| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Abulurd Boniface
Gallente 0ccam's Razor Industries
|
Posted - 2010.10.11 23:29:00 -
[1]
Come Incarna, our lords and masters in far Reykjavik will bestow upon us the godlike features and divine beauty we all know we harbor, if not in our physical bodies, at least in the depths of our pristine minds.
As we stroll around in stations, displaying our new-found splendor and physical agility, we will finally put to rest the bane of carebear existence: the infamous declaration of war, that spiteful tool of New Eden's martial arts. Of course, our fearless adversaries, zipping about in their manly ships, festooned with all manner of death-delivering tools the vast EVE armory affords the enterprising capsuleer, will not be detracted from their military designs, spitefully puny or Machiavellian in nature alike. We will rest at ease, in the comforting knowledge that the declaration of war is now no more than the most perfect excuse to examine, explore and excel in the many and diverse distractions the stations will have to offer.
- Join us at the bar where we will discuss our plans for the future.
- Break out the Morphite credit card and browse the local stores for the latest in deep-space vestimentary accoutrements for the discerning capsuleer and their significant other.
- Meet in the corporate office where the post-war efforts will be discussed and grand plans for the future will be laid.
- Play the magnificent mini-games that will be offered for our relaxation and diversion. The hours of merriment they offer will make the war declaration seem like a festive occasion. Another "valid reason" to while away the time in quiet introspection as the station spins.
There is no more reason to fear the dread of exploding ships and the loss of scarce and valuable resources. For now we will just be able to use the most prized weapon in all of warfare. We will be able to wait out our warmongering friends and patiently expect Concord's curt message that the party opposite has violated the terms of the Yulai Convention, thereby nullifying the war. Our fearsome adversary will sit in their space bound pods while we, all dry and gaily bedight in splendiferous glamor cavort in the station's sanctuary, until the war declaration expires and our erstwhile adversaries leave the scene like mangy dogs that were waiting for a scrumptious morsel but, since it appears not to be forthcoming, squirrel away, pouting for yet another lost opportunity at glory, lewtz and the glamour-free banner of the hopelessly misguided trophy, aka: the kill mail, the modern equivalent of public self-gratification.
For this generous solution to an at times vexing problem, we know CCP our tanks.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Spruillo
Gallente Spruillo Corp
|
Posted - 2010.10.11 23:40:00 -
[2]
|

Sader Rykane
Amarr Midnight Sentinels Midnight Space Syndicate
|
Posted - 2010.10.11 23:41:00 -
[3]
"Know CCP our Tanks"
|

Paknac Queltel
Swords Horses and Heavy Metal
|
Posted - 2010.10.12 06:20:00 -
[4]
Once all the serious bugs are gone from Incarna (I unfortunately estimate this to be around 2018, when it gets completely rewritten from scratch), I certainly hope I get to walk into the station and shoot WT's in the face. - Paknac Queltel
|

Hephaesteus
Gallente
|
Posted - 2010.10.12 09:17:00 -
[5]
Edited by: Hephaesteus on 12/10/2010 09:18:45 Waiting out a war dec in the station huh. Cool so long as they have p**n.
|

Buck Marui
Caldari State War Academy
|
Posted - 2010.10.12 10:17:00 -
[6]
You cannot walk in stations during an active wardec  |

Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.10.12 11:13:00 -
[7]
Originally by: Buck Marui You cannot walk in stations during an active wardec 
New 'service' for all those stupid merc upstarts:
+ Feature denial
~_~
|

Heinrich Osterhagen
|
Posted - 2010.10.12 11:23:00 -
[8]
After incarna I'm hoping CCP opens space hospitals so we can use the obsterics departments to give birth to little itty bitty Amarr babies destined to grow up capsuleers and catch a few glimpses of new Gallente mothers using iridium powered breast pumps. |

Amber Accelerando
|
Posted - 2010.10.12 11:36:00 -
[9]
Originally by: Paknac Queltel Once all the serious bugs are gone from Incarna (I unfortunately estimate this to be around 2018, when it gets completely rewritten from scratch), I certainly hope I get to walk into the station and shoot WT's in the face.
lol

|

Diesel47
|
Posted - 2010.10.12 12:13:00 -
[10]
Put handguns for sale on the market, see how hiding in a station works out then.
|

Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
|
Posted - 2010.10.12 12:33:00 -
[11]
Handguns ARE on the market. ~_~
|

RiskyFrisky
Under the Table Inc.
|
Posted - 2010.10.12 13:29:00 -
[12]
I can't wait to grief people in stations. -
|

Proteus Maximus
Caldari FLA5HY RED
|
Posted - 2010.10.12 15:13:00 -
[13]
Quote: hope I get to walk into the station and shoot WT's in the face.
THIS.... oh sheet Jesus please THIS
|

Salient
Caldari APOCALYPSE LEGION
|
Posted - 2010.10.12 15:53:00 -
[14]
Edited by: Salient on 12/10/2010 15:55:25
Originally by: RiskyFrisky I can't wait to grief people in stations.
Grief them? How exactly? /emote bootydance them to tears?
Walking in stations is the dumbest idea CCP has ever had. We haven't needed it for the last 7 years, still don't.
ut tensio sic vis |

MatrixSkye Mk2
Minmatar
|
Posted - 2010.10.12 15:53:00 -
[15]
Originally by: Abulurd Boniface [some sad panda face stuff]
Oh no! . You mean hi sec griefers won't be causing as much grief? You mean people will now be able to enjoy the game even while being camped in station by griefers?
The nerve! What does CCP think this is, a game?
Grief a PVP'er. Run a mission today! |

Paknac Queltel
Swords Horses and Heavy Metal
|
Posted - 2010.10.12 16:03:00 -
[16]
Originally by: Salient Edited by: Salient on 12/10/2010 15:55:25
Originally by: RiskyFrisky I can't wait to grief people in stations.
Grief them? How exactly? /emote bootydance them to tears?
I'm expecting it to be kinda like this... - Paknac Queltel
|

Kanmahr
Misfit Toys
|
Posted - 2010.10.12 16:13:00 -
[17]
It'd be great if when you left your ship to enter a station it just turned into Unreal Tournament, or Halo
FPS pew in the station, spaceship pew outside the station.
|

