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Cobracure
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Posted - 2004.12.31 08:29:00 -
[1]
Thought I'd post the top bugs annoying the hell out of me at the moment.
1. Being targetted by NPC at gates stops you jumping - you sit there forever. Workaround - set autotarget to zero. If youve forgotten to set to zero you have to relog basically
2. The sound volume - Hope this gets fixed with the next patch - silence may be golden but I used to like Eves SFX / music
3. MAJOR LAG. I tried a Lv3 mission in deadspace (after a weeks absence) and the FPS were frankly appalling. I also lost my ship in low sec to this bug - I was in my pod before I'd even seen my attacker.
Those are my 3 to make Eve not just playable but ENJOYABLE. Post yours. I personally dont care for extra content at the moment - I just want Eve to work as stably as it did before Exodus.
Rant over 
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Cobracure
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Posted - 2004.12.31 08:29:00 -
[2]
Thought I'd post the top bugs annoying the hell out of me at the moment.
1. Being targetted by NPC at gates stops you jumping - you sit there forever. Workaround - set autotarget to zero. If youve forgotten to set to zero you have to relog basically
2. The sound volume - Hope this gets fixed with the next patch - silence may be golden but I used to like Eves SFX / music
3. MAJOR LAG. I tried a Lv3 mission in deadspace (after a weeks absence) and the FPS were frankly appalling. I also lost my ship in low sec to this bug - I was in my pod before I'd even seen my attacker.
Those are my 3 to make Eve not just playable but ENJOYABLE. Post yours. I personally dont care for extra content at the moment - I just want Eve to work as stably as it did before Exodus.
Rant over 
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Def Antares
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Posted - 2004.12.31 17:59:00 -
[3]
major annoyance: reload bug
all others i consider as minor
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Def Antares
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Posted - 2004.12.31 17:59:00 -
[4]
major annoyance: reload bug
all others i consider as minor
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NaZguL
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Posted - 2005.01.01 15:41:00 -
[5]
major annoyance: desynced client!!
beeing 5km from my target trying to web and beeing told that i have to be closer then 10km to activate the module
hugging a jumpgate(0-100m) beeing told that i have to be closer then 1500m to activate the gate
me and a corpmate doing a level4 mission. he had blasters fitted and asked(on ventrilo) if he was going to shoot soon? , he replyed that the target was 70km away, on my client he was 5km away
this is a serius bug wich will make u loose your ship sooner or later , cause you are shooting at something you THINK is at optimal range but is realy waay out of range and u will only keep missing your target and get shot down by blaster rats 60km away
anyone else experience this ? 
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Cobracure
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Posted - 2005.01.03 07:56:00 -
[6]
Yeah now you mention it, I get problems like that in deadspace missions.
It says I need to be 1500m or closer to open a cargo can when I can see I am at 500m away from it.
Another reason why Im avoiding missions at the moment. Just too broken for me.
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Just Smith
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Posted - 2005.01.03 17:02:00 -
[7]
Edited by: Just Smith on 03/01/2005 17:25:33 connection problems every 1-3 hours
desynced client (happens more in deadspace i belive)
Hiting people when coming out of warp and pushing them 100-300 kms (very nasty in deadspace)
Loading lag (all ways has been though)
would be my main ones
but also wars need to be fixed (maybe have it so corps can say they are a merc corp to concord like alliance do and attack 1 corp in an alliance with the alliance having the option to all go to war with them, could also use that to set up deals e.g u got to blow up this much from that corp or we will not give u money)
pos the amarr and min control towers can't build some of the reactions as they cpu is to low
pos rights e.g the same right to dock u ship at a pos is the right to take the pos down
the view bug where if u look at a ship and they or u warp out u messed up to u log or change systems
countless reloading missile bugs and missile launchers jaming on
Missiles not been able to hit some of the key items in deadspace as they just passthough it (gate sentry)
Cargo hold size when using missiles or the pos hanger as u cargo room free size somtimes gets messed up and does not change so u have no clue on free space
Typing this when stuck in a gate :(
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Busko Moonwalker
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Posted - 2005.01.05 04:44:00 -
[8]
Aggre... Dident think it was that bad but i had alot of u need to be 1500m from can blalalblalala... And thats maybe why i cant got damn shoot down anyone.
Sound volum bug very irritationg i cant hit esc coz if i do my sound MAX out and i need to relog....
CARGO BUG.. got damn this almost got me killed 2 times this last weeks.
Also was thinking about this u get target by npcs.. what has happend for me is that i been target and SHOT on once i jump my ship disapper but its still in system and i still taking damage. Work around was to WARP to moon, still invisible and warp back to gate and jump again before u get shot on.
/Busko
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Mari Y'Tuk
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Posted - 2005.01.05 13:43:00 -
[9]
1. No mining crystals on the market
2. Not always being able to view who is in a convo, no idea if they have left or not
My Production Spreadsheet, Most T1 Bp data, Located here. |

Cobracure
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Posted - 2005.01.05 15:35:00 -
[10]
Mari - no2 is a good one - forgot about that.
Would it be possible to re-instate the "xxxx is typing" at the top as well so you can have a proper 2 way conversation. I miss that.
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Mari Y'Tuk
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Posted - 2005.01.05 20:36:00 -
[11]
I miss being able to invite people into channels but i think thats by design rather than a bug.
My Production Spreadsheet, Most T1 Bp data, Located here. |

Andrue
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Posted - 2005.01.06 18:24:00 -
[12]
Can't hardly hear my mega pulse firing. I thought at first the effect had gone completely but actually I can hear a very faint, low hum.
Cargo containers losing their name when you leave the grid sector.
Can't easily get asteroid stats (probably a design flaw not a bug)
Ship bumping. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Bratzo
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Posted - 2005.01.07 11:06:00 -
[13]
1. Having random Convos opened, without anybody starting them (very annoying when your engaging a hostile fleet and suddenly, 2-3 of your m8s are apparently starting convos) 2. Cargo bug 3. Jumping back to gates/stations after logging back on after a CTD
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Goldengamegod
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Posted - 2005.01.07 18:52:00 -
[14]
I have a list in my brain but am unable to locate it right now so I will just post the latest addition to it.
Drone groups sorting to the bottom and not the top of the drones in space and the drones in drone bay lists.
2004.12.11 03:07:32notifyThe Serpentis Mercenary is too far away, you need to be within 54625 meters of it but are actually 13193590680251 meters away. |

Tisti
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Posted - 2005.01.07 20:58:00 -
[15]
Originally by: Bratzo
3. Jumping back to gates/stations after logging back on after a CTD
actualy.. thats a feature... (one of the lammest ones i've seen..)
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Starquinia
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Posted - 2005.01.12 12:48:00 -
[16]
Originally by: Tisti
Originally by: Bratzo
3. Jumping back to gates/stations after logging back on after a CTD
actualy.. thats a feature... (one of the lammest ones i've seen..)
This is a feature!
I had a CTD last night and when I logged on I was warped, briefly, to the middle of a shinra fleet.
-------------------------------------- Proud bearer of the Khumaak
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