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Thread Statistics | Show CCP posts - 3 post(s) |

Karl Planck
Heretic Army Heretic Nation
185
|
Posted - 2012.08.02 20:47:00 -
[1] - Quote
thought about whining about this in GD but this seems like a more contructive place. Now i have been following the proposed crimewatch changes for quite some time (while i haven't encountered it in years nuetral reps always seemed ret*rded). Read over the minutes today and about sh!t my pants
CSM minutes wrote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out.
Before i overreact to this, am i crazy or is idea 100% pants-on-head ret*rded? This came out of nowhere, just seems like something Greyscale pulled right out of his arse. Even more there was NOTHING said by the CSM. i mean, how the hell did that not just leap out at them. 
Edit: just to be clear, i'm pissed because this seems like the biggest lowsec nerf i have ever heard of To all everyone concerned over the fairness involving the H/O disqualification https://forums.eveonline.com/default.aspx?g=posts&t=113351&find=unread |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2098
|
Posted - 2012.08.02 21:34:00 -
[2] - Quote
Karl Planck wrote:Before i overreact to this, am i crazy or is idea 100% pants-on-head ret*rded? This came out of nowhere, just seems like something Greyscale pulled right out of his arse. Even more there was NOTHING said by the CSM. i mean, how the hell did that not just leap out at them.  Edit: just to be clear, i'm pissed because this seems like the biggest lowsec nerf i have ever heard of
There has been a lot of outcry in both directions: one is that the sentry guns have made the use of frigates around the gates impossible, and the other is that sentries are too easy to tank. This seems to be an attempt to fix both.
Now, you can use frigates for quick kills, or handoffs to larger and more durable craft. But you can't leave those large craft on the grid indefinitely...you'll have to wait out that criminal timer. I don't see this as a wholly bad thing; the design change is based on a lot of feedback and sounds like it's looking for some middle ground where both parties are happy.
A major question is, what's the cooldown on that sentry damage escalation? When you evacuate all the GCC ships from the grid and the sentries stop shooting, how long will you need to wait before they are doing their base damage again?
Also, I predict hilarity when a criminal battlecruiser jumps into a system where the sentry guns are still "warmed up" and gets one-shotted. Plus people crashing gate camps in super-tanky ships and just holding pirates down while the sentries melt them. I've got some half-formed ideas that could make some very creative use of these sentries.
This is going to take some iteration to get the balance working properly. Meanwhile, let's try to keep to constructive criticism and away from tears. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |

Xylorn Hasher
Sumiyoshi-Kai
36
|
Posted - 2012.08.02 21:52:00 -
[3] - Quote
What an idea is that?
Sentries DPS will start low and raise in time but to what level exacly? 300 DPS like it is now?
"Also, I predict hilarity when a criminal battlecruiser jumps into a system where the sentry guns are still "warmed up" and gets one-shotted. Plus people crashing gate camps in super-tanky ships and just holding pirates down while the sentries melt them. I've got some half-formed ideas that could make some very creative use of these sentries."
You must be kidding me. It will kill solo PvP even more as it is now. I used to do solo gate camps in Low and having on my a*s 300 DPS from gate guns plus 400-600 from incoming ship isn't piece of cake.
I really hope that the max DPS from gate aggro will stay at 300 as it is now. |

Daemon Ceed
Jihad Squad from Riyadh Reckless Ambition
274
|
Posted - 2012.08.02 22:01:00 -
[4] - Quote
I can already hear the screaming and slapping of wives coming from The United. households. Those gate hugging nubs are gonna be PISSED! Bahahahaha! The Sandbox = Play however the hell you want. |

