loss in pvp lag situations when you are ctrl+ clicking to lock targets.
If anythig, it should be optional. |
Morigan Omega
Omega Technologies
1
|
Posted - 2012.07.30 18:41:00 -
[92] - Quote
Do the gun/ammo tool tips include skill/implant modifiers in optimal/falloff/dps numbers? I would assume so, but you know what they say about assuming... |
Vaal Erit
Science and Trade Institute Caldari State
323
|
Posted - 2012.07.30 18:43:00 -
[93] - Quote
So in order of things new players hate the most:
-Incarna -Skill system -Basic flight system -MIssions -Basic Commands
The problem is that fitting and shooting comes way too late in the tutorial. Skills/Incarna/Certifications/Missions are all boring to new players, they want to get into the action and see what the basic mechanics of the game are before getting bogged down in the boring details.
The new players have spoken yet again, CCP. Incarna/MissionsI blows hard and shooting/fitting is cool. Give them what they want! |
Logix42
Midnight Elites Echelon Rising
60
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Posted - 2012.07.30 19:02:00 -
[94] - Quote
In step 23 Learning about corporations you show new players the corporation search window. There are so many options here it is scary. When I open it I can just imagine the new players screaming as you toss them nonchalantly over the cliff. What about pointing them to something like a list of the "Educational Corps" you have on the Evelopedia? http://wiki.eveonline.com/en/wiki/Educational_organizations Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
MotherMoon
Blue Republic RvB - BLUE Republic
1051
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Posted - 2012.07.30 19:04:00 -
[95] - Quote
CCP Greyscale wrote:We're very much aware that the way "to hit" works isn't exactly intuitive, but it's not something we're going to solve with a tooltip Bagehi wrote:CCP Greyscale wrote:Jame Jarl Retief wrote:Lord Helghast wrote:There is a mission in the carrier mission tutorials that you learn to die and deal with it... but they are talking the absolute earliest tutorial missions, you can't have people that come in and first thing that happens on undock is there popped its a bad experience.
Oh, I know all that. I'm relatively new to the game so I still vividly remember my own beginner experience not too long ago. I also have been trying the game practically every year since release, trying to get into it, but never really managed to make it stick. I guess my point is that you can't tell people it's a harsh and unforgiving universe, and pit them against an enemy that can't possibly kill them. When a game is ludicrously easy it is just as much a turnoff as getting popped. Though I guess it's a moot point anyway. Now that I think about it, I don't believe I ever had anyone I tried to get into this game come even close to getting popped in any tutorial. Heck, even L1s could be done in a snore coma with just one eye open. I guess what I'm saying is that it is a fine line between making the experience beginner friendly, and making it too easy and boring so they quit for lack of challenge. Myself personally, I tend to prefer games where the very first enemies make you work for it rather than just keel over from the first swing. It tends to be more engaging this way. I totally see your the point, but in practical terms I don't think it's an issue in this case as it's only one mission, you're not going to run into the regen balance-point unless you're *really* slow at killing them, and we've not yet explained how shield regen works so it shouldn't be obvious to new players that eventually they'll reach a point where they're not taking any more damage. In 99% of cases players are going to see their shield going down, realize that they're in danger and kill the enemies really quickly, and in the other 1%, they really do need their hands held It kinda gives new players an overly soft intro to what is billed as a "hard game" - up the difficulty. Most people who get to the point where they are actually in the tutorial are there fully expecting cold and unforgiving. EVE is already plenty hard at the beginning without actually killing you outright on your first mission, and with the current level of regen, everyone who's not as confused as as Vincent Athena's wife should get the *impression* that they're immediately in danger and never discover that they were safe all along. If they walk away from that mission feeling like they could've died, then our work here is done.
