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energypills
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.01 19:55:00 -
[1] - Quote
This is getting out of hand. I think there should be some kind of time limit (24 hours, 48 at the most). As to how long an abandoned Tower can be left and when that time is up anyone else can unanchor and take it!
It seems like such a waste to me. Also annoying. Or maybe CCP can do something economically to prevent WH citizens from leaving their trash. Perhaps make it profitable for them to keep it - I don't know. Anyone else have any thoughts on this? |

CorInaXeraL
Order of the Silver Dragons Silver Dragonz
102
|
Posted - 2012.08.01 19:59:00 -
[2] - Quote
I'll call Al Gore. Surely he would love to hear of this space-garbage travesty.
|

Darth Bri
Tri Corp Solutions
11
|
Posted - 2012.08.01 20:03:00 -
[3] - Quote
I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes |

energypills
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.01 20:05:00 -
[4] - Quote
Not sure I get what you mean. By real? And..what would disappear? The tower? I'm not suggesting it disappear. I AM suggesting it be removable by anyone. Perhaps after a certain time. The fact that it can't be unanchored by anyone else isn't real to me at all - how does that make sense?
Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
108
|
Posted - 2012.08.01 20:30:00 -
[5] - Quote
Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

energypills
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.08.01 20:36:00 -
[6] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
I'd say both. Easier to destroy and the hackable Idea I like to actually. The reason it should be easy to just grab and load up is because there is no sheld, nothing to power it.
These worm hole citizens are making tons of ISK so much so that they don't care about them. Why make it even more difficult to get rid of their leftovers.
Don't you have to remove a POS at a moon before you can put your own up? If they aren't defending it and there is no shield. Make it free game. That is what the worm hole is anyway as far as there being no sec status and being listed as 'unclaimable'. Yeah the WH is unclaimable but the player stuff is. You can get into a ship and fly away in it.
I'm sure others could throw in some ideas here. I do know also that people begin to put up a pos but they don't erect a shield. Perhaps this should also be hackable or easily killed.
I'd prefer it to be unanchorable and/or hackable to say the least. |

Malception
Cosmology Deadly Unknown
4
|
Posted - 2012.08.01 21:03:00 -
[7] - Quote
I have to agree. I've come across quite a few derelict POSes myself wished I could make off with some easy loot. |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
73
|
Posted - 2012.08.01 21:20:00 -
[8] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. Agreed. The main reason offline towers are a problem is because they are plain and simple a pain in the rump to go around smashing. Tier3 BCs make life somewhat better by providing a package with high DPS and low mass, but it's still no fun just sitting there shooting at a big old brick. |

Ashimat
Reconfiguration Nation Transmission Lost
32
|
Posted - 2012.08.01 22:09:00 -
[9] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. This.
All the derelict towers also take away from the Illusion of emptiness and unexplored vast space that I think w-space brought. http://rnat-postmortem.blogspot.se |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
26
|
Posted - 2012.08.02 00:51:00 -
[10] - Quote
Some people put them up offline for various reasons including to stop people putting up staging POSes so there would have to be some kinda mechanism in play for that - probably checking if there was a live POS of the same corp/alliance in the system.
It is getting a little silly tho, every other WH I've been in lately have several dead towers scattered about. |

Messoroz
AQUILA INC Verge of Collapse
282
|
Posted - 2012.08.02 01:44:00 -
[11] - Quote
Ashimat wrote:Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. This. All the derelict towers also take away from the Illusion of emptiness and unexplored vast space that I think w-space brought.
Roleplay forum is that way -> |

Arkturus McFadden
Sonoran Shadow Black Mesa Complex
153
|
Posted - 2012.08.02 02:31:00 -
[12] - Quote
I fully support this idea!
We've been running into a TON of derelict POSes as of late. A bit sad but understandable. |

Nakashyro
Perkone Caldari State
3
|
Posted - 2012.08.02 02:55:00 -
[13] - Quote
Being able to online/claim offline towers would be great. With, or without hacking them, it not only allows cleaning but creates a squatter + resale cottage industry and makes moon blockers (to prevent staging pos) invalid.
I love the idea. Expiration, not so much. Player driven or bust, IMO. Wormhole exploration, sales, and location services. Mail me. |

Jack Miton
Bite Me inc Elysian Empire
428
|
Posted - 2012.08.02 02:59:00 -
[14] - Quote
There is no issue with offline POSs as they are now. They don't cause any problem and there are legit reasons for having an offline tower in a system. |

Syphon Lodian
Fabled Enterprises
43
|
Posted - 2012.08.02 04:38:00 -
[15] - Quote
If a tower is offline, be it hi-sec or w-space (obviously more feasible in w-space), it should be up for grabs from anyone that comes along and has the fuel.
Leaving a tower offline for any reason seems like an exploit to me, as it doesn't make sense. It's basically completely abandoned, if it is offline then crew cannot survive in it, and you have no shields to protect the tower and it's facilities from space debris and cosmic radiation. All that remains for protection is the structure armor itself, and that means the tower should deteriorate the longer it is offline.
You should be able to commandeer abandoned POS in w-space, it would be ultra lore-friendly. |

Arnst Atram
Loving A Ghost Sucks
5
|
Posted - 2012.08.02 05:59:00 -
[16] - Quote
Completely agree with being able to claim abondoned PoS actually. Just spamming them everywhere so others can't is both silly and broken. |

Jack Miton
Bite Me inc Elysian Empire
428
|
Posted - 2012.08.02 06:17:00 -
[17] - Quote
If youre saying that setting up offline towers is an exploit/pointless, then you really lack imagination. As for fuel, who says there isnt fuel (and stront) in an offline tower? |

Sola Mercury
Republic Military School Minmatar Republic
25
|
Posted - 2012.08.02 06:45:00 -
[18] - Quote
EVE needs stuff blown up. Thats makes the world go round. Its a very bad idea to ruin the tower market. |

Roime
Shiva Furnace Dead On Arrival Alliance
999
|
Posted - 2012.08.02 08:02:00 -
[19] - Quote
CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
Shiva Furnace - now recruiting solid pilots! |

Obax Bannon
Fidelis Technologies
64
|
Posted - 2012.08.02 09:02:00 -
[20] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
Yeah I would have to totally agree with this Once a tower belonging to a corp has been left unfuelled for a a certain amount of time it should become hackable so you can transfer it or unanchor.
|

Sinzor Aumer
Atlas Research Group
5
|
Posted - 2012.08.02 09:30:00 -
[21] - Quote
The only good solution is to separate forcefield and tower shields. Force field should have its own hit points,and will disappear when the tower is offline. Thus, offlline tower would only have its own shields, wich should be rather feeble, if any.
Sola Mercury is right, towers shouldn't be re-claimable.
Edit: Or, if you like the hacking idea - annihilate shields by using hacking device to offline tower. |