Psychotic Monk
The Skunkworks The Marmite Collective
351
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Posted - 2012.08.02 22:49:00 -
[5] - Quote
The real issue isn't the way the damage is applied, which is cute and probably okay, it's that sentry guns will automatically shoot people under a certain sec status, whether they've done anything or not. This is problematic and a huge nerf to lowsec. You're just taking the people that actually *do* generate content in lowsec and ******* them.
Say what you want about The United, but they are making content erryday. They're killing ****, depriving people of their frigs and pods, and making people ask themselves if it's worth it to take that shortcut through lowsec. This is a decision that's going to be taken away throughout lowsec.
I am all for interesting **** going on, and this will cause the opposite. :(
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Daemon Ceed
Jihad Squad from Riyadh Reckless Ambition
274
|
Posted - 2012.08.02 22:54:00 -
[6] - Quote
Psychotic Monk wrote:it's that sentry guns will automatically shoot people under a certain sec status, whether they've done anything or not. This is problematic and a huge nerf to lowsec. You're just taking the people that actually *do* generate content in lowsec and ******* them.
Jesus, I must've missed that part. This sucks giant goat balls! While I typically don't hang out on gates, everyone's gotta fly through them to get around. This is a huge lowsec nerf. Lowsec has already been dying for something to make it vibrant again, and a change like that would be a death knell.
Are they trying to push us out to null to become cannon fodder for ego freaks and tech serf lords? The Sandbox = Play however the hell you want. |

Xylorn Hasher
Sumiyoshi-Kai
36
|
Posted - 2012.08.02 22:58:00 -
[7] - Quote
Psychotic Monk wrote:The real issue isn't the way the damage is applied, which is cute and probably okay, it's that sentry guns will automatically shoot people under a certain sec status, whether they've done anything or not. This is problematic and a huge nerf to lowsec. You're just taking the people that actually *do* generate content in lowsec and ******* them.
Say what you want about The United, but they are making content erryday. They're killing ****, depriving people of their frigs and pods, and making people ask themselves if it's worth it to take that shortcut through lowsec. This is a decision that's going to be taken away throughout lowsec.
I am all for interesting **** going on, and this will cause the opposite. :(
Wut? Sentry guns will automatically shoot people under a certain sec status, whether they've done anything or not.
I guess i smoke too much weed this night and havn't noticed that, again Wut????
How many CCP employee do piracy in lowsec? Are they know wtf are they doing with that game?
Eve is loosing its "hardcordness" and becomes carebear land. |

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.08.02 23:10:00 -
[8] - Quote
Karl Planck wrote:thought about whining about this in GD but this seems like a more contructive place. Now i have been following the proposed crimewatch changes for quite some time (while i haven't encountered it in years nuetral reps always seemed ret*rded). Read over the minutes today and about sh!t my pants CSM minutes wrote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time. Ideal tuning will be to where triage carriers will die at around 4 1/2 minutes. This way, if you want to use triage carriers in lowsec on gates you can, but you must commit to the cycle for a length of time before starting your reps, if you want to deactivate triage before the sentry guns kill you and jump out. CCP Greyscale also points out that another goal is to make it so that the first couple of hits won't kill an interceptor immediately, enabling a quick tackle, and then a warp out. Before i overreact to this, am i crazy or is idea 100% pants-on-head ret*rded? This came out of nowhere, just seems like something Greyscale pulled right out of his arse. Even more there was NOTHING said by the CSM. i mean, how the hell did that not just leap out at them.  Edit: just to be clear, i'm pissed because this seems like the biggest lowsec nerf i have ever heard of
This is very very bad. Essentially applying damage to anyone with a negative sec status regardless of aggression on a gate will make this Carebear Online.
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Grog Drinker
The Tuskers
76
|
Posted - 2012.08.02 23:27:00 -
[9] - Quote
This will also do little to stop gate camps. Campers will just sit out of gate gun range and warp in when they see someone coming.
Almost every small gang engagement I've been in in low sec has occurred on gates. These will now be impossible.
Shooting anyone below a certain sec status is also absolutely horrible. |

Angry Onions
League of Angered Gentlemen
237
|
Posted - 2012.08.02 23:33:00 -
[10] - Quote
Gate gun mechanics are fine as it is....terrible idea is terrible and Greyscale should feel bad, but this probably won't get far....if not... C&P must leave the basement of EvE-O and **** on someone E .-+ ` ' / -+. F Your Carebear tears fuel us
Heil Hizzle Mein Nizzles. |
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Styth spiting
Ion Corp. NightSong Directorate
38
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Posted - 2012.08.03 02:08:00 -
[11] - Quote
I can't decide which would be a better comment here. Maybe if you don't like it go to null sec. Or maybe, you wanted people to get out of high sec and you got what you wished for.
Seriously though the only down side to this is for gate campers who will now have vastly more players coming into lowsec for missions, mining, pi, sites, etc that you now get to shoot at. This means far more PVP then some lame group of 10 people killing people when they leave station or enter a system.
This update greatly increases PVP while making lame gate campers need to go out and look for kills instead of just mashing Ctlr + Click F1. |

