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enVme
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Posted - 2005.02.01 20:26:00 -
[31]
er, the comment by the t2 mwd set up was ment for the last low slot pwd t2/bcu if u can fit it..
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4 LOM
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Posted - 2005.02.10 08:16:00 -
[32]
3x standard launchers best you can get 1x 125mm II
1x 1mn mwd II 1x 20k disrupotr 1x web
lows are a random assortment depending on my mood sometimes cap power relays sometimes overdrives sometimves nannos... sometimes a ballistic, it all really depends.
you cant run the mwd and the disruptor infinatly... i have them set on manual, for frigs and inty's its alot better to do it that way since when they die i usually have my warp disruptor ready to go again for the pod.. for bigger ships just let it sit a few seconds then turn it back ona gain.. they wont warp out. webber is purley for defence against faster frigs... i dont ever plan on getting my crow close fire orbiting at 15km is alot better.
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noitulos
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Posted - 2005.02.10 18:36:00 -
[33]
Edited by: noitulos on 10/02/2005 18:55:27 It all depends on ur opponent....
In general, the loadout with the 400 plates is a very good one, but you'd get eaten alive by a crusader or malediction. You'd be slowed down by ur plate so they'd just orbit you at 15 and pound you to death.
Any crow setup would depend on your target though. I saw a few mention a crow setup with out a weber? I hope ur not trying to take out other intercepters.....
The 2 schools of thought I can think of in regards to crow piloting that work are: 1) close range damage and 400 plate 2) faster than opponent, out speed/out maneuver them. This is the more risky of the 2 but if used by an effective pilot can work very well.
I've seen the ECM burst work in certain circumstances, but most good inty/frig pilots know to look out for it.
*edit* almost forgot. For those packing 400 plates, yes u will have to go back and repair after most fights. Easy to do if you fly with a herd cause there is always someone there to replace you. If you fly in small groups, sometimes a bit harder if ur deep in alliance space. Something to keep in mind. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

enVme
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Posted - 2005.02.12 21:49:00 -
[34]
The perfect time to use the 400 plate and burst set up is when you insta on to a gate where there is a inty/frig, usualy taranis sitting on top of gate. Or if you happen to come out of warp within 5km of any frig or inty. Any further and its pointless.. But i've gotten several Tarnis, Crusader, and Malediction kills with that set up. It is all about the situation.
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Hybrid1337
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Posted - 2005.03.13 16:01:00 -
[35]
high : 3x arba standard lunchers 1x named blaster med : 1x 1mn mwd t2 1x 90% webber and 20km scrambler low : 3x cap relay
against some intys like taranis i stay in 7.5km and because they have blasters or 150mm railguns and they die fast
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DannyTheGreat
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Posted - 2005.03.13 18:50:00 -
[36]
i love nanofibers on my taranis think it makes a lot of difference wudnt undock without them so id put them in low
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kessah
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Posted - 2005.03.13 20:08:00 -
[37]
3 arb std launchers mwd, 20km scram, small t2 battery. 3 cap relays
-------------------------------------------------------- Im Your Huckleberry ;-)
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Ethan Tomlinson
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Posted - 2005.03.14 01:33:00 -
[38]
omg k after testin my setup mentioned above with a few changes but still retaining the arbalest rocket launchers and 400mm plate I can do 3.8k/s lol and i have only lost it once to 1 very skilled claw pilot using t2 autocannons... this ships rox and is very good for pirating!!! usually have at least 40% armor left after most inty vs. inty matches
have fun with your setup tho till i get u webbed and u die !!!
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TIvian
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Posted - 2005.03.18 11:29:00 -
[39]
Edited by: TIvian on 26/03/2005 02:38:31 Edited by: TIvian on 26/03/2005 02:30:04 Tackler set up(fleet Ops and Gank Squads) HIGHS: 3 arb standerd w/Bloodclaws 1 light Nutron Blaster Tech II MIDS: 1 MWD(named or Tech II) 2 Named Scrambler(4 points of disruption) LOWS: 1 PWR DIAG tech II Tracking Enhancer Tech II Missle Mod. *EDIT* Something I have been playing around with. Found that Amarr cruisers with their awsome tracking speed make a tackling crow pilots life a nightmare....same with Snipping Amarr BS's....How ever... there is hope!! when engaged in Squad or fleet action...you should have other tacklers with you. so to that end:
High: 3 named standerd launchers. 1 Nos Mids: 1 mwd. 1 tracking Disruptor(activate when in close) 1 named 2 point scrambler. Lows: I dislike the idea of using Cap pwr relays. so 2x T2 PWR DIAGs and a BCU or 2 BCU's and 1 T2 PDUs
1 on 1's
Well the success I have had is in getting the target webbed first.