Ashimat
Reconfiguration Nation Transmission Lost
32
|
Posted - 2012.08.02 09:39:00 -
[22] - Quote
Messoroz wrote:Ashimat wrote:Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. This. All the derelict towers also take away from the Illusion of emptiness and unexplored vast space that I think w-space brought. Roleplay forum is that way -> Lol, you think suspension of disbelief is the same thing as role play? http://rnat-postmortem.blogspot.se |

Debora Tsung
The Investment Bankers Guild
1
|
Posted - 2012.08.02 10:45:00 -
[23] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
I support that, would be awesome. There's nothing a million chinese guys can't do cheaper. |

Malception
Cosmology Deadly Unknown
5
|
Posted - 2012.08.02 14:45:00 -
[24] - Quote
Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
I think touching an offlined tower to prevent its being hacked is a bad idea. Offline towers are, or ought to be if they aren't already, lifeless structures orbiting a moon in a slowly decaying orbit. Preventing their hacking/stealing/looting should be done by keeping the old girl online via the standard method. Physical access to an offlined POS should grant the accessor hacking capability provided hacking modules are being used.
Protip: Physical access = popped. |

Daniel Plain
Science and Trade Institute Caldari State
272
|
Posted - 2012.08.02 14:57:00 -
[25] - Quote
Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
why only after am month or so? to my mind, if you run out of fuel blocks, you're fair game.
edit: i'm already looking forward to my new profession: Prowler POS scavenger
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Doc Hollidai
V0LTA Verge of Collapse
5
|
Posted - 2012.08.02 15:57:00 -
[26] - Quote
http://games.chruker.dk/eve_online/item.php?type_id=3793
Soup? |

Alice Saki
1249
|
Posted - 2012.08.02 15:58:00 -
[27] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
This. Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

Bugsy VanHalen
Society of lost Souls
148
|
Posted - 2012.08.02 16:21:00 -
[28] - Quote
energypills wrote:Not sure I get what you mean. By real? And..what would disappear? The tower? I'm not suggesting it disappear. I AM suggesting it be removable by anyone. Perhaps after a certain time. The fact that it can't be unanchored by anyone else isn't real to me at all - how does that make sense? Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes
As far as realistic goes. I would think that being able salvage/recover an abandoned tower makes way more sense than it being a permanent abandoned structure with full shield and armor HP forever, with no fuel and no power available.
An abandoned tower should degrade with time, i.e. shields and then armor and finally structure gradually decay until it just falls apart after a few years. After it has been abandoned for a set amount of time (1-3 months seem a common suggestion) any player coming upon it should be able to unanchore and scoop it (possibly thru use of hacking modules). After an additional time period it should be degraded enough that it can no longer be scooped, but can only be salvaged for scrap metal or some components, with the potential salvage value reducing the longer it sits there. After a year or more it has degraded to the point its structural integrity fails and it falls apart and disappears from grid. This would seem much more realistic and fitting to the lore. How many abandoned derelict stations do we see in DED sites and missions? These do not just sitting there waiting for fuel and to be put online. They are falling apart, merely decaying shells of what they once were.
On a side note. As many other have said repeatedly.Why do towers with no fuel/power still have full shields? shields should drain slowly over several days once the tower goes offline. |

energypills
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.08.02 17:15:00 -
[29] - Quote
Jack Miton wrote:There is no issue with offline POSs as they are now. They don't cause any problem and there are legit reasons for having an offline tower in a system.
Legit reasons to who? You can board an empty ship in space, why can't you take a tower or at least unanchor it. It makes sense to me that you should be able to at the very least unanchor it. I guess the problem I am seeing that they do cause is holding the moon without anyone there to defend it. Wormholes are labeled "unclaimable" - they shouldn't be able to claim that moon with a hunk of junk not being used or defended regardless if they have 4-5 active poses in that system.
Just because they have active/shielded POSes in a Wormhole doesn't have any logical reason to merit a defenseless POS unachorable. I don't understand why they can just leave it there and make it more difficult for another corp to erect a POS. They aren't there to defend it.
Perhaps even an email can be sent to the POS corp that someone is attempting to hack/unanchor the moon 6-12 pos (for example). Or being attacked but that should be the end of it. |

Zicon Shak'ra
Vacuo Anomalia
22
|
Posted - 2012.08.02 18:25:00 -
[30] - Quote
Messoroz wrote:Ashimat wrote:Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. This. All the derelict towers also take away from the Illusion of emptiness and unexplored vast space that I think w-space brought. Roleplay forum is that way ->
Assholes forum is that way ->
Note: I'm not an RPer, but it's not like this person is running around yelling "AMARR VICTOR". It's true that wormholes are designed to feel dangerous, empty, and unexplored. Would wormholes be fun if there were stations and stargates? No. That's why they exist. Go troll somewhere else please, we don't want your kind here (which is sad, because I was super excited when VoC won ATX). Wormholes are cool, m'kay? |

Mr IX
Echo Heavy Industries Tribal Band
0
|
Posted - 2012.08.02 21:02:00 -
[31] - Quote
Howabout hacking a offline POS that has been unfueled and offline for 2 weeks or longer with High hacking skill and ANCHORING skill.
You need to hack said tower by anchoring a character owned (and therefore corp) device that reprograms the ownership directives of the Tower. The time to hack said tower is 1 week and the can is invulnerable to damage unless the tower is blown up, then the hacking can which is anchored can then be blown up.
The original owner of the tower can come along at any time in that week and refule the tower online it and then the hacking device is then taken over by the tower owner as the POS computer once online is stronger than ther hacking can. The owner of the tower unanchors the hackng can and makes off with the goods and sells for isk.
To make this more risk instead of free isk for anyone coming along, make the cans come in several sizes 75 mil for small, 150 for med and 200 mil for large tower hacking devices. Faction towers will require a more advanced type of tower hacking available only through the pirate faction bases.
Problem solved!! Problem Staying solved!!
CCP you can hire me any time to do work for you on this. |

Malception
Cosmology Deadly Unknown
5
|
Posted - 2012.08.02 21:10:00 -
[32] - Quote
^^^ remove POSes from wspace before this. |

