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KaZaam
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Posted - 2005.01.03 15:11:00 -
[1]
Hi there! Checked the sticky and searched the forums, but i didn't find any Crow-setups.  This Inty is gonna rock with the new ceptor-changes, so i'd better get prepared. 
I was thinking about something like this:
High: 2x Standard Launchers (named) 1x Named Rocket Launcher (named, with defenders) 1x Energy drain thingy (NOS?)
Mid: MWD Webber Scrambler
Low: ... clueless 
Oh, and one more thing.. how about tanking? Should i armor-tank (well.. not tank, but equip a repairer)? Since the Crow got very low armor hp. I do need some kind of regeneration, either shield or armor, and the mid-slots are taken. 
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Clipped Wings
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Posted - 2005.01.03 15:22:00 -
[2]
Originally by: KaZaam
I was thinking about something like this:
High: 2x Standard Launchers (named) 1x Named Rocket Launcher (named, with defenders) 1x Energy drain thingy (NOS?)
Dunno if you really need the defender launcher, usually Crows survive without a scratch, or they die horribly, your main defense is your speed, so if you play your cards right, it shouldn't be an issue. And you'd probably want the additional damage from another std. launcher. As for the nos, I think that's pretty much a toss-up between that, or maybe a 125 rail. Some use a blaster, I doubt that's really the way to go, though.
Originally by: KaZaam
Mid: MWD Webber Scrambler
Pretty much standard loadout there. Bear in mind that you'll probably want named scrambler/webber to ease on the cpu, I seem to recall that can get tight. Also, if CPU is really bugging you, go for a 7.5K scrambler. It just might bring you a bit closer to your target than you'd really like. The other option is to ditch the webber, go for a cap recharger/battery, use a 20K scrambler, and orbit at 15.
Originally by: KaZaam
Low: ... clueless 
cap relays might be an idea ;)
Power Diagnostics if you should get short on powergrid, cap relays if not. You might be able to cram a ballistic control mod on, but I'm far from sure it'd work.
Originally by: KaZaam
Oh, and one more thing.. how about tanking? Should i armor-tank (well.. not tank, but equip a repairer)? Since the Crow got very low armor hp. I do need some kind of regeneration, either shield or armor, and the mid-slots are taken. 
Not a chance. unless you're going on prolonged raids, might as well just dock somewhere and repair. If you've got enough isk to buy an expensive toy, you should also have the isk to repair it at a station ;) Your shields will, slowly, regenerate by themselves, and in combat, you won't have the cap to run a scrambler+shield booster for long, anyway. Again, use your speed, that should keep you safe from most things, and if you get webbed/nossied and you see a salvo of missiles heading your way, neither an armor repairer, nor shield booster, nor god or man will save you :p
It's not risk free flying an inty, but I'd say the Crow has the advantage anyway, as you'll be able to hit as long as your missiles can reach the target in time, so theoretically, against a standstill victim, you could be launching from 20+K range anyway. No other inty can do that, and hit for certain. Cheers =)
-Clipped Wings of LFC
"I believe in the theoretical benevolence, and practical malignity of man."
~William Hazlitt
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Eternal Light
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Posted - 2005.01.03 16:31:00 -
[3]
Hight slot : 3 launcher missiles standard named (arbalest'), 1 small nosferatu (if inty vs inty can help)
Med slot : 1 mwd II, 1 statis named, 1 scramble 20km (in inty u must stay to 15km fregate, 20km cruiser and 22km bs cause if u re statis or if ennemy use nos u re die, juste inty vs inty u can go to 10km)
Slow slot : 3 cap relay or (depend skills) 2 cap relay and 1 balistic control or overdrive
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KaZaam
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Posted - 2005.01.03 19:23:00 -
[4]
Edited by: KaZaam on 03/01/2005 19:23:24 Hm.. thought that a small armor rep would be cool, but it look's like a waste.  Oh well, ill change that rocket launcher to one more standard, and go with named stuff! Thanks for your input guys!
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Eternal Light
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Posted - 2005.01.04 03:12:00 -
[5]
yep no interet to use defender with inty cause missile dont touch u ;) if u re ship go to 3600 m/sec, there aren't missile fly too fast ;)
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KingsGambit
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Posted - 2005.01.04 03:50:00 -
[6]
Edited by: KingsGambit on 04/01/2005 03:50:48 If you're getting under 10km anyway to use a warp disruptor/web you'll be doing much more damage with rockets than with light missiles. Bear in mind though that with the Crows proposed 2nd bonus of 10% Missile Velocity/lvl, with lvl 4 Interceptors you can lob Rockets from 14km and light missiles from 34km You might try:
Hi: 3x Arbalest Rocket Launcher (Thorn...lots of them) Mid: 1mn MWD II, Warp Disruptor, Web Low: Cap Relay, Ballistic Control, Nanofiber/Gravimetric Backup II
For the last hi-slot, you could go with a nossie, or leave it empty. A cloak is always handy for tactical retreats, but gimps your scan resolution. I would take the above posters advice about the Defenders, and also apply it to tanking it in any way...if your Crow is getting hit something is wrong.
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BYOC Crow Interceptor Deals |

Pixje
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Posted - 2005.01.04 10:57:00 -
[7]
Something like this? plain simple..
H: 3x malkuth rockets launchers (thorns!) M: 1mwd tech2, scramble (20km), web L: 3x cap relay ..
Cant keep mwd, scramble and web running for ever tho...
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Eternal Light
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Posted - 2005.01.05 03:47:00 -
[8]
u use statis just if inty attack u, i prefer stay to 15 20 25 km for ennemy (statis just for defence) But u can use scramble 20 km and mwd 
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Synthemesc
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Posted - 2005.01.05 08:08:00 -
[9]
Originally by: KingsGambit Bear in mind though that with the Crows proposed 2nd bonus of 10% Missile Velocity/lvl, with lvl 4 Interceptors you can lob Rockets from 14km and light missiles from 34km 
I think I now know which interceptor I'll be training for 
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Nozferato
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Posted - 2005.01.05 12:13:00 -
[10]
Im also looking at a Crow
What scrambler would you recommend? Baker nunn?
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Pixje
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Posted - 2005.01.05 13:28:00 -
[11]
Originally by: Eternal Light u use statis just if inty attack u, i prefer stay to 15 20 25 km for ennemy (statis just for defence) But u can use scramble 20 km and mwd 
hmm nope, odd i cant run my 1mn mwd tech2 and 20km scrambler for ever at the same time ... it will kill my cap :(
M is fitted with: 1mn mwd tech2, 20km scrambler, cap recharger L is fitted with: ballistic control, 2x cap relay
What do i need to change?
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KingsGambit
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Posted - 2005.01.05 13:49:00 -
[12]
Originally by: Pixje hmm nope, odd i cant run my 1mn mwd tech2 and 20km scrambler for ever at the same time ... it will kill my cap :(
M is fitted with: 1mn mwd tech2, 20km scrambler, cap recharger L is fitted with: ballistic control, 2x cap relay
What do i need to change?
If you can't run them with all that recharge then there probably isn't much else Considering you've dedicated half your combined mid/low slots to cap recharge which doesn't leave much working room on a frig, I'd say if it can't work now it wasn't meant to be You could try Energy Management/Sys Operations 5 if you have time to train them, faction cap relays and recharges and named *stuff*...also propulsion inhibitor skills indirectly saves you cap by making scrambler cycle time longer (which is usually a bad thing) but %5 less cap/sec might also help.
Originally by: Nozferato Im also looking at a Crow
What scrambler would you recommend? Baker nunn?
Baker-Nunn is a tracking disruptor, and fantastic for messing up the tracking of any gunboats who have you in their sights. Only thing is with PvP if you can't warp scramble a player they'll usually just leave if they aren't gonna win/get bored, so you need a warp scrambler to help...convince them to stay a while longer And if a Crow faces another MWD inty, there's no chance of your missiles hitting them, so you usually need a webber as well...just to make sure they acquaint themselves with your missiles of course. Saying that tracking disruptors can be very useful, only a shame the Crow doesn't have as many mid-slots as a stilleto!  |

