
Bagehi
Association of Commonwealth Enterprises R.A.G.E
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Posted - 2010.10.14 04:29:00 -
[2]
Originally by: Joseph SaintJohn I don't know what you mean by lag, but I am not referring to a FPS drop. I am talking about taking 3 minutes to jump into a system if you are in even a moderately large fleet. Or how long it takes to "load grid" after a jump during a fleet fight. I mean hiding brackets and turning off animations and turning off auto-cycling on your guns in a desperate attempt not to be "killed by lag" , even after your ship is "in warp". In PvP fights , shiny graphics don't matter , the response time of the nodes on CCP'S servers to the "calls" from my client do. If you do not see the drop of "legacy support" before and the dropping of shader 2.o support as anything other than a way for CCP to save money , you are hopelessly naive, or you have never been in a large fleet fight, or tried to buy something in Jita on a Sunday night. Maybe you believe the "shiny" graphs showing how much the "call response" improved after the "character node" was added. Implicit in my post is the idea that in a complex environment the effect of a single change should be unpredictable. My personal bet is that two things happen: CCP saves money, and "lag" gets worse.
Joe
Turning off effects and brackets is only beneficial if your bottleneck is your graphics card. I've been in some big fleet fights with 30+ FPS with brackets etc on and had only the same issues (cycling guns, slow loading grid, etc) everyone else had (in fact I usually load grid faster than most potentially due to geographic location).
Originally by: Falkrich Swifthand
Originally by: Bagehi Edited by: Bagehi on 11/10/2010 18:55:47 Is there a reason to continue supporting ShaderModel 3.0? I can't imagine there are too many out there using that either. SM 4.0 cards are dirt cheap, less than $50.
It sounds good in theory, unfortunately SM 4.0 requires DX10, which requires Windows Vista and above. According to the Valve hardware survey, only 70% of Windows users are running Vista or 7, even though 85.5% of Windows systems have an SM 4.0-capable GPU. So to upgrade wouldn't only be a $40 graphics card, but also a $130 OS (and that's for the upgrade version of the home version).
Not to mention that EVE doesn't currently have an SM 4.0 version (though IIRC most 3.0 shaders will compile fine as 4.0) or more importantly a DX 10 version, and Cider (for the mac client) doesn't support SM 4.0 or DX 10 either.
At the very least, I hope dropping 2.0 will mean Eve will be using Dx10 in the near future, what with Dx11 out.
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