I strongly disagree. There is another mmo, fallen earth, that puts you in a badass *ship* sends you into a tough mission fully fitted, teaches you one by one how to use everything and how to play. Then kills you, and plops you down into *the rookie ship*
This would not only be fun, to have your 1st impression be this awesome badass rifter for instance, but allows for more teaching to take place and for the death toll to be explained straight up, and not something that makes a player quit down the road. It would get peoples hearts pumping, it would would show them what makes eve fun, it would leave a great taste in their mouth if done right.
For instance you should have the ship explode, and have another ship at the next point to climb into. Here's what I would do. Start the player in a pod. Teach them to board ships in space. Make this ship awesome, have an endless wave mode. Gets the blood pumping. Then make is so you lose your ship.
Now your back in your pod, but super reinforce that your pod is you, not the ship. Use the NPE to gets players in the mind set that the ship is expendable. Then have the player warp away to a spot with another free ship. They board it. SEE that's not you killing the player, that's you teaching the player who eve works. Then explain that they don't want to die while in pod. That they are a pilot and these ships are expendable.
Please CCP, :/ why you no support this.
I mean you could even have... ok I've got it!
1st mission Go to the site and retrieve the military's lost vessel 1.start in rookie ship. 2.learn basics 3.NPCs warp in, you lose your ship in a pitched battle. 4. After battle the game explains how NPCs don't shot at pods 5.Fly to rifter/whatever ship you were sent to retrieve 6.Blow up guys with your badass shiny new ship 7.fly back to station with ship 8.Ship is taken back, rookie ship and lots of free gear and skill books are given so the player and work his way back up to that awesome ship he was just flying.
http://dl.eve-files.com/media/1206/scimi.jpg |
MotherMoon
Blue Republic RvB - BLUE Republic
1051
|
Posted - 2012.07.30 19:07:00 -
[96] - Quote
oh and I did feedback before saying, awesome job CCP! I'm really happy overall with the direction and the awesomeness of this dev blog : D http://dl.eve-files.com/media/1206/scimi.jpg |
Che Biko
Humanitarian Communists
103
|
Posted - 2012.07.30 19:20:00 -
[97] - Quote
I'm not sure if this is an issue you also encountered, or it was just me messing up the tutorial because I just wanted to show a friend the game and rushed through it but I made a fresh Amarr character on TQ and started the tutorial.
I was given an armor repairer that I needed to use, but I did not have the skill for. And it didn't help that I had lost half my armor while blowing up a structure, so I was kinda 'stuck' in the tutorial, as I could not tank the...enemies.
I resorted to canflipping in an effort to pay for the skillbook. Got a need for speed? SRV race thread: https://forums.eveonline.com/default.aspx?g=posts&t=134270 Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |
Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 19:23:00 -
[98] - Quote
Che Biko wrote:I'm not sure if this is an issue you also encountered, or it was just me messing up the tutorial because I just wanted to show a friend the game and rushed through it but I made a fresh Amarr character on TQ and started the tutorial.
I was given an armor repairer that I needed to use, but I did not have the skill for. And it didn't help that I had lost half my armor while blowing up a structure, so I was kinda 'stuck' in the tutorial, as I could not tank the...enemies.
I resorted to canflipping in an effort to pay for the skillbook.
The first mission gives the skill book but you do not need to use it untill you receive the standerd repairer on the second mission.
Rushing is a bad idea though becouse it does not give the skill time to train.
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MotherMoon
Blue Republic RvB - BLUE Republic
1051
|
Posted - 2012.07.30 19:25:00 -
[99] - Quote
Che Biko wrote:I'm not sure if this is an issue you also encountered, or it was just me messing up the tutorial because I just wanted to show a friend the game and rushed through it but I made a fresh Amarr character on TQ and started the tutorial.
I was given an armor repairer that I needed to use, but I did not have the skill for. And it didn't help that I had lost half my armor while blowing up a structure, so I was kinda 'stuck' in the tutorial, as I could not tank the...enemies.
I resorted to canflipping in an effort to pay for the skillbook.
I remember 5 years ago when you started players off with 300,000 sp. You removed that since you didn't want to give players too many options right away and confuse them. Well that's true, but maybe starting them off with 120,000 sp or something small, nothing beyond level 1, would be a smarter system.