Pixje
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Posted - 2005.01.05 14:53:00 -
[13]
Must do something wrong then, have energy manag. at 5 en energy op at 4 ... Yesterday i was running out of cap tho 
Odd...
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KaZaam
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Posted - 2005.01.05 14:54:00 -
[14]
What about Deadspace (not solo, got a few friends in bs's)? Replace the MWD for an AB, and the scrambler for... another webber?
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KaZaam
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Posted - 2005.01.08 22:48:00 -
[15]
So.. for kill missions? Scrap the scrambler and slap on a Shieldbooster? Perhaps even "joink" the Webber from the setup also? Should be able to do lvl.2 missions.. shouldn't it? 
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NateX
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Posted - 2005.01.08 23:55:00 -
[16]
Originally by: KaZaam What about Deadspace (not solo, got a few friends in bs's)? Replace the MWD for an AB, and the scrambler for... another webber?
and 2/3x overdrive.. 1.5m/s _______________ ______/ Regards
NateX |

JD's
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Posted - 2005.01.10 17:01:00 -
[17]
i was thinking this 3 arbalest stds (or arbalest rockets) 1 150mm rail T2
MIDS 1 20k scrambler 1 T2 MWD 1 Cap Recharger II/Cap Battery II/Shield Booster/1 MN AB II
LOWS 2 nanofibres 1 ballistic mod
the nanos to keep range as speed would increase thus outrunning most people and thus the tactic would be to basically spamming a load of lights at some unsuspecting cruiser indy or even just to jam bses till the calvary turned up.
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Dash Ripcock
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Posted - 2005.01.10 17:18:00 -
[18]
High
3 * Malkuth (or better) Standard Launchers 1 * S Nosfer II
Med
1 * 10Mn MWD II 1 * Webifier (Meta) 1 * Scrambler (7.5Km)
Low
2 * Cap Relay 1 * S Armour Rep II
Battle Angels Inc - The Movie
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Ayeleen
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Posted - 2005.01.12 14:13:00 -
[19]
This is a setup that I use when running my lvl3 kill missions, and I havent had any bigger probs yet with it! HIGH 3xLaunchers 1xNosferatu
[/u]MED[/u] 1x1Mwd 1xSh.Booster II 1xSm.Battery II
[/u]LOW[/u] 1xBall.control 1xMAUX Power
If a deadspace mission I slap on a AB instead, and if it is really BAD ASS mission u can replace the ballistic control with a small repper. And the nosferatu keeps the cap up when u have gotten in close ...
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Cuebick
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Posted - 2005.01.12 15:29:00 -
[20]
With the Crow you like to stay safe, as in outside the normal web range (10km+)
So you use Standard Launchers along with a gun right? You can't use a small nosferatu unless in 5km range, so we go for standard launchers and a t2 gun (125mm prefferable as the 150mm II takes more cap and has less tracking/rof).
We will need a 20km scrambler orbiting at 15 going pretty fast, using a 1mn MWD II and a cap recharger to get cap stable. (WEB not needed for missiles and besides, we will not orbit within 10km right? )
In the low slots, we could put 2x Cap relays and a speed mod, Nanofiber/Overdrive or a Ballistic mod.
If you want to go within web range use rocket launchers and web and 7.5km scrambler and nos and.. ballistic mod and maybe another ballistic mod because you use less cap then with the range setup
   ____________________________________
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Ethan Tomlinson
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Posted - 2005.01.12 20:41:00 -
[21]
ok u guys using 20k disruptors on crows will die really fast as soon as u run out of cap and cant run mwd anymore. I use the following setup and it rapes most any inty and standard frigs. I even lasted a suprisingly long time against a harpy before warping out (thought it was a merlin)
Hi: 3 arbalest rocket launchers(thorns) 1 75mm t2 gatling rail (antimatter)
Med: 1mn t2 mwd, scrambler, webber
Low: 1 ballistic control, 1 auxilary power core, 1 400mm rolled tungsten
now at anywhere from 500m to 5k from your enemy you will do up to 70dmg/sec cap recharge is not an issue as long as u shut off mwd once u get close and have them webbed as far as the armor plate i can hit 3.2k/s still and have close to 900 armor gives you a huge edge against most other ships. if u can fit everything check it out
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Vampire Blade
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Posted - 2005.01.13 02:00:00 -
[22]
or not?
i use 3 arby standards 1 mwd t2, 1 20k scrambler and one 90% webber 2 cap relays and 1 local hull overdrive.
by the time the fight is actually over, i have a lot of cap left. ----- ----- -----
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Erucyll Turon
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Posted - 2005.01.13 10:30:00 -
[23]
just put disruptor on manual :\ works when im flying claw and have my small rep II running in low.. keep pulseing the disrup everytime you see the guy align or something..
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Pixje
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Posted - 2005.01.13 14:44:00 -
[24]
Edited by: Pixje on 13/01/2005 14:44:55 I can run the 20km scrambler en the tech2 1mn mwd constantly .. with a cap recharge mod tech 2 in med and 3 cap relays in low..
I _cant_ run the 20k scramlber and the webber (10km) at the same time. cap will die
So what a about this setup: to stay out of the 10km range you scramlber him with the 20km scrambler (1 point ) and orbit at 15km, doing at speed around 4200m/s orso..and if its save come in close and do webbing and nos?
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Angelus X
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Posted - 2005.01.29 21:10:00 -
[25]
There has been quite a few different setups flying around in this thread, but nobody has really mentioned which setup is suitable for what type of combat?
For example some people say that a 20k Scrambler is good because you stay out of enemy web range, but it drains cap fast. But then, if your flying against an enemy interceptor? wont they just MWD to out run your missiles? therefore nullifying(spelling?) your damage?
I'd like, if possible, to get some advice on a Crow setup for PvP against enemy Interceptors and Frigates. Is a web necessary? If your webbing at 10k is there anypoint in using a 20k disruptor instead of a 7.5k scrambler? At the -10km range should I be using rockets instead of light missiles?
Thanks.
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KingsGambit
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Posted - 2005.01.29 22:02:00 -
[26]
Here are some setups for various situations, presuming upcoming changes.
PvP - Long Range Hi: 3x Arbalest Standard Launchers (Bloodclaw) Mid: 1mn MWD II, 1x 20km Scrambler, 1x Small Cap Battery II Low: 2-3x Cap Relay, 0-1x Nanofiber/Overdrive
Better against standard frigs/cruisers, trick is to make sure you can run the MWD II/Scrambler indefinitely.
PvP - Close Range Hi: 3x Arbalest Rocket Launcher (Thorn), 1x 75mm/125mm Railgun (Antimatter) Mid: 1mn MWD II, 1x 7.5km Disruptor, 1x Webber Low: 1x Cap Relay, 1-2x Ballistic Control, 0-1x Nanofiber/Overdrive
Very high DOT, but at the risk of getting webbed back. More suitable against other inties than the above. Not sure on CPU usage for 2nd Ballistic Control.
NPC Hi: 3x Arbalest Standard Launcher (Bloodclaw) Mids: 1mn MWD II, 1x Small Shield Booster II, 1x Small Cap Battery II Lows: 1x Ballistic Control, 1x Nanofiber, 1x Cap Relay
Dream Setup Hi: 3x Caldari Navy Rocket Launchers Mid: 1mn MWD II, 1x Domination Webber, 1x Small Cap Battery II Low: 2x Vepas' Modified Ballistic Control System, 1x Domination Nanofiber Structure
With lvl 5 Interceptors/Rockets, post patch 3207, this will obliterate pretty much anything from 15km away, though no scrambler makes it hard to keep a player there (saying that, being hit by a rocket every 3/4 of a second might make aligning for warp a little tough). 33.3 kinetic dmg per sec, per launcher, pre-resistance. 
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BYOC Crow Interceptor Deals |

juduzz
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Posted - 2005.01.29 23:53:00 -
[27]
3 standard launchers, small nos
MWD, scrambler, web
2x MAPC 400mm plates
orbit 2.5k, the nos helps power ya **** ( without you run dry in a min or so) and also helps defeat the small armor repair tank alot of ceptors use.
Only draw back is you need to dock to repair afterwards or have someoen with a remote reapirer at hand. ----------------------------------------------
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Vampire Blade
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Posted - 2005.01.30 00:32:00 -
[28]
juduzz, that's the only crow setup worthy of interceptor vs interceptor :) ----- ----- -----
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Grut
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Posted - 2005.01.30 00:57:00 -
[29]
Originally by: Vampire Blade juduzz, that's the only crow setup worthy of interceptor vs interceptor :)
Yes and guess who invented it 
Ethan's setup should be ok next patch, would lose to a skilled pilot atm though Mostly harmless |

enVme
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Posted - 2005.02.01 20:25:00 -
[30]
My anti inty/frig set up
High: 3 arby rocket w/ thorns 1 nosf
1 deluge ecm burst 1 webber 1 T2 mwd/bcu if u have skills to fit it
1 400mm plate 1 mapc 1 pdu t2
its a high risk set up but its very effective if done right, catches alot of inty pilots off gaurd when they relize they lost lock.
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enVme
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Posted - 2005.02.01 20:26:00 -
[31]
er, the comment by the t2 mwd set up was ment for the last low slot pwd t2/bcu if u can fit it..
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4 LOM
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Posted - 2005.02.10 08:16:00 -
[32]
3x standard launchers best you can get 1x 125mm II
1x 1mn mwd II 1x 20k disrupotr 1x web
lows are a random assortment depending on my mood sometimes cap power relays sometimes overdrives sometimves nannos... sometimes a ballistic, it all really depends.
you cant run the mwd and the disruptor infinatly... i have them set on manual, for frigs and inty's its alot better to do it that way since when they die i usually have my warp disruptor ready to go again for the pod.. for bigger ships just let it sit a few seconds then turn it back ona gain.. they wont warp out. webber is purley for defence against faster frigs... i dont ever plan on getting my crow close fire orbiting at 15km is alot better.
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noitulos
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Posted - 2005.02.10 18:36:00 -
[33]
Edited by: noitulos on 10/02/2005 18:55:27 It all depends on ur opponent....
In general, the loadout with the 400 plates is a very good one, but you'd get eaten alive by a crusader or malediction. You'd be slowed down by ur plate so they'd just orbit you at 15 and pound you to death.
Any crow setup would depend on your target though. I saw a few mention a crow setup with out a weber? I hope ur not trying to take out other intercepters.....
The 2 schools of thought I can think of in regards to crow piloting that work are: 1) close range damage and 400 plate 2) faster than opponent, out speed/out maneuver them. This is the more risky of the 2 but if used by an effective pilot can work very well.
I've seen the ECM burst work in certain circumstances, but most good inty/frig pilots know to look out for it.
*edit* almost forgot. For those packing 400 plates, yes u will have to go back and repair after most fights. Easy to do if you fly with a herd cause there is always someone there to replace you. If you fly in small groups, sometimes a bit harder if ur deep in alliance space. Something to keep in mind. ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |

enVme
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Posted - 2005.02.12 21:49:00 -
[34]
The perfect time to use the 400 plate and burst set up is when you insta on to a gate where there is a inty/frig, usualy taranis sitting on top of gate. Or if you happen to come out of warp within 5km of any frig or inty. Any further and its pointless.. But i've gotten several Tarnis, Crusader, and Malediction kills with that set up. It is all about the situation.
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Hybrid1337
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Posted - 2005.03.13 16:01:00 -
[35]
high : 3x arba standard lunchers 1x named blaster med : 1x 1mn mwd t2 1x 90% webber and 20km scrambler low : 3x cap relay
against some intys like taranis i stay in 7.5km and because they have blasters or 150mm railguns and they die fast
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DannyTheGreat
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Posted - 2005.03.13 18:50:00 -
[36]
i love nanofibers on my taranis think it makes a lot of difference wudnt undock without them so id put them in low
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kessah
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Posted - 2005.03.13 20:08:00 -
[37]
3 arb std launchers mwd, 20km scram, small t2 battery. 3 cap relays
-------------------------------------------------------- Im Your Huckleberry ;-)
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Ethan Tomlinson
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Posted - 2005.03.14 01:33:00 -
[38]
omg k after testin my setup mentioned above with a few changes but still retaining the arbalest rocket launchers and 400mm plate I can do 3.8k/s lol and i have only lost it once to 1 very skilled claw pilot using t2 autocannons... this ships rox and is very good for pirating!!! usually have at least 40% armor left after most inty vs. inty matches
have fun with your setup tho till i get u webbed and u die !!!
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TIvian
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Posted - 2005.03.18 11:29:00 -
[39]
Edited by: TIvian on 26/03/2005 02:38:31 Edited by: TIvian on 26/03/2005 02:30:04 Tackler set up(fleet Ops and Gank Squads) HIGHS: 3 arb standerd w/Bloodclaws 1 light Nutron Blaster Tech II MIDS: 1 MWD(named or Tech II) 2 Named Scrambler(4 points of disruption) LOWS: 1 PWR DIAG tech II Tracking Enhancer Tech II Missle Mod. *EDIT* Something I have been playing around with. Found that Amarr cruisers with their awsome tracking speed make a tackling crow pilots life a nightmare....same with Snipping Amarr BS's....How ever... there is hope!! when engaged in Squad or fleet action...you should have other tacklers with you. so to that end:
High: 3 named standerd launchers. 1 Nos Mids: 1 mwd. 1 tracking Disruptor(activate when in close) 1 named 2 point scrambler. Lows: I dislike the idea of using Cap pwr relays. so 2x T2 PWR DIAGs and a BCU or 2 BCU's and 1 T2 PDUs
1 on 1's
Well the success I have had is in getting the target webbed first.
I like the following: highs: 1 named or T2 Neutron Blaster, 3 named standerds mids: 1 MWD 1 weby 1 2point scrambler(as of late I have found Inti or frig pilots using WCS!) Lows: 1 T2 Armor Repair, 1 T2 PDU, 1 BCU.
GET THE WEBBY ON! and they are DEAD!!!
(\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

