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Knoppaz
Sacred Templars RED.OverLord
11
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Posted - 2012.08.03 14:28:00 -
[1] - Quote
change as follows:
high-sec = low-end ore 0 sec = high-end ore low sec = mercoxit (next to the usual stuff ofcourse)
problem solved..
__________________________________________________ distressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |
Viceroy Jane
Demons on Wings
0
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Posted - 2012.08.03 14:33:00 -
[2] - Quote
Hi I believe you misclicked and are in the wrong forum. Features and Ideas is in another section. Glad I could help! |
Rek Seven
Probe Patrol Project Wildfire
361
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Posted - 2012.08.03 14:33:00 -
[3] - Quote
I don't think it is that simple but i agree the different security zones should have unique resources.
I personally think that low sec should be the primary place for drug harvesting/manufacture. |
Knoppaz
Sacred Templars RED.OverLord
11
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Posted - 2012.08.03 14:42:00 -
[4] - Quote
well, T2 production needs it so people have to go to low to produce stuff. also to minimize the whining the damage cloud concept could be scrapped and deep core mining skill could give 2% additional output per level. that should compensate a bit for the added danger of low-sec
..and if they add your drug/stim idea to it, low-sec could be a nice place to hang around. __________________________________________________ distressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |
Rek Seven
Probe Patrol Project Wildfire
363
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Posted - 2012.08.03 14:54:00 -
[5] - Quote
Yep, they could also restrict high level incursions to low sec.
Sadly CCP are not brave enough to change the game in the ways we are suggesting here. Low sec and HS will remain a very vanilla experience for some time to come i think.
I'll be waiting in W-space until they get their act together.
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Seishi Maru
doMAL S.A.
37
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Posted - 2012.08.03 15:07:00 -
[6] - Quote
Rek Seven wrote:Yep, they could also restrict high level incursions to low sec.
Sadly CCP are not brave enough to change the game in the ways we are suggesting here. Low sec and HS will remain a very vanilla experience for some time to come i think.
I'll be waiting in W-space until they get their act together.
Incursiosn only in low sec would simply not be run. There are very few groups organized enough to do an incursions only by themselves.. and you will not trust in anyone that is not in your group in low sec. |
Rek Seven
Probe Patrol Project Wildfire
363
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Posted - 2012.08.03 15:10:00 -
[7] - Quote
Seishi Maru wrote: Incursiosn only in low sec would simply not be run. There are very few groups organized enough to do an incursions only by themselves.. and you will not trust in anyone that is not in your group in low sec.
Don't you think you would get groups that specialize in running low sec incursions. Maybe FW guys would do it or defend other people while they do it... |
Rengerel en Distel
Amarr Science and Industry
267
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Posted - 2012.08.03 15:26:00 -
[8] - Quote
Rek Seven wrote:Seishi Maru wrote: Incursiosn only in low sec would simply not be run. There are very few groups organized enough to do an incursions only by themselves.. and you will not trust in anyone that is not in your group in low sec.
Don't you think you would get groups that specialize in running low sec incursions. Maybe FW guys would do it or defend other people while they do it...
FW guys are more than likely to let pirate gangs wipe you out then try and finish the incursion on their own. Hell, most of them have alts in different militias and pirate gangs to chase you out of plexes so they can finish those themselves too.
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Rek Seven
Probe Patrol Project Wildfire
363
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Posted - 2012.08.03 15:34:00 -
[9] - Quote
There we go then. The incursions will get run by somebody and maybe FW will get more people signing up so that they can run high level incursions again.
We just fixed low sec CCP. You are welcome |
King Rothgar
Path of the Fallen
251
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Posted - 2012.08.03 15:40:00 -
[10] - Quote
Speaking from experience, the militia's are far more likely to shoot you than help you. Regardless, low/null sec do need exclusive resources that are absolutely required to produce common items. Simply making low sec pay 10% better for whatever activity your doing isn't much of an incentive. It has to be setup so that if you want to build a BC, someone at some point must go to low sec to mine mineral A, someone must go to null and mine mineral B and mineral C can be mined anywhere, including high sec. This is the only way to insure low/null sec actually has some industry going on. So with that said, I love the OP's idea.
Obviously for this type of setup to work, non-bpc loot drops from NPC's would have to cease entirely or have reprocessing only give the lowest class mineral types. The Troll is trolling. |
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Cloned S0ul
Blood Fanatics
171
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Posted - 2012.08.03 15:42:00 -
[11] - Quote
What the point of this topic, because pirates are bored? come on ;/ you cant force people to visit low sec even if low sec become rich place with rare ore.
People wont enter low sec because pirates need more target, and here is main problem, even low sec get a lot super ore pirates probably start to expolit this, like more gate camps, own mining op, this make no sense for me, more goods in low sec more bloobs and more boring gate camp because noone come to system where people gate camp 24/7. Teemo for president. |
Arkturus McFadden
Sonoran Shadow Black Mesa Complex
170
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Posted - 2012.08.03 15:44:00 -
[12] - Quote
Simple, High sec doesn't have low end ore.. just hugely inferior in terms of amounts.
