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True Sight
Deep Freeze Industries
50
|
Posted - 2012.07.30 17:37:00 -
[1] - Quote
Everyone knows that corporation roles and how they work are flawed and have been for a very long time, but I want to highlight the single biggest flaw which has a negative impact on game experience and social interaction, which in-turn hurts subscriptions and player retention.
Simply put: With the current corporation roles, you can only give a player entire access to Factories/Labs, or nothing, there is no inbetween.
Problem: Player A and Player B are trusted friends who start a corp together and start producing things, they put up a POS, start researching their blueprints and doing invention. Player A is making Stealth Bombers and Player B is making Jump Freighters. Both players have known each other for years, they are both directors in the corp and have full access to everything.
Due to current mechanics, this corporation is basically ****-blocked from ever trying to recruit and expand with new members, this is why you see very very few successful industrial corporations in-game and most you do find are very small.
They cannot recruit a new player to their corporation, and let the guy build ammo and frigates as he learns manufacturing in-game, because to give him the role to build Tristan's, will in turn give him access to cancel 7billion isk of in-build Jump Freighter, or multiple freighters, stealth bombers etc.
It's impossible under the current mechanics to have an industrialist corporation with 30 players, all using shared POS to build ammo, ships, tech 2, tech 3 etc.
Solution Allow the Roles "Rent Factory" and "Rent Laboratory" to enable a player to rent and install jobs in corporation facilities, to see other jobs, but only to be able to cancel/deliver THEIR OWN jobs.
This would up corporation recruitment, create more social bonds and greatly increase the chance the players who's primary drive is not PvP to remain playing the game because of those social bonds.
|

Fournone
Gallente Trade Union Paradigm Shift Alliance
7
|
Posted - 2012.07.30 18:34:00 -
[2] - Quote
+2 year CEO reporting.
+1 from me.
All the roles are horribly broken. Besides POS roles, rent roles are the most broken. And gets far worse when you combine POS and Rent roles. You can still recruit, you just need to force everyone to manufacture in NPC stations with NPC wait lines. There is almost no point in trying to research things in NPC stations, takes forever to get an open spot without a friendly neighborhood research POS. Of course if they have access to those labs to research their Rifter BPO, they can "borrow" my Hurricane BPO while I'm offline.
|

True Sight
Deep Freeze Industries
50
|
Posted - 2012.07.30 18:36:00 -
[3] - Quote
Fournone wrote:+2 year CEO reporting.
+1 from me.
All the roles are horribly broken. Besides POS roles, rent roles are the most broken. And gets far worse when you combine POS and Rent roles. You can still recruit, you just need to force everyone to manufacture in NPC stations with NPC wait lines. There is almost no point in trying to research things in NPC stations, takes forever to get an open spot without a friendly neighborhood research POS. Of course if they have access to those labs to research their Rifter BPO, they can "borrow" my Hurricane BPO while I'm offline.
Totally agree with everything you say. I'm sure all of this has been on the 'backlog list' for years and is planned as a huge review of these mechanics, but I really think its gone on too long, and a quick fix like mentioned above in my OP would atleast bandaid the problem until they get a chance to really review all of the roles. |

Obsidiana
White-Noise
110
|
Posted - 2012.07.30 21:15:00 -
[4] - Quote
+1
And, I too am a CEO (of a very small corp).
My solution has been just to allow players I've known for a long time to join. All players are people who take care of their own blueprints and resources. I keep assets locked away.
|

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2056
|
Posted - 2012.07.30 21:18:00 -
[5] - Quote
I've been director of two corps, and see no problem with this proposal.
edit: You *can* use more than one POS to solve this problem. One with its own password for the "trusted" guys, where high-end production is done, and at least one other that will allow anyone in the corp through the shield.
I'd really like to be able to configure a POS to allow blues access to labs... The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

True Sight
Deep Freeze Industries
50
|
Posted - 2012.07.30 21:59:00 -
[6] - Quote
Obsidiana wrote:+1
And, I too am a CEO (of a very small corp).
My solution has been just to allow players I've known for a long time to join. All players are people who take care of their own blueprints and resources. I keep assets locked away.
I think you hit the nail on the head there, problem is if someone gets upset or malicious, they can still trash a 7billion ISK Jump Freighter in production.
FloppieTheBanjoClown wrote:I've been director of two corps, and see no problem with this proposal.
edit: You *can* use more than one POS to solve this problem. One with its own password for the "trusted" guys, where high-end production is done, and at least one other that will allow anyone in the corp through the shield.
I'd really like to be able to configure a POS to allow blues access to labs...
Yeah, I think this is the closest thing to a workaround people have used, still doesn't stop the above griefing, you still can't have a situation though where your Researching ME1 on a Titan BPO and let your normal members use your lab services, as again a player could simply undo that 170 days job with a single mouse click, hell they could even do it by accident, which makes corporations wanting to take on unknown/new players even less likely.
I want to see a situation where an Industrial based corp can build 3 titans, whilst at the same time a new member can build his frigates and learn industry, in the same corp. |