DannyTheGreat
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Posted - 2005.04.01 22:28:00 -
[40]
Originally by: enVme The perfect time to use the 400 plate and burst set up is when you insta on to a gate where there is a inty/frig, usualy taranis sitting on top of gate. Or if you happen to come out of warp within 5km of any frig or inty. Any further and its pointless.. But i've gotten several Tarnis, Crusader, and Malediction kills with that set up. It is all about the situation.
why the ranis wud just jump thru the gate ab towards the gate waitin for you to jump in after then tear u to shreads or u warp off
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Grut
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Posted - 2005.04.02 01:33:00 -
[41]
Originally by: DannyTheGreat
Originally by: enVme The perfect time to use the 400 plate and burst set up is when you insta on to a gate where there is a inty/frig, usualy taranis sitting on top of gate. Or if you happen to come out of warp within 5km of any frig or inty. Any further and its pointless.. But i've gotten several Tarnis, Crusader, and Malediction kills with that set up. It is all about the situation.
why the ranis wud just jump thru the gate ab towards the gate waitin for you to jump in after then tear u to shreads or u warp off
depends whos faster under web, its normally the crow so it wins Mostly harmless |

Deepeh
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Posted - 2005.04.02 08:45:00 -
[42]
Edited by: Deepeh on 02/04/2005 08:48:08 Ladies and gents, I present to you: the cloak-a-crow
I've been using this to sneak up on haulers in 0.0 for a while now, and I find it to be particularly useful. Can also be used as a mediocre reconnaisance ship, however a Buzzard would be more suited for that obviously. Anyway, my suggested setup:
High 3 * 'Arbalest' standard missile launchers 1 * Prototype cloaking device (tech 2 if possible)
Medium 1 * 1MN MWD (tech 2 if possible) 1 * Warp scrambler (or disruptor, you can't leave it running indefinitely however) 1 * Sensor booster (tech 2 if possible)
Low 1 * Overdrive injector 1 * Ballistic control unit 1 * Cap relay
I'm aware that this is a rather cashy setup for a frigate, but I do believe you get a lot of bang for your buck. You're looking at about 40 million with the current market prices, so if you're tight on isk and just experimenting with setups I wouldn't recommend you this one ;)
You may want to swap out the sensor booster for a webifier, but I'd rather tackle people fast before they can get away. Inty versus inty can be a bit of a pain without a webifier on, but it is still perfectly doable with a bit of practice and experience.
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Taize
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Posted - 2005.04.18 15:10:00 -
[43]
the one thing that people forget is that if your going in a straight line you go full speed (3600m/s for me or so) which is cool but orbitting reduces your speed by a fair amount....
i mean if u have low skills in navigation heavy missiles can catch up if you orbit @ under 10km...which is teh suckz0r 
regardless of your fit 1 named nos (e5 proto preferably) and an mwd are the two things you leave on a crow regardless of combat....
also cap relays do a lot more for your cap imo than pdu's...for example i can scramble, web and mwd around a target using just nos and 3 relays in low...your shield recharges fast enough anyway and as someone pointed out your either going to not gewt hit at all or die horribly....
the only thing i dont like is that when your orbitting and you need to warp it takes ages to reallign and actually warp...and going in a straight line makes tracking you sooo much easier 
but just so you know a crow can take a scourge heavy and still have ~60% hull left so you can escape scott free....caracals ftw!!!11111
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Psym0n
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Posted - 2005.04.28 12:39:00 -
[44]
Best PvE setup i have had in a while is this
High
3 X 'Arbalest' Standard Missile Launcher I Either T2 Blaster / Small Nos T2 (Damage / Defence)
Med
1X 1mn AB T2 1X Small Shield booster T2 1X Small Shield Extender T2
Low
1x Power Diag T2 1X Ballistic Mod 1X Photonic CPU / T2 CPU (/w t2 adds posibility of 150mm rail 'Proto')
Very effective in PvE, Skills needed for maximum effectriveness are Missile 5, Launcher op 5, and Interceptor 4/5 for a 37.5k range, and high navigation skills. This then allows you to orbit rats ANYWHERE at 30k, 1.5k/sec (With implants and high Navigation skills) and you are pretty tanked on shield.
I can do level 3 missiosn in this setuip, even Mordus, without getting so much as a scratch.
Regards,
Si _________________________________
_________________________________ |

Quirc
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Posted - 2005.05.02 02:15:00 -
[45]
I'm seeing lots of good setups here, but I plan to take my Crow out into 0.0 for some good hit-and-runs with a small squad of other inties and AFs.... anybody know a good workhorse fitting i could use? |

GrayFox247
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Posted - 2005.05.05 13:53:00 -
[46]
Edited by: GrayFox247 on 05/05/2005 14:44:07 Edited by: GrayFox247 on 05/05/2005 13:53:24 I don't know to much, but this is what I had setup on my Crow when I was flying in 0.0
Tackle High: 3xStandards (Named or t2 u pick) 1xSmall NOS (Named)
Med: 1x1MN MWD (T2) 1xWebby (Named) 1xWarp Scrambler (think it was the 7,500km, also named)
Low: 2xWCS 1xBallistic Control
Mission wise I put..
High: Same as top cept I do fit a rail, I'm having trouble on which rail or blaster should I fit. atm its 125mm with AM.
Medium: I switch from AB T2 and MWD T2 one for Deadspace and one for anywhere else.  1xSmall Shiled Booster t2 1xDampner
Low: 1xPDU t2 2xBallistic Controllers
Then after that you just need to be a good interceptor pilot and you won't get hit.
I watched and learn from my old corp m8. Cpt Pugwash 4 the win!!!
"Only a fool trusts his life in a weapon." |