If it was up to me, I would remove those basic skills books from the market even. Give everyone the basic skills at level 1 when they start. Making players inject free skill books is pointless and adds a layer of complexity that's unnecessary. There are so many skills in eve that players will need to buy and train. The core skills should be something all pilots know.
Aren't new players told they just graduated from piloting school? And this is the 1st mission they get to show they know what they are doing? Why would a student who went to school for 4 years not know how to use an armor repairer. http://dl.eve-files.com/media/1206/scimi.jpg |
Che Biko
Humanitarian Communists
103
|
Posted - 2012.07.30 19:33:00 -
[100] - Quote
Salpun wrote:The first mission gives the skill book but you do not need to use it untill you receive the standerd repairer on the second mission. I'm quite sure I was not given one, as I could not find it anywhere, but it might be that I failed to accept the gift. I would assume it would just appear in the hangar, and that it would be mentioned somewhere in the tutorial, but I did not see it. Got a need for speed? SRV race thread: https://forums.eveonline.com/default.aspx?g=posts&t=134270 Sub-warp racing event thread: https://forums.eveonline.com/default.aspx?g=posts&t=107164 |
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Salpun
Paramount Commerce
365
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Posted - 2012.07.30 19:35:00 -
[101] - Quote
Che Biko wrote:Salpun wrote:The first mission gives the skill book but you do not need to use it untill you receive the standerd repairer on the second mission. I'm quite sure I was not given one, as I could not find it anywhere, but it might be that I failed to accept the gift. I would assume it would just appear in the hangar, and that it would be mentioned somewhere in the tutorial, but I did not see it. It droped into your hanger or will with the NPE this next week. |
MotherMoon
Blue Republic RvB - BLUE Republic
1051
|
Posted - 2012.07.30 19:43:00 -
[102] - Quote
Mirajane Cromwell wrote:Few years ago as a newbie one of the hardest things to understand was how weapon range + tracking works in Eve. At first I thought Falloff included Optimal, I had no clue that falloff meant also reduced hit chance or what signature resolution and radius stats in ships meant etc. After some months of playing someone nice enough showed me this: Eve tracking. After seeing this, it all became clear to me and combat became a lot easier for me. I hope the new tutorials show something like in the above link. Secondly, in the devblog there's the weapon tooltip. It's nice and dandy but could the tooltip also display the maximum range of weapon (optimal + 2x Falloff) and mention on Falloff range line that the weapon has reduced hit chance at this range? Then there's the "monsters" called trackingspeed / accuracy in weapon stats and ship's transversal speed that affects hitting the target - it's probably not related to these tutorials but in future revisions of fitting screen, could some dev f.ex add a new info to fitting screen that gives the following info for weapons: Tracks target at optimal range with transversal speed less than "calculated speed value here". I think something like this would help a lot of players to understand what those rad/s and transversal speeds mean.
Don't worry I'm working on some sexy video tutorial love for this. Maybe so good CCP will think about putting it in game
Salpun wrote:Che Biko wrote:Salpun wrote:The first mission gives the skill book but you do not need to use it untill you receive the standerd repairer on the second mission. I'm quite sure I was not given one, as I could not find it anywhere, but it might be that I failed to accept the gift. I would assume it would just appear in the hangar, and that it would be mentioned somewhere in the tutorial, but I did not see it. It droped into your hanger or will with the NPE this next week.
see? stupid. If anything maybe the NPE should inject and force the skill to level 1 on it's own. http://dl.eve-files.com/media/1206/scimi.jpg |
Kristen Andelare
Abacus Industries Group Aerodyne Collective
11
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Posted - 2012.07.30 19:51:00 -
[103] - Quote
I strongly disagree. There is another mmo, fallen earth, that puts you in a badass *ship* sends you into a tough mission fully fitted, teaches you one by one how to use everything and how to play. Then kills you, and plops you down into *the rookie ship*
This would not only be fun, to have your 1st impression be this awesome badass rifter for instance, but allows for more teaching to take place and for the death toll to be explained straight up, and not something that makes a player quit down the road. It would get peoples hearts pumping, it would would show them what makes eve fun, it would leave a great taste in their mouth if done right.
