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EdFromHumanResources
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.10.19 02:11:00 -
[61]
Originally by: Malcanis
Originally by: EdFromHumanResources
Here is where I point out your "data" only shows the number of player owned outposts vs player owned systems. It does not in fact show the hundreds upon hundreds of completely unconquered space because let's face it, it's largely worthless.
Here is where I point out that you should learn both to read and to count. Maths is really pretty easy once you try to learn it, and there are lots of good people willing to help you start.
After that, you can make a start on basic logic - which will perhaps enable you to explain why the number of claimed systems is in any way relevant.
Once you have done that, then you'll be in a position to possibly make a useful contribution to this thread.
Saying "ur bad at math" doesn't do anything to make my point less valid. You still have yet to show us where you found a count of how many 0.0 systems there are total.
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Qolthus
ldiocracy
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Posted - 2010.10.19 05:18:00 -
[62]
An excellent idea and well laid out... CCP give this one a serious look.
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Zeerover
Inglorious-Basterds
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Posted - 2010.10.19 13:17:00 -
[63]
Supported
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.10.20 01:24:00 -
[64]
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CATTYS
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Posted - 2010.10.20 08:27:00 -
[65]
suported too...but i dont thing this will happend soone...
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Zothike
Deep Core Mining Inc.
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Posted - 2010.10.20 09:42:00 -
[66]
Edited by: Zothike on 20/10/2010 09:45:38 Edited by: Zothike on 20/10/2010 09:45:14 I support it even if 80% of all my assets are trapped in 0.0 station i dont have access to at the moment :p will bring indeed many new gameplay but -yes a ship instead of a module, would make a worthy new class of ship (not easy to create one now) and some time sink for new skill(s) to train "station destroyer lvl5 skill completed" ^^ -full station removal with all content = no (and fortunatly people who want that dont work for the game industry...) -should be possible to rebuild outpost i suggest you to submit it for the next CSM that will happen the 23/10 as for now nothing is scheduled http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1390186
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Jin Labarre
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Posted - 2010.10.20 15:27:00 -
[67]
For everything that can be created in game, no matter what it is, there has to be a way to remove, destroy, consume or demolish it. Ships, modules, titans, stations,... doesn't matter. All things that players can create needs a method of removal, because otherwise it will be spammed everywhere. Stations took a while to become irritatingly normal in zerosec and it may even be a bit longer before the number of outposts starts reminding of highsec stations, but unless a method to get rid of them is introduced, it will happen because it has to happen.
I'd not go for any weird station destroyer modules or ships, though. Look at the things. They are small outposts. Those things are not battle fortresses (which would be cool to have) layered in shells of rock, shields and armor plates. They are just huge buildings. Once you have full access to a building, taking it apart is a simple matter of whether or not you want to do it.
In EVE, the method to strip apart immobile, unshielded, defenceless objects are mining lasers and salvagers. So the logical choice would be to give two options to get the dismantling process started.
1. Controlled deconstruction. Just starts a timer of about 1 week and if the station has not changed hands again by that time, it is dismantled and turns into a station wreck resembling the skeletal structure of what it has once been and two containers of which one contains a take-only hangar with everyone's stuff inside (where you can only access your own stuff ofc) and another take-only can that includes a portion of the stuff that was invested into building the outpost in the first place.
2. Scuttle. To do that, fly in a big load of explosives, which thanks to PI already exist, wire the station of demolition and start a 1 day timer. After that -> *Boom*. Outpost is turned into a wreck with the aforementioned containers. The second one being empty. In turn for not returning any building material, the station wreck can be salvaged with capital salvagers (like normal salvagers, only on carriers, but could work with regular salvagers too), which produce a steady supply of metal scraps (which nobody loves, but they can be refined into tritanium at least) and a little bit of actual salvage (armor plates, tritanium bars, some circuit and capacitor stuff,...). 4-5 carriers should take a few hours to pull out all available metal scraps and salvage. Skeletal structure of the station remains.
In both cases, anyone with control of the system could simply rebuild the station if he wants to, using the station wreck as an already existing outpost construction platform. Just put the materials needed to build the outpost in the material can and rebuild it as if you'd build a new one.
