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Sarik Olecar
Royal Amarr Institute Amarr Empire
29
|
Posted - 2012.08.02 13:03:00 -
[61] - Quote
I remember this one time I saw an SB off a station in .5 space. When I came back a few hours later and noticed he was still there, I fit up a thrasher and volleyed him. I got quite a lengthy mail question my the integrity of my character as well as assurances of revenge. And his ship was only worth ~60mil - the tears from a hulk gank must be epic... |

Ranger 1
Ranger Corp
2315
|
Posted - 2012.08.02 13:58:00 -
[62] - Quote
baltec1 wrote:Ranger 1 wrote:
Fill me in as I hadn't heard anything negative about the skiff yet.
It gets a huge mining bonus still (unless of course they changed it), is it an issue with the size of it's ore hold?
Mack is the AFK miners dreamboat and it can tank enough to be ignored by most gankers out there which having a good yeild and massive bay. Granted I fully expect miners to fail to fit a tank to these things but it does edge onto the skiffs job a bit. Ahhh, thanks Baltec.
As I suspected, the Skiff does exactly what it is supposed to do (provide a high level of protection) while still mining better than "most" things out there.
Again, greed and lazyness lowers one's survival instinct. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

highonpop
Void.Tech Fatal Ascension
171
|
Posted - 2012.08.02 14:01:00 -
[63] - Quote
another thinly veiled goon hate thread
i approve!  All I heard was Blah Blah Blah I'm a dirty *****... |

Admiral Machiavelli
Merch Industrial Goonswarm Federation
4
|
Posted - 2012.08.02 15:54:00 -
[64] - Quote
The ultimate irony of these changes will be when the market becomes super-flooded with minerals, crashing the market, making ships cheap enough to where it becomes profitable to gank the miners again.
The cycle continues. |

Tippia
Sunshine and Lollipops
8855
|
Posted - 2012.08.02 16:26:00 -
[65] - Quote
Syphon Lodian wrote:Where do you get this idea that ganking hulks is done for profit? From the simple fact that most ganks are profitable because of how the miners allowing themselves to be killed at minimal cost. They may do it for fun or for Hulkageddon, but if they can also do it for free due to the generous donation and participation of their victims, then they will go for those targets over the ones that reduces the amounts of kills.
For Hulkageddon in particular, you have to remember that it's a numbers game: you want as many kills as possible, so if you waste 10 people on killing a single Hulk, you get fewer kills (and less ISK destroyed) than if you could just spend 2 people each on killing 5 Hulks.
Quote:To get a successful gank they go in numbers, and this is always what I see. GǪand as someone who lives in a nice ice and ore pipeline, I consistently see the same individual gankers get the same individual GCCs.
Quote:Making the point about tanking a mining barge moot. The risk of being ganked for profit is pitifully low, as the pirates will fly in gangs and with that number can generally do something else far more profitable. Close but not quite. Tanking a barge is largely a moot point because the risk of being ganked at all is pitifully low. In general, it's far better to just make as much ISK as you can and write off the rare ship loss as a cost of doing business. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Pipa Porto
612
|
Posted - 2012.08.02 17:15:00 -
[66] - Quote
Syphon Lodian wrote:The last time I had any Hulks popped in hi-sec was by a Nado. This is when they first dropped on the market, he flew in, alpha'd a couple of my Hulks and that was that. His loss was about 10 times more than what my gang's wrecks dropped. They didn't even salvage.
Literally any of the fits we've posted would have saved you from that, depending on sec band.
The Brick tank would have survived both volleys, the 2 MLU tank one would have survived the one volley he'd get in higher sec bands. EvE: Everyone vs Everyone
-RubyPorto |

