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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Cpt Branko
Zawa's Fan Club
49
|
Posted - 2012.08.06 08:10:00 -
[151] - Quote
Tarryn Nightstorm wrote:What they should have done --years ago-- is bloody well nerf gate-guns' tracking and optimal range to something approximating "real" (IE, available to players) guns,but oh no:
And that is a bad idea.
One of the nice things about low-sec is that travelling in a smaller ship is actually quite safe, bar running into a sizeable and specialized cap with remote sensor boosters (rare, and also requires you to risk some expensive ships) or smartbombs (easily avoided). I don't think campers need the tools to catch *everything* at no risk / expense, what tackling with interceptors and frigs would enable. Currently you can do it in a RSB recon, but it requires bringing some real ships to the field which also cannot get away in half a second, and throwing some money and organization at it. For the most part, low-sec is safe for frig hulls precisely because of this.
Also, it is far easier to roam (which I find more fun then gatecamping, but of course people like different things) when the average camp cannot insta-lock you down with frig hulls.
I think sentries tracking frigates perfectly with 352 DPS is a good thing. You can still tackle with a frigate in an absolute emergency - we did tackle in covops on roams sometimes when we'd find some high-value target which might get away otherwise (there's a trick how to do it, but you must warpoff very very soon and naturally stay away from gates/stations for the next 15 mins).
If anything, I would change gate guns not to shoot drones. The current GCC mechanics cover who should be shot and who should not be fairly well. They are a definite advantage to the non-criminal side, but can be fought under. If the damage ramps up to thousands of DPS in four minutes, then this becomes an impossibility. The only sensible thing then is to play like the united, running away whenever a hint of a fight approaches. Interestingly, this type of camper actually gets boosted with the proposed changes, since he can tackle with interceptors if he likes.
To the poster above: the point of gate guns is to make travel much much easier in low-sec then it would be without them. This they do very well. |
Sugar Kyle
The humbleless Crew Capital Punishment.
85
|
Posted - 2012.08.06 08:25:00 -
[152] - Quote
Ariel Marquette wrote:All the player suggestions I see here amount to this:
"Why not make x changes, which would make sentry guns just as easily countered as simply tanking them now?"
Essentially, lazy gatecampers who don't want to hunt for targets are all in favor of changing how sentry guns do the job, as long as the sentry guns end up equally ineffective at deterring gatecamps as they are now. Again, I have to ask: What is the point of sentry guns on gates if not to actually keep the gates relatively clear? If this is not their purpose, then just remove them altogether.
Hello forum NPC corp alt. Do you camp gates with your main?
Popping a carrier in under five minutes is silly. If a carrier is on gate its for a fight or drop not a camp. Small gangs often have to call for help to take down a capital in low sec. Gateguns melting them in a handful of minutes is silly.
More than campers live in low sec. The group least effected by a change such as the one proposed would be the campers. The hunters would be the ones most harmed. Fighting on gates does not equal camping.
Fewer fights happen. Just as many ganks happen.
Low sec needs love, not nerfs. If people do not wish to research or learn they can adapt, die, or huddle in high sec howling that every gate in every system in all of low sec is camped 24/7 while the rest of eve goes about its business having taken the time to learn to play the game. Tilde soaked words from-á[url]http://lowseclifestyle.blogspot.com/[/url] |
Elena Murphy
Raven Associates
0
|
Posted - 2012.08.06 13:56:00 -
[153] - Quote
Seems like this make it a lot more difficult for -10 types to sit at gates and smartbomb in battleships while tanking the sentries....
Thumbs up for the changes |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
46
|
Posted - 2012.08.06 14:13:00 -
[154] - Quote
Buff the gate guns and add some more life to low sec! I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Michael Harari
The Hatchery Team Liquid
188
|
Posted - 2012.08.06 14:30:00 -
[155] - Quote
How to fix gatecamps
1) Make it so that scooping a gcced ship gccs the scooping ship. The orca on highsec gates is one of the reasons gatecamping is risk free. You see gatecamps nowadays with two, even three orcas to scoop all their ships on the off chance they fail to scout an incoming fleet, or if they get bridged onto.