Aiwha
Caldari 101st Space Marine Force Nulli Secunda
|
Posted - 2010.10.12 16:21:00 -
[18]
Bar fight  I like me
Senior Recruiter |

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
|
Posted - 2010.10.12 17:29:00 -
[19]
Edited by: SFX Bladerunner on 12/10/2010 17:31:49 Edited by: SFX Bladerunner on 12/10/2010 17:30:36
Originally by: Salient Edited by: Salient on 12/10/2010 15:55:25
Originally by: RiskyFrisky I can't wait to grief people in stations.
Grief them? How exactly? /emote bootydance them to tears?
I'm going to go on a limb here and take a wild guess that you've actually never before played a game where it was possible to walk around in indoor locations in MP without being able to kill people... (also known as RolePlaying SRSBSNS)
From the top of my head here are some well-known griefing tactics:
-passageway blocking -door blocking -entrance/exit blocking -non-stop bunnyhopping in front of someone's face with your big fat bald ugly brutor toon -non-stop humping -jumping on tables/bars -jumping on people's heads and taking residence -stalking -chat(bubble) harrassment
The list goes on and on...
My latest personal experience with harrassment is the armsdealer doorblocking in Killing Floor (yay for Co-op without FriendlyFire... rite?)
__________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Salient
Caldari APOCALYPSE LEGION
|
Posted - 2010.10.12 17:41:00 -
[20]
Edited by: Salient on 12/10/2010 17:43:17
Originally by: SFX Bladerunner
I'm going to go on a limb here and take a wild guess that you've actually never before played a game where it was possible to walk around in indoor locations in MP without being able to kill people... (also known as RolePlaying SRSBSNS)
From the top of my head here are some well-known griefing tactics:
-passageway blocking -door blocking -entrance/exit blocking -non-stop bunnyhopping in front of someone's face with your big fat bald ugly brutor toon -non-stop humping -jumping on tables/bars -jumping on people's heads and taking residence -stalking -chat(bubble) harrassment
The list goes on and on...
My latest personal experience with harrassment is the armsdealer doorblocking in Killing Floor (yay for Co-op without FriendlyFire... rite?)
You've successfully illustrated the epic lameness of Walking In Stations. IMHO of course.
ut tensio sic vis |

MatrixSkye Mk2
Minmatar
|
Posted - 2010.10.12 19:23:00 -
[21]
Originally by: Salient Edited by: Salient on 12/10/2010 17:43:17
Originally by: SFX Bladerunner
I'm going to go on a limb here and take a wild guess that you've actually never before played a game where it was possible to walk around in indoor locations in MP without being able to kill people... (also known as RolePlaying SRSBSNS)
From the top of my head here are some well-known griefing tactics:
-passageway blocking -door blocking -entrance/exit blocking -non-stop bunnyhopping in front of someone's face with your big fat bald ugly brutor toon -non-stop humping -jumping on tables/bars -jumping on people's heads and taking residence -stalking -chat(bubble) harrassment
The list goes on and on...
My latest personal experience with harrassment is the armsdealer doorblocking in Killing Floor (yay for Co-op without FriendlyFire... rite?)
You've successfully illustrated the epic lameness of Walking In Stations. IMHO of course.
Actually, the only illustration made from his post is the lameness and pathetic behavior of griefers. And it shouldn't be a surprise to anyone. This is what they look for in any new content; how to grief play. But it doesn't mean the content itself is lame.
Grief a PVP'er. Run a mission today! |

StonerPhReaK
Imperial Tau Syndicate Warped Aggression
|
Posted - 2010.10.12 21:26:00 -
[22]
Fighting the urge to text pvp you for all the sarcasm in the OP,Glad i dont have to put forth allot of effort.Since your already doin it to yourself.
Deal with it.
|

Si Altivirio
|
Posted - 2010.10.12 22:39:00 -
[23]
i will be afk cloaking in stations
|

Rgarcia
|
Posted - 2010.10.12 23:17:00 -
[24]
I for one will be mastering the art of baiting in stations
|

Joe McAlt
|
Posted - 2010.10.13 00:23:00 -
[25]
Well being able to fight with fists or weapons will require a whole new set of skills and while I'm certain that some of these weapons will be pricey, they almost certainly wont cost as much as an entire BS. At least not to be at least somewhat competitive. Seems to me that everyone will be starting off on an even playing field for a change. This could be seriously interesting. Watching a 80 million sp pirate get popped by a 3 million skill point miner who is played by someone who happens to be really good at wow or other shooters would be worth a laugh. One thing is for sure, being good at Eve won't make you automatically good at incarna. It is quite possible that the griefers are the ones who get griefed in those corridors.

|

Logical Chaos
Reverse Psychology. BAT PHONE
|
Posted - 2010.10.13 00:40:00 -
[26]
Quote: good at wow or other shooters
haha, I just had to quote m8
|

Joe McAlt
|
Posted - 2010.10.13 00:45:00 -
[27]
Originally by: Logical Chaos
Quote: good at wow or other shooters
haha, I just had to quote m8
I understand the humor and for the record, while I have played everything from 1/285th scale wwII games on terrian boards to star fleet battles, dungeons and dragons to playing Chess well enough to win tournaments, I've never played WoW and I'm terrible at Halo. However in my 30 years of gamming I have learned that people who are really good at one thing are very often not good at games that are significantly differant.
|

Joe McAlt
|
Posted - 2010.10.13 01:13:00 -
[28]
Originally by: Buck Marui You cannot walk in stations during an active wardec 
I could see an entirly new griefing tactic here if that is the case. 1 man corps wardecking entire large allainces just to keep all their members out of the station. Something the size of Hydra with a thousand players all kept out of the corridors by one man corp with a wardec. now that would be some tears worth collecting
|

Abulurd Boniface
Gallente 0ccam's Razor Industries
|
Posted - 2010.10.13 03:05:00 -
[29]
Originally by: Joe McAlt
Originally by: Buck Marui You cannot walk in stations during an active wardec 
I could see an entirly new griefing tactic here if that is the case. 1 man corps wardecking entire large allainces just to keep all their members out of the station. Something the size of Hydra with a thousand players all kept out of the corridors by one man corp with a wardec. now that would be some tears worth collecting
Is this really how that will work? I haven't seen that discussion. It would be broken content. It is not realistic and if you could really do that it would suffice for an alliance to create a toon to war dec an alliance indefinitely. That content would then grind to a halt. You may rest assured that our lords and masters in far Reykjavik will not be positively inclined by a simple and cheap tactic to deprive thousands of players of their new content.
While I was merely trying to point out a consequence of walking in stations, I'm not against station combat per se. If I can be attacked, that means I can attack myself. If I can reciprocate I don't have a problem with it. People griefing, and they are there, should go do something else. I believe blocking doors will be prohibited, like blocking station exits is. Intentionally annoying people by jumping on tables and filling chat with nonsense... I guess it's a play style but it seems like a waste of good money to spend time like that. The thing it says, more than any other, is that the person systematically engaging in the behavior is missing some key aspects in their life. I thought they made Sadville for that.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Angel Rodriguez
|
Posted - 2010.10.13 05:47:00 -
[30]
1- Thief pickpocket some dude n gets caught 2- dude punches thief in the face 3- 25-50 associates of thief start rushing thru corridors and proceed to beat the living F**K out of dude 4- ???? 5- PROFIT
...i think i have seen something like this in some other game but cant remember ! 
|

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
|
Posted - 2010.10.13 11:23:00 -
[31]
Originally by: MatrixSkye Mk2
Originally by: Salient Edited by: Salient on 12/10/2010 17:43:17
Originally by: SFX Bladerunner
I'm going to go on a limb here and take a wild guess that you've actually never before played a game where it was possible to walk around in indoor locations in MP without being able to kill people... (also known as RolePlaying SRSBSNS)
From the top of my head here are some well-known griefing tactics:
-passageway blocking -door blocking -entrance/exit blocking -non-stop bunnyhopping in front of someone's face with your big fat bald ugly brutor toon -non-stop humping -jumping on tables/bars -jumping on people's heads and taking residence -stalking -chat(bubble) harrassment
The list goes on and on...
My latest personal experience with harrassment is the armsdealer doorblocking in Killing Floor (yay for Co-op without FriendlyFire... rite?)
You've successfully illustrated the epic lameness of Walking In Stations. IMHO of course.
Actually, the only illustration made from his post is the lameness and pathetic behavior of griefers. And it shouldn't be a surprise to anyone. This is what they look for in any new content; how to grief play. But it doesn't mean the content itself is lame.
Actually, what my post illustrates is the severe depths to which a PVP (combat liking) player is willing to sink to get his fix in situations where carebear roleplayer socializing scum roams free.
Walking in stations without being able to kill people just turns incarnea into a blatant horrible ripoff of hobohotel/second life.. and really, who the hell plays such pathetic games?
At the very least CCP could attempt to create SOME SORT of unique 'EVE style' gameplay to incarnea.. like, I dunno... the way EVE itself is actually set up?!?!
Explanation:
<space gameplay> high-sec = safe space. you can kill people, but concord kills your ship lo-sec/0.0 = unsafe space. you can kill people, concord does not live here wardec = you can kill people's ships in safe space and concord does not interfere
<logical progression of incarnea gameplay> high-sec = safe stations. you can kill people (their current clone), but concord kills you (your clone) lo-sec/0.0 = unsafe space. people can kill people in stations here freely wardec = you can kill people's clones in stations and concord does not interfere.
^ THAT would be a logical continuation of eve gameplay as it has been since... oh I dunno, always?!
Making Incarnea a feature for peace loving hippies that just want to socialize and play silly mini games is like closing all of empire off to anyone that intends to do someone else harm.
Sandbox my ass, CCP you've gotten soft. __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

Abulurd Boniface
Gallente 0ccam's Razor Industries
|
Posted - 2010.10.13 12:10:00 -
[32]
Edited by: Abulurd Boniface on 13/10/2010 12:13:21
Originally by: SFX Bladerunner Walking in stations without being able to kill people just turns incarnea into a blatant horrible ripoff of hobohotel/second life.. and really, who the hell plays such pathetic games?
Sandbox my ass, CCP you've gotten soft.
You want to know something? Those two sentiments are -exactly- why I made the original post. I've listened and read the language CCP is making regarding Incursion and Incarna and it seems clear they are moving away from the raw nature of EVE. Their goal is to attract more users. More users will only come when there is a lure sufficiently scrumptious enough to take the bite. The user base of EVE is relatively small for a MMO because, let's face it, EVE just isn't for everybody. It sounds cool to read "you can lose everything you have" in a game until it actually happens to you. There you are then, in a station, with a newbie frigate. You lost your ship, your cargo, your implants. You get to do it all over again. If you were -really- dumb about it, you didn't update your clone and now you're not making any new SP for a [[very] long] time.
CCP want EVE to be the best sci-fi MMO out there. And you have to wonder: who is going to reside there. Who is it being made for? The hard nose like you, SFX, won't look kindly on the soft and squishy meat bags flying around in that "weeeeeeeeeeeeeee, a spaceships!!" kind of way. But they are not going to take kindly to us coming along and going "They didn't actually tell you what this was going to be like, did they?" before locking and making their dainty little boat go POOF!. No sir, they sure won't like that. They also won't like it when they complain to a GM and he goes "Yeah, about that. That's what happens here. Want a biscuit?"
To lure more players it has to become a different place. It's not for everybody. However, when it changes enough, it's going to lose its appeal for the players who do like the way it is now [that's you, me (the carebear), and everybody else who thinks like that] and we're going to lose the best place to spend some time online that I know of. We're going to have to make way for a new generation of players, people who don't want all the hassle, but who bring in the cold hard cash, and who can be made to fork over money for silly things like a change of outfit.
My take on the future. I've been wrong about things before, I certainly won't mind being about this. EVE is rough, blunt and merciless. For me, she's the perfect woman. I don't care whether she looks cute or not, her heart is in the right place.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

MatrixSkye Mk2
Minmatar
|
Posted - 2010.10.13 13:23:00 -
[33]
Originally by: SFX Bladerunner Actually, what my post illustrates is the severe depths to which a PVP (combat liking) player is willing to sink to get his fix in situations where carebear roleplayer socializing scum roams free.
Walking in stations without being able to kill people just turns incarnea into a blatant horrible ripoff of hobohotel/second life.. and really, who the hell plays such pathetic games?
At the very least CCP could attempt to create SOME SORT of unique 'EVE style' gameplay to incarnea.. like, I dunno... the way EVE itself is actually set up?!?!
Explanation:
<space gameplay> high-sec = safe space. you can kill people, but concord kills your ship lo-sec/0.0 = unsafe space. you can kill people, concord does not live here wardec = you can kill people's ships in safe space and concord does not interfere
<logical progression of incarnea gameplay> high-sec = safe stations. you can kill people (their current clone), but concord kills you (your clone) lo-sec/0.0 = unsafe space. people can kill people in stations here freely wardec = you can kill people's clones in stations and concord does not interfere.
^ THAT would be a logical continuation of eve gameplay as it has been since... oh I dunno, always?!
Making Incarnea a feature for peace loving hippies that just want to socialize and play silly mini games is like closing all of empire off to anyone that intends to do someone else harm.
Sandbox my ass, CCP you've gotten soft.
Right, the problem in your view, is the carebears that don't wish to subject themselves to your childish grief play. If you have a problem where you need to get your "fix" taken care of Eve is not the game for you, as it involves a whole lot more than just PVP. I suggest you try Counterstrike or a fast-paced FPS.
But alas, at the end of the day and with all your *****ing and whining I suspect you'll stick with Eve, since it is one of the easiest games for someone like you to grief and collect tears to fuel your real life frustrations. It has nothing to do with Eve sucking or Eve not being hardcore enough.
Grief a PVP'er. Run a mission today! |

Guilliman R
Gallente Northstar Cabal R.A.G.E
|
Posted - 2010.10.13 14:17:00 -
[34]
Can those of us who are Mega wealthy hire npc bodyguards that follow us around 24/7? :o ------
|

SFX Bladerunner
Minmatar Black Serpent Technologies R.A.G.E
|
Posted - 2010.10.13 14:43:00 -
[35]
Originally by: MatrixSkye Mk2
Originally by: SFX Bladerunner Actually, what my post illustrates is the severe depths to which a PVP (combat liking) player is willing to sink to get his fix in situations where carebear roleplayer socializing scum roams free.
Walking in stations without being able to kill people just turns incarnea into a blatant horrible ripoff of hobohotel/second life.. and really, who the hell plays such pathetic games?
At the very least CCP could attempt to create SOME SORT of unique 'EVE style' gameplay to incarnea.. like, I dunno... the way EVE itself is actually set up?!?!
Explanation:
<space gameplay> high-sec = safe space. you can kill people, but concord kills your ship lo-sec/0.0 = unsafe space. you can kill people, concord does not live here wardec = you can kill people's ships in safe space and concord does not interfere
<logical progression of incarnea gameplay> high-sec = safe stations. you can kill people (their current clone), but concord kills you (your clone) lo-sec/0.0 = unsafe space. people can kill people in stations here freely wardec = you can kill people's clones in stations and concord does not interfere.
^ THAT would be a logical continuation of eve gameplay as it has been since... oh I dunno, always?!
Making Incarnea a feature for peace loving hippies that just want to socialize and play silly mini games is like closing all of empire off to anyone that intends to do someone else harm.
Sandbox my ass, CCP you've gotten soft.
Right, the problem in your view, is the carebears that don't wish to subject themselves to your childish grief play. If you have a problem where you need to get your "fix" taken care of Eve is not the game for you, as it involves a whole lot more than just PVP. I suggest you try Counterstrike or a fast-paced FPS.
But alas, at the end of the day and with all your *****ing and whining I suspect you'll stick with Eve, since it is one of the easiest games for someone like you to grief and collect tears to fuel your real life frustrations. It has nothing to do with Eve sucking or Eve not being hardcore enough.
1. I am not a griefer myself, so your entire argument is kind of invalid 2. I believe you are misinterpreting my words:
I believe you interpreted them as "omg I want to kill y is incarnea coming to satisfy carebears and not more pewpew?!? o.O T_T EVE is about pewpew and mining is for noobs lol".
This is, of course, horribly wrong.
As I said before, EVE is a SANDBOX game. The GENERAL GIST of a SANDBOX game is the ability to CHOOSE. Choice and non-linear/fixed gameplay is what SANDBOX is all about. (example: the ultimate sandbox would let you do anything, anywhere, anytime)
When introducing a new feature to a SANDBOX game expanding it's core gameplay one very important thing you (usually) take into account is how the NEW GAMEPLAY holds up to the OLD GAMEPLAY.
If you were able to kill anyone anywhere in the OLD CORE GAMEPLAY but the NEW GAMEPLAY does not allow you to 'kill' than that to me seems like a new added limitation, taking away CHOICE and thus taking away from the SANDBOX.
If that somehow still did not make sense to you, here's an example anyone could understand.
Incarnea without being able to kill ppl as a new feature/expansion to EVE would be similar to a new mappack for pac-man but where you can't eat ghosts anymore.
-carebears/whatever don't want killing in stations -pvpers do want killing in stations
What seems more fair to you.. letting all gamers do what they like in this sandbox game by striking a compromise (basically what concord fullfills in space) or make the entire incarnea new feature only interresting to a sub-set of players?
I mean, it's not like incarnea is comparable to 'a new mining barge' (that ofc only makes certain players happy).. we're talking about WALKING IN STATIONS here. To make such a gigantic new feature/gameplay only interresting for the homohotel/second fail subset of players is just ludicrous!
NOM __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |

L Kahn
Sancta Terra
|
Posted - 2010.10.13 14:57:00 -
[36]
Originally by: Angel Rodriguez
1- Thief pickpocket some dude n gets caught 2- dude punches thief in the face 3- 25-50 associates of thief start rushing thru corridors and proceed to beat the living F**K out of dude 4- ???? 5- PROFIT
...i think i have seen something like this in some other game but cant remember ! 
Sounds like UO to me.. Kahn, because spelling is lame.
iam nameless > with friends like you who needs enemies :D
|

