
Zdragva
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Posted - 2005.02.26 16:03:00 -
[1]
imo you really need to know you tactics for each ship, and you need to take advatange of all the bonuses on a tempest to be able to take on things like ravens and geddons.
I set mine up for straight up slegfusts style fights with other bs's.
highs : 5x1400's, 2x seige, 1x mod of ur choice, defenders, med neut, smatbomb. OR 2x cruise 1x seige in the last 3.
mid : 5x t2 cap recharger
Low : 1x t2 rcu, 1x thermal kinetic exploive hardners, 1 t2 med armor rep, large accom
With this setup ur NOT going to rip through battleships in a matter of minutes, or take unlimited damage, what u are going to be able to do is deal with damage effectivly and deal damage effectivly.
Your average geddon has no defences if its setup for nuking ships, so while its tearing through ur armor tank, which gives you a little bit longer in the fight, you have to take him out, which can be done. A raven will usually tank plenty in a straight up 1v1 so you gotta deal with the torps long enough untill the dude runs out of cap, at which point he is defencless and you can nail him. Use the tempests natural speed, which is higer standard than any other bs, to avoid nosferatu's orother nasty tricks ravens etc. may use. 24km optimal is the shortest optimal iv come across with a tempest, and unless ur foe uses speed mods u can easilly keep him there. 1400's are wild, youll miss a fair bit, but when hitting a bs ull usually hit, by suiting ur ammo to what u think the enemy ship will be weakest against then u can get really high shots, with scary wreckings. Iv taken out geddons, and ravens with mine. It all comes down, imo, to simply living long enough to kill the enemy. its the same with all ships.
You could fit multiple defenders for a raven, i dont, but if they take 3 per torp it might not be a good use of your slots. Iv found it impossible to run 2 large repairers with hardners indefinatly, i can run large accom and med t2 forever. if afoe cant beat my tank they cant kill me, if they can beat my tank i will never run out of a cap. Ravens for example have tanks that can be beaten, admittedly its tough to beat a shield tank, but there cap will drop in 99% percent of cases, so thats your chance.
Dont fly alone if you can avoid it, in straight 1v1's im fairly confident my chances, and ill give it a go, but my setup is vulnerable to scorps, and inties, although iv noticed even ogres can land some hits on an orbiting inty, and i once got ganked by 2 scorps that ran off cos my tank took the p**s out of their damage. Keep your setup simple, have an idea of the kind of ship u want to pilot, a tempest can do extreme damage from silly range, it can also tank well, if not supremely like an apoc :P and use what slight advantages u do get to their max, u should never get nossed without them using speed mods, so they will be sacrififcing tank or damage to use those speed mods.
With 1400's at optimal against battleships the horrific accuracy isnt really much of a problem, iv been considering swapping a cap recharger for a tracking comp, but im not convinced.
Also the people that say high skills are needed are right, its a simple fact. My relevent skills, engineering 5, energy grid upgrades 5, energy management 5, energy systems op 5 etc. etc. to get max pg and cap, and also iv got bs 4, large proj 4, motion prediction 5, rapid firing 5, maxing the 1st 2 as we speak.
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