I like the following: highs: 1 named or T2 Neutron Blaster, 3 named standerds mids: 1 MWD 1 weby 1 2point scrambler(as of late I have found Inti or frig pilots using WCS!) Lows: 1 T2 Armor Repair, 1 T2 PDU, 1 BCU.
GET THE WEBBY ON! and they are DEAD!!!
(\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

DannyTheGreat
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Posted - 2005.04.01 22:28:00 -
[40]
Originally by: enVme The perfect time to use the 400 plate and burst set up is when you insta on to a gate where there is a inty/frig, usualy taranis sitting on top of gate. Or if you happen to come out of warp within 5km of any frig or inty. Any further and its pointless.. But i've gotten several Tarnis, Crusader, and Malediction kills with that set up. It is all about the situation.
why the ranis wud just jump thru the gate ab towards the gate waitin for you to jump in after then tear u to shreads or u warp off
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Grut
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Posted - 2005.04.02 01:33:00 -
[41]
Originally by: DannyTheGreat
Originally by: enVme The perfect time to use the 400 plate and burst set up is when you insta on to a gate where there is a inty/frig, usualy taranis sitting on top of gate. Or if you happen to come out of warp within 5km of any frig or inty. Any further and its pointless.. But i've gotten several Tarnis, Crusader, and Malediction kills with that set up. It is all about the situation.
why the ranis wud just jump thru the gate ab towards the gate waitin for you to jump in after then tear u to shreads or u warp off
depends whos faster under web, its normally the crow so it wins Mostly harmless |

Deepeh
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Posted - 2005.04.02 08:45:00 -
[42]
Edited by: Deepeh on 02/04/2005 08:48:08 Ladies and gents, I present to you: the cloak-a-crow
I've been using this to sneak up on haulers in 0.0 for a while now, and I find it to be particularly useful. Can also be used as a mediocre reconnaisance ship, however a Buzzard would be more suited for that obviously. Anyway, my suggested setup:
High 3 * 'Arbalest' standard missile launchers 1 * Prototype cloaking device (tech 2 if possible)
Medium 1 * 1MN MWD (tech 2 if possible) 1 * Warp scrambler (or disruptor, you can't leave it running indefinitely however) 1 * Sensor booster (tech 2 if possible)
Low 1 * Overdrive injector 1 * Ballistic control unit 1 * Cap relay
I'm aware that this is a rather cashy setup for a frigate, but I do believe you get a lot of bang for your buck. You're looking at about 40 million with the current market prices, so if you're tight on isk and just experimenting with setups I wouldn't recommend you this one ;)
You may want to swap out the sensor booster for a webifier, but I'd rather tackle people fast before they can get away. Inty versus inty can be a bit of a pain without a webifier on, but it is still perfectly doable with a bit of practice and experience.
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Taize
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Posted - 2005.04.18 15:10:00 -
[43]
the one thing that people forget is that if your going in a straight line you go full speed (3600m/s for me or so) which is cool but orbitting reduces your speed by a fair amount....
i mean if u have low skills in navigation heavy missiles can catch up if you orbit @ under 10km...which is teh suckz0r 
regardless of your fit 1 named nos (e5 proto preferably) and an mwd are the two things you leave on a crow regardless of combat....
also cap relays do a lot more for your cap imo than pdu's...for example i can scramble, web and mwd around a target using just nos and 3 relays in low...your shield recharges fast enough anyway and as someone pointed out your either going to not gewt hit at all or die horribly....