Mr IX
Echo Heavy Industries Tribal Band
0
|
Posted - 2012.08.02 21:16:00 -
[33] - Quote
the owner would get an email every hour during the time so they KNOW it is happening. The cost of the module is close to that of the original tower to start with so it is recycling in space. Without having to ask a dev via petitions to poof a afk tower, and adds to the total sandbox concept in eve. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
34
|
Posted - 2012.08.02 21:40:00 -
[34] - Quote
Malception wrote:Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
I think touching an offlined tower to prevent its being hacked is a bad idea. Offline towers are, or ought to be if they aren't already, lifeless structures orbiting a moon in a slowly decaying orbit. Preventing their hacking/stealing/looting should be done by keeping the old girl online via the standard method. Physical access to an offlined POS should grant the accessor hacking capability provided hacking modules are being used. Protip: Physical access = popped.
^ This. Offline = no power. No power = no defenses. No defenses = hacked or plant charges on it and walk away, letting it blow.
If you want to keep your POS, keep it powered. If you don't, it gives explorers another fun thing to do with all their hacking toys. Towers should also be easier to destroy by far if they have no powered active defenses going as well. |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2098
|
Posted - 2012.08.02 21:50:00 -
[35] - Quote
having seen six billion isk worth of unfueled POS and mods floating in w-space more than once, I fully support the idea of *something* that would allow players to take over abandoned structures. My favorite proposal is one that suggested an anchorable device that spent 48-72 hours transferring ownership of the POS. They could defend their POS by fueling it, causing the "hack" to fail, dismantling it, or destroying the attacking device. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

energypills
Federal Navy Academy Gallente Federation
4
|
Posted - 2012.08.02 21:58:00 -
[36] - Quote
Zyella Stormborn wrote:Malception wrote:Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
I think touching an offlined tower to prevent its being hacked is a bad idea. Offline towers are, or ought to be if they aren't already, lifeless structures orbiting a moon in a slowly decaying orbit. Preventing their hacking/stealing/looting should be done by keeping the old girl online via the standard method. Physical access to an offlined POS should grant the accessor hacking capability provided hacking modules are being used. Protip: Physical access = popped. ^ This. Offline = no power. No power = no defenses. No defenses = hacked or plant charges on it and walk away, letting it blow. If you want to keep your POS, keep it powered. If you don't, it gives explorers another fun thing to do with all their hacking toys. Towers should also be easier to destroy by far if they have no powered active defenses going as well.
Perhaps. This hacking job leave it go and see it they never come to unanchor the hack box idea isn't bad but could be a bit too complicated. Than say just being able to unanchor a unpowered pos and re-anchor it in your own name.
If the hacking idea came into play and the owner gets an email every hour - so what. usually they aren't even in the WH and have just left it there. Ods of them finding that worm hole again - nada (if it is empty). But the wait for the hack can/box to finish would be too long for one to wait around for in a worm hole. This needs to be an immediate option so WH lurkers that just want to see whats going on don't have to see an undefended POS and say 'crap too bad i can't do anything to that unpowered, undefended contraption that could make me some quick ISK!).
I would hope that the main concern from CCP would be is that it is taking up a moon that someone else may want to use and it should be fair game. Period.
And on the flip side. Think of it this way. If that tower belongs to you/corp/alliance - it could also be used as a baiting tactic. I wouldn't doubt some corps already use POS for that reason anyway - but when all you can do is shoot it - who has time? it is hardware that can/should be taken and sold/used.
Hell a simple time limit to where it just woud disappear would be at least something. |

Svodola Darkfury
Heaven's End League of Infamy
43
|
Posted - 2012.08.03 00:29:00 -
[37] - Quote
Jack Miton wrote:There is no issue with offline POSs as they are now. They don't cause any problem and there are legit reasons for having an offline tower in a system.
Read as: "This works in my favor, so I have no complaints about it."
The legit reasons for having an offline tower in system:
1. Moon blocking; keep people from dropping surprises towers on you. 2. Having a backup base in system. 3. Left behind because you didn't feel like hauling it out.
#3 is the problem; you're talking about abandoned large towers that take hours for small-medium corps to burn. POS bashing isn't supposed to be quick, but when it's a derelict tower that's been offline for 6 months I'm surprised the integrity of the shield and structure is so good...
I use moon blocking now because I'm in a small enough system to do it, but it really is sort of a stupid solution.
Svo. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
34
|
Posted - 2012.08.03 01:51:00 -
[38] - Quote
Svodola Darkfury wrote:Jack Miton wrote:There is no issue with offline POSs as they are now. They don't cause any problem and there are legit reasons for having an offline tower in a system. Read as: "This works in my favor, so I have no complaints about it." The legit reasons for having an offline tower in system: 1. Moon blocking; keep people from dropping surprises towers on you. 2. Having a backup base in system. 3. Left behind because you didn't feel like hauling it out. #3 is the problem; you're talking about abandoned large towers that take hours for small-medium corps to burn. POS bashing isn't supposed to be quick, but when it's a derelict tower that's been offline for 6 months I'm surprised the integrity of the shield and structure is so good... I use moon blocking now because I'm in a small enough system to do it, but it really is sort of a stupid solution. Svo.
Very strong points. I also think most of the self proclaimed 'pirates' in game would love the option to be able to disable / remove POS's that were not powered up. In WH, low sec, 0.0, etc. I think you could or should get a notice when your tower is removed or hacked, but it really should be an available option. Some great ideas. |

Klymer
Hedion University Amarr Empire
21
|
Posted - 2012.08.03 05:31:00 -
[39] - Quote
Upgrade the sleeper ai so they randomly attack towers. If they encounter resistance they back off for a time, if they don't then the attacks escalate in intensity until they destroy the tower. Another option is they take over the tower and it becomes a site that can be run like any other in a given class of wormhole.
Then maybe the same thing could be applied to rats in nullsec to make keeping sov a bit more interesting. Have to keep the local npc pirates beat down otherwise they get drunk and start looting and pillaging pos's, ihubs and tcu's. |

Gage Tsero
Nisroc Angels The Obsidian Front
1
|
Posted - 2012.08.03 10:02:00 -
[40] - Quote
Terrorfrodo wrote: Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
+1
|

March rabbit
R.I.P. Legion Red Alliance
238
|
Posted - 2012.08.03 10:34:00 -
[41] - Quote
Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes hm.... iron is getting rusty. sand is hiding everything he can....
have you seen Egypt pyramides? Do you really think they was built in such state? everything is getting old and broken without enough care. even in space you have lots of small meteorites you have to defend your ship/tower/stuff. Without active shield (and offline tower can't maintain shield anyway) your POS will get constant damage from surroundings of nearest moon.
And one more "real" thing: nothing keeps your POS in 1 place in space NEXT TO MOON. You need to constantly correct your position to keep staying. Without power your POS will get caught by gravitation and fall into moon.
So it is real to have items getting broken and finally disappear. |

unimatrix0030
Viperfleet Inc. Transmission Lost
5
|
Posted - 2012.08.03 10:49:00 -
[42] - Quote
Quote:1. Moon blocking; keep people from dropping surprises towers on you. 2. Having a backup base in system. 3. Left behind because you didn't feel like hauling it out.
Maybe make that the shield and/ or armor of an offline pos slowly disappear in a few months. And putting it online would make them full again. That would keep 1 and 2 (just activate it after few months, by putting in 1 hour of fuel). And it would make it easier to destroy them in case they are abandonned. Easy killmails might attract players, who can be attacked while doing that :p. |

corbexx
Aperture Harmonics K162
19
|
Posted - 2012.08.03 13:11:00 -
[43] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
or have sleepers attack both online and offline pos's after all its there home too, let them clear up the mess |

Ravan Hekki
Blue-Fire
29
|
Posted - 2012.08.03 23:46:00 -
[44] - Quote
It rather salvage them as they are space junk after all. |

Mal Nina
The Red Circle Inc.
16
|
Posted - 2012.08.04 13:54:00 -
[45] - Quote
This would ruin our evil POS farm plan. We are growing our little pos into large pos, please do not institute any new rules until our small pos's are all grown up. |

Newbie Ned
Real Nice And Laidback Corporation
20
|
Posted - 2012.08.05 09:24:00 -
[46] - Quote
Quick question - I know an abandoned POS needs to be blown up, but what about modules around it - assuming they are anchored but also offline? Can you do anything with them or is it a case of just blow them up (waste ammo/time)?
Thanks |

Callduron
134
|
Posted - 2012.08.05 13:48:00 -
[47] - Quote
Newbie Ned wrote:Quick question - I know an abandoned POS needs to be blown up, but what about modules around it - assuming they are anchored but also offline? Can you do anything with them or is it a case of just blow them up (waste ammo/time)?
Thanks
I think once you kill the tower you can unanchor (ie steal) the modules.
I don't like the Hacking idea. Stuff in Eve should be destroyed not re-used. Let's not tank the PI economy even more. |

Coolsmoke
State War Academy Caldari State
17
|
Posted - 2012.08.05 22:32:00 -
[48] - Quote
As it stands:
1) Find offline tower 2) Identify owning corp 3) Contact corp and offer route in to take POS & guns away for a price.
Done this, several times, easy isk.
As it should be:
1) Find offline tower 2) Hack it with new skill & mod:
'Heuristic Software Technician' Proficiency at circumnavigating the remaining software defences of offlined structures. Required for the use of the Firewall Penetration Processor module. 5% increase in chance of successful bypass per level. Primary Intelligence, Secondary Perception Rank 6 Prerequisites - Science V, Hacking V
'Firewall Penetration Processor' A specialised subsidiary computer system and communications package, loaded with interactive aggressive invasion software routines which are specifically designed to bypass the various latent defensive systems employed by anchored but unpowered structures. Access Difficulty Bonus 5% Fitting Slot Medium CPU 50 tf Powergrid Usage 20 MW Activation Time / Duration 30.00 secs
By my reckoning this would make hacking towers & POS mods anything but easy. Reason being, I for one don't want to see all offlined towers disappearing inside of a week.
I'm assuming CCP could add a hacking attribute to the various targettable structures, much like they have to wrecks for salvaging. Hence, small arty batteries would take 60 secs while a large faction tower would take maybe 30 minutes. It's not completely thought through, but you get the idea. And you can probably improve on it, so do.
That's my take on this, anyway :) |

Musophil
Harm Co.
2
|
Posted - 2012.08.06 11:22:00 -
[49] - Quote
OK, here's an idea...
I propose 2 new modules (Demolition Charge Planter module / Charge Detonator module) and 1 new ammo type: (Demolition Charge) and a new ship type to fit them on.
Make the Charge Planter module highly powergrid-excessive and the Charge Detonator highly-CPU excessive in the way covops cloaks are highly cpu-excessive, but then have a specific ship that gets a bonus for fitting them but has no / few other spare slots for tank etc.
Make it take a little time to work so that ship has to sit defenceless in space for 5 minutes (or whatever) while the charge is planted, after which the demolition can be triggered using the 2nd module, the Charge Detonator.
With the CPU / Powergrid needs, people will be forced to use a Demolitions Ship for this task, leaving them vulnerable to ganking in the same way you would be if you were anchoring POS modules, or mining in a Barge or an Exhumer.
We only have one Tech 2 destroyer at the moment, so if those were chosen for the Demolitions Ships it would give people another reason to bother training up Destroyers to level V.
This way, people will be able to remove unwanted leftover POS towers from their systems quickly and realistically. |

Darth Bri
Tri Corp Solutions
12
|
Posted - 2012.08.07 15:16:00 -
[50] - Quote
energypills wrote:Not sure I get what you mean. By real? And..what would disappear? The tower? I'm not suggesting it disappear. I AM suggesting it be removable by anyone. Perhaps after a certain time. The fact that it can't be unanchored by anyone else isn't real to me at all - how does that make sense? Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes
My apologies! I misread. I thought you wanted the towers to just disappear, or time out. |

Hestia Mar
Calmaretto
30
|
Posted - 2012.08.08 12:49:00 -
[51] - Quote
Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell.
This - an additional hacking skill should be introduced - based on the hacking done by Case in William Gibson's novel Neuromancer |

Alexzandvar Douglass
NUTS AND BOLTS MANUFACTURING En Garde
75
|
Posted - 2012.08.09 03:09:00 -
[52] - Quote
I think that it would be more eerie to find an abandoned POS with thing anchored and floating debris. Makes you get the feel for danger that is Wormhole space. |

Xen Solarus
Inner 5phere
133
|
Posted - 2012.08.09 07:17:00 -
[53] - Quote
I've left the random POS i found in my WH in the hopes that one day i'll be able to hack it and use it.
But i'm pretty sure its going to sit there for another year before we hear even a hit of such a change.
And i imagine someone will blow it up for giggles like a week before they introduce the change.  |

Mandos2k
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2012.08.09 08:21:00 -
[54] - Quote
I always was fond of the idea that a POS without fuel should unanchor itself after about a month and explode in a pretty fireball about a further month later. If you want to keep a POS without fuel anchored you should at least shortly fuel it once a month. And if you can't be arsed to do this minimum effort you do not deserve your private moon reservation either. Not to mention that most offline towers probably only exist because of laziness when their previous owner moved away or their subscription simply expired.
For role play fluff you could argue that the stabilizers of the tower need fuel to keep it in place and sound. Without fuel their effect wears off after a month which causes the tower to unanchor and another month later the centrifugal forces, space crap or whatever have damaged the tower so badly that it gets destroyed. End of story. Tower removed.
On a side note something similar already happens to secure containers, which also do not stay in space forever and ever. |

GordonO
Caldari Provisions Caldari State
4
|
Posted - 2012.08.09 22:37:00 -
[55] - Quote
I remember some discussion a year or so ago about introducing a mechanism where if the tower was offline anyone, with skills, could un-anchor it. This would then alert the owner corp and a timer would start. If the corp didn't come collect it in this time, the tower would un-anchor and could be picked up by anyone. This is also not solely a problem for wh's. . |