2) Linking should be like assinging fighters - you cant do it from inside a pos. This is another mechanic that lets you influence the game while being immune to attack. Ships inside a pos should not be able to do anything that affects things outside the pos.
3) Make sebos stacking penalized and nerf t3 sebo subsystems. Maybe integrate the sensor sub and sebo sub into a single sub.
4) Increase the decloak locking timer. Cloaky proteus linked scorpions make it ridiculous even to bait the gatecampers and then attack, since you cant point while jammed. Reduce the lock range and scan res of falcons and rooks (and all recons tbh).
5) Make sentry guns cycle amongst space debris (corpses, abanadoned drones, cargo containers, anchored containers) when there are no gcced targets.
Not related to gatecamps, but just sentry guns: Make sentry guns NOT cycle against active drones, since its sort of stupid that drone ships are pretty much worthless if they gcc on a gate. |
jimmyjam
Deadspace Exploration Conglomerate Clockwork Pineapple
51
|
Posted - 2012.08.06 16:12:00 -
[156] - Quote
Does this apply to 0.0 as well? |
Michael Harari
The Hatchery Team Liquid
188
|
Posted - 2012.08.06 16:25:00 -
[157] - Quote
Are there sentry guns in 0.0? |
Saithe
Southern Cross Empire Flying Dangerous
45
|
Posted - 2012.08.06 17:09:00 -
[158] - Quote
jimmyjam wrote:Does this apply to 0.0 as well?
Yes, this will apply to every sentry gun on gates in 0.0 as well. |
Sugar Kyle
The humbleless Crew Capital Punishment.
85
|
Posted - 2012.08.06 17:56:00 -
[159] - Quote
Saithe wrote:jimmyjam wrote:Does this apply to 0.0 as well? Yes, this will apply to every sentry gun on gates in 0.0 as well.
That is good. Wouldn't want them to feel left out. Tilde soaked words from something kinda like a pirate. |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
46
|
Posted - 2012.08.06 17:58:00 -
[160] - Quote
Saithe wrote:jimmyjam wrote:Does this apply to 0.0 as well? Yes, this will apply to every sentry gun on gates in 0.0 as well.
WTF! This will kill 0.0 PVP!!!
I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
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Sugar Kyle
The humbleless Crew Capital Punishment.
85
|
Posted - 2012.08.06 18:00:00 -
[161] - Quote
No special privileges for you! All your 0.0 gate and station guns will be affected or mass unsubs will happen. Tilde soaked words from something kinda like a pirate. |
Saithe
Southern Cross Empire Flying Dangerous
45
|
Posted - 2012.08.06 18:35:00 -
[162] - Quote
Sugar Kyle wrote:No special privileges for you! All your 0.0 gate and station guns will be affected or mass unsubs will happen.
No no, not station guns, this applies just to sentry guns on GATES. In 0.0. |
War Kitten
Panda McLegion
971
|
Posted - 2012.08.06 19:15:00 -
[163] - Quote
CCP Greyscale wrote:Just to clarify a few points, given that this thread seems to be the only one that's not gone off the deep end already: [list] First and foremost, this is an idea we were spitballing at the time and ran past the CSM just to see what their reaction was. It's still "in the design" right now, but that part of the design isn't going to get implemented for a while, and there will be further discussion with the CSM and the community before that happens. The CSM minutes are *NOT* a devblog, please don't treat them as such
Not for nothing, but there's a good reason people went off the deep end when the notes got worded like this is a change that is coming soon...
"Sentry guns will now shoot anyone with a criminal flag, suspect or otherwise. Sentry guns will also start with smaller amounts of damage, and ramp up with time."
