
Aruvqan
Amarr freelancers inc -Mostly Harmless-
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Posted - 2010.12.02 06:49:00 -
[1]
Originally by: Zagdul
I have lost a few POS managers because of PI. Fuel costs have gone through the roof. If anything, on release you should have been producing too much stuff, then scale back. As it stands, PI is not producing enough for small/mid sized alliances. It takes a full corporation to run your POS's and while I'm enjoying the group collaboration on this, it has warn out my fellow members.
As it stands, producing a few items of high end, or maximizing production and setting up across multiple planets becomes a "how much more work do you wanna do" question. Across multiple planets as it stands requires you babysitting P0 on a minimum 5 hour cycles. This is painful and I need to be in the system to launch the planet poo quite often. Please automate the launch process, even if I have to pay a "tax". This or link the P0 planet to P1 > P2 planet.
I think it is all in how you organize. I am the PI director for my corp. I have a fairly unique setup. I have one guy that has [I think] 3 accounts, he produces a certain amount of each P1 material, that is his assigned job. I have several other people who also produce P1 materials as well. All the P1 materials are moved into my storage facility in my POS down in 0.0. I have 2 characters, each with 6 elite planets on barrens. I have one factory set up on each planet. Each factory produces one P4 item - I have 1 high tech and the proper numbers of advanced so that all I do is turf in the right amount of each P1 material into a storage facility for that specific P4 and go away until the next morning. The 4 extra factory planets make other products of interest [one makes the materials to produce nanite repair paste, one makes consumer electronics, one makes mechanical parts and the last makes robotics out of the consumer electronics and mechanical parts.] I have 2 other characters that produce coolant, enriched uranium, consumer electronics, mechanical parts, and robotics on their planets.
If you treat it as a logistical issue, it works better. Storing your P1 materials in a central location and making specific factory planets lets you run it like a real world production function. There is nothing in CCP's Planetary Interaction function that says that you have to mine and manufacture items on one planet at a time, you should take advantage of logistical planning. Stage your materials so you can be more efficient. I think it takes me about 1 hour to work on all 4 of my characters and deal with any issues that may have popped up.
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