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ivar R'dhak
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Posted - 2010.10.08 11:08:00 -
[61]
Originally by: Tippia They can't be. There is nothing to be aware of.
Ah. I¦ll spell it out for your fanboy heart then:
- CCP baits us for years with walking in station.
- CCP acquires/licenses World of Darkness IP (gritty, non sparkly Vampires ¦n $h!t)
- CCP shows "ozom" walking in station flics on Fanfests
Point of them? We¦ll be able to walk around and pimp the places we walk around in. And other even "ozomer" things coming soon(tm)
- CCP announces WoD MMO
- CCP announces Incarna for next year.
And surprisingly both feature gritty people of all races walking around in super cool outfits. While WoD will actually have gameplay.
Clear enough for ya? _________________________________________________
Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes sir.` Mal-¦Aint we just.¦ |

Tippia
Sunshine and Lollipops
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Posted - 2010.10.08 11:19:00 -
[62]
Edited by: Tippia on 08/10/2010 11:20:17
Originally by: ivar R'dhak
- CCP baits us for years with walking in station.
- CCP acquires/licenses World of Darkness IP (gritty, non sparkly Vampires ¦n $h!t)
- CCP shows "ozom" walking in station flics on Fanfests
Point of them? We¦ll be able to walk around and pimp the places we walk around in. And other even "ozomer" things coming soon(tm)
- CCP announces WoD MMO
- CCP announces Incarna for next year.
Not quite the order in which it happened, and you are leaving out a fair amount about what will be in Incarna. The point of the things we were allowed to play at the fanfest(s) (which, indeed was ozom) proves that there is more to it that you want to admit; hell, the fact that we were allowed to do that to begin with makes your claims rather lackingà
Quote: While WoD will actually have gameplay.
What do you base this on (and in particular, what is the rationale for the use of "while" here)? We know more about what they have planned for WIS than what they have planned for WoD; you are only assuming that the former doesn't matter, and that the latter will be substantial.
Why is this? You are ignoring things we have been told on the one hand, and inventing things we haven't been told on the other, and based on this complete reversal of information, you draw conclusions about how the two will end up. ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

Nomad Vherokic
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Posted - 2010.10.08 11:22:00 -
[63]
Originally by: Tuttomenui II Make it so that if we are using EvE Voice our mouths move in-game.
For many players it wouldn't be their mouth it would be their butt... |

ivar R'dhak
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Posted - 2010.10.08 11:24:00 -
[64]
We know nothing about WOD apart from the trailer because that¦s how things are done in the MMO world. You don¦t show your product until it¦s finished.
As for all the ozom things about Incarna, do enlighten me then. I wasn¦t at the fanfest but I¦m pretty sure I saw about every little flic on it from the fanfests.
While they were cool, there was NO GAMEPLAY in them. Just some odd flashgame defender like thingy.
Incarna is CCP¦s beta test for the WoD engine, and we¦re paying for it with this useless expansion. Simple as that. _________________________________________________
Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes sir.` Mal-¦Aint we just.¦ |

Tippia
Sunshine and Lollipops
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Posted - 2010.10.08 12:34:00 -
[65]
Originally by: ivar R'dhak We know nothing about WOD apart from the trailer because that¦s how things are done in the MMO world.
Exactly. So why on earth do claim that you know more about the features it will have compared to WIS?
Quote: as for all the ozom things about Incarna, do enlighten me then. I wasn¦t at the fanfest but I¦m pretty sure I saw about every little flic on it from the fanfests.
At said fanfest, we were allowed to play with an early build, and with the silly stuff they had implemented just for that one ù it's more than just some "little flic".
Among the ozom things mentioned for WIS, we have: programmable NPCs; player-owned establishments; "off-grid" agent interactions; corpse display cases; PvP games; new S&I.
Quote: While they were cool, there was NO GAMEPLAY in them. Just some odd flashgame defender like thingy.
Which leads to the same question that no-one wants to answer: what is "gameplay" and, more importantly, how is it lacking in WIS? ùùù ôIf you're not willing to fight for what you have in ≡v≡à you don't deserve it, and you will lose it.ö ù Karath Piki |

