
Malcanis
Caldari Vanishing Point. The Initiative.
|
Posted - 2010.10.10 21:55:00 -
[1]
Originally by: Sebastiann Kane When you were young in this game and you decided on flying a certain type of ship and then spent forever and a day training it to perfect, were you disappointed with the results or were you very happy with it.
I say this because when you are young you have a hell of a lot of training ahead of you and you always have an ideal ship in mind and before you even start with the guns/spaceship much of your time is spent on those pesky backskills.
And if you are not happy you could have spent 5 months training a ship to perfection only to find that it was not the ship that you thought it would be and then have to look at something else.
Your valuable answers please.
P.S mine is the Pilgrim and a Harbinger and a Zealot. One for solo and two for small fleet
The metagame constantly changes. You train up for a ship, then someone discovers a new fit or tactic that obsoletes it, so you train something else. Used to be it was all about the sniper BS. Then the RR BS. Then the Sniper HACs. Then the bombers. Then the Drakes. Then the AHACs. And that's just big fleet combat. Going further back, it used to be "Gallante Online", but then speeds were reduced, and gate sizes were increased and now it's "lol gallante!". And so on and so forth.
If I had to guess, I'd say that Gallante, or at any rate Hybrids, were next in line for the buffbat, as projectiles and lasers are now both very satisfactory, and most missiles are OK (except cruise but eh).
Anyway I guess my point is, train for what takes your fancy, because a ship you like and fly a lot is inherently already buffed for you. And then once you train it, train up the next ship to do the things your first doesn't do well.
Eventually, you reach the heady heights of nerfproofdom. 4 cruiser 5, 4 BS 5, BC 5, HAC 5, Recon 5, AF 5, Covops 5, working on all T3 5... allows one to take a more detached view.
I advise against being a "pure" character. Diversity helps you tank boredom.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |