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Teidor Auvehro
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Posted - 2010.09.24 15:29:00 -
[1]
As an aspiring eft-warrior I thought it was time to get some feedback on some Arbitrator setups I've been experimenting with. After some research and own experimentation I've come up with two fits that seem quite stable, one with ab and one with mdw.
[Arbitrator Ab] 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Tracking Disruptor II Small Capacitor Booster II, Cap Booster 200 Warp Scrambler II 10MN Afterburner II
Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II
ehp = 26941 cap = 2m 17s
The idea here is to get into scram range to shut down their mwd, and then use the ab speed advantage to orbit under the guns with the help of the tracking disruptor while sucking them dry. The fit is fairly cap stable with the booster running and should work excellent against slow crusers and bc:s. The problem would be faster ships, as you won't be able to dictate range at all.
[Arbitrator mwd] Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Tracking Disruptor II Warp Disruptor II Small Capacitor Booster II, Cap Booster 200
Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II Small Energy Neutralizer II
ehp = 26941 cap = 45s
With mwd and warp disruptor you would be able to dictate range and hunt people down, giving an chance against faster ships. The problems would be cap stability and a much lower transversal when orbiting, meaning a weaker setups against neuts and larger ships like bc:s.
So, which kind of fit do you think would be best as solo pvp boat, and why (and do the fits suck and should be redone)? Rigs have been left out on purpose as I'll try to keep it cheap and will only use t1 stuff.
tl;dr Which propulsion system should I fit on a solo Arbitrator?
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d00m2
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Posted - 2010.09.24 16:00:00 -
[2]
Edited by: d00m2 on 24/09/2010 16:01:18 I've been flying both fits in FW for the past couple weeks. I like the AB fit better because you aren't going to escape in your brick even with an MWD. You also aren't going to catch anything even with an MWD. I rarely used the MWD because if I did, I couldn't neut effectively. I used (2) TDs and had optimal and tracking scripts in cargo. The TDs with optimal scripts force them into neut range where you can switch to tracking disruption scripts and AB orbit as close as you can.
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Alara IonStorm
Agent-Orange
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Posted - 2010.09.24 16:06:00 -
[3]
Edited by: Alara IonStorm on 24/09/2010 16:06:58 I use the second one, but replace the disruptor and the TD with a scram and web!
It is a Frigate killer, if I use TD fit I would use 3-4 TD's and 0-1 MWD in a fleet!
-- Alara's Law!
As an online discussion on EVE ships grows longer, the probability of a comparison involving the Dominix approaches 1 |
Merin Ryskin
Peregrine Industries
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Posted - 2010.09.24 16:19:00 -
[4]
Originally by: Teidor Auvehro The idea here is to get into scram range to shut down their mwd
How exactly do you plan to do this against a ship that is significantly faster than you, unless they WANT to be up close (because they know that gives them an advantage and they will kill you)? -----------
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Duchess Starbuckington
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Posted - 2010.09.24 17:23:00 -
[5]
I have battleships that can outrun AB fits. Good luck with that. _________________________________
ROCKET STATUS: NOT FIXED |
Lance Fighter
Amarr
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Posted - 2010.09.24 17:25:00 -
[6]
well, keep in mind if you cant keep up, there are always webber drones.... or my favorite, energy neut drones
launch 2-3 of those with warriors and laugh as interceptors drop mwd and start drifting
Originally by: Cat o'Ninetails so i'm pretty much anti cat at the moment (lol)
x
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Viribus
Dreddit Test Alliance Please Ignore
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Posted - 2010.09.24 17:57:00 -
[7]
AB. Your sig will be tiny and there's no way you can outrun anything scary with an MWD on an Arb.
Solo Arbs are really only good against turret-using ratters; this is what I use against turreted BS, which can be soloed given enough time and provided you take out its drones. Get under its guns and slowly wear it down with neuts and drones:
Medium Armor Repairer II Damage Control II Energized Reactive Membrane II Energized Adaptive Nano Membrane II
Medium Electrochemical Capacitor Booster I, Cap Booster 400 Warp Scrambler II Tracking Disruptor II 10MN Afterburner II
5W Infectious Power System Malfunction 5W Infectious Power System Malfunction 5W Infectious Power System Malfunction Medium Diminishing Power System Drain I (bit of wiggle room on this, I like it because I can keep an eye on how much cap my target has left)
Hammerhead II x5
It's also a bit more mobile than something with a plate.
It's really just an awful, non-cloaking Pilgrim that you aren't going to break the bank to lose. Lotso fun to fly.
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Eira Auvehro
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Posted - 2010.09.24 21:39:00 -
[8]
Good advice all.