With the ability to destroy outposts and gain something from doing it at the same time, there is motivation for many entities in EVE to actually do so. -- Smoke me a Rifter. I'll be back for lagfest. |
Darek Castigatus
Immortalis Inc. Shadow Cartel
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Posted - 2010.10.20 17:42:00 -
[68]
Nice, I like this idea.
http://desusig.crumplecorn.com/sig.php |
Krotfric McEnchroe
Medical Mechanical Nabaal Syndicate
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Posted - 2010.10.20 19:34:00 -
[69]
Sounds like a good idea
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Xtops
ldiocracy
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Posted - 2010.10.21 05:29:00 -
[70]
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Dierdra Vaal
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Posted - 2010.10.21 14:49:00 -
[71]
http://wiki.eveonline.com/en/wiki/Wreck_outposts_%28CSM%29
will bring this up in the meeting on the 24th
* * * Director of Education :: EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman
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Train Tracks
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Posted - 2010.10.21 18:11:00 -
[72]
sounds pretty cool...supported!!!!
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Dierdra Vaal
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Posted - 2010.10.24 17:30:00 -
[73]
this issue was passed 5/3 and will be presented to CCP
http://wiki.eveonline.com/en/wiki/Wreck_outposts_%28CSM%29
* * * Director of Education :: EVE University * * * CSM1 delegate, CSM3 chairman and CSM5 vice-chairman
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.24 17:33:00 -
[74]
I'd like to thank Deidre for spending a considerable amount of time with me refining the concept and clarifying some ambiguities.
Thanks also to the people in this thread who supported and critiqued the idea.
And finally, props to Ed from HR for taking the first steps towards improving his education.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Br41n
Ministry of War
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Posted - 2010.10.29 13:01:00 -
[75]
Well make the hull hitpoints huge and give the station nanobots that repair hull slowly so that this has to be done fielding capital ships.
Also if this would be possible the station should have slots to put defense batteries in that go in effect when the timer hits 0 and the station becomes destructable shooting ships based on standings (bit weird now aint it that in empire all stations have sentry guns but you cant put them around your outposts) ~~~~~~~~~~~~~~~~~~~~~ Pinky: Gee, Brain. What are we going to do tonight?
Brain: The same thing we do every night, Pinky. Try to take over the world. ~~~~~~~~~~~~~~~~~~~~~ |
Don Pellegrino
Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.10.29 14:11:00 -
[76]
Excellent idea.
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Veriasse Valence
Axitek Consortium
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Posted - 2010.10.31 01:13:00 -
[77]
I like this idea! If outposts are left permanent forever eventually all of 0.0 will look like Empire, and some regions already do (I participated in creating the madness that is Providence).
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El Mauru
Interwebs Cooter Explosion Important Internet Spaceship League
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Posted - 2010.10.31 02:44:00 -
[78]
good stuff. supported. doubt it'd make it in anytime soon but there's always hoping
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illford baker
STK Scientific IT Alliance
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Posted - 2010.10.31 03:16:00 -
[79]
players brought outposts into this world, and we should be able to take em out. theoretically, you could use this to self destruct an outpost so you can place a new one of your liking in its place. though, it would have to be for a very good reason to spend all that isk.
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Cheekything
Gallente Dark-Rising
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Posted - 2010.10.31 04:47:00 -
[80]
Would be fun but not practical.
The problem isn't that stations are too cheap but that it's better to place them now due to them being involved with sov.
Like before people would drop 50 large towers at 360 mill each (18 bill) which is the equivalent to a station.
Also I remember someone from CCP saying why it couldn't happen when someone asked asked about a Station Class ship that could move about.
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El'Niaga
Minmatar Republic Military School
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Posted - 2010.10.31 04:58:00 -
[81]
No
0.0 is not utilized enough as it is, making outpost destroyable will just make even fewer folks in 0.0 it is counterproductive.
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Leksi Bar'zuk
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Posted - 2010.10.31 05:08:00 -
[82]
Edited by: Leksi Bar''zuk on 31/10/2010 05:13:05 Edited by: Leksi Bar''zuk on 31/10/2010 05:12:25 +1
Originally by: El'Niaga No
0.0 is not utilized enough as it is, making outpost destroyable will just make even fewer folks in 0.0 it is counterproductive.