Obsidiana
White-Noise
111
|
Posted - 2012.07.30 22:54:00 -
[7] - Quote
True Sight wrote:I think you hit the nail on the head there, problem is if someone gets upset or malicious, they can still trash a 7billion ISK Jump Freighter in production. Yep. Something like that happened before. I wasn't burned too badly, but others were (I wasnGÇÖt a CEO in those days).
|

True Sight
Deep Freeze Industries
51
|
Posted - 2012.07.31 18:04:00 -
[8] - Quote
Who does a guy have to pod to get a CSM looking?/feedback :) |

Teshania
Aliastra Gallente Federation
35
|
Posted - 2012.07.31 19:05:00 -
[9] - Quote
+1 Ohh Yes Roles need to fixed! |

Xantos Semah
3
|
Posted - 2012.07.31 21:07:00 -
[10] - Quote
You guys trolling right ? |

True Sight
Deep Freeze Industries
51
|
Posted - 2012.07.31 21:09:00 -
[11] - Quote
Xantos Semah wrote:You guys trolling right ?
Trolling to ask for something that's been broken for so long to be fixed?  |

Xantos Semah
3
|
Posted - 2012.07.31 21:34:00 -
[12] - Quote
Ah you actually seriours....forget about it . As far as I know CCP likes it. They cant imagine eve without these bilions of isk losses due to theft and such. If the corp settings and hangars are actually safe then that would make eve a very popular game for being fair and kinda easy. Ect. Ect...
I personally would love changes for it but after few years of hearing promises about so many things from this company I just gave up. There is no point in telling them what should be done. They just know better lol. Last changes to UI is a perfect example - they dont care that the damm thing worked perfectly they just changed it so now its working their way. Looking at the archive forums and it looks like people crying about the same things over and over again for long long years ... Some topics as old as 2004/2005. |

True Sight
Deep Freeze Industries
51
|
Posted - 2012.07.31 21:47:00 -
[13] - Quote
Yeah I get your point, I think this change listed for the reasons mentioned though outways the 'omgcarebear eve' if corporations recruit people and get them involved in game mechanics like research, production, invention etc, said player is more likely to keep playing for the game. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1158
|
Posted - 2012.08.01 00:39:00 -
[14] - Quote
Current in game solutions to this issue are complicated and annoying, so I will add a +1. |

Obsidiana
White-Noise
114
|
Posted - 2012.08.01 06:13:00 -
[15] - Quote
CCP does love it when corp treachery makes the news. That said, it only makes the news it it was a huge theft and a trusted individual. Small corp theft and manufacturing job hissy-fits do not make for an interesting read. |

Xantos Semah
3
|
Posted - 2012.08.01 09:13:00 -
[16] - Quote
Obsidiana wrote:CCP does love it when corp treachery makes the news. That said, it only makes the news it it was a huge theft and a trusted individual. Small corp theft and manufacturing job hissy-fits do not make for an interesting read.
Yes I know. But whats important here is to make eve hardcore game for its pvp pew pew style but it has to be as easy as possible to be able to steal few bil isk worth of assets. CCP thinks we are iditots so if we like to steal it has to be easy or we would get bored quickly. And its not just about the news, its about the playerbase. |

Charles Baker
Federal Mineral Acquisition VORTEX RISING
148
|
Posted - 2012.08.01 19:47:00 -
[17] - Quote
To be honest i'd give CEO's/Directors the ability to 'Lock Down' in progress jobs so only CEO's/Directors can cancel them. |

True Sight
Deep Freeze Industries
52
|
Posted - 2012.08.01 22:26:00 -
[18] - Quote
Charles Baker wrote:To be honest i'd give CEO's/Directors the ability to 'Lock Down' in progress jobs so only CEO's/Directors can cancel them.
I think that's more fiddly and effort (and can kind of be done by flipping roles on and off on members), but still inhibits a corp that's building expensive items from actually encouraging and recruiting new industrialists. |

Xantos Semah
3
|
Posted - 2012.08.02 09:53:00 -
[19] - Quote
+ 1
I dont think CCP will do anything about it. Although this would be the best change in Eve Online I ever heard of. Im also sure that if CCP supports our progress we would support them greatly. REMOVE LOCAL !!! |

Xantos Semah
3
|
Posted - 2012.08.02 10:17:00 -
[20] - Quote
I like to add few things that always annoyed me so much:
a) corporation hangars has only 7 tabs. For people living far from highsec and ussing POS is a nightmare, esspecially when you are about to recruit new people. Giving them access to tab 1 will give them access to other hangars tab 1 in other POS for example.
b) alliance has no access to any of the hangars
c) when researching for example you cant use input/output any other than the tab BPO is in.
d) processing gas requires roles that will allow you to offline and unanchor any POS that belong to this corporation
REMOVE LOCAL !!! |

Nevryn Takis
University of Caille Gallente Federation
17
|
Posted - 2012.08.02 12:25:00 -
[21] - Quote
+1 from me
I'm not going to expand my corp, which I'd love to do, until I can lock down BPO's/BPC's/interface so that corp members can use them but not remove them from either a corp hanger in a staion or a hanger in a lab, and lock down jobs so that people can only cancel their own jobs. Note any member should be able to deliver any ready job .. assuming that invention jobs sucees is determined at the point of instantiation and not delivery. This would prevent slots being blocked because a corp member is on holiday/sick/got other commitments/being a lazy ass..
|

True Sight
Deep Freeze Industries
54
|
Posted - 2012.08.02 17:59:00 -
[22] - Quote
Nevryn Takis wrote:+1 from me
I'm not going to expand my corp, which I'd love to do, until I can lock down BPO's/BPC's/interface so that corp members can use them but not remove them from either a corp hanger in a staion or a hanger in a lab, and lock down jobs so that people can only cancel their own jobs. Note any member should be able to deliver any ready job .. assuming that invention jobs sucees is determined at the point of instantiation and not delivery. This would prevent slots being blocked because a corp member is on holiday/sick/got other commitments/being a lazy ass..
Hmm, maybe I'm confused, but when the previous job finishes, it doesn't stop someone from using that lab slot, so this isn't needed. You would want to prevent any member from delivering any job, because otherwise your newbie corp member could sneak on to complete a Jump freighter build and deliver it (assuming you have a 'production tab' where members can place their minerals and such in order to run the job).
CEO/Director would maintain their current roles, and be able to cancel/complete all jobs being done in corporation owned facilities. |

Reachok
Full Circle Research Corporation
6
|
Posted - 2012.08.03 13:26:00 -
[23] - Quote
+1
I had a couple members that wanted to use the POS, but there was no way to allow them to use it for research without giving them the ability to end a capital job that was taking place at the time.
The bad guys went the other way, seriously.... |

Magic Crisp
Amarrian Micro Devices Silent Infinity
37
|
Posted - 2012.08.03 14:02:00 -
[24] - Quote
I think the whole role management needs to be reworked. And yes, this is a serious issue.
Also we dislike such minor facts, that role-titles are displayed on the character info. because of this some corps are using ascii-art titles without meaning, so outsiders can't even get what kind of roles should that toon bear with.
Even more, it'd be needed to give access to arbitrary installations/arrays/whatever to members. And having arbitrary number of wallet divisions, maybe corp hangars.
Also alliance-level roles would be nice, even alliance hangars, with roles.
|

True Sight
Deep Freeze Industries
56
|
Posted - 2012.08.03 15:23:00 -
[25] - Quote
Xantos Semah wrote:d) processing gas requires roles that will allow you to offline and unanchor any POS that belong to this corporation
I believe you can work around this problem in the POS management window by changing the online/offline option to POS Fueler, rather than Starbase Manager. |

True Sight
Deep Freeze Industries
56
|
Posted - 2012.08.03 15:26:00 -
[26] - Quote
Magic Crisp wrote:I think the whole role management needs to be reworked. And yes, this is a serious issue.
Also we dislike such minor facts, that role-titles are displayed on the character info. because of this some corps are using ascii-art titles without meaning, so outsiders can't even get what kind of roles should that toon bear with.
Even more, it'd be needed to give access to arbitrary installations/arrays/whatever to members. And having arbitrary number of wallet divisions, maybe corp hangars.
Also alliance-level roles would be nice, even alliance hangars, with roles.
Whilst I think you're entirely right, my goal here is to get a hotfix to what I think is the single largest biggest issue with the roles currently, I don't htink anyone dissagree's that a total overhaul is in need. |

Dyvim Slorm
MNU Operations Luna Sanguinem
32
|
Posted - 2012.08.05 11:05:00 -
[27] - Quote
+1
It's been a problem for years so I'm not optimistic that CCP will do anything about it |

Nofearion
Jadablade Redneck Rage
2
|
Posted - 2012.08.05 22:54:00 -
[28] - Quote
+5 for me CEO, and past Alliance Industrial Director this one issue is a major bar to recruitment into corps and also hurt Newbies from getting in the better indy corps. To those who say CCP is not listening check out the section of discussion on CORP revamps discussed by the CSM and CCP http://community.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf contact your local CSM and push for the changes you like. |

True Sight
Deep Freeze Industries
60
|
Posted - 2012.08.06 03:28:00 -
[29] - Quote
Yeah I read that yesterday, my one concern was that it was a single paragraph explaining the problem, but no comment from CCP if they acknowledge/agreed or such. I hope it gets more attention.
|

True Sight
Deep Freeze Industries
60
|
Posted - 2012.08.11 14:08:00 -
[30] - Quote
Raising some more attention to this, I'm hoping at the very least that these factors will be taken into consideration with the POS replacement discussed in the CSM meeting, but to be honest I don't think this should wait any longer than it has already and think this is something worth placing into the very next available patch. |

True Sight
Deep Freeze Industries
61
|
Posted - 2012.08.30 23:30:00 -
[31] - Quote
Bumping to get more peoples attention and feedback! |

Aineko Macx
Royal Amarr Institute Amarr Empire
202
|
Posted - 2012.09.01 17:22:00 -
[32] - Quote
+1, naturally.
Of course, this is one of many things the long overdue rework of corp roles and management includes. |

True Sight
Deep Freeze Industries The Paganism Alliance
63
|
Posted - 2012.09.26 06:18:00 -
[33] - Quote
Bringing this up again as it continues to be a major limiting factor that seriously needs attention |

Dolm Velith
Velith Family Productions
0
|
Posted - 2012.11.13 06:37:00 -
[34] - Quote
I know several of the CSM have commented on the state of corp management in the past, I'd love to hear them weight in on this. *hinthintwinkwinksaynomoresaynomore* |

Destination SkillQueue
Are We There Yet
2937
|
Posted - 2012.11.15 09:07:00 -
[35] - Quote
Xantos Semah wrote:Obsidiana wrote:CCP does love it when corp treachery makes the news. That said, it only makes the news it it was a huge theft and a trusted individual. Small corp theft and manufacturing job hissy-fits do not make for an interesting read. Yes I know. But whats important here is to make eve hardcore game for its pvp pew pew style but it has to be as easy as possible to be able to steal few bil isk worth of assets. CCP thinks we are iditots so if we like to steal it has to be easy or we would get bored quickly. And its not just about the news, its about the playerbase.
I think you're a bit mistaken. CCP certainly likes the cold dark universe and that is how it should be, but this isn't what the issue here is and the change doesn't prevent thefts or betrayals. Even in the current game you still need to gain enough trust to gain those roles and you get them after you are trusted, but thefts still happen. The new system doesn't alter this. It just allows the corp to function better and get more players involved. The added security also helps new players to be more easily accepted in to player corps, which is something CCP certainly wants to encourage, since being part of a player corp greatly increases the likelyhood of them subbing to the game long term.
I think the real reason CCP hasn't addressed this and might not do it until the whole system is redone is because the whole corporation management and corporation role system is old(poorly documented, not designed to be easily modifiable, with the original programmer propably not working at CCP anymore) and full of similar problems. This makes fixing it a large project with very serious reprecussions for the game no matter how it turns out. It's similar to the POS system in many ways. Everyone knows the system needs to be upgraded, but it's a huge project, with a high likelyhood of serious problems occuring and a painful transition period even in the best of case scenario. This means CCP is reluctant to touch the system and will only do it when a total redesign is going to take place. |

z Flint
Applied Creations The Fendahlian Collective
8
|
Posted - 2012.11.16 16:55:00 -
[36] - Quote
+1 Good Idea!!!!!!!!! |

Sean Parisi
Project Cerberus Caldari State Capturing
48
|
Posted - 2012.11.19 00:16:00 -
[37] - Quote
The current coding that CCP uses for the role interface / corp interface is limited by its original coding. Because of this it is very difficult for them to add more to the interface. I am pretty sure there are plans in order to deal with this and when they tackle updating the corporation interface and completely reworking it - You will be able to do this.
CCP doesn't get off on making it hard for you to do industry. |

True Sight
Deep Freeze Industries The Paganism Alliance
76
|
Posted - 2012.11.20 17:11:00 -
[38] - Quote
Sean Parisi wrote:The current coding that CCP uses for the role interface / corp interface is limited by its original coding. Because of this it is very difficult for them to add more to the interface. I am pretty sure there are plans in order to deal with this and when they tackle updating the corporation interface and completely reworking it - You will be able to do this.
CCP doesn't get off on making it hard for you to do industry.
Never implied there was, I just don't think for this particular case they quite understand the negative impact. I understand the limitations based on the original coding (pretty much 9year old code for this stuff), but if they could jerry-rig a change that you don't need "Factory Manager" in order to install jobs and "Rent Factory Slot/Rent laboratory Slot" would only allow you to deliver your own jobs, then it would be a hugely significant change that would allow industrial corporations to actually exist. |

Jean-Pierre Olenarde
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
32
|
Posted - 2012.11.24 01:42:00 -
[39] - Quote
+1 |

Ronan Connor
Hedion University Amarr Empire
3
|
Posted - 2012.11.27 10:10:00 -
[40] - Quote
+1 to OP
But I fear that it wont have a chance (see Causality Trailer). They want that betrayal to happen to you.
So its not a flaw in ccp's eyes, its a feature.  |

Elinea Marcutz
Pator Tech School Minmatar Republic
3
|
Posted - 2012.12.07 07:20:00 -
[41] - Quote
While betrayal might be a desired outcome on the part of CCP it should NOT be achieved by ****** UI but by hard won spy effort. |

Elinea Marcutz
Pator Tech School Minmatar Republic
3
|
Posted - 2012.12.07 07:25:00 -
[42] - Quote
Holy spam posting. Browser fail, sorry =( |

True Sight
Deep Freeze Industries The Paganism Alliance
80
|
Posted - 2012.12.09 20:41:00 -
[43] - Quote
Ronan Connor wrote:+1 to OP But I fear that it wont have a chance (see Causality Trailer). They want that betrayal to happen to you. So its not a flaw in ccp's eyes, its a feature. 
Yeah I get that point, but from really looking into this case I really feel that it's not covered here. if CCP want a corp of players doing science/manufacturing to lure noobies into the game, engage and involve them so those noobies are more likely to make friends, have fun and start paying for the game then this mechanic needs to change.
I would love to be in the position where the game mechanics would allow for my corporation to build a titan and at the same time, allow some 1month old player to ME research his frigate BPO.
This one single change in mechanics can be summerised in a single statement:
Allow a player with the "Rent Factory Slot" or "Rent Laboratory Slot" to install those respective jobs into corporation facilities, without giving them access to deliver/cancel all jobs currently in production by the corporation
It's clear from the limited number of people replying to this post and no massive outcry that most people don't see the pure significance of the current functionality, how many people may have tried eve and quit based on this single mechanic alone.
Simple question:
Are there ANY "Industrial Corporations" in eve, the real answer is no, there aren't any at all. The cloest thing you could find to an industrialist corporation will be a corp made up of half a dozen players who trust eachother due to RL connections, or long eve histories, these guys do T2 invention, build jump freighter, capital ships, whatever. Their other 50 members are miners, maybe doe a little PI and sell it to the corp
Imagine this change in place, you could have serious industrialist corps, imagine a corp with 500 blueprints locked down, labs and factories in system, a single member of the corp can come along, drop the minerals in a hanger, select to build 10 megathrons, deliver and collect his ships and sell them, or have them get sold through the corp and the corp pays them for their effort.
You could have some seriously active and fun corps and if players are kept that engaged, they are more likely to keep playing for longer. |

Zol Interbottom
Nanotrasen Inc
38
|
Posted - 2012.12.29 14:18:00 -
[44] - Quote
how about finally getting custom bloody roles and access like every other MMO under the bloody sun Nivin Sajjad > we fly perpetually networked, neural interfaced spaceships yet can't communicate coordinates to each other without physically passing back and forth little pieces of paper. it's weird |

AnJuan Jackson
SHUN THE NON BELIEVER Li3 Federation
39
|
Posted - 2013.01.03 23:26:00 -
[45] - Quote
I feel that instead of wasting anymore time improving the inventory UI, the corporation management UI needs the next overhaul.
Supporting this reform and any other thoughts like it. In addition I'd like to see POS roles grantable by individual POS.
Please consider improving the UI for management CCP! Better management = less headaches. |

Andreus Ixiris
Mixed Metaphor
1515
|
Posted - 2013.01.04 17:58:00 -
[46] - Quote
Absolutely +1ing this. This is basic common sense. Mane 614
|

Devon Krah'tor
Magis.Erudire.Ratus.Knoen
49
|
Posted - 2013.01.10 00:28:00 -
[47] - Quote
+1 as an obviously needed update, along with the POS system.
However, realize that to go in and deal with that very old code is extremely difficult and time consuming, hence it gets put on the back burner. Greater.Insight.Skill.Knowledge |