Vaerah Vahrokha
Vahrokh Consulting
1782
|
Posted - 2012.08.02 17:40:00 -
[67] - Quote
Pipa Porto wrote: The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.
The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk).
Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lin-Young Borovskova
Science and Trade Institute Caldari State
584
|
Posted - 2012.08.02 18:22:00 -
[68] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote: The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.
The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk). Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.
Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster) -maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug-
2 things came across this test, either Skiff mines far too much (the 200% yeld is a bit too much imho) or the Hulk needs another yeld and ehp boost. I can't think about CCP sort those exhumers like that, there's something wrong or my build was actually very buggy. brb |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 18:26:00 -
[69] - Quote
Lin-Young Borovskova wrote:Vaerah Vahrokha wrote:Pipa Porto wrote: The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.
The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk). Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour. Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster) -maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug- 2 things came across this test, either Skiff mines far too much (the 200% yeld is a bit too much imho) or the Hulk needs another yeld and ehp boost. I can't think about CCP sort those exhumers like that, there's something wrong or my build was actually very buggy.
Why does it need both a Yield and EHP boost? You do understand that the Hulk is not supposed to be the end all ship after the patch. |

Pipa Porto
612
|
Posted - 2012.08.02 18:30:00 -
[70] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote: The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.
The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk). Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour.
Fair enough. Just don't complain that the Hulk needs a buff when you lose that Hulk (as so many miners who lose Hulks do). EvE: Everyone vs Everyone
-RubyPorto |

Lin-Young Borovskova
Science and Trade Institute Caldari State
586
|
Posted - 2012.08.02 18:47:00 -
[71] - Quote
MIrple wrote:Lin-Young Borovskova wrote:Vaerah Vahrokha wrote:Pipa Porto wrote: The Purpose of a Hulk is to return as much rock to the station/POS as possible. If you die, you return 0m3 to station and have to buy a new hulk to continue mining.
The Purpose of an Hulk is to return as much money as possible (a fail per se, doing another profession will yield more for much less risk). Depending on the location the probability of loss might make it more worthwhile to lose an Hulk every now and then than always losing a sizable amount of income per hour. Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster) -maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug- 2 things came across this test, either Skiff mines far too much (the 200% yeld is a bit too much imho) or the Hulk needs another yeld and ehp boost. I can't think about CCP sort those exhumers like that, there's something wrong or my build was actually very buggy. Why does it need both a Yield and EHP boost? You do understand that the Hulk is not supposed to be the end all ship after the patch.
Because the yeld difference without fleet boosting is clearly unimportant considering the survivability of this ship that is still null if you use the right tool, and no need more than a simple gank brutix to blow it to pieces before you get conkorden. If you want people to have to take risky decisions you need to give a carrot, not just a golden stick to get hit with. Who will be dumb enough to mine solo with an hulk when you can get almost same yeld with mack but twice the ehp?
So yes, I think hulks need to get about 35K max EHP and +20% yeld than mack for solo work because unlike the Mack, the current sisi Hulk can't fit MLU's without completely sacrifice his tank therefore when you fit for tank you still have less tank than mack but also less yeld (MAck can fit 2 MLU's with a fitting mod and still push at least 38K EHP with 85 resist across the board and I don't even have passive skills at 5, change one MLU for a DCU II and it's a wooping 52k EHP better resists and a ridiculous yeld difference considering the chances you have to get ganked.
brb |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 18:53:00 -
[72] - Quote
THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch. |

Dave stark
Bombardier Inc
350
|
Posted - 2012.08.02 18:54:00 -
[73] - Quote
MIrple wrote:THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch.
there's a subtle but important difference between "works best in" and "only works in" Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 18:57:00 -
[74] - Quote
Dave stark wrote:MIrple wrote:THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch. there's a subtle but important difference between "works best in" and "only works in"
You can mine solo in a hulk still there is nothing keeping you from firing your "lasers" just understand that in doing so you are making yourself a target as your tank is weaker then the other 2 ships. |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 19:04:00 -
[75] - Quote
I am just going to put these numbers up. This is what I feel the ships should end up like without having to bash your head against a rock to make possible.
Hulk should have 25k EHP and also be able to fit 1MLU2 in the lows. This is pretty close to being possible now. Mak should have 30k EHP able to fit 2 MLU2 or 2 IHU2 in the lows. Remove some of the tank and add more ore bay give slowest allign time. Skiff 60k EHP with 1 MLU 2 in the lows. remove some of the Ore bay give it back its +2 warp strength give it the fastest aline time of all 3 barges.
|