Markarian Aurelius
4U Services Inc. Talocan United
13
|
Posted - 2012.08.10 01:09:00 -
[56] - Quote
energypills wrote:This is getting out of hand. I think there should be some kind of time limit as to how long an abandoned Tower can be left and when that time is up anyone else can unanchor and take it. It is trash to someone else but to others a treasure.
It sure would be nice to be able to unanchor one and take it home with you. Anyone else have any thoughts on this?
So, go blow them up. It's really not that hard.
|

Keith Planck
Ashton Technologies Ignore This.
384
|
Posted - 2012.08.10 06:36:00 -
[57] - Quote
Instead of hacking and transferring the control...
How about hacking causes it to self destruct?
Hacking it could require good skills and once its hacked it takes 24 hours to blow up. Onlining or unanchoring it stops the self destruction.
There are plenty of ways to improve gameplay without making the game easier or change the way the game is played. Obviously even the best ideas on the forums should go through lotsa testing trials and modifications before implimenting...
EXCEPT INCURSIONS APPARENTLY! |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
39
|
Posted - 2012.08.10 06:43:00 -
[58] - Quote
I do agree that offline pos towers should have no shields. It makes no sense why it would have any shields if it has no power running. |

Mr Bigwinky
4U Services Inc. Talocan United
315
|
Posted - 2012.08.10 13:00:00 -
[59] - Quote
Roime wrote:CCP Soundwave mentioned in an interview few months back that they are aware of this, and are thinking of ways to do something about them.
I'd personally like to see abandoned towers to be hackable after some time of inactivity, month or three? With l337 hacking skills you could then unanchor them. The owner could "touch" the inactive tower to reset the inactivity timer, to prevent purposefully inactive tower to be stolen.
They are aware of this, it was brought up several times during fanfest where it was discussed and notes taken - this is definitely not the first they're hearing about it. If I remember correctly, Greyscale was talking about them perhaps deteriorating over time and perhaps losing the ability to stay in place which makes them get pulled toward the moon and destroyed.
energypills wrote:Be nice to know if CCP has read this thread and or is bringing any suggestions up. No they probably haven't read it but yes they're definitely aware of it, see above. Welcome to EVE online, here's your rubix cube, go F*** yourself GÖÑ |

Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
145
|
Posted - 2012.08.10 13:23:00 -
[60] - Quote
Mr Bigwinky wrote:Greyscale was talking about them perhaps deteriorating over time Yeah, they could lose HP when offline at the same rate they regenerate (shield) HP now when they're online. Would fix the problem without ruining the POS market. The Invulnerability Sphere:Make mining/industrial vessels defendable, better fights for everyone! |

Gibbo3771
AQUILA INC Verge of Collapse
193
|
Posted - 2012.08.10 21:22:00 -
[61] - Quote
Ashimat wrote:Terrorfrodo wrote:Offline towers should be easier to destroy. No shields when it's offline.
Better yet, make offline POSes hackable. Successful hacking converts them to your corp and you can use them or unanchor and sell. This. All the derelict towers also take away from the Illusion of emptiness and unexplored vast space that I think w-space brought.
I think it leaves a mark, that someone at some point lived there and it is a piece of history and could have many stories behind it.
Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
121
|
Posted - 2012.08.12 05:30:00 -
[62] - Quote
Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet. |

Zyella Stormborn
Alpha Strategy In Umbra Mortis
39
|
Posted - 2012.08.12 23:48:00 -
[63] - Quote
I disagree. Powerless shields staying online is stupid. Actually having to get a fleet together to go get rid of a derelict structure that has been sitting there a year is stupid.
Giving alternative ways to remove them and / or give reasons for people to not let them run out of fuel if they want to keep ownership and be sure they are protected is intelligent. |

Daniel Plain
Science and Trade Institute Caldari State
292
|
Posted - 2012.08.13 00:00:00 -
[64] - Quote
Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet. ...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
121
|
Posted - 2012.08.13 08:44:00 -
[65] - Quote
Daniel Plain wrote:Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet. ...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right? Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado. Why does it have to be exciting? (And why are you shooting at it if you don't care about it?)
Zyella Stormborn wrote:Actually having to get a fleet together... If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures. |

Sin Pew
Dakini Rising The Kali Cartel
85
|
Posted - 2012.08.13 13:18:00 -
[66] - Quote
Katalci wrote:Daniel Plain wrote:Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet. ...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right? Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado. Why does it have to be exciting? (And why are you shooting at it if you don't care about it?) Zyella Stormborn wrote:Actually having to get a fleet together... If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures. Indeed, it's quite easy to blow a stick from under it's mods with a fleet of titans and dreads, but no titans in w-space and not all systems allow dreads and sometimes not even battleships, so your *decent fleet* isn't always possible. Thank you for the contribution... next. "- You want a sandwich, Bacon?" Support horizontal scrollbars in Eve! Click here, tyvm. |

Svodola Darkfury
Heaven's End League of Infamy
44
|
Posted - 2012.08.14 04:03:00 -
[67] - Quote
Sin Pew wrote:Katalci wrote:Daniel Plain wrote:Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet. ...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right? Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado. Why does it have to be exciting? (And why are you shooting at it if you don't care about it?) Zyella Stormborn wrote:Actually having to get a fleet together... If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures. Indeed, it's quite easy to blow a stick from under it's mods with a fleet of titans and dreads, but no titans in w-space and not all systems allow dreads and sometimes not even battleships, so your *decent fleet* isn't always possible. Thank you for the contribution... next.
This. Sure sieged dreads can drop a large tower in a k-space in under 30 minutes, but only the largest WH alliances can field a large enough fleet to quickly drop the tower.
@ keith planck, good idea about the self destruct. That way nobody's getting the iskies. 24 hour timer sounds fine to me. |

Keith Planck
Ashton Technologies Ignore This.
422
|
Posted - 2012.08.14 04:08:00 -
[68] - Quote
Plus were not talking about removing a hostile PoS from a system.
Were talking about removing
****** NIGGER ****** ALPHA NIGGRE LOLOLOL: Amarr Control Tower
It's enough to **** you off a lil bit each day, but not enough that you wanna spend hours shooting it... |

Keith Planck
Ashton Technologies Ignore This.
422
|
Posted - 2012.08.14 04:09:00 -
[69] - Quote
Keith Planck wrote:
****** ****** ****** ALPHA NIGGRE LOLOLOL: Amarr Control Tower
I think i broke the racist language filter... |

Robert Fish
AQUILA INC Verge of Collapse
0
|
Posted - 2012.08.14 11:47:00 -
[70] - Quote
I would like to see sleepers attack offlined Pos's, maybe after DT a sleeper spawns by every offline tower, at first it wouldn't be able to kill it but after a few days with more sleepers added, tower goes boom, that way if you want to keep towers at moons you will have to defend them.
Other option could be to add fuel blocks to stront bay to act as a anchoring fuel so every day the tower is offline it uses 40/20/10 fuel blocks, when it runs out of fuel the tower unanchors/blows up as well as all faction mods connected to it. |

