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Hephaesteus
Gallente
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Posted - 2010.10.09 17:47:00 -
[31]
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
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Hanz Landou
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Posted - 2010.10.09 19:43:00 -
[32]
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
Wormholes, lowsec/nullsec exploration and missions, gang pvp, tanking anomalies, fleet boosting...
Yeah, you're right. Just no use for them outside of lvl4's in highsec.
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TehFailGuy
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Posted - 2010.10.09 21:45:00 -
[33]
Originally by: Joran Jagg Hey guys, I will be able to fly a tengu correctly very soon and since I plan at first on doing high sec missions in mission hubs (all the good high level agents are in crowded hubs these days...) I wanted have some basic tips to avoid getting suicide ganked ?
Running missions in hubs is wasting your Tengu, anyway.
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Hephaesteus
Gallente
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Posted - 2010.10.10 11:55:00 -
[34]
Originally by: Hanz Landou
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
Wormholes, lowsec/nullsec exploration and missions, gang pvp, tanking anomalies, fleet boosting...
Yeah, you're right. Just no use for them outside of lvl4's in highsec.
Glad you agree
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Cipher Jones
Minmatar
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Posted - 2010.10.10 15:36:00 -
[35]
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
Every ship is gankable so using your logic all ships are non ships.
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TSX01
Caldari Democratic People's Republic of Korea
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Posted - 2010.10.10 20:37:00 -
[36]
Edited by: TSX01 on 10/10/2010 20:38:18 Another tip for using Tengu in high sec. If you are using T2 missiles, unload them before undock or after you finish your mission returning the base. Because they increase your sign radius
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Hephaesteus
Gallente
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Posted - 2010.10.12 09:11:00 -
[37]
Originally by: Cipher Jones Every ship is gankable so using your logic all ships are non ships.
Now you're just being pedantic.
Of course every ship is gankable and rightly so. What I was saying was, what is the point of investing skills and isk in something that will have NO defense against suicide gankers in high sec. Yes I know no where is safe in Eve but to have no defense at all in such a skill intensive ship seems ridiculous.
The other thing about these ships is they are expensive. So why bother with one when using a cheaper less skill intense ship will give you almost the same results?
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Sendraks
The Spice Weasels Must Flow
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Posted - 2010.10.12 10:23:00 -
[38]
Originally by: Hephaesteus What I was saying was, what is the point of investing skills and isk in something that will have NO defense against suicide gankers in high sec.
A number of perfectly acceptable ways to mitigate against the risks of suicide ganking have already been listed. Ultimately if someone wants to get you, they'll find a way to do it. But to say these expensive ships have "no defense" is a fiction.
Originally by: Hephaesteus The other thing about these ships is they are expensive. So why bother with one when using a cheaper less skill intense ship will give you almost the same results?
Because the less expensive doesn't give quite as good results?
Seriously, I think you overestimate the extent to which these expensive ships are at risk in Hi-Sec. There are plenty of them flying in Hi-Sec that are not being ganked for the following reasons.
1 - They don't draw attention to their fits. 2 - They don't fly using the auto-pilot 3 - They don't fly their expensive ships in the busy mission hubs were suicide ganks commonly happen. 4 - If they do have to fly them into risky areas, they refit the ship accordingly. 5 - They take precautions by using undock instas, safespots and scouts.
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Jerry Sujko
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Posted - 2010.10.12 12:37:00 -
[39]
Edited by: Jerry Sujko on 12/10/2010 12:44:08 Edited by: Jerry Sujko on 12/10/2010 12:43:54 Just fit your lvl4 Tengu with passive fit, 2xEM amplifier + expl. amplifier. With passive resist stats would be something like this: shield 4200 HP ; armor 2700 HP ; hull 1900HP. Your weakest point is EM, which is about 65% shield resist and 50% armor resist. If I calculate properly, to destroy your ship they would need about 12000 dmg for shield (100%-65%=35% -> 4200/0,35=12000), 5400 dmg for armor and 1900 dmg for hull=19300 dmg for whole ship. Now, large artillery (1200mm, 1400mm) have about double signature than Tengu (400 vs 200), so you need double the damage.