True Sight
Deep Freeze Industries
103
|
Posted - 2013.01.13 16:34:00 -
[48] - Quote
Would love for some CSM/Dev feedback at this point, this suggestion has pretty much stayed on the top page since I submitted it and even though its a slow burning thing, its still a serious issue. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
577
|
Posted - 2013.01.13 17:18:00 -
[49] - Quote
Devon Krah'tor wrote:+1 as an obviously needed update, along with the POS system.
However, realize that to go in and deal with that very old code is extremely difficult and time consuming, hence it gets put on the back burner.
Actually, it's laziness/lack of resources that were instead put into dust/wod...
Leave the old code as is as inaccessible orphan segments, it's a common practice in mmos that contributes to ballooning of client size, an acceptable side effect. Reimburse obsolete assets. Rewrite new POS mechanics from the ground up. I never liked the pudding with chunks floating in it anyway, it doesn't need to be fixed, it needs to be gone. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Balder Verdandi
Czerka. WHYS0 Expendable
116
|
Posted - 2013.01.21 06:16:00 -
[50] - Quote
sabre906 wrote:
Actually, it's laziness/lack of resources that were instead put into dust/wod...
Leave the old code as is as inaccessible orphan segments, it's a common practice in mmos that contributes to ballooning of client size, an acceptable side effect. Reimburse obsolete assets. Rewrite new POS mechanics from the ground up. I never liked the pudding with chunks floating in it anyway, it doesn't need to be fixed, it needs to be gone.
^^ This.
The Unified Inventory debacle is proof of this in my eyes. From May to December 2012 we had to deal with how lacking it was.
The excuse CCP Unifex uses that "a POS revamp would require its own release" is just being used to either hold off until this blows over or not do it at all because when they tried to fix the Unified Inventory it took the release of Retribution to fix it. Sounds to me like they now understand that the UI fix was more than they could handle after the fact, and don't want to have another 6 or 7 month window of POS'es being worse than they are now.
Now, if they went to a modular POS setup most of the in game art and mechanics are already here (please see my post on this here) by using Sansha/Gurista/Serpentis/Angel stations for the art and player owned outposts for the mechanics. Examples would be +1 to dock, +5 to use modPOS services, +10 to run jobs from the personal hangar (either NPC station with skills or from the corporate modPOS). Legacy code could eventually be removed as it wouldn't be used anymore, and it solves the security/access/management problems we all are facing now. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
|

BrandonKakta
Brutor Tribe Minmatar Republic
0
|
Posted - 2013.01.21 06:45:00 -
[51] - Quote
Screw Infiltration, I want to have a realistic field of options for providing roles to my members.
CCP already mentioned custom corp hangars, we just need corporations to be revamped altogether.
I'm tired of providing someone a role and they only need to utilize a small portion of it. I don't enjoy losing billions of ISK thanks to a easy click-and-drag, that I knew could happen at any moment, when I only want that member to be making ammo. I should be able to see exactly what I want my member to be able to do, and have options to limit it. There is literately so many ways this could be done! Let me explain.
I'm sure a number of you are familiar with "Conditional Formatting" in spreadsheets: well something like that. You stick in "Starbase Fuel Technician", you have options to specify when and/or where the role will work. We could be talking Specific Towers, Systems, Constellations, Regions, Specific Security Status, Minimum/Maximum ISK levels, When a specific member is in that system.... so many things!
When it comes to corp roles, its trust everyone or trust no-one. Some are stupider than the rest. Some only pretend to know what they are doing. |

Eliniale
co-operative resource extraction
45
|
Posted - 2013.01.21 11:58:00 -
[52] - Quote
Great idea,
I've seen similar before but this is neatly summed as to what needs to be fixed asap.
I'm running an industrial corp myself, but I'm not willing to allow any acces to pos if i ever do set one up, as it will be a massive security liability. Naturally I'd like to see more borked corp roles fixed, but if this at the very least gets fixed we can at least start moving forward. System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |

True Sight
Deep Freeze Industries
108
|
Posted - 2013.01.22 15:05:00 -
[53] - Quote
Eliniale wrote:Great idea,
I've seen similar before but this is neatly summed as to what needs to be fixed asap.
I'm running an industrial corp myself, but I'm not willing to allow any acces to pos if i ever do set one up, as it will be a massive security liability. Naturally I'd like to see more borked corp roles fixed, but if this at the very least gets fixed we can at least start moving forward.
Completely agree with you, there is a great deal that needs to be fixed :) |

Celly Smunt
Viziam Amarr Empire
65
|
Posted - 2013.01.22 20:51:00 -
[54] - Quote
+100 from me...
seriously this simple change would alleviate many issues
Bumping for love for roles and linked in https://forums.eveonline.com/default.aspx?g=posts&t=194625 POS revamp thread Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Eliniale
co-operative resource extraction
48
|
Posted - 2013.01.23 15:14:00 -
[55] - Quote
Bump<3
System ideas: https://forums.eveonline.com/default.aspx?g=posts&t=191928&find=unread |

True Sight
Deep Freeze Industries
129
|
Posted - 2013.02.18 14:00:00 -
[56] - Quote
*Activate CSM Attention module* |

Ydnari
Estrale Frontiers Project Wildfire
151
|
Posted - 2013.02.18 15:16:00 -
[57] - Quote
+1 but only for "cancel" job - changing delivery isn't needed, only cancelling.
Delivery puts the item into a hangar, and there are already ways of securing hangars, so delivery opening it up to theft is fine.
Restricting delivery would just open up a different problem where someone starts a job with a corp BPO and then nobody can deliver it because they've disappeared, and then fixing that starts turning into bigger changes needed to allow directors or some new role to override it.
That's not needed; the smallest and sufficient fix is:
Quote:"only the job installer or a corp director may cancel a corp industry job" Given that change then everything else can be managed with the existing corp roles, wallet and hangar mechanics, which are clunky but at least get you several gradations of trust.
As it is, there's no way in at all for thievery and drama for most corps that run big industry jobs, since there's no way to give new members a small amount of trust so they can work their way up to the big stuff, as any trust means access to cancelling everything.
As it is we're in the ridiculous situation where we can't even give our newer members access to build frigates using corp bpos since that opens up cancelling everything; we can't let them earn trust on little things, so it ends up taking a very long time to get to know them before we can give out what should be a basic access level. |

True Sight
Deep Freeze Industries
130
|
Posted - 2013.02.18 15:27:00 -
[58] - Quote
Ydnari wrote:As it is we're in the ridiculous situation where we can't even give our newer members access to build frigates using corp bpos since that opens up cancelling everything; we can't let them earn trust on little things, so it ends up taking a very long time to get to know them before we can give out what should be a basic access level.
The biggest shame is that it's been like this since POS was introduced, and no one has ever really considered the impact this has on new player retention.
Just imagine is a corp could recruit some guy who's trying out eve, give him access to blueprints and let the guy build frigates and cruisers from the corps BPO's, get people involved in an entirely different aspect of eve that otherwise, requires either their own investment and finding public slots or, creating their own alt corp. |

Celly Smunt
Viziam Amarr Empire
106
|
Posted - 2013.02.22 03:47:00 -
[59] - Quote
True Sight wrote:The biggest shame is that it's been like this since POS was introduced, and no one has ever really considered the impact this has on new player retention.
Just imagine is a corp could recruit some guy who's trying out eve, give him access to blueprints and let the guy build frigates and cruisers from the corps BPO's, get people involved in an entirely different aspect of eve that otherwise, requires either their own investment and finding public slots or, creating their own alt corp.
I was fortunate in that when I started, I joined a group of folks I played a different game with and therefore had already earned their trust, I (my main) would not be the industrialist I am today if not for early access to build stuff.
i mean it's not really that hard to make it be CEO & Director = can cancel anything Regular corp member = can cancel their own jobs only.
is it?
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Talleria Lange
Phenox Industries
3
|
Posted - 2013.02.22 12:09:00 -
[60] - Quote
+1 from me as well.
I have been the CEO of my own small solo corp for a while as well as a part of one mid sized industrial corp. While I did gain their trust over time and am still on good terms with them I have felt that its hard for new players to get involved with industry as the cost of BPOs are too high for a new player to afford with out resorting to selling PLEXs.
If I as a CEO could allow access to use a BPO from the corp hanger but not take it out of the hanger and have it returnd to the same hanger when the job is done but the finished product is delivered to the players personal hanger that would be great. I feel that would help open up more industry corps to new players and get them involved with more than just mining.
I know how boring mining is for a lot of people and I would have liked to get more involved with production sooner. How ever with the trust level you need to achieve in order for a corp to allow you access to their BPOs you would have to be in the corp for close to a year in most cases and generaly longer.
I have no experiance however with POSs on a corp or personal level so I cant say one way or another there but there does need to be a better scalable roll system for corps to use. That way CEOs and Directors have more tools at their desposial for finding out who they can trust.
I dont think CCP will close all the loop-holes for corp theft but maybe make them smaller and give us better tools to work with for corp roll managment.
Talleria Lange CEO Phenox Industries |

Jalxan
knights INC Ad-Astra
6
|
Posted - 2013.02.22 23:53:00 -
[61] - Quote
Totally agreed.
On a related note, can you maybe add a full role revamp to this? For example, I would love to get a role that can boot members from corporation, that aren't directors or CEO's. In multi-thousand person corporations, this significant flaw in corporation management makes it hard to deal with troublemakers. |