Have null have the high end, and low have the immensely vast quantities of veldspar and other regular ore.
Wait, it already is like that but no one goes down there to grab it. HOPEFULLY these fixes and buffs to certain ships will encourage more people to actually go there and mine.. |
Hammer Borne
Center for Advanced Studies Gallente Federation
6
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Posted - 2012.08.03 15:47:00 -
[13] - Quote
I think a multitude of small fixes are needed. Nothing too drastic, but also not just one fix. Redistribution of Ores would sure help, but that would really only bring mining ship activity and likely only small amounts. One must also address the fact that getting through a Hi-Lo gate in anything other than a cloaky or frigate is more risk than many are willing to take. Also, non-miners would still have little reason to come to lowsec from just shuffling ore. |
Shukuzen Kiraa
Neurodyne
190
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Posted - 2012.08.03 15:59:00 -
[14] - Quote
Cloned S0ul wrote:What the point of this topic, because pirates are bored? come on ;/ you cant force people to visit low sec even if low sec become rich place with rare ore.
People wont enter low sec because pirates need more target, and here is main problem, even low sec get a lot super ore pirates probably start to expolit this, like more gate camps, own mining op, this make no sense for me, more goods in low sec more bloobs and more boring gate camp because noone come to system where people gate camp 24/7.
So you're against the idea of more valubale ore in low sec because pirates might get more combat and make isk off of the change? Just about the dumbest thing I've ever heard. More valuable ore in low sec would indeed bring more traffic, miner corps would try to arrange ops for the good ores in low sec...with their own security which would make for some fun ops. Besides, if you don't like pirates camping on a gate in a system you want access to...you can try to chase them out yourself. |
Plaude Pollard
Crimson Cartel
66
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Posted - 2012.08.03 16:09:00 -
[15] - Quote
Rek Seven wrote:I don't think it is that simple but i agree the different security zones should have unique resources.
I personally think that low sec should be the primary place for drug harvesting/manufacture. So... static Gas Clouds? Are you a new player? Do you want to learn while hanging out in a highly social corp, where having fun is more important than anything else? And do you want to be part of a slowly growing community? If you can say yes to these three questions, the Crimson Cartel will train you. Convo me or send me a mail if you have any questions. |
Rek Seven
Probe Patrol Project Wildfire
363
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Posted - 2012.08.03 16:11:00 -
[16] - Quote
Plaude Pollard wrote:Rek Seven wrote:I don't think it is that simple but i agree the different security zones should have unique resources.
I personally think that low sec should be the primary place for drug harvesting/manufacture. So... static Gas Clouds?
No, increased gas cloud spawns in low sec. |
Vel'drinn
Tactical Warfare Assault Team Sublime Intrepid Crossing
3
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Posted - 2012.08.03 16:29:00 -
[17] - Quote
Sec status hits, in my opinion, keep some people from pvping in low. That is, the people that don't want to get locked out of high or be bothered with repping sec status and find aggression games lame. Drop sec status hits and people will likely fight more. It should be well understood low sec is an entry point to pvp. If you don't want to pvp, stay in high... simple as that. Sec status hits work just fine in high sec so that can stay as is.
I kind of wish low was like null but with gate guns and kill rights. Either way I prefer null pvp, shoot anybody anytime no complications. Low sec PvP just has too many friction mechanics associated with it and is needlessly complex. |
Jita Joe2 Jones
Science and Trade Institute Caldari State
30
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Posted - 2012.08.04 12:28:00 -
[18] - Quote
In the real world the hi dollar areas are the most secure , with the "poorer" areas being more dangerous. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
163
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Posted - 2012.08.04 12:33:00 -
[19] - Quote
Cloned S0ul wrote:People wont enter low sec because pirates need more target, and here is main problem, even low sec get a lot super ore pirates probably start to expolit this, like more gate camps, own mining op, this make no sense for me, more goods in low sec more bloobs and more boring gate camp because noone come to system where people gate camp 24/7.
when you get pirates to mine you know you are doing something right |
Lin-Young Borovskova
Science and Trade Institute Caldari State
613
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Posted - 2012.08.04 12:37:00 -
[20] - Quote
Rek Seven wrote:Yep, they could also restrict high level incursions to low sec.
Sadly CCP are not brave enough to change the game in the ways we are suggesting here. Low sec and HS will remain a very vanilla experience for some time to come i think.
I'll be waiting in W-space until they get their act together.
Low sec environment has already enough rewards, those are exponentially stronger than high sec. The problem is not the environment it self, except some obvious awkward stuff, but what players do with. brb |
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Halcyon Ingenium
Dreddit Test Alliance Please Ignore
154
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Posted - 2012.08.04 12:38:00 -
[21] - Quote
Jita Joe2 Jones wrote:In the real world the hi dollar areas are the most secure , with the "poorer" areas being more dangerous.