the only thing i dont like is that when your orbitting and you need to warp it takes ages to reallign and actually warp...and going in a straight line makes tracking you sooo much easier 
but just so you know a crow can take a scourge heavy and still have ~60% hull left so you can escape scott free....caracals ftw!!!11111
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Psym0n
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Posted - 2005.04.28 12:39:00 -
[44]
Best PvE setup i have had in a while is this
High
3 X 'Arbalest' Standard Missile Launcher I Either T2 Blaster / Small Nos T2 (Damage / Defence)
Med
1X 1mn AB T2 1X Small Shield booster T2 1X Small Shield Extender T2
Low
1x Power Diag T2 1X Ballistic Mod 1X Photonic CPU / T2 CPU (/w t2 adds posibility of 150mm rail 'Proto')
Very effective in PvE, Skills needed for maximum effectriveness are Missile 5, Launcher op 5, and Interceptor 4/5 for a 37.5k range, and high navigation skills. This then allows you to orbit rats ANYWHERE at 30k, 1.5k/sec (With implants and high Navigation skills) and you are pretty tanked on shield.
I can do level 3 missiosn in this setuip, even Mordus, without getting so much as a scratch.
Regards,
Si _________________________________
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Quirc
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Posted - 2005.05.02 02:15:00 -
[45]
I'm seeing lots of good setups here, but I plan to take my Crow out into 0.0 for some good hit-and-runs with a small squad of other inties and AFs.... anybody know a good workhorse fitting i could use? |

GrayFox247
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Posted - 2005.05.05 13:53:00 -
[46]
Edited by: GrayFox247 on 05/05/2005 14:44:07 Edited by: GrayFox247 on 05/05/2005 13:53:24 I don't know to much, but this is what I had setup on my Crow when I was flying in 0.0
Tackle High: 3xStandards (Named or t2 u pick) 1xSmall NOS (Named)
Med: 1x1MN MWD (T2) 1xWebby (Named) 1xWarp Scrambler (think it was the 7,500km, also named)
Low: 2xWCS 1xBallistic Control
Mission wise I put..
High: Same as top cept I do fit a rail, I'm having trouble on which rail or blaster should I fit. atm its 125mm with AM.
Medium: I switch from AB T2 and MWD T2 one for Deadspace and one for anywhere else.  1xSmall Shiled Booster t2 1xDampner
Low: 1xPDU t2 2xBallistic Controllers
Then after that you just need to be a good interceptor pilot and you won't get hit.
I watched and learn from my old corp m8. Cpt Pugwash 4 the win!!!
"Only a fool trusts his life in a weapon." |

PuttPutt
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Posted - 2005.05.21 20:55:00 -
[47]
H: Named Launcher H: Named Launcher H: Named Launcher H: 125mm Tech II rail
M: 1MN MWD II M: Scrambler M: Webber
L: Cap Power Relay L: Overdrive injector L: Ballistic mod/small armor repair ---------
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Bazman
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Posted - 2005.05.21 21:25:00 -
[48]
One setup I like to use on prolonged raids.
3 Arbalest Rocket Launchers (Plenty of ammo of all types) 1 Proto Cloak
MWD II, Warp Disrupter, Small Cap Battery II
3 Cap Relays
You can run this setup forever, you can warp massive distances (150au for me atm, with Warp Drive Op 3) It's ideal for getting tackles on any ship, however you are almost completely useless against other interceptors and frigates, its sustainability and long warping ability makes up for that though.
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Robstr
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Posted - 2005.05.21 21:42:00 -
[49]
Originally by: Bazman One setup I like to use on prolonged raids.
3 Arbalest Rocket Launchers (Plenty of ammo of all types) 1 Proto Cloak
MWD II, Warp Disrupter, Small Cap Battery II
3 Cap Relays
You can run this setup forever, you can warp massive distances (150au for me atm, with Warp Drive Op 3) It's ideal for getting tackles on any ship, however you are almost completely useless against other interceptors and frigates, its sustainability and long warping ability makes up for that though.
I was using a very similar setup, but I replaced on CPR with a BCU. And if you plan on killing ceptors/frigs swap the disruptor for a web.
The new missle changes kill the Cap battery setup however.
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Bazman
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Posted - 2005.05.21 22:39:00 -
[50]
Originally by: Robstr
Originally by: Bazman One setup I like to use on prolonged raids.
3 Arbalest Rocket Launchers (Plenty of ammo of all types) 1 Proto Cloak
MWD II, Warp Disrupter, Small Cap Battery II
3 Cap Relays
You can run this setup forever, you can warp massive distances (150au for me atm, with Warp Drive Op 3) It's ideal for getting tackles on any ship, however you are almost completely useless against other interceptors and frigates, its sustainability and long warping ability makes up for that though.