Garven Dreis
Kicking Smurfs The Marmite Collective
64
|
Posted - 2012.08.03 02:54:00 -
[12] - Quote
Why can't the damage scale for the different sizes of ships (ala missiles except not as balls)? Make it so that tackle frigs are viable with going too far down the A BLOO BLOO LOWSAK IS DANGERUS. In Manticore we Trust |

Astroniomix
Thorn Project Black Thorne Alliance
124
|
Posted - 2012.08.03 03:28:00 -
[13] - Quote
Psychotic Monk wrote:The real issue isn't the way the damage is applied, which is cute and probably okay, it's that sentry guns will automatically shoot people under a certain sec status, whether they've done anything or not. This is problematic and a huge nerf to lowsec. You're just taking the people that actually *do* generate content in lowsec and ******* them.
Say what you want about The United, but they are making content erryday. They're killing ****, depriving people of their frigs and pods, and making people ask themselves if it's worth it to take that shortcut through lowsec. This is a decision that's going to be taken away throughout lowsec.
I am all for interesting **** going on, and this will cause the opposite. :(
Yea keep the sentries for GCC peeps only plox. |

Cat Casidy
Percussive Diplomacy PERCUSSIVE PIZZA TIME DIPLOMACY
51
|
Posted - 2012.08.03 05:39:00 -
[14] - Quote
CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag,
Notice how that doesn't say anyone with low sec status? SLAPD - Star Scientist, I science stars |

Tara Read
The Generic Pirate Corporation Fusion.
43
|
Posted - 2012.08.03 06:05:00 -
[15] - Quote
Cat Casidy wrote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise.
Notice how that doesn't say anyone with low sec status?
It also states "suspect" which is one hell of an interpretation. This could also mean someone with a negative sec status. This would effectively kill low sec not because of gate camps but simply because of mechanics.
All persons with negative sec status then are limited and quite hindered in any low sec system.
Myself I've lived in low sec for years and pride myself on being criminal scum. You want to lose subscriptions (3 accounts here personally) here's how to start doing it. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1174
|
Posted - 2012.08.03 06:09:00 -
[16] - Quote
Cat Casidy wrote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise.
Notice how that doesn't say anyone with low sec status? Wait... so if I steal, sentries will blap me (likely in a second because I loot with an cheap nano frig).
CCP... really.
And another thing, getting into lowsec isn't that hard. I've been in hundreds (mild exaggeration) of LS systems including Rancer and Amamake and not once encountered a gate camp. Unless you count a BR...
Really this change is a little over the top. Hopefully it will be tested on Sisi first, and hopefully CCP listens this time. |

JC Anderson
Noir. Noir. Mercenary Group
679
|
Posted - 2012.08.03 06:35:00 -
[17] - Quote
Xylorn Hasher wrote:What an idea is that?
Sentries DPS will start low and raise in time but to what level exacly? 300 DPS like it is now?
"Also, I predict hilarity when a criminal battlecruiser jumps into a system where the sentry guns are still "warmed up" and gets one-shotted. Plus people crashing gate camps in super-tanky ships and just holding pirates down while the sentries melt them. I've got some half-formed ideas that could make some very creative use of these sentries."
You must be kidding me. It will kill solo PvP even more as it is now. I used to do solo gate camps in Low and having on my a*s 300 DPS from gate guns plus 400-600 from incoming ship isn't piece of cake.
I really hope that the max DPS from gate aggro will stay at 300 as it is now.
Don't count on it staying at 300.,
They said right in the notes that over time they want to ramp up the damage to a point where a triage carrier can be taken down.
That will mean a Max dps much higher... And I mean MUCH higher than 300. |