Suddenly Forums ForumKings
Republic University Minmatar Republic
109
|
Posted - 2012.08.02 19:06:00 -
[76] - Quote
Dave stark wrote:MIrple wrote:THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch. there's a subtle but important difference between "works best in" and "only works in"
Darwin would be proud of your adaptivity. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
586
|
Posted - 2012.08.02 19:09:00 -
[77] - Quote
MIrple wrote:Dave stark wrote:MIrple wrote:THE HULK IS NOT A SOLO SHIP If you want to mine solo use a Mak or Skiff. The Hulk is meant to be a fleet ship after the patch. there's a subtle but important difference between "works best in" and "only works in" You can mine solo in a hulk still there is nothing keeping you from firing your "lasers" just understand that in doing so you are making yourself a target as your tank is weaker then the other 2 ships.
And where the heck did you read that part saying Hulks are not solo ships? -you got it out of your intergalactic arse? 
Can't you see where the problem is? -the problem is your reasoning.
brb |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 19:13:00 -
[78] - Quote
So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have |

Lin-Young Borovskova
Science and Trade Institute Caldari State
588
|
Posted - 2012.08.02 19:16:00 -
[79] - Quote
MIrple wrote:So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have
You want the highest tier ship to be the worst, I want the highest tier ship to not be the worst choice but a valid option witch it is not with current build.
brb |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 19:20:00 -
[80] - Quote
Lin-Young Borovskova wrote:MIrple wrote:So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have You want the highest tier ship to be the worst, I want the highest tier ship to not be the worst choice but a valid option witch it is not with current build.
Get this highest tier ship idea out of your head. After the patch tiers will not matter in Exumers. Each ship will excel in one aspect of the game. Hulks will mine the most with the weakest tank and need support from a fleet. Maks will be be the best solo ship with the largest or bay and mid lvl tank. The skiff will have the largest tank and and mine close to the same amount as the Mak will. The Hulk will not be the best at everything. In a fleet a Hulks will shine. |

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.02 19:21:00 -
[81] - Quote
MIrple wrote:So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have
If they take 25% off from maximum EHP I think that is far from buff. |

MIrple
BSC LEGION Tactical Narcotics Team
34
|
Posted - 2012.08.02 19:24:00 -
[82] - Quote
I was able to fit the same tank on Sisi as I was on TQ so how are you losing 25% EHP? |

Suddenly Forums ForumKings
Republic University Minmatar Republic
109
|
Posted - 2012.08.02 19:24:00 -
[83] - Quote
Jorma Morkkis wrote:MIrple wrote:So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have If they take 25% off from maximum EHP I think that is far from buff.
Go make some friends. |

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.02 19:30:00 -
[84] - Quote
Suddenly Forums ForumKings wrote:Jorma Morkkis wrote:MIrple wrote:So why does the Hulk need a buff to EHP in your opinion if its in a fleet then? You want it to have the same amount of EHP as the Mak will have If they take 25% off from maximum EHP I think that is far from buff. Go make some friends.
By looks of it someone takes EVE way too seriously. |

Tippia
Sunshine and Lollipops
8856
|
Posted - 2012.08.02 19:51:00 -
[85] - Quote
Lin-Young Borovskova wrote:You want the highest tier ship to be the worst, I want the highest tier ship to not be the worst choice but a valid option witch it is not with current build. There is no GÇ£highest tierGÇÖ. That's the whole point of the change.
How is the Hulk not a valid option with these changes? It does what it's supposed to do and it does it very well.
Quote:Yep but thing is that the current Skiff on SISI still gives me 3200M3 p/cycle without implants and full skills, witch is more than I can get with Hulk in same conditions (I do have good ones thou but in my test had T2 strips and T1 cristals, no implants or booster) -maybe those numbers weren't good/bug whatsoever but if those are right, I'll mine more often in my 80KEHP 82+ resist across the board 3200m p/cycle Skiff. -I do think my build is probably bug- It probably is, yes.
With my skills, I pull a bit over 3,600m-¦ with a SkiffGǪ and just over 4,600m-¦ with a comparably fit Hulk (and just over 4k with a Mack).
Jorma Morkkis wrote:If they take 25% off from maximum EHP I think that is far from buff. Good thing that they're not doing that then. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.02 20:02:00 -
[86] - Quote
Tippia wrote:Good thing that they're not doing that then.
Maximum EHP will be 22k instead of 29k before fleet boost/overheating.
That's ~25% reduction.
In case you haven't noticed on SiSi: - All exhumers will have T1 resists instead of T2 resists - Shield resists bonus is reduced from 7,5% to 5% per level - Hulk's raw HP is reduced
So, it's good for you gankers. |