Baww, nullbear tears. Please don't bring that not enough players in 0.0 crap up again. There are plenty of targets.. I mean players out here, and more than enough stations too. Allowing them to get ****ed places at least SOME pressure on alliances to protect border turf rather than just re-flip at a later date. If people just rebuild, awsome, another mineral sink in the game is just what we need.
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.10.31 10:37:00 -
[83]
Originally by: El'Niaga No
0.0 is not utilized enough as it is, making outpost destroyable will just make even fewer folks in 0.0 it is counterproductive.
Counterpoint: the last QEN snapshot showed that 37% of characters were in 0.0 space.
Additionally, the CSM have already passed the proposal as per Deidre's post above.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Lady Parity
Aliastra
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Posted - 2010.10.31 14:14:00 -
[84]
Edited by: Lady Parity on 31/10/2010 14:15:30 Idea is good, I am all for killing stations / outposts but lets be realistic here if CCP allowed this you would just get bigger alliances griefing smaller alliances.
Dont get me wrong I really like the idea of this but we all know how the fat guys work in this game and for easy kills they will attack things smaller than them just for the sake of attacking.
Eitherway I will support since it does promote more PvP but thats not to say it wont be abused
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Lucy PewPew
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Posted - 2010.11.10 12:48:00 -
[85]
I'll let my posting alt give support to this. I currently have assets trapped in 0.0 outposts/stations, losing them due to destruction doesn't seem too different. I've just a couple of things I'd like to add:
I don't like the idea of making it a special ship to wreck outposts. It should be possible using conventional means. If this means that a Titan blob kills it quicker so be it. This is a sandbox, stop putting artificial limits on things.
If its a wreck make it function like a wreck. Only a portion of assets should survive wrecking. I don't like the idea of the wrecker not being able to loot the station wreck. It seems a bit clunky to allow people to access their own hangers from external to the wreck as well. What is stopping other people from doing that?
I understand that it is a UI challenge but it would be good to have various containers available within the station wreck corresponding to different corp and personal hangers. Perhaps use of the archeology skill to open up the hangers, with the hacking skill being used to try and gain access to password protected containers stored within them. You could maybe give a bonus to people trying to recover their own materials from the station given that they'd know where to look.
I'd also destroy all clones in the station, probably ships too. If you are docked you're podded and appear either at your clone location, or the nearest empire NPC station, if your clone was at the station.
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earthope
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Posted - 2010.12.09 23:44:00 -
[86]
like the idea! like others, i think it would be nice to have the option to completly remove the station wreck by exploding it or turning it into scrap metal (or more)if wanted. don't like the idea of a special ship to do this.. and think there must be a way for the new owners of sov to loot everything that hasn't been destroyed in the station . i admit that the idea of letting it accecible only to the first owners can lead to some nice fights, but after some times, if the first owners haven't been able to take their assets back, new owners should be able to do whatever they want from that wreck.
so, for the clones,yes, medical clone should be send to the high sec corp HQ, and jump clone could be active until the new sov owners have the possibility to fully destroy the station. this could be done after some time that has to be determine: maybe not just a timer, maybe with some system that force the old owners to regulary (and lightly) fueling the station wreck for maintaining minimal security fonction for their assets)
i'm not a big eve player,so, i can think it wrong, but i think it could be a nice way to do it! oh, and, no wreck or large collidable object, i'm for some new name in overview for station's wreck.
(sorry for my poor english )
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Ephemeron
Caldari Provisions
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Posted - 2010.12.10 00:25:00 -
[87]
All player structures have to be destroyable, one way or another.
And I don't want to hear any carebear bull**** from CCP about clones and personal items in the hangar - all must be destroyed.
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Voddick
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Posted - 2010.12.11 15:34:00 -
[88]
Yes to isk sinks
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Thyme Waster
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Posted - 2010.12.11 21:17:00 -
[89]
Moar isky sinky
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.02.11 12:54:00 -
[90]
Originally by: Lady Parity Edited by: Lady Parity on 31/10/2010 14:15:30 Idea is good, I am all for killing stations / outposts but lets be realistic here if CCP allowed this you would just get bigger alliances griefing smaller alliances.
Dont get me wrong I really like the idea of this but we all know how the fat guys work in this game and for easy kills they will attack things smaller than them just for the sake of attacking.
Eitherway I will support since it does promote more PvP but thats not to say it wont be abused
What smaller alliances?
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
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