JC Anderson
Noir. Noir. Mercenary Group
679
|
Posted - 2012.08.03 06:43:00 -
[18] - Quote
Tara Read wrote:Cat Casidy wrote:CCP Greyscale moves on to explain his work on sentry guns. Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise.
Notice how that doesn't say anyone with low sec status? It also states "suspect" which is one hell of an interpretation. This could also mean someone with a negative sec status. This would effectively kill low sec not because of gate camps but simply because of mechanics. All persons with negative sec status then are limited and quite hindered in any low sec system. Myself I've lived in low sec for years and pride myself on being criminal scum. You want to lose subscriptions (3 accounts here personally) here's how to start doing it.
They covered the meaning of the suspect flag at fan fest during the crime watch presentation.
The suspect flag is for theft of others property as well as neutral repair support when they Rep somebody with the criminal flag. Might even be if they Rep another suspect but I can't remember for sure.
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Lucy Oreless
Raptus-Regaliter EntroPraetorian Aegis
15
|
Posted - 2012.08.03 07:39:00 -
[19] - Quote
Whattahell Whats wrong with you CCP..?
I can't speak for all of lo-sec or any other players than me, but i find this totally redicolous.. Gateguns taking out a triage-carrier in 4m ? Scaling dps? shot at gates just for being a pirate (or criminal suspect as you so confusingly put it).
Only good about this change is that frigs will get a function in gatecamps. But that can be done differently by adding tracking to the sentrys.. also, there is no need for frigs on gate for fast locking. T3's and resebos can do that today.
EVE is supposed to be a pvp-oriented game...a dark and cynical universe... You are making lo-sec into hi-sec II. WHY?
I have been butthurt by nerfs before, but this is the worst idea i have ever seen from CCP!! Lo-sec (as i see it) is a learning ground for younger/smaller alliances and corps/individuals before eventually taking the big leap out in 0.0.. This is where you learn the basics for PVP, and how to make corps function i hostile surroundings.
I am all for adapting and finding new possibilities withing the mechanics, but this is just to much... WAY to much of a nerf.. What will be next, lo-sec concorde comes drag you out of CQ if u get a - in front of sec-satus?
Where did the love for pirates go..? |

Xylorn Hasher
Sumiyoshi-Kai
36
|
Posted - 2012.08.03 08:09:00 -
[20] - Quote
JC Anderson wrote:Xylorn Hasher wrote:What an idea is that?
Sentries DPS will start low and raise in time but to what level exacly? 300 DPS like it is now?
"Also, I predict hilarity when a criminal battlecruiser jumps into a system where the sentry guns are still "warmed up" and gets one-shotted. Plus people crashing gate camps in super-tanky ships and just holding pirates down while the sentries melt them. I've got some half-formed ideas that could make some very creative use of these sentries."
You must be kidding me. It will kill solo PvP even more as it is now. I used to do solo gate camps in Low and having on my a*s 300 DPS from gate guns plus 400-600 from incoming ship isn't piece of cake.
I really hope that the max DPS from gate aggro will stay at 300 as it is now. Don't count on it staying at 300., They said right in the notes that over time they want to ramp up the damage to a point where a triage carrier can be taken down. That will mean a Max dps much higher... And I mean MUCH higher than 300. A carrier in triage mode can tank well into the multiple of thousands.
Rgr that. Sigh, it looks like CCP will have my 2 accounts less if they launch that change, cuz if i can't do solo what i'm good at and gives me most fun i'm simply off. I don't know if you already noticed that EVE is turning into carbear land direction. I would be gratefull if people with ideas like CCP Grayscale would put his heads into his own a*ses and stay there. Gates in lowsec aren't an issue for thinking people. Is that really hard to put godd*m cloak on your ship and learn to cloak+MWD trick if you don't want to fight or use cloaky transport ships which are nearly not possible to catch on gate? It's not the Pirates kills in lowsec it's your stupidity.
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Alice Saki
1255
|
Posted - 2012.08.03 08:13:00 -
[21] - Quote
Oh **** I totally forgot about Rancer. an Eve Landmark. Who's gonna pop my Pod on a shortcut now?! Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

Tetsel
Heretic Army Heretic Nation
31
|
Posted - 2012.08.03 08:26:00 -
[22] - Quote
1- Why CCP Greyscale suddenly think it's necessary to tweak sentry guns, not enought obvious fix to do ?   2- Why the f***people think it's necessary to make frigate fight possible on gate/station ? aren't the belt, safespot, planet not enought ? All the more considering the fact that during wardec or in FW or vs -10 you can shoot at will !!! 3- Sentry are maybe easy to tank but com'on gate camper are soooo easy to remove, what's the problem here ? 4- CCP L2P please !
PLEASE LEAVE SENTRIES ALONE !!! Twitter:-á-á-á-á@EVE_Tetsel-á-á-á@HereticArmy |