Devblog or not, a CCP person saying, "This will now happen," carries weight. Keep that in mind :)
Here's your sign... |
Tark Grethor
Imperial Shipment Amarr Empire
9
|
Posted - 2012.08.06 19:48:00 -
[164] - Quote
I see where this is heading. In tomorrows health and safety conscious Eve the will be no "Unsafe" space and we'll all be friends. Think Demolition Man style utopia with on the spot isk fines for saying naughty things in chat |
Ristlin Wakefield
Wakefield-Dukovsky Conglomerate Eternal Pretorian Alliance
46
|
Posted - 2012.08.06 20:18:00 -
[165] - Quote
I think this calls for zombie apocalypse event in EVE. There should be a Borg-like race that assimilates spacecraft for a week (preventable if pilot self-distructs of course) and makes them red to all non-assimilated ships and allied to all assimilated ships. The goal of the assimilated ships is to assimilate other ships (by bringing someone down to hull and using the assimilator module, of course) and the goal of the "free capsuleers" will be to purge New Eden of this threat.
At the end of the event, the Jove step in with "pwn fleet" and ends the threat once and for all, because we all know assimilated side will be winning (of course). I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license. |
Chimpy B
The Philosophy Of Two
1
|
Posted - 2012.08.06 21:40:00 -
[166] - Quote
I like this idea. Low sec gate camping really puts people off going there.
The damage from the low sec gate sentries is too easy to tank these days, they may as well not be there. |
Michael Harari
The Hatchery Team Liquid
188
|
Posted - 2012.08.07 03:52:00 -
[167] - Quote
Chimpy B wrote:I like this idea. Low sec gate camping really puts people off going there.
The damage from the low sec gate sentries is too easy to tank these days, they may as well not be there.
The damage from sentries is irrelevant to the typical gatecamp since they arent on the gate unless someone is jumping through. |
Dograzor
The Black Rabbits The Gurlstas Associates
14
|
Posted - 2012.08.08 09:41:00 -
[168] - Quote
CCP Greyscale wrote:
The general thinking behind this potential change (and again, it's just general thinking, we've not seriously reviewed it yet) is to try and break up "static" gatecamps a little and generally *discourage* hanging around on a gate all day.
[/list]
You want to try and break up static gatecamps. Alright... let me have a look at that.
Just to put things in perspective & compare it:
What seems to be ok nowdays:
Highsec: It's ok for wardeccing corps to hang on gates/stations waiting for a fleet/target to jump in. I've done Merc work, been there done that, happens all the time. For the larger picture, Eve-Uni blobs come to mind who like sitting on gates when they are at war. Not to mention all the neutral logi stuff.
Lowsec: It's ok for FW faction frig fleets to hang on gates waiting for stuff to jump through and gank it.
Nullsec: It's ok to bubble gates 100km in every direction with dramiels orbiting it so they can decloak any cloaky non t3 stuff... with the rest of the backup hanging around somewhere.
What seems not to be ok nowdays:
Lowsec: Players with outlaw security status engaging on gates, either through roams or camps.
Now I know Eve never has been about fair.. But it does seem that your possible change will specifically give the outlaw community the middlefinger..
We need more love to lowsec then a sentry gun change..
Please give the outlaw community changes that are actually worthwhile, if not, please keep things as they are
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Luscius Uta
Killers of Paranoid Souls Forsaken Federation
21
|
Posted - 2012.08.08 11:54:00 -
[169] - Quote
Was there a problem with gateguns in lowsec? I think not. Yet there's always some idiot wanting to fix stuff that ain't broken in spite of all serious bugs and imbalances still slapping us in our faces. But that should come as expected when CCP pulls ideas out of their asses instead of listening to player's suggestions. No carebear will ever enter lowsec again if they know that even an interceptor can tackle them at gate, and I thought that CCP said at this year's Fanfest they want to bring more people to lowsec??
