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Thread Statistics | Show CCP posts - 5 post(s) |

Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.13 12:14:00 -
[1]
Quote: + Upgradable Command Centers will allow players to increase and decrease the CPU/Power capabilities of their colony without having to tear it all down (existing undeployed command centers will be migrated to the new system).
+ Only the first Command Center must be bought and hauled in space, after that there is no longer a need to haul command centers in order to upgrade
+ Surveying has been radically revamped and will allow players to create extraction programs that span anything from an hour to 14 days!
+ Extractors can now be moved when in program creation mode
I like the first point and the end of the the clickfest. The other points are, in my opinion, wasted development time: we don't need more granularity on the cycle time (to increase our efficiency just by some %), and that cool graph is useless.
Moreover, CCP t0rfifrans once said that PI would have some real multiplayer element added in Incursion, I see that this is not going to happen. This was a far more important thing in my opinion.
There are some problem with your prioritization.
Problems of PI that I see and you did nothing to address:
- The worst one: It is a singleplayer game in an MMO. This is possibly worse than the clickfest problem. For example,
- we can't blow stuff up from orbit.
- We can't trade on the planet surface.
- It lacks a lot of depth. I remember CCP t0rfifrans at last fanfest saying "Not a clone of Sim City or civilisation, but has the same great feeling".
- No population control.
- Where are the academias t0frifrans told us about? The districts? Pollution?
The problem with PI is that it's only 1.single player 2. bare industry, and industry is a game for a small part of the eve playerbase. Check the QENs for real numbers.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.13 17:13:00 -
[2]
Edited by: Camios on 13/10/2010 17:15:39 I am playing with PI on singularity now.
There is one thing that (in my opinion) is horribly wrong: There is no CPU/PG cost for placing an extraction head far away form en ECU. This allow everybody to put all their pins (ECUs, production, Launchpads) in a single spot, and move the extraction heads all around the planet where they want.
Are you going to correct this? One of the best thing about PI ahs been routing, the whole mechanic was very interesting, and without any correction routing will become particularly uninteresting.
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.13 17:29:00 -
[3]
ok, sorry, I checked and the maximum range was a bit large on my little lava planet.
(Sorry, I ninjaedited my post above! will never do it again!)
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.13 17:35:00 -
[4]
The maximum range is about 650km on a planet with a 14000 km long equator... does the maximum range depends on planet dimensions (I can't check because I have only one planet and there are no command centers on )?
Another question: right now, what's the point in moving extraction heads once I found a good spot instead of setting all up and let it go? Are the resource maps moving a bit over time now?
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Camios
Minmatar Insurgent New Eden Tribe
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Posted - 2010.10.14 23:57:00 -
[5]
Originally by: CCP Tuxford
Originally by: Gnulpie Any news on player-player interaction on PI stuff?
I can't really comment on it but I can say that we actually did some prototype work before this release. The team didn't really feel comfortable with doing the PvP part and the usability improvements we have done for this release so we opted for focusing on the usability issues and just gently test the water with claiming space... no I mean land.
Can you elaborate on this statement about claiming land on planets?
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