Alice Saki
1255
|
Posted - 2012.08.03 08:29:00 -
[23] - Quote
Nothing is more fun breaking a Gate camp ^_^
Roll in there with a Couple Maelstrom for kicks. Scottish Interweb Spaceshippy Person, GINGER PRIDE xD Oh and PICKLES! |

Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
170
|
Posted - 2012.08.03 08:38:00 -
[24] - Quote
Ok just to clarify;
'suspect' is a new thing introduced under the new crimewatch it's not the same as being below -5.0.
From what I understood (at fanfest) 'suspect' is a flag that occurs when you do something that would currently give somebody else aggression on you (like you loot their can).
Under the new crimewatch as explained at fanfest you will be one of three states at all times;
* neutral (done nothing) * suspect (theft, neutral repping) * criminal (anything that currently incurs GCC)
Which is not related to security status. So you might want to hold off on the wild speculation till you read up on the new crimewatch system. |

Xylorn Hasher
Sumiyoshi-Kai
36
|
Posted - 2012.08.03 08:39:00 -
[25] - Quote
Tetsel wrote:1- Why CCP Greyscale suddenly think it's necessary to tweak sentry guns, not enought obvious fix to do ?   2- Why the f***people think it's necessary to make frigate fight possible on gate/station ? aren't the belt, safespot, planet not enought ? All the more considering the fact that during wardec or in FW or vs -10 you can shoot at will !!! 3- Sentry are maybe easy to tank but com'on gate camper are soooo easy to remove, what's the problem here ? 4- CCP L2P please ! PLEASE LEAVE SENTRIES ALONE !!!
CCP wants to increase Eve online subscriptions for all costs. They thinks if they make the game more "safe" more people will start playing it and paying sub. Thing is todays youngsters have lack of brain and balls to adapt so.. CCP is making game easier. They do not realize that todays teenagers wont play Eve for years like veterans do and leave eventually. If veterans leave too who will stay?
I bet the next idea of CCP Greyscale will be some kind of godray striking you to the pieces out from nowhere if you dare to engage one week old noob in lowsec. |

Eugene Kerner
TunDraGon
76
|
Posted - 2012.08.03 08:51:00 -
[26] - Quote
Xylorn Hasher wrote:Tetsel wrote:1- Why CCP Greyscale suddenly think it's necessary to tweak sentry guns, not enought obvious fix to do ?   2- Why the f***people think it's necessary to make frigate fight possible on gate/station ? aren't the belt, safespot, planet not enought ? All the more considering the fact that during wardec or in FW or vs -10 you can shoot at will !!! 3- Sentry are maybe easy to tank but com'on gate camper are soooo easy to remove, what's the problem here ? 4- CCP L2P please ! PLEASE LEAVE SENTRIES ALONE !!! CCP wants to increase Eve online subscriptions for all costs. They thinks if they make the game more "safe" more people will start playing it and paying sub. Thing is todays youngsters have lack of brain and balls to adapt so.. CCP is making game easier. They do not realize that todays teenagers wont play Eve for years like veterans do and leave eventually. If veterans leave too who will stay? I bet the next idea of CCP Greyscale will be some kind of godray striking you to the pieces out from nowhere if you dare to engage one week old noob in lowsec.
I do not know if there are any statistics about it, but I actually think most money is gained by CCP from people who can afford multiple accounts (aka not youngsters)? |

