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Thread Statistics | Show CCP posts - 4 post(s) |

Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.14 17:31:00 -
[1]
A few options I would like:
Allow us to disable Double-click to approach in overview, especially now we can do A+Click
Give a seperate shortcut for 'Cancel locking', as is - if you accidentally lock a target, you have to wait for the lock to complete before you can unlock them - pain in a battleship. Furthermore a shortcut for cancel all locks
Shortcut for 'disgorge flying deathbots (drones)'
Align and Approach do exactly the same thing, make it a single fuction.
Agree with everyone in saying 'Enter' is the chat key of choice.
Shortcut key for 'Yes/OK', 'No/Cancel' on every dialog box, please.
Allow us to assign multiple commands to one button sequence, eg: Drones Out and Drones Engage assigned to Ctrl+Shift+E. Only one is useful at a time, and you'll usually want to do A then B, so saves keyboard space and find-the-button time.
I don't know if you do this already, but number keys, and numpad keys should be treated seperately, so we could assign 1-9+click to Keep at Distance and NumPad1-9+click to Orbit, for example.
Is it possible to add a jump/dock/activate NEAREST gate command that does not require you to select the gate first?
PS: Shortcut for jump! I love you guys.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.14 17:37:00 -
[2]
Also - please don't 'only' give us a toggle lock key, spamming Ctrl+lock is a required action in some circumstances and this would be quite inconvenient. Having toggle lock as an option is fine, just not as the only option.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.14 19:05:00 -
[3]
Time to make ESC menu rebindable? Unbind from ESC, bind to F11 - not like anyone uses that button anyway.
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Shandir
Minmatar Eve University Ivy League
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Posted - 2010.10.24 04:49:00 -
[4]
Nypheus, as much as that sounds like a good idea on paper - in practice it gives those fleeing combat far too much of an advantage. At the moment, a prepared pilot can get out of harms way quickly, an unprepared pilot has good odds of getting clear if he's got fast reflexes. If they make it a single keypress to initiate warpout, it will be that much harder to make any pilot commit to a fight they do not start.
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