
Gnulpie
Minmatar Miner Tech
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Posted - 2010.10.14 14:40:00 -
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High shader settings, working fine.
The GOOD:
- The broader range of settings for sculpting is the right step. Now we are talking!
- The two steps of sculpting and posing are comming together neatly now. Works quite well once you got the knack.
- Those eyes ... that is just ... woah. Great work there!
- The high quality of the face (skin, eyes, modelling) is really astounding. Grats!
The BAD:
- The face needs an (optional) frame as overly that shows the area which we can manipulate. Some areas are really easy to miss and difficult to spot.
- When sculpting an area we should really have some sort of axis that shows how far we can push and pull (two axes should do it).
- UNDO tool! And not just an undo button but a full window which shows the manipulation history. Maybe even the own history for each manipulatable area of the face/body.
- Save progress button! It takes a long time to sculpt and sometimes you just need to rush off, would be bad to have all that work lost then.
- A color selector to choose our own colors would be good. Or more predefined colours, especially for the hair.
- Color mismatch of facial hair. Haircolor and the beardcolor do not match.
- A way to change the basic skin-tone within certain range would be good. The skin-details/cheek color is a good, but a way to change the overall skin-tone, make it darker or more light, would be good.
- Eyelashes controls do not work properly.
- The effects of the weight are weird. With at least one bloodline the result of high weight is absurd and totally unnatural.
- Give us an option to turn on/off symmetrical sculpting. We need asymmetrical features. So far the sculpting works only symmetrically. Asymmetric is the way to go!
- A dial with many options is really bad. The notches on the dial are so close together, that you have problems to hit the right one, that is especially the case with the many hair styles of the females.
- Color strains in the hair. For example I want some few grey strains in the hair of my char so that he looks older. To control the amount of strains in the hair would be great.
- More light options in the posing menu needed. And our own light colors.
The UGLY:
- Beard is hopefully WIP, the bad gfx quality is totally out of place and doesn't match the high quality of the other parts.
- The hair on the head is too low quality in several cases and doesn't look that great.
- Something is wrong with sculpting the female body: it is extremely unresponsive. Sculpting the female face is fine, male body (and face) are okay too.
- Only using the char creator once in a lifetime of a pilot would be a waste! Sculpting and working with the char creator is really fun. So we should be able to re-enter the char creator later on also for minor changes. Maybe allow changes to the pose and clothing only then.
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