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Thread Statistics | Show CCP posts - 9 post(s) |

Zendoren
Aktaeon Industries
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Posted - 2010.10.02 03:30:00 -
[1]
When I think of rockets I think: High rates of fire, low overall damage, and high explosion velocities. (I point to the Hydra 70) Basically the auto-cannons of missiles w/ lower damage.
Why is this approach being shelfed for high alpha, low rate of fire, and medium explosion velocities?
Server/client load?
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Zendoren
Aktaeon Industries
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Posted - 2010.10.02 12:41:00 -
[2]
Edited by: Zendoren on 02/10/2010 12:43:20
Originally by: Deva Blackfire Id say server load + reload issues, but mostly 1st one. Still rockets are fastest weapon in game (or very close to it tied with ACs).
I figured it was a limitation with the server or clients. At any rate, this is a poor excuse for not implementing the proper behavior for rockets. IMHO if you cant get rockets to behave like "rockets" then they do not need to name them rockets, as it gives a wrong impression to the functionality of said weapon.
As for rockets hitting the target every time, for a unguided missile this is unacceptable! Rockets should be chance based and should not explode unless it "hits" the target. As it is now, as I understand it, every rocket fired detonates regardless if it dose damage to the target or not.
IMHO, all unguided missiles in the game need to be re looked at, not just rockets, so that game balance can have more flexibility to adjust the damage and splash damage of all unguided missiles.
Or am I wrong?
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Zendoren
Aktaeon Industries
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Posted - 2010.10.02 13:00:00 -
[3]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 02/10/2010 12:55:53
Originally by: Zendoren
As for rockets hitting the target every time, for a unguided missile this is unacceptable! Rockets should be chance based and should not explode unless it "hits" the target. As it is now, as I understand it, every rocket fired detonates regardless if it does damage to the target or not.
What? Maybe go onto sisi/tq and use rockets even... once? Also what splash damage of unguided missiles? Seems to me you never used rocket (or any other missile) in this game (or used them back in 2003 when torps indeed did have splash damage).
It has been a while since I used rockets and im on my way into sis as we speak to brush up on them; however, doesn't all missiles have a explosion velocity? (I.E. splash damage?)
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Zendoren
Aktaeon Industries
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Posted - 2010.10.02 14:15:00 -
[4]
Edited by: Zendoren on 02/10/2010 14:18:03 So why cant CCP have a server dedicated to <1s (1ms) tick operations that supports the rest of the cluster. I'm sure there are more then just a few operations that would benefit from this approach. (Think of it as a support server for the rest of the cluster that keeps time and process sub tick operations.)We might as well say that lag can not be fixed due to server limitations. Again, server limitation is a lax explanation for why its not being implemented.
If there is a will there is a way! As it is right now will is still on mandated CCP summer vacation. ROFL
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Zendoren
Aktaeon Industries
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Posted - 2010.10.02 16:35:00 -
[5]
Quote: Explo velocity is just one stat for target velocity vs missile explo velocity comparison, somewhat similiar (but still different) to turret tracking. There is no splash damage in eve except for bombs and smartbombs.
It's been a while for me regarding missiles excuse my nativity. But do you find it strange that CCP does not have splash damage for missiles in general? i would think all explosions would have splash damage.
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Zendoren
Aktaeon Industries
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Posted - 2010.10.02 17:28:00 -
[6]
Edited by: Zendoren on 02/10/2010 17:28:58
Originally by: Hirana Yoshida
Originally by: McCreary075 First off, I approve of your efforts to balance eve in a sane and reasonable manner.
Good points all-round *golf-clap*.
Originally by: Zendoren It's been a while for me regarding missiles excuse my nativity. But do you find it strange that CCP does not have splash damage for missiles in general? i would think all explosions would have splash damage.
There is no medium to carry a shockwave in space so the only way would be to have them release a ton of shrapnel which is notoriously bad news for all sides in a scuffle.
Torpedoes did have splash damage back in the early days when the number of hamsters could be tallied on one hand. The additional calculations required for such a thing today with hundreds of people slapping each other at a time would bring the server to its knees on an hourly basis .. unless missiles were made so utterly fail as to be useless which is neither here nor there.
So basically what you just described to me is the ultimate null-sec weapon. 
All kidding aside, thanks for the reply on the splash damage bit! makes sense.
I am suddenly reminded that there is no air in space.... but why do I still hear a voice of rage when I shoot someone? 
But that still leaves the low rate of fire bit!d
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