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Obsidian Hawk
RONA Legion
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Posted - 2010.10.13 17:42:00 -
[1]
Ok it has come to my attention that a lot of people want mines back or want mines but you know they just demand w/o giving much thought so after consideration I thought of a good proposal for mines.
1. Can only be anchored in 0.0 2. Limit the number of mines that can be anchored lvl 1, 1 mine, lvl 2 2 mines. etc 3. Limit damage - say no more than 500 damage per mine something that if you get caught in a frig you are dead but anything else you get damaged in. 4. Limit range to smartbomb range, say 5500 m explosion radius 5. Make them like bombs ie you can destroy them because of a mine of another type. Say you lay down and em mine near an explosive mine, if the em goes off and the explosion one is in range it explodes too. 6. Put a buffer range from celestial objects, say you cant anchor within 3500m of an ihub, gate, pos shield, or outpost. 7. Small explosion effects so there is no lag or minimal lag.
I'm kinda tossing that out there, remember it's an idea and of course it needs refinement. The restrictions on this are so people dont lay a million mines on 1 gate so when the scout frig jumps through it crashes the node.
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Kahega Amielden
Minmatar
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Posted - 2010.10.13 17:59:00 -
[2]
Lets see...
1) Having a single skill governing the effect of them will spawn mining alts.
2) Nerfs the **** out of frigates while doing nothing to BC/BS
No.
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darius mclever
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Posted - 2010.10.13 18:14:00 -
[3]
the fun. we have 1 mines thread in this forum, we have on mines thread in AH and still you had to start yet another one.
like i said in all other of them. 1. they had been there. 2. they got removed for various reasons (concord confusion, lag). 3. we dont need AFK killing.
to cover some of your points: 1. sling bubble and putting bubble at the potential warp in point. effort less killing of frigs. "really needed in the game"
6. 3500m ... that is really a huge limit.... see point 1 and bubbles. 7. lag didnt came much from the explosion but more from the amounts of anchored mines.
.... if you want to kill something ... you should be active yourself (like activating modules), chance of killing you and not just sitting in your blockade runner waiting until you have to place the next mines.
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Obsidian Hawk
RONA Legion
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Posted - 2010.10.13 18:38:00 -
[4]
Originally by: Kahega Amielden Lets see...
1) Having a single skill governing the effect of them will spawn mining alts.
2) Nerfs the **** out of frigates while doing nothing to BC/BS
No.
Hi, if you live in 0.0 you would know that 0.0 is just nyx blobs these days. Oh and dont forget there are still steah bombers, I dont suppose you saw the killboards where 30 stealth bombers took out 150 battle ships.
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Obsidian Hawk
RONA Legion
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Posted - 2010.10.13 18:45:00 -
[5]
Originally by: darius mclever the fun. we have 1 mines thread in this forum, we have on mines thread in AH and still you had to start yet another one.
like i said in all other of them. 1. they had been there. 2. they got removed for various reasons (concord confusion, lag). 3. we dont need AFK killing.
to cover some of your points: 1. sling bubble and putting bubble at the potential warp in point. effort less killing of frigs. "really needed in the game"
6. 3500m ... that is really a huge limit.... see point 1 and bubbles. 7. lag didnt came much from the explosion but more from the amounts of anchored mines.
.... if you want to kill something ... you should be active yourself (like activating modules), chance of killing you and not just sitting in your blockade runner waiting until you have to place the next mines.
Counter point, sling bubbles are there to catch the dumb ones, most 0.0 people have a list of warp in points above or below or to the side of gates usually 180-300 out. counter point #2, ok say eliminate the placement restrictions, but the activation range stays teh same, you can send in a sacrificial shuttle to detonate them all then jump in. Sacrifice jumps in detonates the near by mines, camping leet takes damage new fleet jumps in and takes advantage of the back fire of mines.
New point - ok say the damage restriction was removed and set to say 3000, place a few of those on roid belt warp ins and watch macro ratters die.