ivar R'dhak
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Posted - 2010.10.08 13:07:00 -
[66]
Originally by: Tippia
Originally by: ivar R'dhak We know nothing about WOD apart from the trailer because that¦s how things are done in the MMO world.
Exactly. So why on earth do claim that you know more about the features it will have compared to WIS?
Don¦t need to claim anything. It¦s plain obvious to anybody that a new full game is bound to have more gameplay than a partial part of this game.
Quote: Among the ozom things mentioned for WIS, we have: programmable NPCs; player-owned establishments; "off-grid" agent interactions; corpse display cases; PvP games; new S&I.
Okay, that¦s at least a bit more than what I was aware of. Though I¦ll believe in the existence of these features when I see them live. CCP has often promised many things and not delivered way too often.
Quote: Which leads to the same question that no-one wants to answer: what is "gameplay" and, more importantly, how is it lacking in WIS?
Well I¦ll try then. For once how about something that actually impacts the game but wasn¦t there before?
Pimping the new player owned structures doesn¦t win me over at all, as it sounds more like an isk sink. The last thing I need is for my isk to sink even more.
Functionality that we have now but will be converted into "exiting" walking from one place to the other or "slipping" of the grid to simply get access to fancy new agents doesn¦t make my balls tingle that much either.
THIS is what this thread is about. Incarna is supposed to be something cool. Just walking around to do stuff we can do now with simple button clicks isn¦t. _________________________________________________
Mal-¦Appears we got here just in a nick of time. What does that make us?¦ Zoe-`Big damn heroes sir.` Mal-¦Aint we just.¦ |

Flynn Fetladral
Brutal Deliverance
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Posted - 2010.10.08 13:28:00 -
[67]
Think: Monkey Island, in SPACE!
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My Postman
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Posted - 2010.10.08 13:41:00 -
[68]
I just hope they allow us to dance in bars with all those fake female avatars while little red hearts popping out of our heads. Can you get censored for that?
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RenoIdo
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Posted - 2010.10.08 19:18:00 -
[69]
Wouldn't it be great if all this time they've wasted on a roleplaying feature they had been working to improve the mechanics of ship combat, lowsec, or lag.
What happened to eve trying to be the "ultimate sci-fi simulator?" If spaceships, avatar roleplaying, and clicking millions of times on extractors is what CCP means by that, then I've lost all faith in this games development.
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Rakshasa Taisab
Caldari Sane Industries Inc. Initiative Mercenaries
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Posted - 2010.10.08 19:51:00 -
[70]
Anyone who think Incarna will have no backstory should read the recent Jita 4-4 backstory...
Who am I really kidding, those people never would take the effort.
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Playing Eve
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Posted - 2010.10.08 21:27:00 -
[71]
Originally by: Miriam Letisse
A lot of people seem to be missing the point with MMO's these days, they see them as a game to play and accrue virtual wealth and prestige. What they actually are is quite different, they're social games where people can join together not only for companionship in entertainment but also for social intercourse and friendship.
This.
Additionally, humans are visual creatures. Our reactions to faces/bodies are vastly different and ingrained over the centuries than our reactions to text. Seeing an avatar face to face in a station invokes a whole set of subconscious activity which just doesn't happen with text interaction. So if people think that meeting people as avatars in a station will "add nothing" or be no different than opening a chat window, they are sadly, woefully mistaken.
Let's say you're in a station bar and Chribba, for instance, is sitting at a table. If you had no idea who Chribba was, the 75 avatars waiting in line to talk business with him might give you a clue. Not knowing who he was, you would still have many unconscious assumptions taking place in your mind -- maybe thinking he's important or wealthy or Jabba the Hut; maybe thinking he'd be a good person to get to know or avoid; maybe just making you wonder who and what he is. Compare this to a name you don't know showing up in Local. If it's not red, you may not even notice what the name was and if you were in a moderately safe location, it would be gone from your mind in seconds. These are subtle but extremely powerful differences. If you think having avatars is not going to change the game, regardless of whether the "only" think you can do is chat with other avatars, I think you are ridiculously wrong. It will change with whom you speak. It will change how you talk to them. It will change what you do. It will change how much time you spend talking to them. It will change how much time you spend talking to "strangers." It will be a new source of corporate intel and espionage. It will, and already is, bring in new players, who -- even if they become stay-in-the-station carebears -- will occasionally venture out and become prey of pirates and pvpers.
Social aspects of games should never be underestimated, and I think a lot of people are underestimating the value of seeing a "person" when you are talking to them.
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lonelang
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Posted - 2010.10.10 01:00:00 -
[72]
Just had a question that pertains more to the RP aspects of eve... but, once you leave your capsule, and you die, aren't you dead for good? since the tech in the capsule allows the use of clones on death.... did i miss something along the way? |