PuttPutt
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Posted - 2005.05.21 20:55:00 -
[47]
H: Named Launcher H: Named Launcher H: Named Launcher H: 125mm Tech II rail
M: 1MN MWD II M: Scrambler M: Webber
L: Cap Power Relay L: Overdrive injector L: Ballistic mod/small armor repair ---------
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Bazman
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Posted - 2005.05.21 21:25:00 -
[48]
One setup I like to use on prolonged raids.
3 Arbalest Rocket Launchers (Plenty of ammo of all types) 1 Proto Cloak
MWD II, Warp Disrupter, Small Cap Battery II
3 Cap Relays
You can run this setup forever, you can warp massive distances (150au for me atm, with Warp Drive Op 3) It's ideal for getting tackles on any ship, however you are almost completely useless against other interceptors and frigates, its sustainability and long warping ability makes up for that though.
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Robstr
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Posted - 2005.05.21 21:42:00 -
[49]
Originally by: Bazman One setup I like to use on prolonged raids.
3 Arbalest Rocket Launchers (Plenty of ammo of all types) 1 Proto Cloak
MWD II, Warp Disrupter, Small Cap Battery II
3 Cap Relays
You can run this setup forever, you can warp massive distances (150au for me atm, with Warp Drive Op 3) It's ideal for getting tackles on any ship, however you are almost completely useless against other interceptors and frigates, its sustainability and long warping ability makes up for that though.
I was using a very similar setup, but I replaced on CPR with a BCU. And if you plan on killing ceptors/frigs swap the disruptor for a web.
The new missle changes kill the Cap battery setup however.
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Bazman
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Posted - 2005.05.21 22:39:00 -
[50]
Originally by: Robstr
Originally by: Bazman One setup I like to use on prolonged raids.
3 Arbalest Rocket Launchers (Plenty of ammo of all types) 1 Proto Cloak
MWD II, Warp Disrupter, Small Cap Battery II
3 Cap Relays
You can run this setup forever, you can warp massive distances (150au for me atm, with Warp Drive Op 3) It's ideal for getting tackles on any ship, however you are almost completely useless against other interceptors and frigates, its sustainability and long warping ability makes up for that though.
I was using a very similar setup, but I replaced on CPR with a BCU. And if you plan on killing ceptors/frigs swap the disruptor for a web.
The new missle changes kill the Cap battery setup however.
I have plenty of spare grid to run this after the changes :P
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Dimitri Forgroth
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Posted - 2005.05.28 11:40:00 -
[51]
For a missile setup after changes:
3 standard launchers (limos for availability, arbalest for stats)
1mn mwd II Small Cap Battery II Fleeting Warp Scrambler
Cap relay MAPC Nanofibre
With good skills this can be sustained.
| Don't be a bad loser | |

XoxoTyH
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Posted - 2005.05.30 07:49:00 -
[52]
First, I was really surprized of some guys offering rocket setups with nano's in low slots. Without any defence this crow will die, and I mean it. Later another guy offered a setup with std. launchers AND 400 mm armor plate Guys, wtf?! It's really really REALLY simple to fit this babe. You either choose range + speed setup, or tank + damage one.
Range + Speed (Eat my Dust, suckah!)  ------------------------------------------ 3x Arbalest std. launchers 1x 150mm Prototype Rail (Iron for long range)
1x 1MN MWD II (Gistii A-Type optional - got 40 mil?) 1x 20km Disruptor 1x Webifier (90%)
1x Cap relay (standart will do) 1x Ballistic mod (standart will do... again) 1x Local Hull Nano (NOT Overdrive!)
Tank + Damage (Shove this in yer pipe and smoke it!)  ---------------------------------------------- 3x Arbalests rocket launchers (DAMAGE, baby! DAMAGE!) 1x Gatling rail (or ANY closerange gun u can fit)
1x MWD II (No need for a better one) 1x 7.5km scrambler (standart will do) 1x Webifier (90%!!! Or better)
1z 400mm Rolled Tungsten plate 1x MAPC 1x PDU II
And now some explanations for long range. Ok, there should be now doubts about 3 launchers right? With decent skills you can start firing bloodclaws at 30+ km, as soon as you lock target. And 150 rail with iron will give a slight damage bonus since it will hit anything that is far then 15km from you. I usually turn it on on aproach phase so when your missiles hit the target it's already damaged. And FFS guys forget about NOS. You won't be getting even close to 5km range! Now about the midslots. Since all your survival depends on how good you manage to stay away from your oponent it is highly recomended to use the best MWD you can afford. Now I know that Gistii stuff is really ouchy for yer wallet, but it really pays of. Believe me. Ok, since you are a range fighter there is no need for 7.5 scrambler. You don't want to get webbed using it. So set your disruptor on manual mode and use it when necessary. Webifier is a must, since with current missile speeds almost evey inty can get away. If you web your enemy, consider him dead. Only problem is that if you're using a standart web you may be webbed by your enemy as well. You always have to keep distance beteween your target. If you manage to slip into 9+ km range, web the bastard and slip away consider yourself a winner. The other way is buying a 14km Domination or True Sansha Web. These toys are expensive but they guarantee with 99% your victory in 1x1 intie fights. Of course if you know what are you doing. And at last the low slots. Nanofiber will give you a good speed bonus AND agility in exchange of your structure points. It's good exchange cause if you're in structure you are prolly gonna die anyway. Cap relay will help your cap regeneration. Ballistic will make your bloodclaws hit with 130+ dmg (80dmg vs gallentian frigs) About close range setup. Thorns will tear apart almost everything unless it is a freakin AF. All you need is to stay alive long enough to ensure your victory. That's why you need that 400mm plate. The better plate you got - more chances of staying alive. Scrambler and webbie will paralyze your enemy and won't let him escape. With this kind of setup you just need to get into 10km range from your target, fire rockets, hit the web, scramble and enjoy the fireworks. Problem is that after each fight you need to dock for repairs. But that's not so hard to do eh? 
Take care!
P.S. Pardon my spelling. I'm not really good at english. F1 F2 F3.... _________________________________________________________
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Phoenicia
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Posted - 2005.05.30 08:12:00 -
[53]
For those who are sceptical about the use of an armor plate: a 200mm Rolled Tungsten saved my butt twice yesterday. A 400mm would have meant I still had my Crow (but I lack some skills to fit it I think...).
---=-=-=-=-=-=-=-=-=-=-=-=--- CCP deleted my sig pic cause it was 50 pixels too wide and all I got was this lousy text. |