And the idea is to stop "hanging around on a gate all day"? LOL! Does such things ever happen? Because if you hang around on a gate all day, someone will eventually notice and inform people in the neighbouring highsec system that they shouldn't go into your system because the gate is camped. Also, being involved in more than few gatecamps, normal procedure is to warp to a safespot after succesfull engagement until your gcc and gate aggro timer expires, and under new rules gategun damage will probably reset after that time (if not, I'll either extend my wait or move to another system with "cold" gateguns). Even if I have a logistic ship or carrier to rep the sentry gun damage, there's totally no point in tanking them more than I have to as every shot will reset their aggro timer back to 15 minutes. The only thing I hate about lowsec gatecamps are smartbombing battleships and this change won't put an end to them - now when I think of it, Pandemic Legion had a Titan smartbombing at gate in Amamake few months ago, while a Titan might be able to tank the gategun damage all day long, we all want to see more silly Titan pilots smartbombing at gates...especially if they get blobbed by Dread fleet, right?
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VanDam
Caldari Provisions Caldari State
17
|
Posted - 2012.08.08 11:59:00 -
[170] - Quote
I would wager that the vast majority of the playerbase are not aware of the content of patches as they are released, other than hearsay they come accross from various channels in game.
If this change were to come in, I wonder how long it will be before a lone carrier get's tackled on a gate by an interceptor and held there for 4 minutes until it pops . |
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Longinius Spear
Semper Ubi Sub Ubi
89
|
Posted - 2012.08.08 14:44:00 -
[171] - Quote
Gate humping pirate tears, best tears. |
Michael Harari
The Hatchery Team Liquid
189
|
Posted - 2012.08.08 17:25:00 -
[172] - Quote
Longinius Spear wrote:Gate humping pirate tears, best tears.
This change will have no negative effect on any "professional" gatecamp. On the contrary, they will now be able to use interceptors to have a very good chance of decloaking and pointing your cloaky ship. |
Jude Lloyd
Heretic Army Heretic Nation
410
|
Posted - 2012.08.09 16:09:00 -
[173] - Quote
Miura Bull wrote: Low sec in EVE reminds me of an inner city ghetto. Kids with ski masks ganging up on someone and threatening to stick em if he doesn't give up his chain and the $5 in his wallet. Pimped out "economy" class space ships flying around because nice rides get left on a stack of bricks with nothing left but the stale air freshener you were supposed to change 5 months ago. Seedy people hanging outside the stations wearing aviators, smoking a cigarette, eyeing people up until they see someone weak enough they can take his pocket change to get themselves a cup of coffee. You all get the idea.
Hahaha exactly. Heretic Army Warlord and Diplomat Host of Frigfest http://judelloyd.blog.com/ http://kbarmy.heretic-army.biz/
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Karl Planck
Heretic Army Heretic Nation
209
|
Posted - 2012.08.09 16:13:00 -
[174] - Quote
Miura Bull wrote: Low sec in EVE reminds me of an inner city ghetto. Kids with ski masks ganging up on someone and threatening to stick em if he doesn't give up his chain and the $5 in his wallet. Pimped out "economy" class space ships flying around because nice rides get left on a stack of bricks with nothing left but the stale air freshener you were supposed to change 5 months ago. Seedy people hanging outside the stations wearing aviators, smoking a cigarette, eyeing people up until they see someone weak enough they can take his pocket change to get themselves a cup of coffee. You all get the idea.
awesome, i think this is my new bio. ty Low-sec Best-sec |
Oxymor
Profeel
0
|
Posted - 2012.08.11 09:05:00 -
[175] - Quote
CCP Greyscale wrote: The general thinking behind this potential change (and again, it's just general thinking, we've not seriously reviewed it yet) is to try and break up "static" gatecamps a little and generally *discourage* hanging around on a gate all day.