Miriam Letisse
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Posted - 2010.10.10 03:04:00 -
[73]
Originally by: lonelang Just had a question that pertains more to the RP aspects of eve... but, once you leave your capsule, and you die, aren't you dead for good? since the tech in the capsule allows the use of clones on death.... did i miss something along the way?
No you have it spot on, but I assume that the RP background for Incarna will feature station police or some such to explain the lack of killing. Plus no pod pilot wants to risk permanent death by provoking a fight 
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xVALERIAx
Caldari
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Posted - 2010.10.10 12:17:00 -
[74]
Linkage
wouldn't mind an fps within eve if it was based on that books technology, it also gets round the whole 'pod' requirement for cloning
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Bhattran
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Posted - 2010.10.10 12:31:00 -
[75]
Originally by: lonelang Just had a question that pertains more to the RP aspects of eve... but, once you leave your capsule, and you die, aren't you dead for good? since the tech in the capsule allows the use of clones on death.... did i miss something along the way?
I would imagine that technology could exist to manually scan your dead brain, you might be able to wakeup in a clone body with the experience you had the LAST time you died/clone jumped but I don't read the stories.
--Submit your bug reports via mental telepathy this will streamline CCP ignoring them.-- |

Eris Olympian
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Posted - 2010.10.10 14:02:00 -
[76]
There is about million different cheap CS clones out there. Why in earth EVE should have yet another CS clone..?
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Sarton Wells
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Posted - 2010.10.10 14:22:00 -
[77]
Originally by: Eris Olympian There is about million different cheap CS clones out there. Why in earth EVE should have yet another CS clone..?
You mean SL clone right? Because Incarna has exactly nothing in common with CS. And since you obviously made a mistake typing it my next question would be how many clones of SL are there?
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Jennifer Starling
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Posted - 2010.10.10 14:49:00 -
[78]
Edited by: Jennifer Starling on 10/10/2010 14:52:15 ***** In stations you can have a social, warm and safe environment to meet your friends and corpies, a beacon of light in the "cold dark world that is EVE"..
And at least Incarna would allow you to make funny cartoons and vids about capsuleers/pilots, not just ships. It opens up a totally new universe!
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Soporo
Caldari
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Posted - 2010.10.10 19:03:00 -
[79]
I want Gambling. Mainly though I want the option to go to Jita 4/4, dock, walk to a nearby office, kick in a door, throw a grenade, then follow up with a flechette/flamethrower/whatever gun and run wild until I get Concordokened.
Don't want me to do that? Then buy some Marines off the market and staff your office with them. Buy those new Gal Anti-Personell personal defense drones. Oh, and train up HtH 4, Small Arms 4 and Situational Awareness to 5, oh wait...
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Dharh
Gallente Ace Adventure Corp
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Posted - 2010.10.10 19:18:00 -
[80]
Originally by: Soporo I want Gambling. Mainly though I want the option to go to Jita 4/4, dock, walk to a nearby office, kick in a door, throw a grenade, then follow up with a flechette/flamethrower/whatever gun and run wild until I get Concordokened.
Don't want me to do that? Then buy some Marines off the market and staff your office with them. Buy those new Gal Anti-Personell personal defense drones. Oh, and train up HtH 4, Small Arms 4 and Situational Awareness to 5, oh wait...
And then your character gets deleted because while on station death equals death.
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Tamahra
Gallente Danke fuer den Fisch
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Posted - 2010.10.10 20:29:00 -
[81]
Can i have your stuff op? And btw you are silly if you think incarna has no gameplay. For alot of players social interaction is more important than you might think.