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darius mclever
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Posted - 2010.10.13 19:21:00 -
[6]
Originally by: Obsidian Hawk New point - ok say the damage restriction was removed and set to say 3000, place a few of those on roid belt warp ins and watch macro ratters die.
yes. as I said in the AH thread... what we definitely need is mines + cloaked ships (that guy even suggested cloaked mines ). so instead of a SB/T3/recon, I cloak up in my viator in a system and just drop mines on random belts/planets (especially custom offices) and wait for the QQ.
seriously .... if you want the kills .... shoot at people then everyone got a chance to win that fight. and regarding your bookmark argument ... you got bookmarks for each and every gate in 0.0? or dont you roam that much?
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Obsidian Hawk
RONA Legion
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Posted - 2010.10.13 21:51:00 -
[7]
Originally by: darius mclever
Originally by: Obsidian Hawk New point - ok say the damage restriction was removed and set to say 3000, place a few of those on roid belt warp ins and watch macro ratters die.
yes. as I said in the AH thread... what we definitely need is mines + cloaked ships (that guy even suggested cloaked mines ). so instead of a SB/T3/recon, I cloak up in my viator in a system and just drop mines on random belts/planets (especially custom offices) and wait for the QQ.
seriously .... if you want the kills .... shoot at people then everyone got a chance to win that fight. and regarding your bookmark argument ... you got bookmarks for each and every gate in 0.0? or dont you roam that much?
Actually i have bms for major stations to empire for providence cloud ring and drone regions.
And the purpose is not to get kills, if you jsut use mines for kills its not worth it. The idea would be more for industrial sabatoge, as soon as you enter local the alarm goes off and people run, but if you drop off 5 mines and no one sees you then the fun begins. Production slows down as they have to sweep belts and areas regularly looking for them.
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SpawnSupreme
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Posted - 2010.10.13 23:41:00 -
[8]
good options to concider to bring back mines. and i agree as i like to see them return to game but rather than doing a set amount of damage it shoud do a percentage of the ship sixe so lets say it hits a frig for 25% of shilds then a bs should also get hit for 25% dammage like the smaller classes. but not much effect on capital ships
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Yavanna Akallabeth
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Posted - 2010.10.14 04:59:00 -
[9]
no no NO!
What is the reason to bring them back? Is it to make it difficult for Holding space in 0.0 or is it going to be a form of grieving other players?
I for one would like to see drone bunkers instead. For Sov space only. Place them anywhere. each bunker holds 5 drones. Bunkers are cloaked, uncloaked to release drones and remain uncloaked until drone return to bunker. Lose bunker and drones go dead and can be picked up as loot.
Can only be used by sov owner of system and only attacks Sov corp/alliance enemies (red only) except in asteroid belts then neutrals as well.
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Misanthra
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Posted - 2010.10.14 07:32:00 -
[10]
Originally by: SpawnSupreme good options to concider to bring back mines. and i agree as i like to see them return to game but rather than doing a set amount of damage it shoud do a percentage of the ship sixe so lets say it hits a frig for 25% of shilds then a bs should also get hit for 25% dammage like the smaller classes. but not much effect on capital ships
ccp already codes in enough stuff to make pvp suck for caldari....don't need the added fun of weapons that are instant damage to our only tank (assuming not a armor tanked scorp). Armor tankers with this still have 100% of their real tank.
Other issues....aoe, friendly fire. We all know in 0.0 how fun it is when some moron puts up bubbles and forgets to tell anyone. Even better when he just leaves it cause a bubble with no one watching it is so useful . Least bubbles can be burned through. Put up mines and get some friendly fire incidents.
Want safe systems....hunt your reds and neuts down. AFK measures are just plain lazy and ineffective. Already see it with bubbles put up and left unmanned. Mines...unless you are there, will be a waste. Might pop a cloaky frigate...which leads me to think what this is really meant for. Other threads for cloaky...not going to spill it into here lol.
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