Ashimat
Reconfiguration Nation Transmission Lost
33
|
Posted - 2012.08.14 12:31:00 -
[71] - Quote
Robert Fish wrote:I would like to see sleepers attack offlined Pos's, maybe after DT a sleeper spawns by every offline tower, at first it wouldn't be able to kill it but after a few days with more sleepers added, tower goes boom, that way if you want to keep towers at moons you will have to defend them.
Other option could be to add fuel blocks to stront bay to act as a anchoring fuel so every day the tower is offline it uses 40/20/10 fuel blocks, when it runs out of fuel the tower unanchors/blows up as well as all faction mods connected to it. I like both of this options. http://rnat-postmortem.blogspot.se |

Tarunik Raqalth'Qui
The Kairos Syndicate Transmission Lost
76
|
Posted - 2012.08.14 12:46:00 -
[72] - Quote
Katalci wrote:Daniel Plain wrote:Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet. ...because sitting there for hours shooting at something that noone cares about really is the pinnacle of excitement right? Why is it taking you hours? I said, "with a decent fleet," not one guy derping about in a Tornado. Why does it have to be exciting? (And why are you shooting at it if you don't care about it?) Zyella Stormborn wrote:Actually having to get a fleet together... If this is a big deal for your corp/alliance, you have far deeper problems than the EHP of structures. It's not 'getting a fleet together' that's the issue; it's 'getting a fleet together that's large/ganky enough to not make this work make you want to /wrists' that is, as most wormhole-dwelling entities just don't have the people to blob problems out of existence (blame the terrible POS security model for this, mostly). |

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
129
|
Posted - 2012.08.15 09:00:00 -
[73] - Quote
Now, there would actually be some use for WiS: One should be able to enter the POS and make ones way through its dim-lighted corridors towards the control center - past the internal security system and escaped biological experiments, which you have to kill with your BFG 9000, oc.  Forum-unbanned since 2011.10.20. |

Le Badass
The Grindmonkeys
1
|
Posted - 2012.08.15 09:25:00 -
[74] - Quote
Nerath Naaris wrote:Now, there would actually be some use for WiS: One should be able to enter the POS and make ones way through its dim-lighted corridors towards the control center - past the internal security system and escaped biological experiments, which you have to kill with your BFG 9000, oc. 
Please, CCP, make this happen in one form or another. It would be hilarious. Besides, while you dock your pod (the hangar ports won't open for your ship, so only the pod is small enough to enter), someone might come by and board your ship, in which case you may find yourself stranded in your pod in some derelict space station in the middle of wormhole space with only the ghosts of whoever the sleepers are guarding/keeping locked away for company. |

Roime
Shiva Furnace Dead On Arrival Alliance
1054
|
Posted - 2012.08.15 11:00:00 -
[75] - Quote
Nerath Naaris wrote:Now, there would actually be some use for WiS: One should be able to enter the POS and make ones way through its dim-lighted corridors towards the control center - past the internal security system and escaped biological experiments, which you have to kill with your BFG 9000, oc. 
<333
Gallente - the choice of the interstellar gentleman |

Lugburz
Pathfinders.
2
|
Posted - 2012.08.15 16:08:00 -
[76] - Quote
Darth Bri wrote:I love anything that makes things seem "real" (as real as space life could be)
And disappearing items for no reason does not seem "real" to me.
Like in other MMOs where items placed on the ground disappear after minutes
some sort of timer would be nice but maybe a new type of salvage ship that can actually 'unpack' the tower and keep/sell it; maybe some sort of sisters pos salvager worth like a ton of lp. security status of system would effect the timer with highsec possibly being something like six months or more... sec status could also affect how long it would take to unpack the pos and skills would determine how much damage the pos takes in the process; possibly you only end up with materials if it takes too much damage?
the idea is sound though it is flammable but in my head it makes perfect sense, why would you want to destroy everything if you could actually salvage what was left? im sure scientists in the real worl, military and civilian alike would have looked into such a thing..
|

Lugburz
Pathfinders.
2
|
Posted - 2012.08.15 16:35:00 -
[77] - Quote
"Marine salvage is the process of recovering a ship, its cargo, or other property after a shipwreck. Salvage encompasses towing, refloating a sunken or grounded vessel, or patching or repairing a ship. Today the protection of the environment from cargoes such as oil or other contaminants is often considered a high priority.
"Salvors" are seamen and engineers who carry out salvage to vessels that are not owned by themselves, and who are not members of the vessel's original crew. When salvaging large ships, they may use cranes, floating dry docks and divers to lift and repair ships for short journeys to safety towed by a tugboat. The aim of the salvage may be to repair the vessel at a harbour or dry dock, or to clear a channel for navigation. Another reason for salvage may be to prevent pollution or damage to the marine environment. Alternatively the vessel or valuable parts of the vessel or its cargo may be recovered for its resale value, or for scrap." from wiki 'marine salvage'
obviously in space there would be a lot of other objects that could fall into this category |

Princess Bride
Corripe Cervisiam Trade Consortium
415
|
Posted - 2012.08.19 03:44:00 -
[78] - Quote
One reason for all of the abandoned POS towers is the mechanics for incapped guns.
If a POS has a bunch of incapacitated guns, every single one of them must be repped back up to full before you can unanchor the POS, which takes forever. We just abandoned a small POS in a WH because it has 9 incapped guns which would take hours of d-scan mashing boredom to repair. We could use that time to make more ISK...while having more fun...with less risk...running sites. So we just left the whole mess behind and put up a new POS on another moon.
If it was somehow possible to unanchor the POS and abandon the incapped guns, that would be very helpful.
Also, if we are shooting a POS with the goal of making the occupants leave a WH we want, and they evacuate and abandon it, why finish shooting the POS down? Better to just put our own up on another moon and stop wasting time once our goal is achieved. http://eveprincessbride.wordpress.com/ |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
124
|
Posted - 2012.08.20 07:43:00 -
[79] - Quote
Tarunik Raqalth'Qui wrote: It's not 'getting a fleet together' that's the issue; it's 'getting a fleet together that's large/ganky enough to not make this work make you want to /wrists' that is, as most wormhole-dwelling entities just don't have the people to blob problems out of existence (blame the terrible POS security model for this, mostly).
eve is hard and structure bashing isn't fun, boohoo. A neutron blaster Talos with 3 magstabs and void + hobgoblins does 1350 DPS. 10-15 guys will kill a large tower in one hour. |