Baneken
Gallente School of the Unseen
|
Posted - 2010.10.13 17:37:00 -
[37]
Originally by: Guilliman R Can those of us who are Mega wealthy hire npc bodyguards that follow us around 24/7? :o
You wouldn't like them to have "drone AI" like we have in current build where drones shoot anything that moves or crawls (and structures as well...).
http://desusig.crumplecorn.com/sigs.html |

Joe McAlt
|
Posted - 2010.10.14 00:52:00 -
[38]
Edited by: Joe McAlt on 14/10/2010 00:55:34 I really am hoping that they make it possible to have combat in the corridors. What they should try to avoid is allowing the "bigger and better" aspect of the game to take over. If it comes down to virtual demigods walking around killing guys who cannot possibly fight back, well then then Eve will continue to be a niche game where vet players will rule and noobs will cycle in and out as they become disinharted with the game. On the other hand, if anyone with a gun can kill anyone else, like it is in real life, then you will see some very interesting game play in those corridors. There was a saying in the American old West. "God created man, but Colt made them equal."
|

Haseo Smith
|
Posted - 2010.10.14 05:11:00 -
[39]
Originally by: Baneken
Originally by: Guilliman R Can those of us who are Mega wealthy hire npc bodyguards that follow us around 24/7? :o
You wouldn't like them to have "drone AI" like we have in current build where drones shoot anything that moves or crawls (and structures as well...).
My Body guard drones are gonna beat the S**t out of every revolving door that hits my ass as I walk through.
|

Zions Child
Caldari Carthage Industries Dead Terrorists
|
Posted - 2010.10.14 05:22:00 -
[40]
Originally by: Haseo Smith
My Body guard drones are gonna beat the S**t out of every revolving door that hits my ass as I walk through.
Oh yeah? Well my bodyguards are going to have the RMR drone AI, and beat the everloving s**t out of every member of my fleet they see!
Originally by: CCP Shadow *snip* Castration successful. Shadow.
|

Haseo Smith
|
Posted - 2010.10.14 05:48:00 -
[41]
well low sec stations have sentry guns at least. Maybe they'll have some little over head turrets around the doors that'll shoot at people. and of course for the RP people. (not really people but paying customers) there's the problem with fitting in the whole new clone thing without a pod. as the pod is the only way to be cloned per the lore. http://www.eveonline.com/background/eggers/
|

Joe McAlt
|
Posted - 2010.10.14 06:37:00 -
[42]
I imagine there will be some floors or levels on a station that are high sec in nature and some that are low or even null. I could see a problem for a guy who kills a bunch of people in a station, suffers a loss of status and then is destroyed by station guns the moment he undocks. Also, as was pointed out, there will have to be a change in the lore, or else maybe if you die in station, you revert to a copy and get reanimated at the point you were at when you last cloned? That could also cause the loss of skillpoints as your memory was dumped. Will eve allow raging battles in the station and what would happen if during a fight between waring parties you acidently shoot an innocent who is just enjoying the exotic dancers?
|

Haseo Smith
Minmatar Wrecking Shots -Mostly Harmless-
|
Posted - 2010.10.14 07:52:00 -
[43]
Probably something like that. That recent Chronicle about Jita did describe the station in that fashion. maybe when we disembark from our pod, we would be in a Jump Clone of sorts that is a low grade clone (since we dont really need to know how to pilot that Hurricane to get drunk at the bar and watch the dancers.)
Fake Edit: I forsee an increase in prices of exotic dancers.
|

Paknac Queltel
Swords Horses and Heavy Metal
|
Posted - 2010.10.14 07:56:00 -
[44]
Yeah, the Jita 4-4 chron has capsuleers sneaking around outside of capsuleer areas. Would be very awesome if we can actually do that.
I'm not expecting it. - Paknac Queltel
|

Joe McAlt
|
Posted - 2010.10.15 00:33:00 -
[45]
It would be cool if they actually have exotic dancers. Just make the game 18 years and older 
|

Haseo Smith
Minmatar Wrecking Shots -Mostly Harmless-
|
Posted - 2010.10.15 01:58:00 -
[46]
Originally by: Joe McAlt Just make the game 18 years and older 
Just this ^ even w/o the dancers.
and I'll be happy.
|

Henry Haphorn
Gallente Majesta Empire
|
Posted - 2010.10.15 04:32:00 -
[47]
/me walks up to a WT in the hi-sec station and pistol whips him in the middle of the plaza. He then proceeds to steal his wallet and walks away while Concord police officers simply walk by. (pistol-whipping skill lvl 5)
/me jump clones back to 0.0.
/me walks around the player-built outpost in 0.0 looking for a beer when all of a sudden a neut shows up on local. He finds out that the neut is a station rat, gathers his friends and starts looking for the unwanted guest.
/me and his gang find his apartment and then wait for the neut to foolishly walk out.
/me is the first to jump the neut and begins pistol whipping him to the ground. His gang kicks the neut.
/me fires a bullet on the neut's head so that he would wake up in the hi-sec station in a clone vat bay. (pistol-accuracy level 4)
|

Buck Marui
Caldari State War Academy
|
Posted - 2010.10.15 10:18:00 -
[48]
Originally by: Abulurd Boniface
Originally by: Joe McAlt
Originally by: Buck Marui You cannot walk in stations during an active wardec 
I could see an entirly new griefing tactic here if that is the case. 1 man corps wardecking entire large allainces just to keep all their members out of the station. Something the size of Hydra with a thousand players all kept out of the corridors by one man corp with a wardec. now that would be some tears worth collecting
Is this really how that will work? I haven't seen that discussion. It would be broken content. It is not realistic and if you could really do that it would suffice for an alliance to create a toon to war dec an alliance indefinitely. That content would then grind to a halt. You may rest assured that our lords and masters in far Reykjavik will not be positively inclined by a simple and cheap tactic to deprive thousands of players of their new content.
While I was merely trying to point out a consequence of walking in stations, I'm not against station combat per se. If I can be attacked, that means I can attack myself. If I can reciprocate I don't have a problem with it. People griefing, and they are there, should go do something else. I believe blocking doors will be prohibited, like blocking station exits is. Intentionally annoying people by jumping on tables and filling chat with nonsense... I guess it's a play style but it seems like a waste of good money to spend time like that. The thing it says, more than any other, is that the person systematically engaging in the behavior is missing some key aspects in their life. I thought they made Sadville for that.

I wasn't being serious, I was just pointing out that the OP was wild speculation and therefore pointless to debate by adding my own speculation to it... ...It was like sarcasm but better  |

Lemmy Kravitz
|
Posted - 2010.10.15 13:09:00 -
[49]
I've said this before, if Incarna doesn't quickly implement the current pvp in station I toss my subscription and go play Final Fantasy. I play because on the box it advertised a cold cruel world where actions have consequences and you can loot their corpse. If I can't shoot a WT in the face while running around in station. I'll deinstall and play a PVE game that is more appealing like the new Star Wars MMO that's supposed to be coming out, or Final Fantasy.
The only reason why I put up with the simplistic space battles, the glitches, the horrible patches, the lag, the imbalances etc. etc. Is the fact that i can Take your stuff out of your cold dead hands. Make a space in ever where people ineract and that possibilty isn't available. You get rid of what makes Eve different from all other MMO's out there.
|

Paknac Queltel
Swords Horses and Heavy Metal
|
Posted - 2010.10.15 17:55:00 -
[50]
Originally by: Buck Marui
I wasn't being serious, I was just pointing out that the OP was wild speculation and therefore pointless to debate by adding my own speculation to it... ...It was like sarcasm but better 
So you were... trolling in stations?
*ba-dum TISH* - Paknac Queltel
|

Infinity Ziona
Minmatar Red Whine
|
Posted - 2010.10.16 09:54:00 -
[51]
Quote: Torfi Frans Olafsson: It will never become an FPS. DUST 514 is the FPS in the EVE world. We're not planning to run down corridors with plasma rifles in non-fibre armour.
EVE is a more strategic, slow-paced game than Team Fortress 2, and it will always be that way. But that does not mean there will be no conflict or combat. It just means we are not aiming towards doing an FPS within EVE itself.
Linkage
Not gonna be FPS, thank god.
Proving once again, that, I AM BETTER THAN YOU. |

Abulurd Boniface
Gallente 0ccam's Razor Industries
|
Posted - 2010.10.16 12:02:00 -
[52]
Originally by: Lemmy Kravitz I've said this before, if Incarna doesn't quickly implement the current pvp in station I toss my subscription and go play Final Fantasy. I play because on the box it advertised a cold cruel world where actions have consequences and you can loot their corpse. If I can't shoot a WT in the face while running around in station. I'll deinstall and play a PVE game that is more appealing like the new Star Wars MMO that's supposed to be coming out, or Final Fantasy.
The only reason why I put up with the simplistic space battles, the glitches, the horrible patches, the lag, the imbalances etc. etc. Is the fact that i can Take your stuff out of your cold dead hands. Make a space in ever where people ineract and that possibilty isn't available. You get rid of what makes Eve different from all other MMO's out there.
I'm going with this one. That's my gold standard. As soon as EVE loses that quality it's "The Emperor Has No Clothes" time and some aspects of it that we lovingly brush aside, become intolerable annoyances. I'm hoping CCP get the balance right.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Mining rock
|
Posted - 2010.10.16 20:59:00 -
[53]
I wanna kill em pick up there corpse and chuck it into the docking bay On a serious note- private corp rooms and alliance rooms where ceos/directors can sit down and watch 100 dancers shake there thing :-)
|

Supercon
|
Posted - 2010.10.16 22:09:00 -
[54]
(quote from Eurogamer.net) Torfi Frans Olafsson: It will never become an FPS. DUST 514 is the FPS in the EVE world. We're not planning to run down corridors with plasma rifles in non-fibre armour.
EVE is a more strategic, slow-paced game than Team Fortress 2, and it will always be that way. But that does not mean there will be no conflict or combat. It just means we are not aiming towards doing an FPS within EVE itself. (end quote)
Sweet! So it can be just like Eve as usual. You can live peacefully like a carebear or face the wrath of corporate enemies you have made from your rash actions.
|

Laertes Bluzco
|
Posted - 2010.10.17 08:02:00 -
[55]
I think it's pretty much inevitable that there will have to be some kind of conflict in the stations for the whole system to make sense. That or they should just make npc stations nuke-able so that people log into a floating corpse. 
|

Lillith Starfire
|
Posted - 2010.10.17 11:56:00 -
[56]
Too much people wanting to shoot people in this thread! You will ruin the new dresses and accessories for our dolls! Toons. I mean characters. Also, /dance
|

Zeta Zhul
Caldari Preemptive Paranoia
|
Posted - 2010.10.17 23:00:00 -
[57]
Hmmmm.
If the future has anything in relation to the past in various other MMOs then I'd suggest most of us will be goofing around perusing, selecting, buying and arranging furniture in our offices.
|

Whitehound
The Whitehound Corporation The Chamber of Commerce
|
Posted - 2010.10.19 19:22:00 -
[58]
Edited by: Whitehound on 19/10/2010 19:24:20 On the side, I have a few questions about Incarna.
- Who asked for it? - Why do we need it? - Why do we get it despite us not needing it? - Will it be an optional patch, which I actually can*) refuse to download?
I really just want spaceships and space, and not some friggin' home coming / return of the Muppets. Seriously, when Incarna comes will my character only be idling on the promenade. Just dock up and idle, without moving a friggin' inch. My character will stand there like a frozen statue. A decoration. Likely a decoration among many other idle characters. Therefore do I seriously need to ask: WTF?
*) I never understood the optional part in the latest series of bugfixes**). **) Unless CCP themselves was not sure***) if these patches fixed anything or if they would make it worse. ***) This is soo uncool. --
|

Abulurd Boniface
Gallente 0ccam's Razor Industries
|
Posted - 2010.10.19 20:45:00 -
[59]
Originally by: Whitehound Edited by: Whitehound on 19/10/2010 19:24:20
- Who asked for it?
Not us. Marketing did. The drive for more eyeballs in seats. More revenue.
Quote:
- Why do we need it?
-We- do not need it. -We- need less lag, working features, great content. What -we- need is not so important.
Quote:
- Why do we get it despite us not needing it?
Because we need more people logging on. We need a new paradigm, we need to become different so that we can lure in more people. People who, very likely, are not so much enamored by the fact that you can actually lose the whole kit 'n kaboodle when the ship goes Pop!. We're going to look good, there will be girlies giggling in local "Ooooh, look how cute. Look at her hair! I look amazing! I wish I had hair like that. Hey, I've got something here, it's spinning around. What's a Velator? Why does it look so puny? Who wants that anyway?" -Those- people.
Quote:
- Will it be an optional patch, which I actually can*) refuse to download?
You know it doesn't work like that, don't be silly. You'll have all the choice of a factory worker in North Korea. You'll use it and you'll enjoy it, or you don't get to enter the factory at all.
For good to survive it suffices for evil to acquire a deadly, incapacitating disease. |

Whitehound
The Whitehound Corporation
|
Posted - 2010.10.19 23:06:00 -
[60]
Originally by: Abulurd Boniface You know it doesn't work like that, don't be silly. You'll have all the choice of a factory worker in North Korea. You'll use it and you'll enjoy it, or you don't get to enter the factory at all.
I was not being silly. I was being witty. Just so you know. Or perhaps can you say why bug fixes are now being provided as optional patches? If that was not a statement by CCP on how little they value bug fixing then only the absence of bug fixes would show it. So, no, it did not mean that I believe we will get this unnecessary resource eating feature as an optional patch. I do however wonder what options CCP does have for us if not "quit or STFU". --
|

Alara IonStorm
Agent-Orange
|
Posted - 2010.10.19 23:30:00 -
[61]
I will be at the highest balcony in the station...
Just hanging, watching waiting!
-- They took my Rifle! |

kiki mo
Caldari Suddenly Ninjas Tear Extraction And Reclamation Service
|
Posted - 2010.10.19 23:51:00 -
[62]
You know, depending on how they do this, it could actually be pretty cool. In a post above, people mentioned the logical progression of how Eve game mechanics work in space to Eve game mechanics in station. Here's my 2 pence:
High-Sec Stations - There would be corporate/faction security guards at different points throughout the station or roaming the halls. These guards will shoot on sight according to current security and/or faction status rules, any character who is below the required level for the system. Concord Security Guards will also show up if any 'unauthorized' fighting is occurring and 'punish' the aggressor. Guard response times are based on the security of the system. There will also be automatic guns (similar to gate guns) placed at strategic points inside the station. Players will be able to buy different weapons and armor. There will be a somewhat 'safe place' inside a player corporation HQ in the station. Player corporations can upgrade the defenses of their corporate office, although it can still be overwhelmed with current POS-takedown style cooperative gameplay. While inside the corp office, players will have access to all of their corp items, corp hangar...etc. While under siege in the corp office, if the player has the skill, they can 'man the guns' and add minerals or fuel or whatever to keep the defenses going. To access the market, you have to walk the halls to get there.
Low-Sec Stations - Similar to Hi-Sec but without Concord guards.
Zero-Sec Corp/Alliance Stations - Similar to Hi-Sec but without Concord or Faction/NPC guards. The owning corporation or alliance members could by default act as guards with complete autonomy. They can set auto guns and set rules for other corp offices.
|

Joe McAlt
|
Posted - 2010.10.20 00:14:00 -
[63]
*edited to add one thing: no dancing 'the macarena' in your underwear is allowed
No dancing the Macarena? Oh man, that just added a great big can of suck to being in station
|

Mytzso
Private Nuisance Segregati0n
|
Posted - 2010.10.20 08:56:00 -
[64]
It's funny how in a game where you are allowed to scam, steal, grief and cause mischief in many ways, you are not allowed to show the sacred image of erect phallus. I for one would love to open a little d1ldo shop in Jita, just for us, the enthusiasts.. CCP stop being so phallophobic!
|

Jusukisuki
|
Posted - 2010.10.20 10:49:00 -
[65]
lol.. you all know incarna wont actually happen? Like the huge fights without any lagg, the fun experience..
|

Swalesey
Prosperity Through Violence
|
Posted - 2010.10.21 11:20:00 -
[66]
We all know the only reason walking in stations is being worked on, is so paley faced basement dwellers can go and look at pretend internet boobs. I am sure the idea started as "so guys I had an idea for letting people go watch strippers in the stations"
|

Mytzso
Private Nuisance Segregati0n
|
Posted - 2010.10.21 13:19:00 -
[67]
I think with Incarna the time might be right to liquify the in-game assets (in isk) and call it quits. EvE was fun for a better part of two years but I don't like the direction the game is heading to. All good things come to an end, or evolve into something a different type of people will enjoy. The echo of the tears will remain as a heartwarming memory (and a few YouTube flicks). And no you can't has my stuff.
|

Atomik Harmonik
|
Posted - 2010.10.21 17:48:00 -
[68]
Originally by: Mytzso I think with Incarna the time might be right to liquify the in-game assets (in isk) and call it quits. EvE was fun for a better part of two years but I don't like the direction the game is heading to. All good things come to an end, or evolve into something a different type of people will enjoy. The echo of the tears will remain as a heartwarming memory (and a few YouTube flicks). And no you can't has my stuff.
gonna get all emo here too...I wanted to buy some scratchy scarves with you at the in-station market, some black skinny trousers and then dance the macarena with you but since you're leaving, I'll have to go put on some dashboard confessional and cut something... 
|

Mytzso
Private Nuisance Segregati0n
|
Posted - 2010.10.22 15:02:00 -
[69]
Originally by: Atomik Harmonik gonna get all emo here too...I wanted to buy some scratchy scarves with you at the in-station market, some black skinny trousers and then dance the macarena with you but since you're leaving, I'll have to go put on some dashboard confessional and cut something... 
you have no idea how much I want you right now..
|