Originally by: Merin Ryskin
Originally by: Teidor Auvehro The idea here is to get into scram range to shut down their mwd
How exactly do you plan to do this against a ship that is significantly faster than you, unless they WANT to be up close (because they know that gives them an advantage and they will kill you)?
Well, as mentioned the optimal range scrips makes them want to move closer, and many fight happen at gates where you already are quite close. And if you DO get scrams on a cruser or bigger with turrets theyŚre dead, as with tracking scripts on them theyŚre never going to hit a orbiting arbiter with ab. Still, it's not whithout problems.
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Templar Dane
Amarrian Retribution
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Posted - 2010.09.25 03:44:00 -
[9]
I see the arbitrator as more of an amazing, underestimated, ewar ship. If I were going to try to solo in one again, I'd probably do some sort of kiting fit and only take on things slower than myself.
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Zeba ForumWhoor
Minmatar Republic Military School
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Posted - 2010.09.25 06:07:00 -
[10]
Originally by: Templar Dane I see the arbitrator as more of an amazing, underestimated, ewar ship. If I were going to try to solo in one again, I'd probably do some sort of kiting fit and only take on things slower than myself.
So basically never undock as pretty much every viable pvp ship in the game is faster than a 1600mm plate mwd arbi..
It's a gang ship for ewar unless you happen to know a good place with lots of willing stupid frigate pilots who want to suicide against you. ZOMG!!! |
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Merin Ryskin
Peregrine Industries
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Posted - 2010.09.25 06:10:00 -
[11]
Originally by: Eira Auvehro Well, as mentioned the optimal range scrips makes them want to move closer
No, they don't. Optimal range scripts make your target want to MWD away and warp out.
The only way you're going to get a non-idiot pilot to come in close is if they have the advantage at close range, and in that case you die. Sure, there are a few idiots out there, but "pray that my target is a clueless idiot" is hardly a good strategy. -----------
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Securitas Protector
Ethereal Dawn
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Posted - 2010.09.25 06:53:00 -
[12]
Originally by: Merin Ryskin
Originally by: Eira Auvehro Well, as mentioned the optimal range scrips makes them want to move closer
No, they don't. Optimal range scripts make your target want to MWD away and warp out.
The only way you're going to get a non-idiot pilot to come in close is if they have the advantage at close range, and in that case you die. Sure, there are a few idiots out there, but "pray that my target is a clueless idiot" is hardly a good strategy.
I am not sure of the psychological effects of an Arbi, but I know that even though theoretically anything can outrun it(almost), an X-L Shield boosted AB Celestis can kill quite a few things because people simply underestimate it. If they don't come close, you burn back to gate(usually) and see if they get panicky for a killmail. It works a lot so Merin while your argument makes sense in a mathematical model where everybody makes the smart choices, AB fits can work quite well.
-sec
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Templar Dane
Amarrian Retribution
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Posted - 2010.09.25 09:25:00 -
[13]
Originally by: Zeba ForumWhoor
Originally by: Templar Dane I see the arbitrator as more of an amazing, underestimated, ewar ship. If I were going to try to solo in one again, I'd probably do some sort of kiting fit and only take on things slower than myself.
So basically never undock as pretty much every viable pvp ship in the game is faster than a 1600mm plate mwd arbi..
It's a gang ship for ewar unless you happen to know a good place with lots of willing stupid frigate pilots who want to suicide against you.
I didn't say to try kiting stuff with a 1600mm plate attached.
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Merin Ryskin
Peregrine Industries
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Posted - 2010.09.25 16:21:00 -
[14]
Originally by: Securitas Protector I am not sure of the psychological effects of an Arbi, but I know that even though theoretically anything can outrun it(almost), an X-L Shield boosted AB Celestis can kill quite a few things because people simply underestimate it. If they don't come close, you burn back to gate(usually) and see if they get panicky for a killmail. It works a lot so Merin while your argument makes sense in a mathematical model where everybody makes the smart choices, AB fits can work quite well.
Like I said, your only chance for winning the fight (as opposed to forcing a draw) is for your opponent to be an idiot. I don't know about you, but I prefer to fly ships that can win even when my opponent isn't an idiot. -----------
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Securitas Protector
Ethereal Dawn
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Posted - 2010.09.25 18:29:00 -
[15]
Originally by: Merin Ryskin
Originally by: Securitas Protector I am not sure of the psychological effects of an Arbi, but I know that even though theoretically anything can outrun it(almost), an X-L Shield boosted AB Celestis can kill quite a few things because people simply underestimate it. If they don't come close, you burn back to gate(usually) and see if they get panicky for a killmail. It works a lot so Merin while your argument makes sense in a mathematical model where everybody makes the smart choices, AB fits can work quite well.
Like I said, your only chance for winning the fight (as opposed to forcing a draw) is for your opponent to be an idiot. I don't know about you, but I prefer to fly ships that can win even when my opponent isn't an idiot.