So result is = 38600 ALPHA EM strike to kill very cheap (tech2) passive Tengu. I believe you need 3 maelstorm to alpha strike you, which is not worth it for them. If you use active resist (2x invulsII + photon field II), it is even better. However, I am too lazy to active it all the time, that's why I prefer passive fit. BTW, posting with my alt, so no need to prepare 38601 EM alpha strike fleet to get me down
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Brian Ballsack
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Posted - 2010.10.12 12:50:00 -
[40]
If you cant get good enough results using a t2 fitted tengu then maybe you do need to faction fit it..
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Jerry Sujko
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Posted - 2010.10.12 13:34:00 -
[41]
Originally by: Brian Ballsack If you cant get good enough results using a t2 fitted tengu then maybe you do need to faction fit it..
I am happy with my fit. Only faction module useful for lvl4 is small pithi c type shield booster. Then 2x navy BCS and the rest tech2. Anything more expensive is just waste of ISK (for lvl4). I can tank any mission without any problem - just kill frigs first, rest is AFK. |
Traska Gannel
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Posted - 2010.10.12 14:07:00 -
[42]
Both of the following suggestions have been made already but I want to emphasize them:
1) At all of your mission running stations set a insta-warp bookmark a few hundred kilometers off the undock ramp. Get in a fast frigate with MWD .. undock, turn on MWD, make sure no one bumped you as you undocked ... and just wait. Set a bookmark off grid which is usually 300 to 400km but can be higher. When you undock, warp to this bookmark, there is little or no align time and you are already moving at maximum when you undock so you very quickly warp. Most ships and certainly gank BS are unlikely to lock you in the time available.
2) Anytime after you undock you can hit CTRL-space (someone mentioned you can do it while the screen is still loading) ... this will stop your ship without losing the 30s undock invulnerability. In many cases you will stop within docking range of the station. If there is a trap waiting for you ... just start spamming dock and you will be able to dock up as soon as your 30s session change timer finishes.
However, this procedure needs to be tested for specific stations since some stations are "kick-out" meaning that you are very quickly outside the docking radius. Pirates/gankers/war targets WILL know this ... so you need to check it yourself.
3) Most suicide gankers will have low security status since they take a substantial hit everytime they gank someone. They can bring this up by ratting but it drops much faster than it goes up. On the other hand, most mission runners tend to have very good security status ... so change the display settings to highlight (A) War targets and (B) low security status ... if there are a significant number of low security status folks in a system then it may be an indication that a suicide ganking group is present. Watching local is hard and high sec is very crowded these days but if you want to save your shiny ships you need to invest some time in situational awareness :)
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Tester128
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Posted - 2010.10.13 01:19:00 -
[43]
Originally by: Jerry Sujko Edited by: Jerry Sujko on 12/10/2010 12:44:08 . Now, large artillery (1200mm, 1400mm) have about double signature than Tengu (400 vs 200), so you need double the damage.
So result is = 38600 ALPHA EM strike to kill very cheap (tech2) passive Tengu. [/i]
Oh man, you are so very wrong. Throw away your eft and try to fly a turret ship for a change
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Agondray
Gallente Avenger Mercenaries VOID Intergalactic Forces
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Posted - 2010.10.13 11:25:00 -
[44]
if your scared about sucide ganking, dont undock and dont play eve. this isnt wow where you have safety in instances and your starting area, this is eve where everything takes a risk, like a 30b isk paladin t2 battleship being taken by 7 guys or hulks and orcas mining in empire by hulkageddon crews, if your afraid of using something expensive than do use it simple as that.
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Agondray
Gallente Avenger Mercenaries VOID Intergalactic Forces
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Posted - 2010.10.13 11:28:00 -
[45]
Originally by: Cipher Jones
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
Every ship is gankable so using your logic all ships are non ships.
not true try ganking the dread in jita lol, youll lose more than youll get if its even fit.
