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Thread Statistics | Show CCP posts - 1 post(s) |
Gashblight
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Posted - 2010.09.29 17:04:00 -
[1]
No matter how hard I try, I can't bring myself around to the idea that I'm flying around the universe in a goo filled pod. Not only that, but I'm alone in my village sized ship?
Sorry. I think the art people also struggle around this as most of the lager ships show multiple decks with windows. Why would someone need access to the rest of the ship if they are contained in their goo tank?
The idea of one person to a ship strikes me as tragic and lonely. I can't help but imagine a crew in there, preforming roles you might find on any navy vessel in real life. Are we also to assume the only people in stations are the mission agents. It's a civilization that spans the known Eve universe but were are the people?
I'm really just putting this here in an effort to avoid real work and by no means expect or demand that everyone else find fault with living alone in a goo ball.
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Gashblight
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Posted - 2010.09.29 18:54:00 -
[2]
Edited by: Gashblight on 29/09/2010 18:56:11 The crew of the Ugly Duck thanks you both for your clarification and are grateful to be pod free.
I now embrace the lore.
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Gashblight
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Posted - 2010.10.06 15:50:00 -
[3]
I'm to jaded as a forum poster to put as much effort into my posts as some of you but I agree with Toshiro. When you have something like asymmetrical thruster designùor ship design for that matterùit trips up your immersion into the story/game. I'm able to overlook a lot of that because I really don't know how those designs would work in a vacuum so I can assumeùif I don't think to hard about itùthat they would work.
I have no idea how inertia works in space and there is a good chance I never will but I assume for the sake of immersion, that my captain and crew are able to withstand ship maneuvers. The idea that my captain is in a pod while my crew isn't is as far fetched to me as when I was under the impression that the captain was alone in his ship.
In summation: I am able to overlook some things but pod lore still blows and I just can't bridge that gap. I still reject that portion of the lore.
TL;DR pod lore sucks.
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Gashblight
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Posted - 2010.10.07 16:24:00 -
[4]
Quote: This game is supposed to be fun, and it's a lot more fun when you have ships that actually look interesting. That means that we don't just have a shape mirrored and fused.
To imply that you can't have interesting looking symmetrical ships is a horrible argument.
Here's an exercise. Think of all the fish on this planet and then weed out all of the asymmetrical varieties. (I can think of at least one) Now out of the thousands left, can you pick out some interesting types.
Next lets try birds, cars, planes, mammals, bridges, ect . . .
Face it. The natural order strives for symmetry so when artists deviate from that it creates a believability stumbling block. It can break the immersion in an otherwise great game long enough to say WTF is that? For me, the Tempest is so stupid looking they couldn't make it worse if the put wagon wheels on it.
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