Pipa Porto
612
|
Posted - 2012.08.02 20:14:00 -
[87] - Quote
Jorma Morkkis wrote:Tippia wrote:Good thing that they're not doing that then. Maximum EHP will be 22k instead of 29k before fleet boost/overheating. That's ~25% reduction. In case you haven't noticed on SiSi: - All exhumers will have T1 resists instead of T2 resists - Shield resists bonus is reduced from 7,5% to 5% per level - Hulk's raw HP is reduced So, it's good for you gankers.
If you're too lazy to make yourself safe from ganks through some other method than tanking, the Hulk isn't the right ship for you. EvE: Everyone vs Everyone
-RubyPorto |

Tippia
Sunshine and Lollipops
8856
|
Posted - 2012.08.02 20:29:00 -
[88] - Quote
Jorma Morkkis wrote:In case you haven't noticed on SiSi: - All exhumers will have T1 resists instead of T2 resists - Shield resists bonus is reduced from 7,5% to 5% per level - Hulk's raw HP is reduced Jesus. Learn to read stats, ffs. 
On Sisi: Armour: 1800 HP, 60/10/25/35 resist GåÆ 2917 omni EHP. Shield: 2200 HP, 0/50/40/20 base resists, 25/62.5/55/40 actual resists (w/ mandatory skills) GåÆ 4338 omni EHP. Hull: 2000 HP GåÆ 2000 EHP Gêæ 9255 base EHP
On TQ: Armour: 1013 HP, 60/10/25/35 resists GåÆ 1641 omni EHP Shield: 1519 HP, 37.5/65/62.5/50 actual resists (skill bonuses included in base numbers) GåÆ 3464 omni EHP. Hull: 2531 HP GåÆ 2531 EHP Gêæ 7636 base EHP
See that comment in the parentheses? That's where you failed to know how the game works this time.
You really never tire of being completely and utterly wrong about every last thing you say, don't you?  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
CONCORD spawns: quick enough to save you?
|

Lin-Young Borovskova
Science and Trade Institute Caldari State
592
|
Posted - 2012.08.02 21:02:00 -
[89] - Quote
Jorma Morkkis wrote:Tippia wrote:Good thing that they're not doing that then. Maximum EHP will be 22k instead of 29k before fleet boost/overheating. That's ~25% reduction. In case you haven't noticed on SiSi: - All exhumers will have T1 resists instead of T2 resists - Shield resists bonus is reduced from 7,5% to 5% per level - Hulk's raw HP is reduced So, it's good for you gankers.
You actually can fit more tank mods on SISI T2 strips and be cap stable, from memory I had 2 invulns 1 Em passive 1 T2 med SE 2 MSE rigs but could only fit 1 MLU (last slot empty needed an implant or maybe change 1 rig for + cpu) Thing is that again, from memory, I could get about 28k EHP with a very high resist profile above 83 across the board.
If you factor some implants and orca boost you get about 32 or 35K EHP I guess witch should be enough when in fleets but tricky if you decide to do your lonely cowboy with your hulk.
@Tipia: thx for those numbers, indeed my build must be bad at some point so indeed there's not much to do about Hulk except I couldn't fit a second MLU but it's also probably related to skills brb |

Jorma Morkkis
State War Academy Caldari State
131
|
Posted - 2012.08.02 21:19:00 -
[90] - Quote
Tippia wrote:On TQ: Armour: 1013 HP, 60/10/25/35 resists GåÆ 1641 omni EHP Shield: 1519 HP, 37.5/65/62.5/50 actual resists (skill bonuses included in base numbers) GåÆ 3464 omni EHP. Hull: 2531 HP GåÆ 2531 EHP Gêæ 7636 base EHP
9145 |
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