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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Fallout

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Posted - 2010.09.23 15:08:00 -
[1]
CCP Soundwave outlines some of the changes to PVE that will come with EVE Online: Incursion in his newest dev blog.
Fallout Associate Community Manager CCP Hf, EVE Online Contact us |
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 15:15:00 -
[2]
I have this secret dream of posting "first" in my own devblog thread but I'm always too slow :(
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CCP TomB

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Posted - 2010.09.23 15:22:00 -
[3]
FIRST!
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 15:59:00 -
[4]
Originally by: Weltact Sounds like an attempt to sell co op gameplay for pve. Except that all you need to do is watch where people come together, and then go in with overkill. Or are those earlier comments of hard caps on participation numbers still valid?
There is no hard cap as such. The reward system is designed to discourage overkill, so while you can certainly dump 500 people into an event, you won't really gain anything from it.
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CCP Ytterbium

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Posted - 2010.09.23 16:03:00 -
[5]
Originally by: Xessej Hopefully "sleeper AI" will be improved for this.
To be blunt "sleeper AI" at present is extremely predictable. What makes sleepers challenging isn't their tactics, except for their propensity for targeting drones which is just annoying, but their sheer dps coupled with very high ehp and RR.
Maybe if the new NPC's meaningfully use ewar and nueting that will make these fights challenging and not just exercises in who can build the best RR gang.
Be careful of what you wish for 
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 16:44:00 -
[6]
Originally by: Mynxee Is shooting at these NPCs going to give a sec status gain?
Will players be able to aid the NPCs directly?
Not really a PVE fan but am lookin forward to the potential collateral profit opportunities the incursion events might provide.
They should be behave like most existing NPCs, so there should be a sec status gain. There are no mechanics to take sides in currently, but on the upside, this should provide you with a target rich environment.
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 16:45:00 -
[7]
Originally by: Meissa Anunthiel What metric is going to be used for the reward thingie? ie, if I show up in a damnation to boost the shooters, or a logistics to rep them up, will I get a shot at the non-immediate rewards?
Yeah, hopefully tying the rewards to objectives will mean that everyone gets a share and opens up for making different roles within a fleet apart from "damage".
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 16:46:00 -
[8]
Originally by: Kerdrak Capital size NPC? please...
Why stop there? Supercap size NPCs.
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 16:50:00 -
[9]
Originally by: Camios Edited by: Camios on 23/09/2010 16:49:35
Quote: Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.
This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?
If it works, I hope something like this can be applied to pvp/sov warfare.
That's exactly what I mean!
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 17:13:00 -
[10]
Originally by: SIEGE RED
Originally by: CCP Soundwave
Originally by: Camios Edited by: Camios on 23/09/2010 16:49:35
Quote: Completing objectives will make reaching the end goal easier, so people across several systems will be able to work together and virtually high five each other.
This thing sounds pretty good. Do you mean that all those people have to work for the common goal at the same time in different solarsystems?
If it works, I hope something like this can be applied to pvp/sov warfare.
That's exactly what I mean!
Don't make promises you cnnot keep. A quest system with coop mode around PVE content is hardly iterating on Dominion.
Also, nice way of encouraging supercapital blob warfare Rewards mean nothing, nada, zilch, in comparison to the easyness of using the ships en masse man. Especially in target rich environments.
Ah no, don't get me wrong, this isn't a sov iteration. I mean you'll be working in several solar systems towards a common goal.
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 18:58:00 -
[11]
Originally by: Dacil Arandur Though this sounds great and lots of fun, your careful wording is really really worrying. It's hard not to notice the "hopefullys" in the blog itself and in all of your very guarded and carefully worded replies.
Seriously, this looks really great and I'm excited... but we've been pretty let down in the past when we hear about the new features at this point in the dev cycle and then when we see the "finished" product.
Would you mind listing those things which are "must haves" and which things are "should" or "could" ? I want to know what to reasonably expect before I get my hopes up, as it seems that only the "must haves" ever make it into the feature.
Thanks, Dacil
I can't list them, but I can tell you that if our pace continues like this, we'll get deeper into the log than I have with any other team :) This thing is definately going in the right direction.
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CCP Soundwave
C C P Alliance

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Posted - 2010.09.23 19:00:00 -
[12]
Originally by: Amarok Tonrar Couple of questions that maybe will be answered in future dev blogs about this?
First, and maybe I missed it, but am I correct in my guess that this will require some sort of probing/scanning? Or will they turn up as beacons on the overview? Basically, how are we going to find the locations?
Second, the original 10/10 complexes, as stated in the dev blog, respawned after downtime, and were pretty much farmed immediantly. That meant for those of us who work and are not able to play around that time, we never got to partake in em except perhaps on the weekends. Thus, it was great when they were reworked to their current state. So the question is, is this new feature going back to that original state? Something for only those who can log in the moment the server comes back up?
There will be no need to scan anything in this feature. When the Sanshas invade, they're not subtle about it.
The feature itself will be dynamic and take a while to run through, so I wouldn't worry about timezones. Plus the respawning is not dependent on downtime.
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CCP Dropbear

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Posted - 2010.09.24 19:42:00 -
[13]
Originally by: Che Biko Edited by: Che Biko on 24/09/2010 19:24:43
Originally by: CCP Soundwave There are no mechanics to take sides in currently, [..]
Can't we at least have something like NPC ships attacking Nation space in 0.0, or NPC ships attacking nation complexes and base spawns in empire, or even NPC ships fighting the Sansha ships in the same event? Players on both sides try to eliminate the other side's NPC's, or something like that? It's not a perfect solution, but something like that would be relatively easy to implement in the meantime I guess?
It's seems a bit unfair to not be able to enjoy the purpose of this (player teaming up vs NPC) if you happen to support the Nation team.
What Soundwave means there is that there's no "opt-in" mechanics for "sides" to choose, such as you get in Faction Warfare. It's still possible, despite this, for Sansha sympathisers (or local pirates, etc) to run interference. Right now though, the extent to which they can is limited in scope. If there's the time to, we'll try and broaden that.
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