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Thread Statistics | Show CCP posts - 3 post(s) |

Lederstrumpf
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Posted - 2010.09.30 21:50:00 -
[1]
Originally by: H3llHound Edited by: H3llHound on 30/09/2010 19:50:14 When I right-click on a ablueprint and select Manufacture, the Manufacture window opens but I always get that 'error sound'. Dont know if thats intended.
Quoting http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1392254&page=1#17
== snip == Ship module activation/deactivation button sounds are broken.
There's still some minor click noise whenever you "enter the button area" with your mouse pointer... but "pressing the button" (clicking on it) is a silent action now, both for activation and deactivation of the respective module.
If you click the HUD scanner view button (between inventory and autopilot button), a "failure" sound is getting played when opening up the scanner window. The sound getting played is the one usually getting played whenever entering too long strings into text fields (e.g.: give money->enter "99999999999999"->press TAB).
I had this confimed by somebody using Windows client, so it's 1.1 and not Mac specific. == snip ==
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Lederstrumpf
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Posted - 2010.09.30 22:10:00 -
[2]
AWESOME! Excellent! You made dreams become reality!
I can quit my MAC Eve client without the application locking up! Well done!
P.S.: If "logout" would return you to the character selection screen rather than quitting and restarting the client I'm pretty sure people would fly over to Island to kiss you all! lol
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Lederstrumpf
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Posted - 2010.10.01 18:11:00 -
[3]
Originally by: Einear Lightfingers Ganked leaving a station before the graphics even load for space. Now that's a new one. Left the station 3 slow slow slow scroll bars of graphics loading. pew pew pew.
Even though I didn't get ganked I can confirm wondering about what felt like "extreme" time required for undocking... it took about 30 seconds to get a space view after initiating "leave station" command.
I tried to reproduce it but it felt like only happening the first time I left that station -- be it due to having to download textures / cache filling or whatever. I'm using a SSD locally so disk i/o shouldn't have caused that much of a delay.
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Lederstrumpf
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Posted - 2010.10.01 18:22:00 -
[4]
And here we go, something positive at least:
Excellent job of having crunched down some serious Mac issues:
a) the client runs smooth as never before. c) it is possible to work while having the game in background mode. b) some crashes are gone.
Two thumbs down for introducing new obvious bugs.
I would really be interested in reading a dev blog on how the obvious errors present managed to get past QA.
Any chance your internal documentation of changes is sloppy and QA doesn't know what to test?
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Lederstrumpf
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Posted - 2010.10.14 02:49:00 -
[5]
Is there some dedicated thread aimed towards or informing about patch #4 ?
http://www.eveonline.com/patches/optional/?from=188432&to=190430 reads:
== snip == The first THREE Tyrannis 1.1 optional patches have been removed from the server and all fixes are now included in this THIRD patch. == snip ==
lol
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