Ashimat
Reconfiguration Nation Transmission Lost
35
|
Posted - 2012.08.20 08:43:00 -
[80] - Quote
Katalci wrote:Remember that any changes won't only affect those abandoned towers in w-space that are apparently annoying enough to warrant whine threads and changes to game mechanics, but it will be the same in k-space. If I leave a tower set up but offline because it's not needed at the time, I don't want to find that some scrub has "hacked" it and taken it away with little to no effort on his part. Then keep it fueled. What's the problem? http://rnat-postmortem.blogspot.se |

TOJICTOTA
True Power Team Out of Sight.
11
|
Posted - 2012.08.20 08:57:00 -
[81] - Quote
my opinion: when the tower is out of fuel it will be damaged. first apply damage to shield(for example every day for around 10% of shield) and the second to armor(same as shield). after (20 days) this tower has only ~2mil of structure with 0% resists. to destroy this 2mil of structure we need around 20 min with 1000 dps....and after it we can take away all structures. |

SetSail ForEpicFail
Aeolian Earthworks Brotherhood of Legion's
0
|
Posted - 2012.08.20 12:57:00 -
[82] - Quote
Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself. |

Gumby Ambraelle
Broken Wheel Mercantile and Trading Company Illusion of Solitude
34
|
Posted - 2012.08.20 13:35:00 -
[83] - Quote
SetSail ForEpicFail wrote:Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself.
+1 |

Xen Solarus
Inner 5phere
138
|
Posted - 2012.08.20 20:54:00 -
[84] - Quote
I've STILL got an abandoned POS in my WH. The only reason i've left it is in the hopes that one day they'll add some method for me to steal it.
I'm not holding my breath though, CCP takes forever to add things.  |

Pobunjenik
Delsu Foundation
60
|
Posted - 2012.08.22 03:02:00 -
[85] - Quote
Not sure if someone has already said this.
In my opinion, towers that have been offline for a long time should be made salvageable. Naturally, it should take a lot more time than ship wrecks (but still a lot less than shooting them down). Why not make it like mining? People would get some amount of minerals per cycle, minerals could be re-used or sold.
Wormholes would be clean, and matter would continue to flow (recycling and profiting).
BREAKING NEWS! Eve has a brand new occupation - tower cleaners! :D Armed industrialists are welcome to join our WH community. Evemail for details! |

Kalel Nimrott
Wishful Desires Inc. Armada Assail
40
|
Posted - 2012.08.23 08:54:00 -
[86] - Quote
The dead pos in my system vanished without us even noticed. Still need to clear if some old owners came to take it down (due to a scanner alt sleeping in our WH or that CCP started to take this things down) |

Maker Atavuli
BDLM Investments and Industries Silent Requiem
5
|
Posted - 2012.08.27 16:03:00 -
[87] - Quote
I have been exploring a ton of WH's this weekend. I see dead poses more often than not, I know if I put a few rounds into them the owner will get a notice. I have used this mechanic to try and catch a scanning alt logging in to check their stuff. Once my guys find a good system the first thing we do is pop any dead sticks in the system. Nothing sucks more than doing everything you can to find an empty hole get set up and have an unfriendly log in and online a pos in your new home. If you inhabit a system and leave the dead sticks there it seems like you are asking for trouble. If everyone followed the practice of letting the explosion out of the ofline poses as they move in there would be way less space trash out there. |

Daniel Plain
Science and Trade Institute Caldari State
305
|
Posted - 2012.08.27 17:52:00 -
[88] - Quote
Katalci wrote:Tarunik Raqalth'Qui wrote: It's not 'getting a fleet together' that's the issue; it's 'getting a fleet together that's large/ganky enough to not make this work make you want to /wrists' that is, as most wormhole-dwelling entities just don't have the people to blob problems out of existence (blame the terrible POS security model for this, mostly).
eve is hard and structure bashing isn't fun, boohoo. A neutron blaster Talos with 3 magstabs and void + hobgoblins does 1350 DPS. 10-15 guys will kill a large tower in one hour. OR we could use that hour to do something fun, like drinking beer and watching spaceporn.
Quote:Remember that any changes won't only affect those abandoned towers in w-space that are apparently annoying enough to warrant whine threads and changes to game mechanics, but it will be the same in k-space. If I leave a tower set up but offline because it's not needed at the time, I don't want to find that some scrub has "hacked" it and taken it away with little to no effort on his part. eve is hard and i'm too poor to afford pos fuel, boohoo.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Nyla Skin
Maximum fun chamber
80
|
Posted - 2012.08.29 09:21:00 -
[89] - Quote
Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.
Thats the thing, random explorers cant be arsed to do it. You need a fleet to do anything in this game nowadays which is bull.
End result: the space is littered with abandoned stuff that nobody can be bothered to destroy. |

Elsbeth Taron
Brutor Tribe Minmatar Republic
7
|
Posted - 2012.08.31 10:24:00 -
[90] - Quote
All this period of grace stuff sounds against the idea of a player-driven game. It's up to the owner of the POS to keep it fuelled and online, defences up. If he can't be bothered, or can't afford to keep powered the 20 moon-blockers, then don't have them in place.
I can't see any legit reason for having deliberately an offline POS in a - say it again - player-driven game, and expect it to remain at full-strength. An offline tower ought to be defenceless, as it's offline.
Hack it, unanchor it, and walk off with it. It won't even notify the owner that it's being hacked, as it isn't powered up and so can't transmit the warning. |

MItchell Jensen
Axiom Inc. Lightning Knights
1
|
Posted - 2012.09.04 11:17:00 -
[91] - Quote
I'd really like to have to use the hacking module on offline towers to be able to unanchor it and take a nice couple hundred million isk prize with me when I roam. |

NEONOVUS
Saablast Followers
7
|
Posted - 2012.09.05 17:02:00 -
[92] - Quote
Personally I say analyzer rather hacker, gives a better reason for that skill. And there should not be some long term wait. It should be out of fuel->burn stront->go offline->get analyzed with say -30% bonus(oh hey another item sees some love)->get taken over by new corp who take better care of tower. |

NEONOVUS
Saablast Followers
7
|
Posted - 2012.09.05 17:04:00 -
[93] - Quote
NEONOVUS wrote:Personally I say analyzer rather code breaker, gives a better reason for that skill. And there should not be some long term wait. It should be out of fuel->burn stront->go offline->get analyzed with say -30% bonus(oh hey another item sees some love)->get taken over by new corp who take better care of tower.
|

Ellariona
The Elysian Agoge Elysian Empire
10
|
Posted - 2012.09.05 20:39:00 -
[94] - Quote
This would also make it easier to get rid of abandoned towers:
Moonspawn
apart from that post, the idea of being able to transfer abandoned towers is nice, but just being able to hack them is not viable for the POS market, imo. There should be only two options for an abandoned tower:
1. Destruction 2. 'Transfer' contracts, anything from a station to a jetcan belonging to a corporation should be transferable through contracts, imho. But only the ceo/director can set the contract up, so you would need to contact him/her. |