FloppieTheBanjoClown
The Skunkworks The Marmite Collective
2102
|
Posted - 2012.08.03 11:11:00 -
[27] - Quote
Kaeda Maxwell wrote:Ok just to clarify;
'suspect' is a new thing introduced under the new crimewatch it's not the same as being below -5.0.
From what I understood (at fanfest) 'suspect' is a flag that occurs when you do something that would currently give somebody else aggression on you (like you loot their can).
Under the new crimewatch as explained at fanfest you will be one of three states at all times;
* neutral (done nothing) * suspect (theft, neutral repping) * criminal (anything that currently incurs GCC)
Which is not related to security status. So you might want to hold off on the wild speculation till you read up on the new crimewatch system.
You saved me the trouble of pointing that out. Apparently some people are trying to fit a small part of CrimeWatch into the existing system. That's not the case here.
Like I said before, I have questions on the damage scale and what happens when a "suspect" battlecruiser ends up on grid immediately after a triage carrier departs or is destroyed. If this results in someone losing a ship to sentry gun alpha when they jump into lowsec after a canflip, that is NOT a reasonable consequence of their actions.
If it's done intelligently and properly balanced, the dynamic of gate camps will change but you will actually have MORE options on the table because of the low starting DPS. You'll just have to remove ships from the grid after you successfully score a kill. I expect that a month after this goes live, creative groups and individuals will be getting more kills than before, because there will be fewer ships able to slip through their fingers.
I think one thing CCP should look at doing is tying the suspect and criminal timers to sec status, maybe by doing something as simple as multiplying the base time (15 minutes) by the system security level. That would still put you with a 90 second cooldown on criminal activities in a 0.1. The Skunkworks is recruiting. -áhttps://forums.eveonline.com/default.aspx?g=posts&m=1540711#post1540711 |
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CCP Greyscale
C C P C C P Alliance
1469

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Posted - 2012.08.03 11:32:00 -
[28] - Quote
Just to clarify a few points, given that this thread seems to be the only one that's not gone off the deep end already:
- First and foremost, this is an idea we were spitballing at the time and ran past the CSM just to see what their reaction was. It's still "in the design" right now, but that part of the design isn't going to get implemented for a while, and there will be further discussion with the CSM and the community before that happens. The CSM minutes are *NOT* a devblog, please don't treat them as such
 - "Suspect" is an aggression flag, and has nothing to do with sec status
- The general thinking behind this potential change (and again, it's just general thinking, we've not seriously reviewed it yet) is to try and break up "static" gatecamps a little and generally *discourage* hanging around on a gate all day.
- Yes, we know people are just going to yo-yo back in, and if they're dedicated enough to do that for a couple of hours then more power to them, they get to camp the gate for a few hours.
- The thinking specifically with carriers was that it'd be an interesting dynamic that you had to essentially "pre-commit" with a triage carrier, by dropping into triage, waiting 30-40s (times obviously subject to some actual balancing work) and then starting to rep, so you've still got the window to get out again before the damage becomes high enough to kill you. This lets you use carriers on lowsec gates but gives the other side a bit of time to go "oh crap, that carrier's gone into triage, we'd better either double down or start running".
- Damage ramping as currently envisioned would be strictly per-ship, per-engagement - as soon as you warp off, it resets back to base. This could of course be redesigned in many ways to get it to do other interesting things - or as should hopefully be clear by now, dropped entirely if we decide it's a rubbish idea after all.
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Kaeda Maxwell
Black Rebel Rifter Club The Devil's Tattoo
171
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Posted - 2012.08.03 12:01:00 -
[29] - Quote
CCP Greyscale wrote:Just to clarify a few points, given that this thread seems to be the only one that's not gone off the deep end already:
- The general thinking behind this potential change (and again, it's just general thinking, we've not seriously reviewed it yet) is to try and break up "static" gatecamps a little and generally *discourage* hanging around on a gate all day.
+1 and I love you. 
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Lucy Oreless
Raptus-Regaliter EntroPraetorian Aegis
15
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Posted - 2012.08.03 12:11:00 -
[30] - Quote
Thank you for the explanation Mr Grey, but i really do hope this change never sees the light of day anyways.
Mostly because i dont see the need for this change. It is not an benefit for us (and here i talk about me and pirates like me) who live and try to make a living in lo-sec. CCP has stated that they wanna see more players enter lo-sec...and that idea i do support to the fullest, but this is not the way imo.. rather the opposite.
What i see as fun in lo is the escalating of fights at gates or even stations... baiting in neut fleets, keeping the fight going as long as u can by "barely" have the upper hand.. making them jump in more ships to tip the scale, and then we jump in more etc... With a "timer" this will die and we will end up with pure gank-fleets do hit and runs.. or sniping fleets 180km of gate/station.
Please fix other more pressing issues before fixing something that is not broken.. EVE is the only game that can offer this kind of gameplay, dont kill it!
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