Boaz
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Posted - 2005.05.30 09:26:00 -
[54]
on one of my crows im running- Hi slots 3x missile launchers and a 150mm T2 rail Mids MWD, tracking disruptor and a scrambler Lows pdus
I tried it out with a mate of mine who is a very good pvper and he could not hit me in his cruiser at all! i played around him for over a minute and not one hit damaged me. I prefer the raptors for now until they sort insurance as i will lose far less if it goes titis up, but in my mids on that i have MWD, tracking disruptor and a tracking enhancer for my shots. As of yet havent lost the **** it works very well plus im hitting at a nice rate.
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James Britanicus
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Posted - 2005.06.05 15:50:00 -
[55]
I have read a lot of good advice and feel that I need to get critiqued by the more experienced PvPer's H 1, 2, 3, - Best Named launcher you can afford H 4 - T2 125 (possible 150 T2 if good skills)with antimatter
Med 1mn mwd 2 Med 10 km webbie, best you can afford Med - best named scrambler you can afford
Low - Beta Hull Mod overdrive (gives a bit more wiggle room if mwd is out) Low PDU 2 Low PDU 2
I have had some degree of sucess with this setup as I see the only real task of the Inty as a tackler.
It is your job to hold the target in place till the Bs's arrive. This is good with Bm's in place and have them sitting in safe point.
Warp scramble and webbify and then run around (orbit at 10k) the outside until posse arrive's. As soon as BS's, HAC's etc. appear you get out of way and let them wreck the target
I know that some peeps like to challenge themselves but not me, I like to win.
The only thing possible different is that you can put on named sensor booster and be prepared to target pod as you generally have best resolution.
Brit
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TuRtLe HeAd
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Posted - 2005.06.13 16:58:00 -
[56]
Crows are my nemesis, and I havn't seen one post yet with a dampener in the mid slots.
They are a nightmare for any other frigate/ceptor.
E.G I Fly a Claw, with my skills my targetting range is 21kms.
Do the math ! I cant lock the crow cos its about 15kms away from me and my locking range has been reduced to about 2 centimetres. In the meantime I cant get close to it (Unless I refit to combat the problem) and he's Spamming missiles at me so u either die or warp. It works for so many people so it must work ! its got the Range To lock so use it to advantage.
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DrunkenOne
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Posted - 2005.06.13 18:24:00 -
[57]
Edited by: DrunkenOne on 13/06/2005 18:24:36
Originally by: TuRtLe HeAd Crows are my nemesis, and I havn't seen one post yet with a dampener in the mid slots.
They are a nightmare for any other frigate/ceptor.
E.G I Fly a Claw, with my skills my targetting range is 21kms.
Do the math ! I cant lock the crow cos its about 15kms away from me and my locking range has been reduced to about 2 centimetres. In the meantime I cant get close to it (Unless I refit to combat the problem) and he's Spamming missiles at me so u either die or warp. It works for so many people so it must work ! its got the Range To lock so use it to advantage.
Crows are terrible, prolly the worst inty in inty v inty fights, dunno how you possibly have trouble with them in a claw, maybe change your setup? A crow without a webber cannot win a 1v1 against any reasonably skilled inty pilot, as they can just outrun the missiles.
This desk job has increased my forum whoring by about 300%. God help you all. |

zoturi
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Posted - 2005.06.13 20:36:00 -
[58]
After the patch, crow=ownage, I think
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Conrad Baal
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Posted - 2005.06.13 22:12:00 -
[59]
PvP:
3 named launchers (Arbs) 1 t2/named MWD, 90% webber, 20km scrambler 3 cap relays/2 cap relays, 1 balistic
Rat Hunting:
3 named launchers (Arbs) 1 t2 AB, 2 cap rechargers 3 Balistic controls
Only thing I have lost a crow to so far is friendly fire during PvP due to an overview jump + cruise missiles (not a good combination... ). How we laughed...
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Spuki
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Posted - 2005.06.13 22:48:00 -
[60]
Edited by: Spuki on 13/06/2005 22:49:14
Originally by: Conrad Baal Rat Hunting:
3 named launchers (Arbs) 1 t2 AB, 2 cap rechargers 3 Balistic controls
What exactly are the cap rechargers for? Your afterburner and launchers will run fine without ...
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Flash Landsraad
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Posted - 2005.06.14 13:54:00 -
[61]
Originally by: Spuki Edited by: Spuki on 13/06/2005 22:49:14
Originally by: Conrad Baal Rat Hunting:
3 named launchers (Arbs) 1 t2 AB, 2 cap rechargers 3 Balistic controls
What exactly are the cap rechargers for? Your afterburner and launchers will run fine without ...
Couldn't thin of anything else worth putting in - rats are so predictible you don't need any webbers, etc... to kill them in a crow. Maybe I could take a cap recharger out and put a shield hardener in? What would you recommend as replacement for ratting? ________________________________________________ Stop Whining!!!
Level Superiority |

Flash Landsraad
Nexus Legion Freelancer Alliance
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Posted - 2005.06.14 13:54:00 -
[62]
Originally by: Spuki Edited by: Spuki on 13/06/2005 22:49:14
Originally by: Conrad Baal Rat Hunting:
3 named launchers (Arbs) 1 t2 AB, 2 cap rechargers 3 Balistic controls
What exactly are the cap rechargers for? Your afterburner and launchers will run fine without ...
Couldn't thin of anything else worth putting in - rats are so predictible you don't need any webbers, etc... to kill them in a crow. Maybe I could take a cap recharger out and put a shield hardener in? What would you recommend as replacement for ratting?
Signature removed due to lack of Eve-related content. -Ivan K Fair enough Ivan, sorry :( - Flash |

Spuki
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Posted - 2005.06.14 14:08:00 -
[63]
Originally by: Flash Landsraad
Couldn't thin of anything else worth putting in - rats are so predictible you don't need any webbers, etc... to kill them in a crow. Maybe I could take a cap recharger out and put a shield hardener in? What would you recommend as replacement for ratting?
Id use at least a small shield booster and a passive hardener if theres enough cpu left.
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Spuki
Cataclysm Enterprises Dusk and Dawn
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Posted - 2005.06.14 14:08:00 -
[64]
Originally by: Flash Landsraad
Couldn't thin of anything else worth putting in - rats are so predictible you don't need any webbers, etc... to kill them in a crow. Maybe I could take a cap recharger out and put a shield hardener in? What would you recommend as replacement for ratting?
Id use at least a small shield booster and a passive hardener if theres enough cpu left.
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DrunkenOne
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Posted - 2005.06.14 14:16:00 -
[65]
Edited by: DrunkenOne on 14/06/2005 14:15:53 Yeah after missile changes crow wont even need a web to hit inties, its gonna be ridiculously overpowered...
Rocket crow is gonna own everything... cept claws, mahahhahahahaha
Someone make me a sig :( |

DrunkenOne
Caldari
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Posted - 2005.06.14 14:16:00 -
[66]
Edited by: DrunkenOne on 14/06/2005 14:26:35 Yeah after missile changes crow wont even need a web to hit inties, its gonna be ridiculously overpowered...
Rocket crow is gonna own everything... cept claws, mahahhahahahaha Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques |

DayVV4lkEr
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Posted - 2005.06.14 15:50:00 -
[67]
A Fitting with taht u can even kill SOME (not all) Assault Frigs:
High: 3x Standard Launchers(in my Case TE-2100) 1x 125mm Railgun II
Med: 1x Cap Recharger (in my Case Eutetic) 1x 20 km Scrambler 1x 1 MN MWD II
Low: 2x Capacitor Power Relays 1x Ballistic Control Unit
If u are not going to kill Ceptors u don't need the webber and u can even think about putting an 2nd BCU in instead of the 2nd Power Relay.
The fitting is pretty good for Cruisers too.
Any imrpoment adiveses ?
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DayVV4lkEr
Liga Freier Terraner Veritas Immortalis
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Posted - 2005.06.14 15:50:00 -
[68]
A Fitting with taht u can even kill SOME (not all) Assault Frigs:
High: 3x Standard Launchers(in my Case TE-2100) 1x 125mm Railgun II
Med: 1x Cap Recharger (in my Case Eutetic) 1x 20 km Scrambler 1x 1 MN MWD II
Low: 2x Capacitor Power Relays 1x Ballistic Control Unit
If u are not going to kill Ceptors u don't need the webber and u can even think about putting an 2nd BCU in instead of the 2nd Power Relay.
The fitting is pretty good for Cruisers too.
Any imrpoment adiveses ?
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DrunkenOne
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Posted - 2005.06.14 15:59:00 -
[69]
Edited by: DrunkenOne on 14/06/2005 15:59:42
Originally by: DayVV4lkEr A Fitting with taht u can even kill SOME (not all) Assault Frigs:
High: 3x Standard Launchers(in my Case TE-2100) 1x 125mm Railgun II
Med: 1x Cap Recharger (in my Case Eutetic) 1x 20 km Scrambler 1x 1 MN MWD II
Low: 2x Capacitor Power Relays 1x Ballistic Control Unit
If u are not going to kill Ceptors u don't need the webber and u can even think about putting an 2nd BCU in instead of the 2nd Power Relay.
The fitting is pretty good for Cruisers too.
Any imrpoment adiveses ?
What assault frig would this possibly kill? Anything in a normal setup would just kill you while you orbitted. Amarr, gallante, and caldari assaults would tank your damage easilly, and a wolf would just kill you in 2 volleys.
Someone make me a sig :( |

DrunkenOne
Caldari
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Posted - 2005.06.14 15:59:00 -
[70]
Edited by: DrunkenOne on 14/06/2005 15:59:42
Originally by: DayVV4lkEr A Fitting with taht u can even kill SOME (not all) Assault Frigs:
High: 3x Standard Launchers(in my Case TE-2100) 1x 125mm Railgun II
Med: 1x Cap Recharger (in my Case Eutetic) 1x 20 km Scrambler 1x 1 MN MWD II
Low: 2x Capacitor Power Relays 1x Ballistic Control Unit
If u are not going to kill Ceptors u don't need the webber and u can even think about putting an 2nd BCU in instead of the 2nd Power Relay.
The fitting is pretty good for Cruisers too.
Any imrpoment adiveses ?
What assault frig would this possibly kill? Anything in a normal setup would just kill you while you orbitted. Amarr, gallante, and caldari assaults would tank your damage easilly, and a wolf would just kill you in 2 volleys. Please resize your signature graphic to be smaller than 24,000 bytes in filesize - Jacques |
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Ethan Tomlinson
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Posted - 2005.07.11 19:42:00 -
[71]
who likes the new missile changes (clears throat.....ROCKETS)
i was thinking this setup would be great once the person with the t2 rocket launcher bpo puts them on the market....please hurry
Hi: 3 t2 rocket launchers, 1 t2 neutron
medium: t2 mwd, fleeting webber, initiated harmonic scrambler
low: 200mm rolled tungsten, mapc, bcs
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Gunstar Zero
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Posted - 2005.07.11 20:10:00 -
[72]
3 x Rockets 1 x 125 Railgun II or 1 x Blaster
1 x MWD II 1 x Web 1 x Scram
3 x Type-D Nanofibers (or Betas or Locals)
V.fast and v.effective
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Naughty Boy
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Posted - 2005.07.11 20:11:00 -
[73]
Edited by: Naughty Boy on 11/07/2005 20:11:57
Originally by: Ethan Tomlinson low: 200mm rolled tungsten, mapc, bcs
The plate slows you down, any faster long range inty will laugh at you... i don't fly the thing, but i would lose the bcs for an overdrive/nano in a rocket setup. You need to be fast if you want to go close range .
[Edit]Gunstar Zero was faster than me...[/Edit]
Sincerly Yours, The Naughty Boy.
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Ethan Tomlinson
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Posted - 2005.07.11 20:29:00 -
[74]
Originally by: Naughty Boy Edited by: Naughty Boy on 11/07/2005 20:11:57
Originally by: Ethan Tomlinson low: 200mm rolled tungsten, mapc, bcs
The plate slows you down, any faster long range inty will laugh at you... i don't fly the thing, but i would lose the bcs for an overdrive/nano in a rocket setup. You need to be fast if you want to go close range .
[Edit]Gunstar Zero was faster than me...[/Edit]
Sincerly Yours, The Naughty Boy.
my crow does 3.8k/s with t2 mwd and 4.4k/s with gistii these speeds are with a 400mm rolled tungsten pre patch and 200mm rolled tungsten post patch
hard to believe any ceptor that agresses me is gonna be laughin
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Naughty Boy
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Posted - 2005.07.11 20:32:00 -
[75]
Originally by: Ethan Tomlinson my crow does 3.8k/s with t2 mwd and 4.4k/s with gistii these speeds are with a 400mm rolled tungsten pre patch and 200mm rolled tungsten post patch
hard to believe any ceptor that agresses me is gonna be laughin
The standard dual light beam crusader is way faster than that, i believe... anyway, do as you want, i didn't mean to lecture you .
Sincerly Yours, The Naughty Boy.
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Linavin
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Posted - 2005.07.11 22:14:00 -
[76]
Caldari ships are bricks anyways, your never ever going to beat a minie or amarr ceptor in speed, plate or not.
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KingsGambit
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Posted - 2005.07.11 22:40:00 -
[77]
Until recently I've always been abreast of most changes, and aware of the combat system down to a mathmatical formula level. Perhaps in part due to less play, especially of a combat nature, and with all the recent changes to...well everything...I'm ashamed to say it but I actually have absolutely no idea how to fly anymore. I build and fly Crows, but have no clue how to fit them, let alone fight with them. Any tips on how to fit them, fly them, use them, what they are capable of in CCP's "New World Order" and the main "Do's" and "Don'ts" would be most appreciated. I'm petrified of undocking at the moment, and only do so for shuttling about, and a 15m Inty seems a little over-classed for that. I have most relevant skills to 4-5ish for the most part.
-------------
BYOC Crow Interceptor Deals |