I don't think it's being an idiot to engage a ship that's well-known to be mostly terrible. Or to attempt to bump it off the gate. Or any other one of a thousand scenarios in which they must get within scram range.
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Merin Ryskin
Peregrine Industries
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Posted - 2010.09.25 18:38:00 -
[16]
Originally by: Securitas Protector I don't think it's being an idiot to engage a ship that's well-known to be mostly terrible.
Mindlessly following what is "known" instead of accurately judging the threat = idiot.
Quote: Or to attempt to bump it off the gate.
Trying to bump if you aren't sure that you can still win the fight in web/scram range = idiot.
Quote: Or any other one of a thousand scenarios in which they must get within scram range.
Like what? All of these scenarios depend on your target being stupid and letting killmail lust get in the way of making the correct decision. If, instead, we assume that a target who is unable to beat you at close range will simply disengage instead of suicidally flying up close, your whole plan falls apart. -----------
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Sorahn So'ze
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Posted - 2010.09.26 11:44:00 -
[17]
The AB arby fit works because, generally speaking, you dont start at 100km, and even if you did, opti range scripts mean at least you wont get gibbed..lol, if they have an mwd for kiting or closing, and they do decide to close, or you warped in on top of them, then you have speed scripts, an ab, and a scram..so their mwd is buh bye, tell me again, how fast that kiting fit is with its mwd disengaged? All that being said, its still a t1 cruiser....Im really tired of people going on and on about how their max skilled battleship can sooooo beat a t1 cruiser...of course it can, except when they dont. Happens all day every day, check the kbs.
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Artemis Rose
Clandestine Vector
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Posted - 2010.09.26 13:07:00 -
[18]
A very good solo PvP Arbitrator setup is called a Vexor, and its fitted with an MWD
You are welcome *** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |
Khors
Amtek Inc
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Posted - 2010.09.26 13:30:00 -
[19]
MWD and shields, enjoy.
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Dario Wall
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Posted - 2010.09.26 13:43:00 -
[20]
Originally by: Artemis Rose A very good solo PvP Arbitrator setup is called a Vexor, and its fitted with an MWD
You are welcome
When I did solo PVP as a pirate, I use to kill Vexors in my AB Arbitrator pretty often.
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Templar Dane
Amarrian Retribution
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Posted - 2010.09.26 21:51:00 -
[21]
Originally by: Dario Wall
Originally by: Artemis Rose A very good solo PvP Arbitrator setup is called a Vexor, and its fitted with an MWD
You are welcome
When I did solo PVP as a pirate, I use to kill Vexors in my AB Arbitrator pretty often.
And I used to kill caracals by the bucket-full in a punisher, battlecruisers in a vengeance... Killmails do not a better ship make.
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Andrea Griffin
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Posted - 2010.09.27 03:44:00 -
[22]
Originally by: Merin Ryskin
Originally by: Eira Auvehro Well, as mentioned the optimal range scrips makes them want to move closer
No, they don't. Optimal range scripts make your target want to MWD away and warp out.
As is often the case, Merin is correct here. Optimal scripts are only useful if you can dictate range. If the other guy is faster, he will just leave.
I have played with Arbitrator fits, but I have yet to come across anything I really like. Can you recommend any fits for the Arbitrator and give some advice on how they should be flown? Fix Rockets in '08 '09 2010 2011 2012?! |
Roughlove
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Posted - 2010.09.28 23:13:00 -
[23]
I'm looking at flying the arbi again for the first time in a while in for some possible solo pvp. Someone mentioned kiting in an arbi, and that's what I've been thinking, too. Here's what I've come up with so far, but I'll admit I haven't gotten to try this out yet.
Lows: dcu II pdu II (longer mwd time, more buffer) x2 nanos (cuz these only barely make this ship fast enough for some things)
Mids: TD II 10mn MWD II 24km point Large shield extender II
Highs: Medium Neut (if something starts getting close) Medium Nos (if they get close, you get some more cap to at least maintain mwd) x2 small neuts (when **** hits the fan anyway and you get tackled, until the warriors eat them alive)
Rigs: anti-em (cover that huge hole) anti-therm (another hole that hammerheads will run thru) CDFE
With my skills the ship goes 1542 (2195 overheated) and has a 16k buffer. I think between nanos and ecm-600's you should have enough gtfo options for soloing. Only issue will be managing cap enough to keep dictating distance (don't neut often, obviously.)
But who knows? My old setup was the standard that no one seems to be remembering here: 1600 plate x2 eanm (I think) dcu
x2 td's mwd 24km point
x2 small neuts x2 small nos
worked fine against the ruptures I came up against, and that was before I got drone interfacing 5.
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