Ydnari
Estrale Frontiers Project Wildfire
154
|
Posted - 2013.02.22 23:58:00 -
[62] - Quote
Jalxan wrote:Totally agreed.
On a related note, can you maybe add a full role revamp to this? For example, I would love to get a role that can boot members from corporation, that aren't directors or CEO's. In multi-thousand person corporations, this significant flaw in corporation management makes it hard to deal with troublemakers.
I'd really rather get this very easy-to-fix, focused issue fixed first, which can't be hard to fix as described in previous posts...
... and then sort out the mess that is roles in general, which will no doubt take ages. |

True Sight
Deep Freeze Industries SpaceMonkey's Alliance
138
|
Posted - 2013.03.17 15:06:00 -
[63] - Quote
Quick Bump |

Djana Libra
The Black Ops Black Core Alliance
85
|
Posted - 2013.03.18 08:05:00 -
[64] - Quote
Corp/Pos management could do with a decent fix.
On the pos labs n manufacturing units it can be very simple, give them dedicated bays like you did with ships.
Just make Input, Blue Print and Output bay in a public and corp flavor where the corp one can be set to read only so ppl can install and deliver jobs but not take them. They would be able to use the public ones for their personal stuff. And make it so that the public slots can only be delivered by the person who installed the job and corp directors.
(This would also open up to ppl having high sec pos' renting out slots for isk) |

Ydnari
Estrale Frontiers Project Wildfire
161
|
Posted - 2013.03.28 17:40:00 -
[65] - Quote
Might there be a chance that the very specific, very simple to fix problem described in this thread - that anyone can untraceably cancel corp industry jobs, when it should only be the job installer or a Director - gets fixed in Odessey? vote steve https://community.eveonline.com/community/csm/candidate?id=7933451 |

Celly Smunt
Viziam Amarr Empire
132
|
Posted - 2013.04.03 16:55:00 -
[66] - Quote
Ydnari wrote:Might there be a chance that the very specific, very simple to fix problem described in this thread - that anyone can untraceably cancel corp industry jobs, when it should only be the job installer or a Director - gets fixed in Odessey?
only time will tell unfortunately.
o/ Celly Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or be singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator. |

Caleb Ayrania
TarNec
101
|
Posted - 2013.04.05 21:00:00 -
[67] - Quote
I recently described a possible feature and workaround for many of these related issues..
Personal Division Hangars
With a PDH you could let any slot usage behave like personal when used from a corp POS.
The slots would show up on both corporate and personal list, but with cancel rights from CEO only.
A few more tweaks would ofc be needed, but it does seem to resolve some of this.
Also other members could be granted access to the PDH and thus take from that storage and even use private BPOs.
If someone has POS slot rights and take rights in the PDH of an active builder, that person can also cancel those private jobs.
Note personal access to PDH to other corp members can be granted by CEO or the PDH owner himself.
Just a few ideas that would help many POS issues.. and Station hangar issues..
|

Ydnari
Estrale Frontiers Project Wildfire
165
|
Posted - 2013.04.09 18:17:00 -
[68] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2859158#post2859158
A glimmer of hope! vote steve https://community.eveonline.com/community/csm/candidate?id=7933451 |

Djana Libra
The Black Ops
140
|
Posted - 2013.04.12 13:42:00 -
[69] - Quote
Xantos Semah wrote:I like to add few things that always annoyed me so much:
a) corporation hangars has only 7 tabs. For people living far from highsec and ussing POS is a nightmare, esspecially when you are about to recruit new people. Giving them access to tab 1 will give them access to other hangars tab 1 in other POS for example.
Well this is not entirely true since you can set the roles to be able to use a CHA/SMA higher than the role that grants them access, meaning if you set it up propper you can have a few levels of security on who can access which CHA/SMA but it's still not really safe. (which nothing in eve otta be) We used to run secure and unsecure hangars and sma's so we had 2 levels of security.
Other than that yes corp management is horribly broken, if people want to steel stuff they should make work off of it, gain trust, get roles etc.
And no only letting someone that put in the job cancel it is not a good idea, but being able to set multiple labs up with different role requirements to operate them would be.
|

Hawkwar
M.I.M.M.S The Watchmen.
17
|
Posted - 2013.04.25 07:14:00 -
[70] - Quote
Agreed that roles are broken preventing industrial corporations from becoming truly huge enterprises. Also posting that CCP have known this for years and have done nothing and are likely to continue that trend as an increase in player numbers would overload the hamsters....... |
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