Epoch
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Posted - 2005.07.12 19:33:00 -
[78]
im pretty much in the same boat. i recently reactivated my acct. and purchased a crow.
currently i have:
high: 3x arb rocket launchers
med: named t1 mwd x5 webber cap recharger
low: named t1 pdu 200 rolleg tungsten BCU
i really need some suggestions. my of my skills are at lvl 2 or 3. im trying to increase interceptor skill, missle bombardment and projection so i can actually fire and land the rocket at a range longer than 3,000m.
most of you probably have frig/frig related skills maxed so alot of the setups posted here are inapplicable to me. any help is appreciated.. basically a noob crow setup that uses rockets (since rockets seem to be the way to go now???)
thanks
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FoulBeast
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Posted - 2005.07.15 00:58:00 -
[79]
Edited by: FoulBeast on 15/07/2005 00:59:49 i use this for gate camping: 3x 'malkuth' rocket launchers and a NOS or a 150/125mm rail if you can fit it med: mwd, 20k scram (hurts your cap i know) sensor booster low: 3x pdu's or cap relay's to keep the cap up for the 20k scram
For soloing i use: 3x 'malkuth' rocket launchers and a NOS or a 150/125mm rail if you can fit it med: mwd, 7,5k scram web low: 3x pdu's/ cap relay or even fit a small rep, 2x cap relay's
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Ethan Tomlinson
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Posted - 2005.07.15 02:59:00 -
[80]
Originally by: Epoch im pretty much in the same boat. i recently reactivated my acct. and purchased a crow.
currently i have:
high: 3x arb rocket launchers
med: named t1 mwd x5 webber cap recharger
low: named t1 pdu 200 rolleg tungsten BCU
i really need some suggestions. my of my skills are at lvl 2 or 3. im trying to increase interceptor skill, missle bombardment and projection so i can actually fire and land the rocket at a range longer than 3,000m.
most of you probably have frig/frig related skills maxed so alot of the setups posted here are inapplicable to me. any help is appreciated.. basically a noob crow setup that uses rockets (since rockets seem to be the way to go now???)
thanks
god everyone uses rockets now......followers
rockets were allways the 5hit... everyone just realizes it now
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Sgt Hood
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Posted - 2005.07.21 19:04:00 -
[81]
Have fun tanking your Crow to beat anything but t1 frigs... Rockets are bad if you have to get with in webbing range to shoot them...
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Profess0r Mansechs0r
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Posted - 2005.07.21 19:20:00 -
[82]
Originally by: Sgt Hood Have fun tanking your Crow to beat anything but t1 frigs... Rockets are bad if you have to get with in webbing range to shoot them...
rofl, you mean what autoclaws and blasteranises have to do? OH NOES
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Angelus X
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Posted - 2005.07.21 20:24:00 -
[83]
Originally by: Ethan Tomlinson
rockets were allways the 5hit... everyone just realizes it now
helllll yeeah
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j0sephine
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Posted - 2005.07.21 20:30:00 -
[84]
"rofl, you mean what autoclaws and blasteranises have to do? OH NOES"
Claw has 5 more grid base, one extra low slot and pays 1 MW per autocannon instead of 4 a single rocket launcher uses... so i dunno, it might be a wee bit easier to fit that oversized plate on it.
Taranis on the other hand seems relatively pretty screwed...
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gladstone gander
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Posted - 2006.01.06 16:05:00 -
[85]
Edited by: gladstone gander on 06/01/2006 16:08:08 i use my PVP crow as next:
hi: 3 upgraded limos missile launchers med: 1 normal MWD, 7,5 named scrambler and 1 76% webber low: power diagnostic system 1, named armor repair, 1 type-e power just find a nice target which u can fit ur ship cheap! u wont loose too much ISK!
this work very well for me and the average missile damage is 140 or some... goodluck
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Atropos Kahn
Caldari
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Posted - 2006.07.19 20:53:00 -
[86]
I will be getting into the CROW game soon...I have the T2 warp capability, not all other T2 set up as of yet... What is the best beginner set up?...
I want to mostly RAT in .3 and below, and jet on out if a Pirate comes a knocking...
If plan for PVP action, I would most likely be in a gang with Cruisers and BS's... anythoughts... I read this thread, and noticed it was quite old... so maybe changes have occured that make some set ups obsolete...
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Antagonistic
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Posted - 2006.07.20 06:13:00 -
[87]
where can i read about these changes comin to interceptors?
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Detshni
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Posted - 2007.10.27 13:22:00 -
[88]
I found this topic helpful.. ty KaZaam for this one..
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P4nd3m0n1o
Tropa de Elite The Church.
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Posted - 2007.10.27 16:44:00 -
[89]
Edited by: P4nd3m0n1o on 27/10/2007 16:47:03 im use
High:
3x Stand Launcher Named or t2 charge Caldari Navy
Medium:
1x 1mm Mwd t2 1x Warp disruptor t2 1x Cap Recharge t2
Low:
2x Overdriver t2 1x Nanofiber named or t2 or Capacitor power relay t2
Rigs:
2x Anxiliary truster or 2x polycarbon
or faction fit
3x rocket launcher
1 gisti mwd 1x cap recharge 1x faction disruptor prefer domination or true sansha
3x domination overdriver
2x polycarbon
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Lady Absenthe
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Posted - 2007.11.06 17:26:00 -
[90]
Strange that no one is using Autocannons. I have 3 tech 2 ACs and my Crow flies straight. Don't you want to fly in close with an Inty? Why stay so far out with rockets?
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Sauromugue
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Posted - 2007.11.07 07:28:00 -
[91]
Originally by: Lady Absenthe Strange that no one is using Autocannons. I have 3 tech 2 ACs and my Crow flies straight. Don't you want to fly in close with an Inty? Why stay so far out with rockets?
Jigga-what?
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Scarlet Pimpernel
Clan Eshin
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Posted - 2007.11.07 10:53:00 -
[92]
Originally by: Lady Absenthe Strange that no one is using Autocannons. I have 3 tech 2 ACs and my Crow flies straight. Don't you want to fly in close with an Inty? Why stay so far out with rockets?
Webs
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NoRhustlaa
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Posted - 2007.11.07 11:06:00 -
[93]
My setup is pretty much like P4nd3m0n1o's just I have tryed 2 diffrent types. The first one is alittlebit mroe expensive then the second:
first setup: 3x 'arbalest' standard missile launcher
1x T2 mwd 1x T2 disruptor 1x T2 cap recharger
3x T2 overdrive injector ( I got better speed with 3 of these than with 2x overdrive and 1x nano)
2x CCC rigs
Second setup: 3x 'arbalest' standard launcher
1x T2 mwd 1x T2 warp disruptor 1x T2 cap recharger
1-2x T2 overdrive injector 1-2x T2 cap power relay ( you have to fit these after what you are looking for, top speed or the extra scrambling time)
2x auxilary thrusters ( polycarbon if you really want it altough I wouldnt recomend it)
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.11.07 11:09:00 -
[94]
Originally by: Lady Absenthe Strange that no one is using Autocannons. I have 3 tech 2 ACs and my Crow flies straight. Don't you want to fly in close with an Inty? Why stay so far out with rockets?
Autocannons on a Crow? Are you sure you're not thinking of the Claw?
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