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1. 3 low SP pilots, 0.0 Gurista space, need advice - in Ships and Modules [original thread]
Edited by: d00m2 on 02/03/2011 01:43:27 My main is a low SP Maelstrom pilot and my brother's character is a low SP Drake pilot. Together we can just barely run Sanctums in Gurista space. I have an alt--an Amarr Harbinger pilot--and I'm looking...
- by d00m2 - at 2011.03.02 01:36:00
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2. Trouble running Level 4 missions - in Ships and Modules [original thread]
I'm using the fit listed below and just started running Minmatar missions from Level 4 Quality -10 agent. My skills are generally exactly what I need to fit the modules below. I swap the hardeners based on what EVE-Survival: Mission Reports lists-...
- by d00m2 - at 2011.02.22 04:29:00
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3. Trouble with Imperial Navy Slicers in FW - in Ships and Modules [original thread]
Originally by: Hirana Yoshida The 20-22km Slicer's are called Nano-Slicers and clock around 4k/s in a straight line. They have no tank, some have a damage control but that is the extent of it. Range disrupt it and you wont be taking damag...
- by d00m2 - at 2011.01.23 18:45:00
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4. Trouble with Imperial Navy Slicers in FW - in Ships and Modules [original thread]
Edited by: d00m2 on 22/01/2011 04:48:08 I've given up on trying to find a way to tackle Vagabonds (maybe Sentinel?) but I'm still trying to deal with Imperial Navy Slicers (INSs). For a new character in FW, I have trouble with INSs as they dea...
- by d00m2 - at 2011.01.22 04:47:00
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5. minmatar militia solo pvpers all gone? - in Warfare & Tactics [original thread]
If the Amarr militia stopped using Minmatar ships, the Minmatar militia would solo a lot more.
- by d00m2 - at 2011.01.15 23:39:00
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6. The Elimination of the Battleship from EVE. - in Ships and Modules [original thread]
Originally by: Kail Storm Originally by: d00m2 How do the Goons and Evoke 1400 Arty fleets work? I can't see how they'd stand up to a typical Amarr BS/Guardian fleet. If the Mael/Temp fleet is armor, it will have a smaller tank an...
- by d00m2 - at 2010.12.21 23:49:00
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7. The Elimination of the Battleship from EVE. - in Ships and Modules [original thread]
Originally by: Kail Storm As the Drake Craze is slowing because Certain ALli`s have shown how easy it is for proper fit and flown BS`s to wipe them out even to 2 to 1 odds this thread is becoming proved more wrong each day. Now we have of...
- by d00m2 - at 2010.12.21 01:36:00
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8. Why is everyone up in arms about the new patch? - in EVE General Discussion [original thread]
People are really going to complain about the Scorch nerf in the next patch.
- by d00m2 - at 2010.10.05 00:26:00
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9. Shield Capital Fleets?? - in Warfare & Tactics [original thread]
Originally by: Hennata With all the drake armies running around, is dedicated shield repping carriers useful as opposed to POS duty? Can people bring caldari caps to an alliance and not get the "lolcarebear" stare? Or does the sheer numbe...
- by d00m2 - at 2010.10.01 02:12:00
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10. Blasters in battleship PvP - in Warfare & Tactics [original thread]
I asked why warping to 0 isn't a viable tactic for blaster battleships in large fleet fights. Anyone have a good idea why?
- by d00m2 - at 2010.09.27 15:03:00
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11. Blasters in battleship PvP - in Warfare & Tactics [original thread]
I hear much criticism of blasters in PvP due to their poor range. With how quickly a fleet can probe down another fleet, why isn't it effective for blaster battleships to warp to 0 on the probed enemy fleet? Most large scale battles are dominated ...
- by d00m2 - at 2010.09.27 06:24:00
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12. Solo pvp Arbitrator: Ab or mwd? - in Ships and Modules [original thread]
Edited by: d00m2 on 24/09/2010 16:01:18 I've been flying both fits in FW for the past couple weeks. I like the AB fit better because you aren't going to escape in your brick even with an MWD. You also aren't going to catch anything even with a...
- by d00m2 - at 2010.09.24 16:00:00
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13. Shield vs Armor: Small Gang - in Ships and Modules [original thread]
From my limited experience, small shield gangs do not own small armor gangs. We'll basically run from armor gangs unless we greatly outnumber them. They'll be doing the same damage, from the same range, against our weaker and especially EM-vulnera...
- by d00m2 - at 2010.09.23 22:50:00
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14. Curse vs Ishtar... what is the better ship in 1v1 and gang? thank you - in Ships and Modules [original thread]
Originally by: Alara IonStorm Edited by: Alara IonStorm on 17/09/2010 01:26:50 If you are seriously looking at a Curse you should check out it's little noticed brother(It is like he is invisable most of the time ). That looks li...
- by d00m2 - at 2010.09.17 06:14:00
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15. What's needed to fix Destroyers? - in Ships and Modules [original thread]
More than 1 midslot
- by d00m2 - at 2010.09.10 03:14:00
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16. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
I'm going to summarize this thread for those of you just joining us: "Stop the projectile falloff nonsense" sounds like stop complaining about projectile falloff. The Hurricane is apparently overpowered but not as good as the Drake or Harbinger. ...
- by d00m2 - at 2010.08.25 01:47:00
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17. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: Vmir Gallahasen Originally by: Kara'ina No you didn't you showed two pictures with damage output and actually prove yourself wrong. ... that is clearly an area in which the mega has the upper hand in dps and where it...
- by d00m2 - at 2010.08.24 03:17:00
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18. Why aren't there Vagabond fists? - in Warfare & Tactics [original thread]
Originally by: Intigo Originally by: d00m2 I've been watching the armor HAC gang videos and wondering why a similarly fitted Vagabond fist wouldn't tear it apart? Even armor tanked, the Vagabonds are going to be very fast. They'll...
- by d00m2 - at 2010.08.21 18:06:00
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19. Why aren't there Vagabond fists? - in Warfare & Tactics [original thread]
I've been watching the armor HAC gang videos and wondering why a similarly fitted Vagabond fist wouldn't tear it apart? Even armor tanked, the Vagabonds are going to be very fast. They'll have an even smaller sig than Zealots. They have ridiculou...
- by d00m2 - at 2010.08.21 16:58:00
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20. Seriosly, stop the projectile falloff nonsense. - in Ships and Modules [original thread]
Originally by: omgfreemoniez Originally by: d00m2 Assuming the projectile damage type is the enemy's weakest resist, cruiser and above projectiles need to do 80 - 85% of the lasers' max DPS to out damage the lasers huh? Lets ta...
- by d00m2 - at 2010.08.20 00:32:00
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