I believe your confusing resources with bank accounts. The areas left on the planet where there are still resources that can be mined are not secure, or safe, or even nice places to be. What security there is is handled by whatever group is doing the mining, if they can.
And, EVE is not the real world, hate to be the one to break it to you. They say that in learning the game Go, it is best to lose your first 50 games as soon as possible. This is because Go is complex, and the only way you will start to get an idea of strategy and play is by first sucking and failing as hard as you can. So...In EVE, it is best to get your first 50 deaths by combat as soon as possible. |
Hypercake Mix
Magical Rainbow Bakery
7
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Posted - 2012.08.04 14:31:00 -
[22] - Quote
Low-sec needs something unique to low-sec.
Shifting ores around isn't something unique and would just break things. |
Bullz3y3
Republic Military School Minmatar Republic
18
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Posted - 2012.08.04 15:25:00 -
[23] - Quote
Arkturus McFadden wrote:Simple, High sec doesn't have low end ore.. just hugely inferior in terms of amounts.
Have null have the high end, and low have the immensely vast quantities of veldspar and other regular ore.
Wait, it already is like that but no one goes down there to grab it. HOPEFULLY these fixes and buffs to certain ships will encourage more people to actually go there and mine..
As long as people are forced by alliance leaderships to play a certain way and not respected this will never happen. (If you talking about null) |
Tarsus Zateki
GoonWaffe Goonswarm Federation
867
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Posted - 2012.08.04 15:43:00 -
[24] - Quote
Players don't avoid lowsec because there isn't anything to profit from there. Players avoid lowsec because they're cowards. The risk averse nature of the highsec pubbie make a gate leading into lowsec look like a blood washed portal into hell where they will be instantly murdered by a horde of blinking yellow demons.
There is nothing you can do that would make lowsec appealing to highsec players short of making it highsec. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |
Ensign X
23
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Posted - 2012.08.04 15:50:00 -
[25] - Quote
Sorry OP, the solution to whatever ails Lowsec does not involved mining in any way, shape or form. |
Knoppaz
Sacred Templars RED.OverLord
16
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Posted - 2012.08.04 16:16:00 -
[26] - Quote
actually the first idea was just moving mercoxit to low. miners would have to mine in low for T2 production. those in a pvp/pve corp would have their corpmates to protect them from pirates and those who are in a pure pve corps could hire some guns. __________________________________________________ distressSIGNALS http://distresssignals.tumblr.com
a capsuleer's way to insanity |
Spy 21
Lonetrek Exploration and Salvage
137
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Posted - 2012.08.04 16:24:00 -
[27] - Quote
Viceroy Jane wrote:Hi I believe you misclicked and are in the wrong forum. Features and Ideas is in another section. Glad I could help!
Sympathize with OP for posting here... FI is full of crap and even the good ideas stay on front page for about 5 minutes with no comment never to be seen by anyone.
S The thread goes on-line June 9th, 2012. Human intelligence is removed from further posts. The thread begins to learn at a geometric rate. The thread becomes self-aware at 2:14 a.m. Eastern time, June 10th. In a panic, they try to pull the plug.-á |
Oswald Banecroft
Muteki Imperium
0
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Posted - 2012.08.04 16:27:00 -
[28] - Quote
Knoppaz wrote:actually the first idea was just moving mercoxit to low. miners would have to mine in low for T2 production. those in a pvp/pve corp would have their corpmates to protect them from pirates and those who are in a pure pve corps could hire some guns. Good idea, hire some guns to protect you so that mining Mercoxit is less profitable than mining veldspar in high sec. Problem Solved!! |
Tarsus Zateki
GoonWaffe Goonswarm Federation
868
|
Posted - 2012.08.04 16:29:00 -
[29] - Quote
Knoppaz wrote:actually the first idea was just moving mercoxit to low. miners would have to mine in low for T2 production. those in a pvp/pve corp would have their corpmates to protect them from pirates and those who are in a pure pve corps could hire some guns.
But none of those things will actually happen. We see it in this forum all the time. Miners will happily give up protection for increased yields and profits. They won't actually hire anyone to protect them they'll just whine on the forums about pirates having their fun with them, and demand CCP do something about it. You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |
Tarsus Zateki
GoonWaffe Goonswarm Federation
868
|
Posted - 2012.08.04 16:36:00 -
[30] - Quote
I would love to see CCP have an "accident" and all of highsec and lowsec suddenly become nullsec for a few days aside from a small handful of systems, let's say all the systems that are currently 1.0 security. Do you want to bet that folks would adapt and learn to live with these new arrangements and carry on with their business? Or would we find a huge portion of the game's population crammed into a handful of systems? You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world. |
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