Maybe you could instead of forcing ppl play like you want to give them reason to play like you want. Ppl are at a gate for a reason, there is no reason to be elsewhere. Thus if you wanna see ppl or pvp you need to go where they are...
|
Herzog Wolfhammer
Sigma Special Tactics Group
1682
|
Posted - 2012.08.12 08:40:00 -
[176] - Quote
Honestly the only problem with these changes, if they are changes at all (and not final anyway), is that everybody knows about them. |
Pinky Feldman
Gank Bangers Moar Tears
267
|
Posted - 2012.08.12 13:47:00 -
[177] - Quote
I fully support this change. CCP more or less broke highsec war decs, so I think its time lowsec felt the pain of CCP's wrath. Also, anything that generates this amount of pirate tears must be worthwhile.
The moar you cry the less you pee |
SB Rico
the united Negative Ten.
27
|
Posted - 2012.08.16 11:00:00 -
[178] - Quote
As a representative of an infamous boy scout group... Sorry camping group time to throw in my 2 cents worth I feel.
On the face of it this change could be seen as another step towards elimination of griefing in the game, war decs have been messed with and reading forums leads me to believe they are broken. Suicide ganking has been made slowly a less viable thing. So now CCP appear to turn their eyes to low sec...
OK let's look at the issue:
The non-pirate element in EVE and those who wish to avoid PVP are nervous about entering low sec to go about their business. Certain gates are practically no go zones due to heavy camping. This leads to a series of complaints to CSM/CCP.
So CCP float an idea to resolve it.
OK will this eliminate either the camps or the infamous smartbombers?
No.
Within a few minutes of hearing about this I had tactics to survive. So Low Sec will not become safer in this way.
So what will it mean?
An end to fleet fights in low sec?
Given 99% of fleet fights in low sec happen on gates or stations with one side or the other going GCC (with the exception of FW) this is a very real possibility. It will get me flamed to say this but there is a calculation as an FC done before you engage on a low sec gate which includes the gate guns. Increased time on the gate with increasing gate gun fire means it is unlikely many FCs would be prepared to engage a mid sized fleet.
Not what I perceive to be the purpose of low security space.
Additionally some people have argued that gate guns are too easily tanked. Personal experience says that this is not true. In order to camp in low sec we need to use BC or T2 cruisers as a minimum. Additionally any ship used has to be fitted for tank rather than alternative styles (e.g. Pure nano). So ship type and fits are actually limited. It is also worth noting that a static camp really needs 3-4 pilots minimum to share the current damage from gate guns without having to leave the grid.
Finally, CCP are obviously driven to respond to feedback so here is a little factoid to consider. There is a higher proportion of players running multiple accounts among pirates than carebears (for obvious reasons). So per head more money is being put into the CCP coffers as a result of the pirate community than the carebear community. The Pirate community is also notoriously bad at representing itself on the CSM which is dominated by certain large Null Sec groups who block vote (a comparisson could be drawn with the rotten boroughs of English History). Maybe it is time we spoke up a little more and support eachothe
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SB Rico
the united Negative Ten.
28
|
Posted - 2012.08.16 11:17:00 -
[179] - Quote
ANGRY23 wrote:Scion Lex wrote:I have given this alot of thought in the last day or so and, initially, I was totally outraged like a lot of other pirates. Then I realized that this isn't about piracy as much as its about gate camps. Gatecamping is piracy. Piracy is a career path in eve online according to CCP. If the devs namely greyscale fixed what was broken in thier game before trying to add useless content the majority of the player base doesnt want or need then CCP would be living up to what they claim to be aiming for. Right now they are talking the talk but they still aint walking the walk, i thought incarna was enough and things were looking up and CCP were actually listening to the playerbase again and not just sticking in useless content regardless of the feedback from us the players who at the end of the day pay these guys wages through subscriptions. I challenge any of you to find content added to the game in the last 5 years that encourages ppl to take the piracy career path. Its a hard pill to swallow for older players who have subbed multiple accounts for over 6 years just to see CCP constantly nerf thier playstyle. Eve needs to be balanced but cmon, we got stabs, cov ops frigs, cruisers andhaulers, mwd cloak trick, drones are useless, sentry guns, system avoidance tool, target breaker modules and even a micro jump drive coming soon to contend with before we even think about engaging anything. Are those not enough of a disadvantage before we even undock and shoot anything without adding even more content that gimps what we do. I urge the pirate community to come together regardless of our differences and what we think of each other and be one loud voice against the nerf after nerf after nerf to our dying playstyle. We been promised low sex loving for over 5 years and i dont see anything not related to FW that encourages PPL to take up piracy in eve online. I have created a channel for like minded corps/alliance to discuss the crusade by ccp to kill piracy. Join ingame "Stop the Rot" Angry23
Apart from supporting my CEO here I would like to point out to those pirates who sneer at gate camping a little expression...