Lemmy Kravitz
|
Posted - 2010.10.22 16:08:00 -
[70]
Edited by: Lemmy Kravitz on 22/10/2010 16:09:53 meh, i say when incarna comes out we protest by refusing to wear cloths. strip your character down to as far as it will go so that way station promenades will be nothing but a sausage fest.
on a side note, i do look forward to stripping my Wt's corpse for loot, and then teabagging the corpse.
|

Dante Cornelious
|
Posted - 2010.10.22 21:56:00 -
[71]
Originally by: Mytzso I think with Incarna the time might be right to liquify the in-game assets (in isk) and call it quits. EvE was fun for a better part of two years but I don't like the direction the game is heading to. All good things come to an end, or evolve into something a different type of people will enjoy. The echo of the tears will remain as a heartwarming memory (and a few YouTube flicks). And no you can't has my stuff.
That's rather awkward, since walking in stations is totally optional.
Although I must admit, there's little that adds to the overal EVE experience, they idea to walk around in a stations and have meetings in a toon instead of a docked ship and chat panel adds some depth to 'realism' to us roleplayers.
CCP tries to make EVE the best sci-fi experience available, and yes we need lag fixes, working or updated features, but these do not come cheap. CCP has to find new ways to reach a larger base of people, a feature in a game even though little could mean the difference between 50k or 100k people online.
Walking in a station will obviously amass more people to join and venture into EVE, maybe short term maybe long.
The point is, every added feature regardless if it adds anything significant is something I will never cancel out or neglect. EVE is becoming an awesome experience and with the coming of Incarna many great things will happen, and CCP can venture more to making EVE a better experience it already is.
Leaving EVE because of an added feature that is optional to use just seems odd. If you want to make a statement, you give a call to arms, and you make everybody cancel their current sub, before they release Incarna not after. They will not just remove Incarna or walking into stations because one capsuleer will not walk into a station.
This feature has been planned for years, and it's time CCP made due with it, and make EVE better than it already is, regardless if this feature only serves a handful of people, you're not the only one that dislikes it, but there are certainly people that like the idea.
|

Joe McAlt
|
Posted - 2010.10.22 22:06:00 -
[72]
Originally by: Mytzso I think with Incarna the time might be right to liquify the in-game assets (in isk) and call it quits. EvE was fun for a better part of two years but I don't like the direction the game is heading to. All good things come to an end, or evolve into something a different type of people will enjoy. The echo of the tears will remain as a heartwarming memory (and a few YouTube flicks). And no you can't has my stuff.
Are you sure I can't haz ur stuff?
|

Lemmy Kravitz
|
Posted - 2010.10.23 07:05:00 -
[73]
Edited by: Lemmy Kravitz on 23/10/2010 07:06:38 It's whole not being able kill people while they walk around in station that bothers me. Especially with rumors of space poker and other fun things to do. So instead of being docked up and sucking on wet cigarette butts. You can wait out a wardec playing space poker in game. Being able to do something fun in eve without any risk is very anti eve.
|

Henry Haphorn
Gallente Majesta Empire
|
Posted - 2010.10.23 18:41:00 -
[74]
Originally by: Lemmy Kravitz Edited by: Lemmy Kravitz on 23/10/2010 07:06:38 It's whole not being able kill people while they walk around in station that bothers me. Especially with rumors of space poker and other fun things to do. So instead of being docked up and sucking on wet cigarette butts. You can wait out a wardec playing space poker in game. Being able to do something fun in eve without any risk is very anti eve.
The developers of EVE Online clearly stated in an interview from Eurogamer.net that even though Incarna will not be a FPS, it will incorporate conflict of some form (mostly in the same fashion as the EVE ships).
|

Lost Greybeard
|
Posted - 2010.10.25 11:50:00 -
[75]
Originally by: Henry Haphorn
Originally by: Lemmy Kravitz Edited by: Lemmy Kravitz on 23/10/2010 07:06:38 It's whole not being able kill people while they walk around in station that bothers me. Especially with rumors of space poker and other fun things to do. So instead of being docked up and sucking on wet cigarette butts. You can wait out a wardec playing space poker in game. Being able to do something fun in eve without any risk is very anti eve.
The developers of EVE Online clearly stated in an interview from Eurogamer.net that even though Incarna will not be a FPS, it will incorporate conflict of some form (mostly in the same fashion as the EVE ships).
Rather than combat, I'm rather expecting that the stations will simply assume that you're there in order to trade, and other players that can physically approach you in stations will be able to "engage in negotiations" or something using trading skills... so that if you afk in there or aren't paying attention you'll end up with no assets but a n00b ship on the other side of Empire and a pair of ratty socks that you're pretty sure aren't even yours.
Killing people in stations would be far too... inelegant for the setting. Direct violence is for the lawless reaches of deep vacuum. ---
If you outlaw tautologies, only outlaws will have tautologies. ~Anonymous |

Joe McAlt
|
Posted - 2010.10.25 23:37:00 -
[76]
Originally by: Lost Greybeard
Originally by: Henry Haphorn
Originally by: Lemmy Kravitz Edited by: Lemmy Kravitz on 23/10/2010 07:06:38 It's whole not being able kill people while they walk around in station that bothers me. Especially with rumors of space poker and other fun things to do. So instead of being docked up and sucking on wet cigarette butts. You can wait out a wardec playing space poker in game. Being able to do something fun in eve without any risk is very anti eve.
The developers of EVE Online clearly stated in an interview from Eurogamer.net that even though Incarna will not be a FPS, it will incorporate conflict of some form (mostly in the same fashion as the EVE ships).
Rather than combat, I'm rather expecting that the stations will simply assume that you're there in order to trade, and other players that can physically approach you in stations will be able to "engage in negotiations" or something using trading skills... so that if you afk in there or aren't paying attention you'll end up with no assets but a n00b ship on the other side of Empire and a pair of ratty socks that you're pretty sure aren't even yours.
Killing people in stations would be far too... inelegant for the setting. Direct violence is for the lawless reaches of deep vacuum.
Been to Jita 4-4 lately?
|

Vorekk
|
Posted - 2010.10.26 15:05:00 -
[77]
Originally by: Si Altivirio i will be afk cloaking in stations
This
|
| |
|
| Pages: 1 2 3 :: [one page] |