I was using a very similar setup, but I replaced on CPR with a BCU. And if you plan on killing ceptors/frigs swap the disruptor for a web.
The new missle changes kill the Cap battery setup however.
I have plenty of spare grid to run this after the changes :P
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Dimitri Forgroth
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Posted - 2005.05.28 11:40:00 -
[51]
For a missile setup after changes:
3 standard launchers (limos for availability, arbalest for stats)
1mn mwd II Small Cap Battery II Fleeting Warp Scrambler
Cap relay MAPC Nanofibre
With good skills this can be sustained.
| Don't be a bad loser | |

XoxoTyH
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Posted - 2005.05.30 07:49:00 -
[52]
First, I was really surprized of some guys offering rocket setups with nano's in low slots. Without any defence this crow will die, and I mean it. Later another guy offered a setup with std. launchers AND 400 mm armor plate Guys, wtf?! It's really really REALLY simple to fit this babe. You either choose range + speed setup, or tank + damage one.
Range + Speed (Eat my Dust, suckah!)  ------------------------------------------ 3x Arbalest std. launchers 1x 150mm Prototype Rail (Iron for long range)
1x 1MN MWD II (Gistii A-Type optional - got 40 mil?) 1x 20km Disruptor 1x Webifier (90%)
1x Cap relay (standart will do) 1x Ballistic mod (standart will do... again) 1x Local Hull Nano (NOT Overdrive!)
Tank + Damage (Shove this in yer pipe and smoke it!)  ---------------------------------------------- 3x Arbalests rocket launchers (DAMAGE, baby! DAMAGE!) 1x Gatling rail (or ANY closerange gun u can fit)
1x MWD II (No need for a better one) 1x 7.5km scrambler (standart will do) 1x Webifier (90%!!! Or better)
1z 400mm Rolled Tungsten plate 1x MAPC 1x PDU II
And now some explanations for long range. Ok, there should be now doubts about 3 launchers right? With decent skills you can start firing bloodclaws at 30+ km, as soon as you lock target. And 150 rail with iron will give a slight damage bonus since it will hit anything that is far then 15km from you. I usually turn it on on aproach phase so when your missiles hit the target it's already damaged. And FFS guys forget about NOS. You won't be getting even close to 5km range! Now about the midslots. Since all your survival depends on how good you manage to stay away from your oponent it is highly recomended to use the best MWD you can afford. Now I know that Gistii stuff is really ouchy for yer wallet, but it really pays of. Believe me. Ok, since you are a range fighter there is no need for 7.5 scrambler. You don't want to get webbed using it. So set your disruptor on manual mode and use it when necessary. Webifier is a must, since with current missile speeds almost evey inty can get away. If you web your enemy, consider him dead. Only problem is that if you're using a standart web you may be webbed by your enemy as well. You always have to keep distance beteween your target. If you manage to slip into 9+ km range, web the bastard and slip away consider yourself a winner. The other way is buying a 14km Domination or True Sansha Web. These toys are expensive but they guarantee with 99% your victory in 1x1 intie fights. Of course if you know what are you doing. And at last the low slots. Nanofiber will give you a good speed bonus AND agility in exchange of your structure points. It's good exchange cause if you're in structure you are prolly gonna die anyway. Cap relay will help your cap regeneration. Ballistic will make your bloodclaws hit with 130+ dmg (80dmg vs gallentian frigs) About close range setup. Thorns will tear apart almost everything unless it is a freakin AF. All you need is to stay alive long enough to ensure your victory. That's why you need that 400mm plate. The better plate you got - more chances of staying alive. Scrambler and webbie will paralyze your enemy and won't let him escape. With this kind of setup you just need to get into 10km range from your target, fire rockets, hit the web, scramble and enjoy the fireworks. Problem is that after each fight you need to dock for repairs. But that's not so hard to do eh? 
Take care!
P.S. Pardon my spelling. I'm not really good at english. F1 F2 F3.... _________________________________________________________
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Phoenicia
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Posted - 2005.05.30 08:12:00 -
[53]
For those who are sceptical about the use of an armor plate: a 200mm Rolled Tungsten saved my butt twice yesterday. A 400mm would have meant I still had my Crow (but I lack some skills to fit it I think...).