Thin end of the wedge.
Look at Suicide ganking over the last few years...
CCP speed up concorde response, CCP declare boomerang an exploit, CCP make it impossible to warp when you gank, CCP ramp up Mining barge/Exhumer survivability.
Small changes that combined seriously hinder a playstyle.
So this may not affect your playstyle today
But if this happens what could come next?
CCP greyscale decides that concorde frigates should appear in belts to shoot but not scram agressors? Then why not add them into mission sites or plexes? After all this would encourage players to mine or mission in low sec now they can get past the gates.
This may not affect you today but it could well affect you tomorrow, so for once lets stop bitching among ourselves and actually defend ALL our playstyles before they are slowly removed for "the good of the game." Fact is CCP seem to love making small changes that lead up to massive ones. |
Eugene Kerner
TunDraGon
85
|
Posted - 2012.08.16 11:20:00 -
[180] - Quote
SB Rico wrote:As a representative of an infamous boy scout group... Sorry camping group time to throw in my 2 cents worth I feel.
On the face of it this change could be seen as another step towards elimination of griefing in the game, war decs have been messed with and reading forums leads me to believe they are broken. Suicide ganking has been made slowly a less viable thing. So now CCP appear to turn their eyes to low sec...
OK let's look at the issue:
The non-pirate element in EVE and those who wish to avoid PVP are nervous about entering low sec to go about their business. Certain gates are practically no go zones due to heavy camping. This leads to a series of complaints to CSM/CCP.
So CCP float an idea to resolve it.
OK will this eliminate either the camps or the infamous smartbombers?
No.
Within a few minutes of hearing about this I had tactics to survive. So Low Sec will not become safer in this way.
So what will it mean?
An end to fleet fights in low sec?
Given 99% of fleet fights in low sec happen on gates or stations with one side or the other going GCC (with the exception of FW) this is a very real possibility. It will get me flamed to say this but there is a calculation as an FC done before you engage on a low sec gate which includes the gate guns. Increased time on the gate with increasing gate gun fire means it is unlikely many FCs would be prepared to engage a mid sized fleet.
Not what I perceive to be the purpose of low security space.
Additionally some people have argued that gate guns are too easily tanked. Personal experience says that this is not true. In order to camp in low sec we need to use BC or T2 cruisers as a minimum. Additionally any ship used has to be fitted for tank rather than alternative styles (e.g. Pure nano). So ship type and fits are actually limited. It is also worth noting that a static camp really needs 3-4 pilots minimum to share the current damage from gate guns without having to leave the grid.
Finally, CCP are obviously driven to respond to feedback so here is a little factoid to consider. There is a higher proportion of players running multiple accounts among pirates than carebears (for obvious reasons). So per head more money is being put into the CCP coffers as a result of the pirate community than the carebear community. The Pirate community is also notoriously bad at representing itself on the CSM which is dominated by certain large Null Sec groups who block vote (a comparisson could be drawn with the rotten boroughs of English History). Maybe it is time we spoke up a little more and support eachothe
Hear him, hear him |
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