For instance you should have the ship explode, and have another ship at the next point to climb into. Here's what I would do. Start the player in a pod. Teach them to board ships in space. Make this ship awesome, have an endless wave mode. Gets the blood pumping. Then make is so you lose your ship.
Now your back in your pod, but super reinforce that your pod is you, not the ship. Use the NPE to gets players in the mind set that the ship is expendable. Then have the player warp away to a spot with another free ship. They board it. SEE that's not you killing the player, that's you teaching the player who eve works. Then explain that they don't want to die while in pod. That they are a pilot and these ships are expendable.
Please CCP, :/ why you no support this.
I mean you could even have... ok I've got it!
1st mission Go to the site and retrieve the military's lost vessel 1.start in rookie ship. 2.learn basics 3.NPCs warp in, you lose your ship in a pitched battle. 4. After battle the game explains how NPCs don't shot at pods 5.Fly to rifter/whatever ship you were sent to retrieve 6.Blow up guys with your badass shiny new ship 7.fly back to station with ship 8.Ship is taken back, rookie ship and lots of free gear and skill books are given so the player and work his way back up to that awesome ship he was just flying.
It doens't have to be the 1st mission, it could be the second. to show how the rookie ships won't be enough. Most players get really confused why they can't keep the rookie ship.[/quote]
+1000 on this idea Having a sort of scripted fight early on (that does NOT count on you combat losses list, that's important) that gives players a goal to strive for (a faster, shinier, more powerful combat ship) and also teaches them that the pod is them, the ship is a tool to use in the game, like a gun in an FPS would REALLY help first-timers understand this core Eve concept. And if you give them that adrenaline rush early on, you've hooked them for life. |
Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 19:55:00 -
[104] - Quote
MotherMoon wrote:
see? stupid. If anything maybe the NPE should inject and force the skill to level 1 on it's own.
With the new train to in the right click menu its realy ease to place in training
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Logix42
Midnight Elites Echelon Rising
60
|
Posted - 2012.07.30 20:10:00 -
[105] - Quote
Section 23: Additional Reading should not include medical clones. Corporations and skills are fine to talk about while your ship is auto-piloting to a station but the medical clones bit should be saved until the player is IN a station. It is more relevant there, where they can actually upgrade their clone while they read that bit of the tutorial. Having them read it while flying in space is a recipe for forgetting and then them cursing you when they die and lose skill points. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm |
Elsa Nietchize
School of Applied Knowledge Caldari State
29
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Posted - 2012.07.30 20:24:00 -
[106] - Quote
I don't think a single person in my corp has done the tutorials. Well, aside from myself. But I did them after I'd been playing the game for two years. I too have run into the issue where the agent says "I've given you this skill book/module" and I look in the hanger and don't have it. I can see why my guys don't bother with it.
The first thing I tell them is to run the tutorials, the second thing I tell them are the rewards. Lot's of stuff in the tutorial seems trivial, long winded and without real relevance. I personally feel the career agents are far more useful. Even so, 10 missions is still long winded. That needs to be reduced. But if newbies know the rewards ahead of time it gives them a reason to grind through it.
For the record, I still don't have a firm understanding of how Optimal/falloff works. |
TheSmokingHertog
TALIBAN EXPRESS
63
|
Posted - 2012.07.30 20:27:00 -
[107] - Quote
Bloodpetal wrote:New Player Experience : Rookie System Incursion Style Social Interaction
I was looking through your new tutorial on SISI for some curiosity to see what you've done.
I think you've done a great job laying the explanations out in a way that is easy for everyone to understand!
So, as I was doing this, I quickly realized that it was lacking that one thing that I know CCP really wants to bring into the situation... social interaction and player dependency.