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Hephaesteus
Gallente
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Posted - 2010.10.13 12:25:00 -
[46]
Originally by: Sendraks Because the less expensive doesn't give quite as good results?
True, but then you don't lose quite as much when they go pop. Not to mention the fact that you could buy 5-6 of the "almost as good ships" for the same price.
I'm still not seeing the point tbh except for the fact you have a high cost high skill point ship.
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Sendraks
The Spice Weasels Must Flow
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Posted - 2010.10.13 14:50:00 -
[47]
Originally by: Hephaesteus True, but then you don't lose quite as much when they go pop. Not to mention the fact that you could buy 5-6 of the "almost as good ships" for the same price.
Absolutely and this fits with the maxim "don't fly what you can't afford to lose." If you, as a player, can afford to lose a 500mill+ ship with 1bill+ worth of fittings, then these ships and fittings look like a more worthwhile investment.
If you can't afford to lose one expensive ship but can afford to lose a few "almost as good ships" then the latter would be a more sensible choice.
Originally by: Hephaesteus I'm still not seeing the point tbh except for the fact you have a high cost high skill point ship.
Because people like to min max. They like to push the envelope with their ships and fittings, to maximise their profits. They're prepared to spend 2billion on a ship if it means they can complete missions faster than everyone else and make more ISK per hour.
Same for people who fly expensive ships in PvP. They stand to lose a lot more, but they want to have those extra few % advantage those ships afford over the other variants of the same type. Furthermore they don't want to be at a disadvantage to those who do fly the expensive ships.
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Doddy
Aliastra
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Posted - 2010.10.13 23:09:00 -
[48]
Use EFT to ensure your tengu has more EHP than the maximum possible volley damage of a single bs. If you are fitting sensible mods and more than one guys suicides on you then you probably couldn't have done anything to stop it, they are just doing it for luls.
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Doddy
Aliastra
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Posted - 2010.10.13 23:14:00 -
[49]
Originally by: Hanz Landou
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
Wormholes, lowsec/nullsec exploration and missions, gang pvp, tanking anomalies, fleet boosting...
Yeah, you're right. Just no use for them outside of lvl4's in highsec.
Complexes, belt ratting, cosmos agents/plexes, oh and ofc pvp. Not to mention level 4 missions in systems which are not massively over-populated by lemmings.
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Slimy Worm
Lonetrek Salvage and Scrap
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Posted - 2010.10.14 04:48:00 -
[50]
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
omg total missionbear gb2wowkthxbai
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Jerry Sujko
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Posted - 2010.10.14 05:41:00 -
[51]
Originally by: Hephaesteus
Originally by: Brian Ballsack tbh tho, there is no point whatsoever in faction fitting a t3 ship do do missions in
so what is the point in having one. You might as well use a drake?
Like I said before it makes them a non-ship
There is absolutely no difference in lvl4 mission times when using billions faction fit vs cheap T2 fit Tengu. DPS is same, because every1 is using T2 launchers anyway. Faction fit tank is better, but tech2 tank is more than good enough and anything better will not make mission faster. Only non tech2 modules worth using are: 1x small pithi c/b-type shield booster and 2x caldari navy bcs.
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Sir Gankgrief
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Posted - 2010.10.14 16:06:00 -
[52]
so the last few times i was losing a fight, i logged off and survived, but the very last time, a guy got me.... i thought logging off when being ganked kept them from killing you
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Jerry Sujko
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Posted - 2010.10.14 16:13:00 -
[53]
Originally by: Sir Gankgrief so the last few times i was losing a fight, i logged off and survived, but the very last time, a guy got me.... i thought logging off when being ganked kept them from killing you
If you are warp scrambled, you die. If not, you will most likely survive.
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Sir Gankgrief
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Posted - 2010.10.14 16:23:00 -
[54]
Originally by: Jerry Sujko
Originally by: Sir Gankgrief so the last few times i was losing a fight, i logged off and survived, but the very last time, a guy got me.... i thought logging off when being ganked kept them from killing you
If you are warp scrambled, you die. If not, you will most likely survive.
ok that makes sense so i see a skull and instantly log off i should be safe
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