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Sphalerite
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Posted - 2005.01.02 18:36:00 -
[1]
Edited by: Sphalerite on 02/01/2005 18:41:49 You're math is formatted oddly, but with my skills that are similar to that, I get a damage mod on a T2 Neutron of a shade over 8 and a ROF of 1.89. Too lazy to work it out from there. Yes, A Taranis with blasters does a metric crapload of damage, but it's also super easy for anything large to kill and anything small to stay away from.
BTW, Rapid Fire V and SS V are pretty normal skills for dedicated combat pilots to have. also, using damage per minute is rather silly. Anything that can soak up a Taranis for a minute and not kill it is either a cargo can or a fool.
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Sphalerite
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Posted - 2005.01.02 18:50:00 -
[2]
Edited by: Sphalerite on 02/01/2005 18:50:35
Originally by: Fallen Angel Well there is the slight problem that the tarantis has trouble tracking, at its optimal range.
Depends on the situation. If its a frigate that you're close enough to you can just approach and tracking won't be an issue, and if it's something bigger where missile spam isn't going to instanuke your Taranis, you can turn off your MWD while orbiting to boost your own tracking while the crusader might have to keep the speed up to avoid getting hit.
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Sphalerite
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Posted - 2005.01.02 20:42:00 -
[3]
Edited by: Sphalerite on 02/01/2005 20:47:39
Originally by: MinnieME Could this be done for the claw as well ? . Curious how it'll compare if at all 
Comparing my Claw and Taranis side by side with all relevent skills at the same level, a tech II 250 has the same damage mod and a ROF 2.42 times longer than a tech II neutron.
For shorter range, fusion actually has a better armor damage average than antimatter, so tracking and the short range aside, you'll do something like 40% of the damage. With a more realistic Proton or DU you'll do closer to 25%.
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Sphalerite
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Posted - 2005.01.04 05:12:00 -
[4]
Originally by: Maya Rkell
Originally by: Sphalerite Edited by: Sphalerite on 02/01/2005 20:47:39
Originally by: MinnieME Could this be done for the claw as well ? . Curious how it'll compare if at all 
Comparing my Claw and Taranis side by side with all relevent skills at the same level, a tech II 250 has the same damage mod and a ROF 2.42 times longer than a tech II neutron.
Why are you comparing long and short range guns? Autocannon vs Neutron...
Because I use 250s on my claw instead of 200s. Feel free to post your own relevent numbers. Stats from actual combat fittings are more useful that graphs and lists of computed numbers.
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