And then it occured to me... you should have a "mini-incursion" (not necessarily Sansha) style event going on in Rookie systems. It can be optional or part of one of the missions you make. Make it a 3-5 Rookie Ship experience.
Yup, lack of social gameplay is one of the "big picture" issues with the current tutorial, and newbie incursions are something that's been suggested internally too
Just an idea, make them trigger the Incursion Trailer when starting this venture, then they have more storyline information from the start. In some games (like Guild Wars I) the story line made me revisit parts of the game. |
D0main
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.07.30 20:32:00 -
[108] - Quote
Hello!
It will be great if you will add functionality to create own tutorials (for example: tutorial of pvp aspects for ally mates, etc). With this feature many ingame experts will be able to create many obviousness advanced tutorials for newbies in all specializations and will be able to collect modern eve experience in a ally/corp/public knowledge bases without external instruments like a forums, blogs and others.
With best reguards! |
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CCP Phantom
C C P C C P Alliance
1991
|
Posted - 2012.07.30 20:32:00 -
[109] - Quote
Two step wrote:Why does the blog have the 25th as the date it was released? :P As CCP Explorer explained, the blog was created on that date. In the future we will adjust this date to properly reflect the date of publication. Thank pointing out that detail!
Also it is impressive to see all this good feedback. As I say, the EVE Community is really great and has an immense insight into EVE Online that it would be a shame not using this knowledge and passion to improve EVE together. CCP Phantom - German Community Coordinator |
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Obsidiana
White-Noise
110
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Posted - 2012.07.30 20:36:00 -
[110] - Quote
I almost didn't read the blog post. I'm glad I did. The title said nothing about UI improvements. Tutorials don't affect me; UI improvements do. You might want to tweak that title a smidge.
Question: Why is falloff listed before optimal range on the weapon tool tip?
Request: On the agent menu "Add Waypoint" would be nice to have if the mission is in another system.
That said, I'm going to have to install the test client to take a sneak peak at these new changes. They look great and are the kind of little things that make a big difference. Nice work. 8) |
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Logix42
Midnight Elites Echelon Rising
61
|
Posted - 2012.07.30 20:42:00 -
[111] - Quote
First career choosen was military so working through it. Step 3 of 10 rewarded a ship, now a new player would be like "cool I'm getting a shiny new ship" click on the complete mission button and *POOF*, mission is complete, can continue on to the next one, but what about that elusive ship? Where did it go? This is the first time the player has been given a ship in a station and does not know where to find it, or if they find it, how to switch to that ship.
The tutorial needs to show the new player the Ship Hangar at this point, which is the first time they are given a new ship other than the rookie one, which they are given in space (See Tutorial 06: Ship Movement) Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm Note: on holidays until September, list may be out of date |
Cloned S0ul
Blood Fanatics
171
|
Posted - 2012.07.30 20:50:00 -
[112] - Quote
Good job CCP, i like things like this star gete (precise indicator) i remember a lot situaton during my 6+ year EvE adventure when i read newbis (where is this stargate or solar sytem) etc, less complicated tutorial for newbis is beter for EvE future, espetialy meny players give up to this game ,because EvE it self is hardcore game. so meny stop playing after bad expirence with compicated aspect at start point. Teemo for president. |
Logix42
Midnight Elites Echelon Rising
62
|
Posted - 2012.07.30 20:51:00 -
[113] - Quote
In step 3 of 10 for the military mission there is some commentary from the NPC in the Local chat channel, this is cool because it adds depth to the story. But what if I'm a new player and have the Rookie chat open, or another chat tab? The local tab flashes this is true, but it's a tiny tab and as a new player I would interested in making these flashing red guys explode. (Yay explosions) This is the first time I would have encountered a NPC speaking to me in the Local tab. It would be good to have a quick note from Aura telling that. Preferably as soon as I warp into the site and he starts talking to me. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm Note: on holidays until September, list may be out of date |
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CCP Explorer
C C P C C P Alliance
806
|
Posted - 2012.07.30 20:56:00 -
[114] - Quote
Obsidiana wrote:Question: Why is falloff listed before optimal range on the weapon tool tip? See responses here https://forums.eveonline.com/default.aspx?g=posts&m=1720061#post1720061 and here https://forums.eveonline.com/default.aspx?g=posts&m=1720165#post1720165 Note that this isn't "falloff" but "falloff range", which is optimal + 1x falloff. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Logix42
Midnight Elites Echelon Rising
63
|
Posted - 2012.07.30 21:08:00 -
[115] - Quote
I know I'm posting a lot but hey you wrote a tutorial, I'm testing and giving feedback
So, Step 4 of 10 Military tutorial (Minmatar) I am given a 1MN Afterburner and the Afterburner tutorial pops up. Step 2 of 5 says "To use this module, open the fitting service and drag it to your ship." I try that and it tells me I don't have the required skills. The tutorial has not given me a skill book. And I have not been introduced to the market because I chose the military career path first. (And I was told in step 24: Career Agents "You can take these courses in any order, so start with whatever interests you most.")