Katalci
SniggWaffe YOUR VOTES DON'T COUNT
133
|
Posted - 2012.09.08 20:10:00 -
[95] - Quote
Ellariona wrote:the idea of being able to transfer abandoned towers is nice, but just being able to hack them is not viable for the POS market, imo. There should be only two options for an abandoned tower:
1. Destruction 2. 'Transfer' contracts, anything from a station to a jetcan belonging to a corporation should be transferable through contracts, imho. But only the ceo/director can set the contract up, so you would need to contact him/her.
|

Tricky Dutch
Rayn Enterprises Test Alliance Please Ignore
1
|
Posted - 2012.09.10 01:10:00 -
[96] - Quote
I think it's rather poetic, seeing abandoned towers in a WH. I always wonder what happened to their owners, almost adds a sense of creepiness to the whole thing, y'know?
Though the last one I came across, the owners had been a 1-man corp for a couple of years. |

Ashimat
Reconfiguration Nation Transmission Lost
60
|
Posted - 2012.09.10 07:53:00 -
[97] - Quote
On top of the madness of having to get through 40M HP of shield on a off-line, fuel-less and derelict POS, there are bugs preventing you from getting KMs. bah!
This needs to be fixed. http://rnat-postmortem.blogspot.se |

Pink Marshmellow
Caucasian Culture Club Transmission Lost
77
|
Posted - 2012.09.10 10:28:00 -
[98] - Quote
First off a powerless tower should have no shields whatsoever. Making it easier to kill.
And/Or a hacking module that anchors the tower in an certain amount of time that warns the owner. A few hours at most.
To those who disagree: If you don't like any of these then keep your tower fueled. If you don't want to be responsible with your tower, then someone else will. |

Elsbeth Taron
Blue Republic RvB - BLUE Republic
9
|
Posted - 2012.09.10 12:07:00 -
[99] - Quote
Pink Marshmellow wrote: If you don't like any of these then keep your tower fueled. If you don't want to be responsible with your tower, then someone else will.
Exactly my view of it. |

Elsbeth Taron
Blue Republic RvB - BLUE Republic
9
|
Posted - 2012.09.10 12:08:00 -
[100] - Quote
SetSail ForEpicFail wrote:Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself. How many have you left lying around? |

Doddy
Excidium. Executive Outcomes
134
|
Posted - 2012.09.10 16:27:00 -
[101] - Quote
Rroff wrote:Some people put them up offline for various reasons including to stop people putting up staging POSes so there would have to be some kinda mechanism in play for that - probably checking if there was a live POS of the same corp/alliance in the system.
It is getting a little silly tho, every other WH I've been in lately have several dead towers scattered about.
If they want to keep the moon they should have to fuel the pos tbh.
|

Elsbeth Taron
Blue Republic RvB - BLUE Republic
9
|
Posted - 2012.09.14 13:47:00 -
[102] - Quote
Doddy wrote:Rroff wrote:Some people put them up offline for various reasons including to stop people putting up staging POSes so there would have to be some kinda mechanism in play for that - probably checking if there was a live POS of the same corp/alliance in the system.
It is getting a little silly tho, every other WH I've been in lately have several dead towers scattered about. If they want to keep the moon they should have to fuel the pos tbh.
I'm with you on this. Although there may well be a perfectly valid reason for effectively removing a moon from use by others that doesn't justify an offline pos blocking a newcomer. If the incumbent wants to "keep the WH" he needs to dig into his pocket and fuel the pos's.
The howling regarding people stealing offline poses is almost certainly due to this requirement eating into their profits from the WH. Tough. |

energypills
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.09.14 17:35:00 -
[103] - Quote
SetSail ForEpicFail wrote:Absolut not hackable or takeable ffs, if u get that annoyed just blow it up and build one yourself.
Everyone keeps saying that. But that is no solution for a simple solo explorer who can't shoot anything. Even for a make shift fleet to go blow it up - that gains them nothing and it just takes way too much time. I think for someone who wants the moon they should be able to quickly dispatch of it (not take 20 years to shoot at it first) then take the moon.
In all honestly one of the several reasons why I wanted to post this thread was because when I scan down systems and find three wormholes in one specifically. Then visit each one and find it filled with abandoned poses. All I can think of is ISK! Why can't un-anchor that POS that no one cares about anymore anyway and take it home? This is my first main resolution to the problem IMO of course.
That allows a simple solo explorer to make some ISK and not have to gather up a huge fleet to utilize a wormhole. All I can do as a solo explorer is go in there look at it and leave! I don't know about anyone else but to try to do anything else as a solo explorer in a wormhole is completely a wast of my time. I don't want to leave my covert ops ship , cloaking is my only protection - especially in a wormhole. But if I saw a pos in there. I'd happily jump into a hauler, pop into the wormhole after its un-anchored and snatch it up and get the hell out.
There you go CCP - clean up crew. Issue resolved!
The other suggestion I am stuck with is. If it is left out there for 24 hours or more with no fuel. It de-spawns. It evaborates or how about it floats off into space where it can be scanned down and salvaged as a piece of space junk? :)
The options are endless ! |

energypills
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.09.14 17:58:00 -
[104] - Quote
Katalci wrote:Hacking is stupid; shields going offline is stupid. Quit whining and start shooting; it doesn't actually take that long if you have a decent fleet.
The idea that a tower can have active shields is illogical beyond belief. And even if I COULD shoot it. Meaning even if I could somehow arrange a fleet of 10 people to jump into a wormhole and blow it up. How is that going to benefit my efforts? The fleets efforts? A kill mail? Not worth it. These large POS cost up to 500mil. It boggles me why these people don't bother cashing in - that is a month of eve right there). They probably leave it for many reasons of course. Like they have to stop playing while they go on vacation or take a break etc.
But CCP needs to put countermeasures in place to keep things usable for those who ARE paying and contributing. Otherwise EVE is not effectively running as a 'player driven' game.
Well established wormhole groups are very intelligent players and tight-knit groups. And know what they are doing because they are making serious ISK. If they intend to rule that wormhole they better keep it tidy though. Especially if they are making that much ISK. So much so that they can let a faction tower float around and not give a hoot.
The issue that is probably the most important to CCP would be the time that a tower is left there. |

Pwan McDongle
Qc Imperial Slave Pacification Brigade
0
|
Posted - 2012.09.22 21:32:00 -
[105] - Quote
Try this wormhole database! There's lots of people in wormhole space!!!
http://superpute.com |

Wolvun
Crimson Cell
33
|
Posted - 2012.09.22 22:47:00 -
[106] - Quote
I realise its alpha but before you advertise it more you need to refine it so it will actually pull correct data.
As it is it is worse than static mapper and that's pretty bad. |
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