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MissyDark
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Posted - 2010.10.11 13:06:00 -
[82]
Originally by: Dharh
So far MMOFPS games are complete failures. People generally don't want to play that kind of game, its no more than a niche idea. EVE has always offered far more than FPS in space.
[...]
Frankly I don't want PVP in stations, it doesn't even make sense in anything other than sov warfare out in frontier space.
How come all my battlefield buddies are heavy mmo players? I would LOVE to have fps battlefield-like action in EVE. And I'm not talking about the fail dust 12345 - gamepads and fps games do not fit together. I would love some "lower levels" on stations, where security is not present and people can shoot each other in the face. And look on the bright side - if ccp adds combat mechanism to WIS there might be PvE convent for careb^H^H npc lovers, whou could farm lovely npcs, do missions over and over and over. Fun for everyone. CCP? Make it happen, please :)
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.11 13:53:00 -
[83]
Originally by: lonelang Just had a question that pertains more to the RP aspects of eve... but, once you leave your capsule, and you die, aren't you dead for good? since the tech in the capsule allows the use of clones on death.... did i miss something along the way?
You missed that the lore can be updated whenever required to support gameplay.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Cipher Jones
Minmatar
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Posted - 2010.10.11 17:34:00 -
[84]
EvE has a huge amount of content and people say it lacks content everyday.
Eve gets more content every expansion and every expansion some people say the new content sucks.
Therefore no matter what content CCP puts in Incarna, or any other expansion, will be met with great criticizm.
Its CCP's job to determine what effects new content will have on revenue. They have obviously come to the conclusion that Incarna will generate more revenue than it will cost.
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Destination SkillQueue
Are We There Yet
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Posted - 2010.10.11 18:11:00 -
[85]
Originally by: Cipher Jones EvE has a huge amount of content and people say it lacks content everyday.
Eve gets more content every expansion and every expansion some people say the new content sucks.
Therefore no matter what content CCP puts in Incarna, or any other expansion, will be met with great criticizm.
Its CCP's job to determine what effects new content will have on revenue. They have obviously come to the conclusion that Incarna will generate more revenue than it will cost.
It's because of the specialisation. EVE has huge amount of content, but it is divided unevenly between many different specialisations and you can't train for them or experience them at the same time. Nor do many people even want to experience parts of it. Any content added to an area a player doesn't currently use can easily be seen as wasted effort. This always pops up, but is also easy to ignore because it happens by necessity.
The specialisation also leads to a situation where any content that doesn't bring new gameplay to the table or deepen existing gameplay is sucky content. When people do a new activity they want to change how they do things normally and experience something actually new, that they didn't experience in their previous specialisation. "New" content that just has a new name, but has you doing the same old stuff will justly encounter great criticism.
Incarna will be a great addition, since it encounters mainly just the first kind of criticism. The criticism is just a bit lauder than normal, since it has taken a great amount of resources to develop and isn't deepening existing gameplay, so you will get complainers from every area of EVE whining about it. It couldn't have been any other way.
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Jaqel Broadside
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Posted - 2010.10.11 20:41:00 -
[86]
Why develop Incarna ?
Well that's pretty obvious IMHO.
Once you create the character generator and character interaction,, you can use the same code in any other game, just swap the skins and models.
If I owned the company I certainly would NOT be putting good money into any code that was specifcally designated to just one game.
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