As a new player I would be greatly saddened and confused. I can not use this awesome looking rocket booster thingy and I have no idea where to get the skill book to train for it.
The tutorial should provide the skill book or help me find it. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm Note: on holidays until September, list may be out of date |
Dersen Lowery
Knavery Inc. StructureDamage
52
|
Posted - 2012.07.30 21:15:00 -
[116] - Quote
Really, the character should just be given a lot of those skills at 1, and then given one skill to train as a "how to train skills" tutorial. The amount of time new players spend dicking around waiting for skills to train is annoying, especially since the training times are just long enough to break up the flow of things. |
Salpun
Paramount Commerce
365
|
Posted - 2012.07.30 21:19:00 -
[117] - Quote
Bug #141734
When the tutorial icon is of the neocom the resume highlight cannot be closed top of the tab is off the rendered screen. |
Logix42
Midnight Elites Echelon Rising
64
|
Posted - 2012.07.30 21:27:00 -
[118] - Quote
Starting step 5 of 10 Military tutorial (Minmatar) triggers the Acceleration gates tutorial. This is completely unneeded though. In Tutorial 06 of the Basic tutorials you taught me how to use an Acceleration gate. The only information that is new here is "These devices are made to fling you into otherwise inaccessible pockets of space within the solar system." The inaccessible thing is new info to the player. O and something about having to be with 2500m? That's old. If you click on activate now-a-days and you're farther away than 2500m you will approach until you're close enough and then the gate will activate. Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm Note: on holidays until September, list may be out of date |
Logix42
Midnight Elites Echelon Rising
64
|
Posted - 2012.07.30 21:51:00 -
[119] - Quote
(Minmatar) Implants tutorial - Removing Implants, says "Be sure that your clone is up-to-date and that you want to use your implant at this exact time before plugging it in."
New player may have thoughts such as: "Wait a minute, up-to-date clone, what is this new terminology? does my clone have an expiry date? is it like cheese, getting better with age? or does it go bad like last weeks tuna casserole? how does this affect my implants? if I plug in an implant and then upgrade my medical clone do I lose implants?"
Questions that would require an answer... so... ya Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm Note: on holidays until September, list may be out of date |
Logix42
Midnight Elites Echelon Rising
64
|
Posted - 2012.07.30 21:59:00 -
[120] - Quote
Ok before I go any further, it really looks like the advance tutorials, the ones for the career agents have not been updated, before I go scrutinizing them could I get a dev response as to whether they've actually been updated? No point in me dissecting them if there are changes soon to come Operation WRITE DOWN ALL THE THINGS!!!-á Collecting and compiling all fixes and ideas for EVE.-á Check out the G-Doc list at http://bit.ly/wdatt or the Eve-áforum post at http://bit.ly/I56ebm Note: on holidays until September, list may be out of date |
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