---=-=-=-=-=-=-=-=-=-=-=-=--- CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text. |

Boaz
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Posted - 2005.05.30 09:26:00 -
[54]
on one of my crows im running- Hi slots 3x missile launchers and a 150mm T2 rail Mids MWD, tracking disruptor and a scrambler Lows pdus
I tried it out with a mate of mine who is a very good pvper and he could not hit me in his cruiser at all! i played around him for over a minute and not one hit damaged me. I prefer the raptors for now until they sort insurance as i will lose far less if it goes titis up, but in my mids on that i have MWD, tracking disruptor and a tracking enhancer for my shots. As of yet havent lost the **** it works very well plus im hitting at a nice rate.
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James Britanicus
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Posted - 2005.06.05 15:50:00 -
[55]
I have read a lot of good advice and feel that I need to get critiqued by the more experienced PvPer's H 1, 2, 3, - Best Named launcher you can afford H 4 - T2 125 (possible 150 T2 if good skills)with antimatter
Med 1mn mwd 2 Med 10 km webbie, best you can afford Med - best named scrambler you can afford
Low - Beta Hull Mod overdrive (gives a bit more wiggle room if mwd is out) Low PDU 2 Low PDU 2
I have had some degree of sucess with this setup as I see the only real task of the Inty as a tackler.
It is your job to hold the target in place till the Bs's arrive. This is good with Bm's in place and have them sitting in safe point.
Warp scramble and webbify and then run around (orbit at 10k) the outside until posse arrive's. As soon as BS's, HAC's etc. appear you get out of way and let them wreck the target
I know that some peeps like to challenge themselves but not me, I like to win.
The only thing possible different is that you can put on named sensor booster and be prepared to target pod as you generally have best resolution.
Brit
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TuRtLe HeAd
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Posted - 2005.06.13 16:58:00 -
[56]
Crows are my nemesis, and I havn't seen one post yet with a dampener in the mid slots.
They are a nightmare for any other frigate/ceptor.
E.G I Fly a Claw, with my skills my targetting range is 21kms.
Do the math ! I cant lock the crow cos its about 15kms away from me and my locking range has been reduced to about 2 centimetres. In the meantime I cant get close to it (Unless I refit to combat the problem) and he's Spamming missiles at me so u either die or warp. It works for so many people so it must work ! its got the Range To lock so use it to advantage.
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DrunkenOne
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Posted - 2005.06.13 18:24:00 -
[57]
Edited by: DrunkenOne on 13/06/2005 18:24:36
Originally by: TuRtLe HeAd Crows are my nemesis, and I havn't seen one post yet with a dampener in the mid slots.
They are a nightmare for any other frigate/ceptor.
E.G I Fly a Claw, with my skills my targetting range is 21kms.
Do the math ! I cant lock the crow cos its about 15kms away from me and my locking range has been reduced to about 2 centimetres. In the meantime I cant get close to it (Unless I refit to combat the problem) and he's Spamming missiles at me so u either die or warp. It works for so many people so it must work ! its got the Range To lock so use it to advantage.
Crows are terrible, prolly the worst inty in inty v inty fights, dunno how you possibly have trouble with them in a claw, maybe change your setup? A crow without a webber cannot win a 1v1 against any reasonably skilled inty pilot, as they can just outrun the missiles.
This desk job has increased my forum whoring by about 300%. God help you all. |

zoturi
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Posted - 2005.06.13 20:36:00 -
[58]
After the patch, crow=ownage, I think
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Conrad Baal
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Posted - 2005.06.13 22:12:00 -
[59]
PvP:
3 named launchers (Arbs) 1 t2/named MWD, 90% webber, 20km scrambler 3 cap relays/2 cap relays, 1 balistic
Rat Hunting:
3 named launchers (Arbs) 1 t2 AB, 2 cap rechargers 3 Balistic controls
Only thing I have lost a crow to so far is friendly fire during PvP due to an overview jump + cruise missiles (not a good combination... ). How we laughed...
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Spuki
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Posted - 2005.06.13 22:48:00 -
[60]
Edited by: Spuki on 13/06/2005 22:49:14
Originally by: Conrad Baal Rat Hunting:
3 named launchers (Arbs) 1 t2 AB, 2 cap rechargers 3 Balistic controls
What exactly are the cap rechargers for? Your afterburner and launchers will run fine without ...
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